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Was the ending a hallucination? - Indoctrination Theory


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#36451
Arian Dynas

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Rifneno wrote...


Yeah. Which they had to have found with a scanning technique that isn't fooled by the Normandy's stealth.

 

You really have it in for that theory don't you? You know, VISUAL confirmation can peirce Normandy's stealth, and from what I recall of the scene, where the Collector Ship dropped out of FTL, you could have thrown a rock from the Normandy and hit it.

Yeah, I find western values about sex a bit... is there a polite way to say "beyond retarded"? No? Well let's just go with that. When you see questions like "does anyone know if there's any nudity in the new Saw movie? I want to know if it's okay to take my 9 year old." you know something is horribly, horribly, horribly wrong. "Oh look little Johnny, you can actually see that woman's heart stop beating as she stops screaming. Oh no, look away, there's a nipple on that breast he chopped off!"

... But I digress. I don't have a problem with them not putting nudity in ME3, I have an issue with them not simply averting the camera when they don't want to show something. A lot of people don't even take the scene, or sometimes even the game itself, seriously after something as inane as a half-dressed shower.


Yeah, we Americans have a tendency to be idiots abou the stupidest things, we buy crutons, get weird about sex and make the most disgusting food.

But... on the other hand, the Germans like David Hasslehoff, and the French like their peas canned, and think Jerry Lewis is a genius.

And while we're on the subject, I'm really surprised they didn't censor the scene with Vega "dancing" with FemShep. I'm a WWE fan (yeah yeah, I know) and I know when airing in Canada they have to censor out the rare segment that has a male striking a female even if it's unintentional. Video games are a different medium than cable TV of course, but I was still very surprised to see a game made in Canada include a scene with a guy who looks like he could rip a bear in half trading fisticuffs with a woman who probably weighs less than his average meal. 


Considering the fact that Shepard wins... yeah... Vega's a tough guy, but the only one who could rip bears there is Shep.

#36452
schneeland

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Well, if we consider the unofficial Weeves interview, than there are at least minor signs of rushing (he mentions resource problems quite often). However, he also applies that to ME2, so ME3 probably shouldn't be considered extremely rushed in any case. Also, I had "only" one crash, suggesting that at least from the technical side the game was polished enough.

#36453
IronSabbath88

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Exactly. Small minor resource problems are nothing. There are NO gamebreaking bugs and the one that was a nuisance to players was fixed, along with some other minor things that may bother players.

Nothing gamebreaking has been shown to be in the game. Besides, some glitches are funny, hell Red Dead Redemption kept some in because of the response they got, which was hilarity.

#36454
schneeland

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Arian Dynas wrote...
[...], the Germans like David Hasslehoff, [...]


Hasselhoff? As a German, I'd like to dismiss that claim.

Our nation is home to many disturbing habits, but (luckily) the Hasselhoff thing faded away rather quickly.

#36455
tute

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I dont know if this has been mentioned before, but does shepard's implants have anything to do with indoctrination attempts, like grayson's? If I remember correctly, and mind that I havent read the book, but didnt cerberus used the data collected by grayson's experiment to create shepard's implants? we know how that turned out with him. Then the terminal at the end of the cerberus base that talks about the implants and how some of the troopers were hearing whispers, which you hear in the last dream sequence before assaulting the base. To me these points mentioned above feel somehow related. Could the implants be the reason why you're being slowly indoctrinated? If anyone can clarify, please do, and no flaming! :D

#36456
SulacoKate

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IronSabbath88 wrote...

I fail to see where BioWare has said or convinced people that ME3 was "rushed"... the game was pushed back originally.. and EVERY game has bugs. There isn't a single game that doesn't. Look at Skyrim and all the bugs that game had, some still arent fixed. The only bugs that really get fixed asap are the ones that potentially ruin the game or make the game less playable for people (the face import) which have been addressed.

Other than that, yes there are bugs, but nothing gamebreaking. I don't feel the rushed argument holds any merit at all, that said, you're entitled to believe so if you wish.


The PC version had lots of bugs that the previous games did not have any hint of.  Floaty characters, getting stuck on scenery, an abysmal moment (for me) when in the midst of an emotive sequence a character disappeared:

Posted Image

..and not being able to import your character's appearance from the previous game in a game where that is one of the most important things for continuous immersion in the story - on all 3 formats?  That to me reeks of a rushed release.

#36457
IronSabbath88

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tute wrote...

I dont know if this has been mentioned before, but does shepard's implants have anything to do with indoctrination attempts, like grayson's? If I remember correctly, and mind that I havent read the book, but didnt cerberus used the data collected by grayson's experiment to create shepard's implants? we know how that turned out with him. Then the terminal at the end of the cerberus base that talks about the implants and how some of the troopers were hearing whispers, which you hear in the last dream sequence before assaulting the base. To me these points mentioned above feel somehow related. Could the implants be the reason why you're being slowly indoctrinated? If anyone can clarify, please do, and no flaming! :D


Maybe, but the big one (at least for me) is Object Rho in Arrival. Shepard was hit by that artifact and started seeing visions and hearing whispers at that time. Then he knocked out by it and was around the artifact for another 2 days. That to me is when the indoctrination began.

The fact that BioWare called Arrival a "true lead in to the events of Mass Effect 3" yet it's only seldomly mentioned throughout the actual game, I feel like there was a much more sinster purpose to Arrival.. the start of Shepard's descent into indoctrination.

#36458
schneeland

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@Sulaco:

That's a bit odd, because I also played on PC and the only thing that I noticed was a minor glitch in the face import (the eye-brows had incorrect color). Also, yes, the cover system isn't the best, but for single player it worked well enough for me. Sorry to hear you had more trouble.

