GBGriffin wrote...
*edit* Just a smaller point as well: if IT is supported, it would force people to reasses their choices, which some of them actually seem content to make right now. Again, some people support Synthesis and Control as they are right now. I personally don't agree with them, but some make valid points as to why their Shep would choose them. IT would basically reframe all of these choices, and the people who originally picked, say, Control and like it as is would then have to ask themselves "Would I like my Shep to become indoctrinated?"
TBH, I don't think anyone, regardless of their current choice, actually wants their Shep to become indoctrinated. I believe that even true Renegade players would want their Shep to retain his or her individuality, not become a Reaper slave. To me, Destroy would still feel a bit forced...but, again, if they could actually come up with a way to make it work for those non-Destroy choosing players, I'd be more supportive of it.
Well if IT turns out to have been Bioware's plan all along (which I believe it is), then it would make sense that they want you to see what happens if you, as the player, bought into the star child's BS. After witnessing the consequences, you can then go back after reevaluating the situation to see what happens if you resist indoctrination.
If you think about it, this is really the only way to soft-force the consequences of having their Shepard be indoctrinated onto the player, while also giving them the opportunity to overcome it. The only other ways to do it would involve gameplay mechanics (which Bioware said in an interview they tried to do but couldnt pull off) or reputation/decision related choices, which is more of a hard force on the player that doesnt have nearly the same immersion.




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