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Was the ending a hallucination? - Indoctrination Theory


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#35851
Dwailing

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[quote]Arian Dynas wrote...

[quote]Dwailing wrote...

[quote]Arian Dynas wrote...

[quote]Dwailing wrote...

[quote]lex0r11 wrote...

[quote]Dwailing wrote...

[quote]Rifneno wrote...

[quote]waldstr18 wrote...

didnt i put that correctly? what i meant was "you guys are still believing in the indoctrination theory like a bunch of fanatics ready to behead everyone who thinks its just a bunch of ballony." thats what i meant with believing hard. sorry, no native speaker.
[/quote]

And he wonders why people think he's a troll.  With a charming personality like that.[/quote]

Yeah at least a certain other person was polite about his oppostion.  And yes, I know I probably just summoned him.

[/quote]

Don't worry, his name is required for a summoning to happen.
[/quote]

Good to know.  I wasn't quite sure.

[/quote]

Oh, we are required to name GBGriffin to summon him? *trollface*

[/quote]

NOOOOOO!!!  You spoke his name!!!  How could yo...  wait, I actually kind of like talking to the guy.  As you were Arian.

[/quote]

As I were what? What were I? *sinks into "The Thinker" pose* as I were... but what were I?

Ah, but seriously, a horrible idea occured to me.

After hearing Javik give the comment that Joker insists he call himself "Prothy the Prothean" it occured to me that Javik probably only exists because people insisted, jokingly, that there should be a Prothean Squadmate.

So what does that make you think this Marauder Shields buisness will turn out as? <_<

On the plus side, done right it could actually make a very interesting tragic character, maybe a former squadmate or, hell a resurrected enemy, fighting on your side, brought back by the Reapers to act as a more efficient tactical commander, made too intelligent and strong willed, breaking away from Reaper control, turned and twisted into a hateful monster fighting to retain it's last dregs of humanity ect.

And another thing... there is two new multiplayer maps, there are also three new weapons in multiplayer. The Batarians are present in this one. There are also NO multiplayer maps that don't have single player N7 mission counterparts... you guys picking up what I am putting down?B)

[quote]Dwailing wrote...

[quote]Earthborn_Shepard wrote...

[quote]captainbob8383 wrote...

Sometime ago someone posted a link to an old topic (like 7-8 months old) where a Bioware employee was talking about indoctrination and was basically saying poeple should bookmark this topic to not feel dumb when ME3 would come out. 
Maybe it was a coincidence, maybe he was joking, but still, If somebody knows which topic I'm talking about and still has the link, if you'd be kind enough to post it, I just cant find it.[/quote]

wut.. now that sounds interesting...

guys, please stop the trolling, so relevant posts don't get drowned

[/quote]

Maybe he was refering to one of those "kid is a hallucination" threads.  That's right, there was speculation even before the game was out that the kid wasn't real.  I didn't think much of it at the time, but now...

[/quote] 

Weirdly enough, I was in one of those. I stopped posting because I either got ignored, or just had people calling me crazy.

WHO'S CRAZY NOW ****ES? :devil:

(still me ^.^ lol)

[/quote]

So, you think we'll get two new N7 missions for single player that involve the new maps, three new weapons for single player, and a Batarian squad mate?  I think all those things would be cool.

#35852
waldstr18

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lex0r11 wrote...

waldstr18 wrote...

lex0r11 wrote...

waldstr18 wrote...

[...]

once my in your face moment comes

[...]


No further words required.


well, i truely think i deserve to tell you i told you so for all the things you called me in here. and im going to enjoy it immensely. but until then, no troll actions from my side.


I don't care if you still deny it to others, but you know it yourself. You know what your initial questions will invoke and you still post them. And you want them to. I don't buy your 'wasn't my intention. You can't fool me. Stop fooling yourself an be honest.

And unless you come here with a elaborate argument and dont start it with a spit in your face question, i will discuss with you. You should learn from Griffin.


i actually wanted to play multiplayer after my quick "provoking" question. well, looks like the joke is on me, since you clearly dont mind being here all day.

#35853
lex0r11

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Yeah, i should do something else for ahwile. The thread itself will turn against me. And that picture i mentioned before might do that too, for its cruel nature.


edit

waldstr18 wrote...

[...]

i actually wanted to play
multiplayer after my quick "provoking" question. well, looks like the
joke is on me, since you clearly dont mind being here all day.


Making fun of people still posting in a message board, while you are still posting in a message board.

Modifié par lex0r11, 12 avril 2012 - 08:36 .


#35854
Dwailing

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lex0r11 wrote...

