balance5050 wrote...
At first I was thinking that Boware likes us cause we weren't raging as hard about the ending, but know it's like theyre saying "Shut up! You're going to ruin the surprise!"
So true. I recall someone saying a while back that they thought the reason BW backed off from hinting toward this is because it got bigger than they expected. They want a surprise and we're making too much noise. The more I think about it, the more I think that's the case.
ReggarBlane wrote...
Okay. I read the IT from this thread finally (after someone stated the crazy idea that Shepard shot himself as part of the IT).
The visual artifacts are just that -- artifacts. They're not to be taken literally. One person repeatedly said they ran out of time. Another said they were running out of money. This is what causes sloppy work, which results in visual artifacts.
Nobody seems to take into account that TIM's black-lines visual affect ends with TIM's death. I'm guessing a lot of people never got their Shepard down to near-death long enough to see the same effects on the screen that the Harbinger laser causes. (If you immediately recover, you don't see it. It has to be near-death for several seconds.)
Everything has a viable explanation with the available hints throughout the game ... except for the child. Shepard never hears the child leave through the ductwork that was noisy enough for him the hear the child in the first place. Anderson never heard the child in the duct (though he might have been hearing too much noise from the other side of the doorway). When the child is going to the escape shuttle, nobody notices him or helps him in any way. The reason why the Catalyst talks to Shepard as the same child makes no sense, either.
That's the only plot hole.
Great. Another one to tell us "recycled models". How about "but the Prothean VI didn't sense it" while we're at it?
Tell me how Shepard getting TIM's indoctrinated eye model at the end if he picks control of synthesis is a "visual artifact."
Tell me why the "Citadel" is oddly reminiscent of places Shepard has been to but is an entirely new area if it's merely a rush job. Rush jobs have zones that look exactly the same (see: Dragon Age 2) not entirely new and fully designed zones that bear an odd resemblence.
Tell me why Shepard only surviving destroy makes any sense except if it was IT.
Tell me why TIM went from "I don't expect you to understand and I'm certainly not looking for your approval." on Mars to "Because... I need you to believe." when asked in the end why he's bothering with Shepard & Anderson rather than just going and controlling the Reapers.