Yeah, i should do something else for ahwile. The thread itself will turn against me. And that picture i mentioned before might do that too, for its cruel nature.


You keep mentioning this picture.  What is it?

#35855
Rifneno

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Dwailing wrote...

OK, I'm going to play devil's advocate for a moment and point out that the humming that Kaidan mentioned in ME1 was from the Conduit, a piece of Prothean tech, not Reaper tech.  However, I do think that the thing with James was a hint.  When I heard him say that the first time, I thought, "What the heck?"  But if it is a hint about IT, then it makes perfect sense.  What can I say, I never really heard a "hum" on the Normandy.  All I could think of was I might be the sound of the Drive Core, but that wasn't really a hum.


Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.

#35856
Aethgeir

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Tirian Thorn wrote...

Clearly?  I do not see where anyone from Bioware has said IDT isn't true. 

At this point, it's all up in the air.  IDT may be true or not.  But to say that "It’s clearly little more than a fan-fiction attempt to cope with ME3’s disappointing ending" is false and merely your opinion.  Just like IT is an opinion shared by a number of people. 

With IDT Shepard's mission doesn't automatically fail. 

Shepard's decisions DO matter. 

And there is more choice with IT than there is now. 

All IT does is explain the ending and ideally it leaves room to actually continue the ending and see what your choices during the Indoctrination attempt actually caused in the real world. 

Under IT if you chose:

1)  Destroy - you resist indoctrination and wake up in London and resume the fight.

2)  Control & Synthesis you are under varrying control of the reapers and the actual ending will shake out differently.  Maybe your squad can save you if you have a high enough EMS or something.

But you know, I could just hop over to your blog and post the same thing as you "that it's a terrible idea, blah blah blah."  But hey, I happen to think the Dark Energy Ending would have been pretty cool too. 



Of course you choices don't matter, you said it yourself Control synthesis are basically the same, and the destroy ending leaves you back where you started. 
Don't get me wrong, Shepard's indoctrination would be an interesting plot twist.  The problem with it, is it does not offer this story a resolution. You said so yourself, "It's all still up in the air".  You don't release a game's proper ending as a DLC module. IT is essentially just damage control for the existing ending.  If damage control is even necessary, than the ending needs to be fixed or changed.

#35857
Dwailing

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Rifneno wrote...

Dwailing wrote...

OK, I'm going to play devil's advocate for a moment and point out that the humming that Kaidan mentioned in ME1 was from the Conduit, a piece of Prothean tech, not Reaper tech.  However, I do think that the thing with James was a hint.  When I heard him say that the first time, I thought, "What the heck?"  But if it is a hint about IT, then it makes perfect sense.  What can I say, I never really heard a "hum" on the Normandy.  All I could think of was I might be the sound of the Drive Core, but that wasn't really a hum.


Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.


Freeky.  This is interesting.

#35858
balance5050

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(i just dropped the mic like one of those hip hop guys.)

...and the crowd just laughs.

makes no sense if there is the possibility of only one ending. Thats what the extended edition should help with by adding "clarity and closure"

It's not "way to difficult" if all of us here came to the same conclusion. You think it would be easy overcoming reaper indoc? C'MON!!!

#35859
Earthborn_Shepard

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Yeah.. I can still hear the Reaper indoctrination codex entry in my head.. "hallucinations of ghostly creatures.. blabla.. feelings of being watched"

#35860
Arian Dynas

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Dwailing wrote...

Arian Dynas wrote...

Dwailing wrote...

Arian Dynas wrote...

*snip*


NOOOOOO!!!  You spoke his name!!!  How could yo...  wait, I actually kind of like talking to the guy.  As you were Arian.


As I were what? What were I? *sinks into "The Thinker" pose* as I were... but what were I?

Ah, but seriously, a horrible idea occured to me.

After hearing Javik give the comment that Joker insists he call himself "Prothy the Prothean" it occured to me that Javik probably only exists because people insisted, jokingly, that there should be a Prothean Squadmate.

So what does that make you think this Marauder Shields buisness will turn out as? <_<

On the plus side, done right it could actually make a very interesting tragic character, maybe a former squadmate or, hell a resurrected enemy, fighting on your side, brought back by the Reapers to act as a more efficient tactical commander, made too intelligent and strong willed, breaking away from Reaper control, turned and twisted into a hateful monster fighting to retain it's last dregs of humanity ect.

And another thing... there is two new multiplayer maps, there are also three new weapons in multiplayer. The Batarians are present in this one. There are also NO multiplayer maps that don't have single player N7 mission counterparts... you guys picking up what I am putting down?B)


So, you think we'll get two new N7 missions for single player that involve the new maps, three new weapons for single player, and a Batarian squad mate?  I think all those things would be cool.


Maps and weapons for single player? Assuredly, they already have the stuff made, so it's little effort for free money basically.

As for a Batarian Squadmate? Interesting Idea, but no, I was saying a Reaper soldier squadmate potentially as a result of the Marauder Shields meme. Could be some variation on a Cannibal though, so two birds with one stone. Does anyone know of any paticularly significant Batarians we can remember who are dead in all playthroughs? Only guy I can think of is Balak and he's basically leading the Hedgmony right now. I hate that guy.Love him as a character, HATE him as a sapient being.

I mean by the Batarian comment that I figure there to BE some missions involving the Batarians, maybe making your way into the Hedgmony to do some things.

Modifié par Arian Dynas, 12 avril 2012 - 08:42 .


#35861
Xd2delo

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Dwailing wrote...

Rifneno wrote...

Dwailing wrote...

OK, I'm going to play devil's advocate for a moment and point out that the humming that Kaidan mentioned in ME1 was from the Conduit, a piece of Prothean tech, not Reaper tech.  However, I do think that the thing with James was a hint.  When I heard him say that the first time, I thought, "What the heck?"  But if it is a hint about IT, then it makes perfect sense.  What can I say, I never really heard a "hum" on the Normandy.  All I could think of was I might be the sound of the Drive Core, but that wasn't really a hum.


Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.


Freeky.  This is interesting.


Nice catch!

#35862
FreedMason

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[quote]Dwailing wrote...

Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.[/quote]

Freeky.  This is interesting.

[/quote]

I always wondered why other members of Shepard's crew were unaffected by indoctrination. Tali and Garrus have been with Shepard since the First episode, and only in The Arrival did Shepard receive an extra dosage of Reper contact.

#35863
balance5050

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Dwailing wrote...

Rifneno wrote...

Dwailing wrote...

OK, I'm going to play devil's advocate for a moment and point out that the humming that Kaidan mentioned in ME1 was from the Conduit, a piece of Prothean tech, not Reaper tech.  However, I do think that the thing with James was a hint.  When I heard him say that the first time, I thought, "What the heck?"  But if it is a hint about IT, then it makes perfect sense.  What can I say, I never really heard a "hum" on the Normandy.  All I could think of was I might be the sound of the Drive Core, but that wasn't really a hum.


Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.


Freeky.  This is interesting.


This is why I need to do a playthrough with Vega, Bioware said he's the new guy so he would be good to orientate new players to the lore and he hasn't been around much reaper tech so he would be a bit more sesetive to the signs.

When on the Citadel he mentions something about how everyone seems strangly calm considering that the reapers are in the galaxy already. The whole Citadel is reaper tech so there would be some low level mass indoc going on here I think.  

#35864
Tirian Thorn

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Aethgeir wrote...

  You don't release a game's proper ending as a DLC module. IT is essentially just damage control for the existing ending.  If damage control is even necessary, than the ending needs to be fixed or changed.


Why not?

I'm not saying it's a good idea.  But why can't that be Bioware's idea? 

They knew from the start that the ending - as it stands - would be very polarizes and heavily discussed. 

Well, what do we have going on?  Alot of polarization and discussion.  I don't think they imagined how heated it would get, but that happens too. 

I think it would be one heck of a plot twist if IT were true.  And you really couldn't do it any other way than they're doing it now. 

Play the game, play the ending, go WTF during the credits and then suddenly you wake up?  I could see that, but at the same time I don't think even having to sit through the entire credits gives you enough time to digest the ending and everything.  The only way a twist like IT would work is if you give people time to play the game, digest, discuss, etc, then release the "The Truth."  

#35865
balance5050

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[quote]FreedMason wrote...

[quote]Dwailing wrote...

Take James to the fuel station mission.  He says when you're at the crane controls, "Yeah, I feel like we're being watched."  And Tali on the rachni mission from Wrex, "It feels like we're being watched. Let's find the nest and get out of here."

Granted, these are both situations where Reaperized organics were in the area.  But have you ever seen those things lay in wait?  They tend to mindlessly attack.  And I don't recall any "we're being watched" dialogue in the first two games.  Odd that it pops up now after they added "feelings of being watched" to the indoctrination codex.  And it only seems to happen near Reaperized forces, not Cerberus and the like who are more likely to plan an ambush.[/quote]

Freeky.  This is interesting.

[/quote]

I always wondered why other members of Shepard's crew were unaffected by indoctrination. Tali and Garrus have been with Shepard since the First episode, and only in The Arrival did Shepard receive an extra dosage of Reper contact.

[/quote]

It was a fairly large dosage to.

#35866
Tirian Thorn

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Earthborn_Shepard wrote...

Yeah.. I can still hear the Reaper indoctrination codex entry in my head.. "hallucinations of ghostly creatures.. blabla.. feelings of being watched"


The are so many indoctrination references for it to be a coincidence. 

I doubt the writers are sitting there going

"Ok, got dialogue, scenery, characters, oh, let's sprinkile in some stuff about indoctrination, just for fun.  "

#35867
waldstr18

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balance5050 wrote...

(i just dropped the mic like one of those hip hop guys.)

...and the crowd just laughs.

makes no sense if there is the possibility of only one ending. Thats what the extended edition should help with by adding "clarity and closure"

It's not "way to difficult" if all of us here came to the same conclusion. You think it would be easy overcoming reaper indoc? C'MON!!!


i cant believe im doing this dance again.

the one ending i mean is the red one. why give us only the right answer out of indoctrination but if you play longer you get 2 more wrong options? so you get punished for playing the whole game not just running through it?

most of you didnt come to any conclusion, especially the fanatic ones. a few bright ones came up with the indoctrination theory, and the rest of you just followed. no offense, i know some of you are going to be pissed at me again for saying that, but thats just how stuff works. people are followers. and if you count the humm or tali saying "i feel like we are being watched" as coming to the same conclusion, you should really skip applying to detective school. also just to clarify, the followers are also the ones im going to say in you face to.

oh, and you said nothing about bioware giving us an unfinished game. wouldnt that be stupid on their part? wouldnt the fans go even more insane? oh, and i also find it quite pretentious and offensive of you to say they did. so i guess, you are the trolls here, not believing bioware gave us a full game, but instead saying:

"yes bioware, the ending is so bad, we know you didnt mean it, and we know you will give us the real ending later. we know that, cause we know you better than you do yourself."

#35868
Arian Dynas

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Tirian Thorn wrote...

Aethgeir wrote...

  You don't release a game's proper ending as a DLC module. IT is essentially just damage control for the existing ending.  If damage control is even necessary, than the ending needs to be fixed or changed.


Why not?

I'm not saying it's a good idea.  But why can't that be Bioware's idea? 

They knew from the start that the ending - as it stands - would be very polarizes and heavily discussed. 

Well, what do we have going on?  Alot of polarization and discussion.  I don't think they imagined how heated it would get, but that happens too. 

I think it would be one heck of a plot twist if IT were true.  And you really couldn't do it any other way than they're doing it now. 

Play the game, play the ending, go WTF during the credits and then suddenly you wake up?  I could see that, but at the same time I don't think even having to sit through the entire credits gives you enough time to digest the ending and everything.  The only way a twist like IT would work is if you give people time to play the game, digest, discuss, etc, then release the "The Truth."  


The Truth got debunked. They also didn't start work on the extended cut until after ME3 was finished according to Gamble. They never denied anything but the name, so the idea still has merit.

This means one of four things;  Bioware did plan it, but for long down the road, fan outcry caused them to jump it up the list ASAP when they hadn't even gotten past the planning stage, They had the idea planned but never expected to have to make it clear and the EC came as a complete suprise, they had the plan to do it in an expansion pack, but were forced to made the EC to keep people happy and interested until the expansion comes out or they had an expansion pack planned but it's been cancelled (like DA2's expansion) in favor of getting DLC out now to keep people involved.

#35869
balance5050

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sorry yall i fed it again, last time

#35870
Rifneno

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balance5050 wrote...

This is why I need to do a playthrough with Vega, Bioware said he's the new guy so he would be good to orientate new players to the lore and he hasn't been around much reaper tech so he would be a bit more sesetive to the signs.

When on the Citadel he mentions something about how everyone seems strangly calm considering that the reapers are in the galaxy already. The whole Citadel is reaper tech so there would be some low level mass indoc going on here I think.


Gibbed, awesome as always, has a dump of the dialogue files here. Be warned, that's a 15 MB text file. As text files are usually very small, for most very simple text editors such as notepad it's like trying to swallow an elephant whole. But anyway, it's got all the dialogue in the vanilla game (i.e. no Javik the Collector stuff). Good for searching for particular phrases and such.

I always wondered why other members of Shepard's crew were unaffected by indoctrination. Tali and Garrus have been with Shepard since the First episode, and only in The Arrival did Shepard receive an extra dosage of Reper contact.

It was a fairly large dosage to.


One does not simply indoctrinate Garrus Vakarian. That is madness. You may as well try to control the weather with your mind. Do you know how Garrus' family made it off Palaven? The Reapers actually had them at a harvesting center, but then they saw the name. "Vakarian?! That was the last transmission from Nazara! They're related to The One! Let them go, we only want the mortals!"

#35871
balance5050

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Arian Dynas wrote...

Tirian Thorn wrote...

Aethgeir wrote...

  You don't release a game's proper ending as a DLC module. IT is essentially just damage control for the existing ending.  If damage control is even necessary, than the ending needs to be fixed or changed.


Why not?

I'm not saying it's a good idea.  But why can't that be Bioware's idea? 

They knew from the start that the ending - as it stands - would be very polarizes and heavily discussed. 

Well, what do we have going on?  Alot of polarization and discussion.  I don't think they imagined how heated it would get, but that happens too. 

I think it would be one heck of a plot twist if IT were true.  And you really couldn't do it any other way than they're doing it now. 

Play the game, play the ending, go WTF during the credits and then suddenly you wake up?  I could see that, but at the same time I don't think even having to sit through the entire credits gives you enough time to digest the ending and everything.  The only way a twist like IT would work is if you give people time to play the game, digest, discuss, etc, then release the "The Truth."  


The Truth got debunked. They also didn't start work on the extended cut until after ME3 was finished according to Gamble. They never denied anything but the name, so the idea still has merit.

This means one of four things;  Bioware did plan it, but for long down the road, fan outcry caused them to jump it up the list ASAP when they hadn't even gotten past the planning stage, They had the idea planned but never expected to have to make it clear and the EC came as a complete suprise, they had the plan to do it in an expansion pack, but were forced to made the EC to keep people happy and interested until the expansion comes out or they had an expansion pack planned but it's been cancelled (like DA2's expansion) in favor of getting DLC out now to keep people involved.


Acually part of "the truth" came true, the multiplayer part, so it wasn't completely debunked

#35872
MaximizedAction

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balance5050 wrote...

When on the Citadel he mentions something about how everyone seems strangly calm considering that the reapers are in the galaxy already. The whole Citadel is reaper tech so there would be some low level mass indoc going on here I think.  


Wow, this is ... quite speculative and very interesting.

There are sooooooo....ooooo many little "easter-eggs" pointing towards IT all throughout the game. But only hints, no real important dialogs about it. They were probably among the most difficult to come up for the writers and designers.
What a wasted amount of ressources that would be if IT were to be wrong.

Modifié par MaximizedAction, 12 avril 2012 - 08:58 .


#35873
Vahilor

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I think I need to do some MP or I will become insane cause of some special Troll....

#35874
balance5050

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@Rifneno

Thanks!

#35875
Tirian Thorn

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balance5050 wrote...

Arian Dynas wrote...

Tirian Thorn wrote...

Aethgeir wrote...

  You don't release a game's proper ending as a DLC module. IT is essentially just damage control for the existing ending.  If damage control is even necessary, than the ending needs to be fixed or changed.


Why not?

I'm not saying it's a good idea.  But why can't that be Bioware's idea? 

They knew from the start that the ending - as it stands - would be very polarizes and heavily discussed. 

Well, what do we have going on?  Alot of polarization and discussion.  I don't think they imagined how heated it would get, but that happens too. 

I think it would be one heck of a plot twist if IT were true.  And you really couldn't do it any other way than they're doing it now. 

Play the game, play the ending, go WTF during the credits and then suddenly you wake up?  I could see that, but at the same time I don't think even having to sit through the entire credits gives you enough time to digest the ending and everything.  The only way a twist like IT would work is if you give people time to play the game, digest, discuss, etc, then release the "The Truth."  


The Truth got debunked. They also didn't start work on the extended cut until after ME3 was finished according to Gamble. They never denied anything but the name, so the idea still has merit.

This means one of four things;  Bioware did plan it, but for long down the road, fan outcry caused them to jump it up the list ASAP when they hadn't even gotten past the planning stage, They had the idea planned but never expected to have to make it clear and the EC came as a complete suprise, they had the plan to do it in an expansion pack, but were forced to made the EC to keep people happy and interested until the expansion comes out or they had an expansion pack planned but it's been cancelled (like DA2's expansion) in favor of getting DLC out now to keep people involved.


Acually part of "the truth" came true, the multiplayer part, so it wasn't completely debunked


When I said "The Truth"  i didn't mean the fabled DLC that was mentioned.  That included playable Protheans too. 

I meant they would release the truth of the ending.