#36459
Arian Dynas

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schneeland wrote...

Well, if we consider the unofficial Weeves interview, than there are at least minor signs of rushing (he mentions resource problems quite often). However, he also applies that to ME2, so ME3 probably shouldn't be considered extremely rushed in any case. Also, I had "only" one crash, suggesting that at least from the technical side the game was polished enough.


I have never had a crash, NO glitches, bugs or mistakes of any kind, nothing AT ALL in the story struck me as rushed, all of it felt very thematic in fact, including the N7 missions. The "Bioware is lazy" arguement holds as much water as a colander.

Also, chipping in on Shep's wound, we already know, from the gameplay mechanics themselves, any sufficiently traumatizing wound is not one Shep can heal on his own without medi-gel, which btw is not some magical healing compound, being a local anesthetic and clotting agent. Which we also know acts instantly.

Also, look at the argument itself. Saying "I beleive Shepard already had that wound the whole time he was dealing with TIM and Anderson", aside from the fact that he's not even holding his side in that scene, he's cradling his arm, it also renders the OTHER argument of  "Well he just got wounded after and it healed within 5 minutes on his way up to the Task Manager" invalid for the fact that if he can HEAL that fast, why then is he still limping, why is he still covered in blood, why would that wound start bleeding again all of a sudden, and most importantly, if it was a wound JUST inflicted and recently started bleeding frm before the TIM scene, then WHY WOULD THEY SHOW US AT ALL? Chekov's gun, and law of conservation of detail. You do not show something unless it's significant.

#36460
byne

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schneeland wrote...

Arian Dynas wrote...
[...], the Germans like David Hasslehoff, [...]


Hasselhoff? As a German, I'd like to dismiss that claim.

Our nation is home to many disturbing habits, but (luckily) the Hasselhoff thing faded away rather quickly.


I lived in Germany for three years and never once heard anyone mention Hasselhoff.

Then again, I was young, so I may have just missed it ;)

#36461
IronSabbath88

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I think a lot of people are just... upset? That BioWare actually fooled them. I think they may have dragged it out a bit too long, but I'm absolutely convinced they had this or something similar planned.

#36462
MothrascoolerthenGodzilla

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TheDarkPal wrote...

Guys!!!

Found this...

Don't know if old news, but I think is interesting at least...

Looks like the Starchild... A LOT.

The pic was taken in the Docks Holding Area of the Citadel.

Seems bad news for IT (I'm a full IT Supporter btw)


Posted Image

Uploaded with ImageShack.us


Back to this...

Why the hell would there be a picture of the kid on the Citadel?  What are the odds that of the 10 or so humans that are on that board among the billions of beings murdered by the Reapers would be the same kid you happen to see playing outside your office, and then in a spooky vent, and then get shot down by the reapers, and then who haunts you in your dreams... All the while no one else in the game ever acknowledges him.

Quite a coincidence...  Unless you also are hallucinating the picture...  

If IT is not true, these programmers need to be publicly flogged. 

#36463
SulacoKate

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.anyway.. I still hope for redemption (for my Shepard, and the series!)

#36464
MothrascoolerthenGodzilla

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schneeland wrote...

Arian Dynas wrote...
[...], the Germans like David Hasslehoff, [...]


Hasselhoff? As a German, I'd like to dismiss that claim.

Our nation is home to many disturbing habits, but (luckily) the Hasselhoff thing faded away rather quickly.


Ah, so you admit there was a thing?  Posted Image

Just kidding, I liked Knight Rider! Posted Image

#36465
MaximizedAction

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IronSabbath88 wrote...

tute wrote...

I dont know if this has been mentioned before, but does shepard's implants have anything to do with indoctrination attempts, like grayson's? If I remember correctly, and mind that I havent read the book, but didnt cerberus used the data collected by grayson's experiment to create shepard's implants? we know how that turned out with him. Then the terminal at the end of the cerberus base that talks about the implants and how some of the troopers were hearing whispers, which you hear in the last dream sequence before assaulting the base. To me these points mentioned above feel somehow related. Could the implants be the reason why you're being slowly indoctrinated? If anyone can clarify, please do, and no flaming! :D


Maybe, but the big one (at least for me) is Object Rho in Arrival. Shepard was hit by that artifact and started seeing visions and hearing whispers at that time. Then he knocked out by it and was around the artifact for another 2 days. That to me is when the indoctrination began.

The fact that BioWare called Arrival a "true lead in to the events of Mass Effect 3" yet it's only seldomly mentioned throughout the actual game, I feel like there was a much more sinster purpose to Arrival.. the start of Shepard's descent into indoctrination.


Good points! But I tend to resist to accepting arguments involving DLC material.
Let's assume IT is true and we will see a thorough explaination in the EC (or whatever dlc that'll be). Then how can you convince the player who hasn't played 'Arrival' into a true "AHAAA" moment if said player has never seen Shepard in an Arrival situation? Do you think its possible for the writers to explain this without using the Arrival scenario?

#36466
Arian Dynas

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SulacoKate wrote...
 That to me reeks of a rushed release.


I have PLAYED rushed games, alot of them in fact, Dungeon Lords, The Temple of Elemental Evil and many, MANY more, Mass Effect 3 is in NO way a rushed game, the issues you are talking about are minor cosmetic issues that some people only experience part of the time, and are an occasional issue of the game engine itself (the same things would happen in ME2) That does not "Reek of a rushed release" and it annoys me that you claim it to be so. I have seen rushed releases, and sincerely wish the people here at BSN could get a better idea of what a rushed release actually IS. The fact is, Bioware spoils us. We get solid games with good plot and characters, solid engines prone to few bugs, and well tested games with regular patches.

Also, Scheeland, I am aware your people's disturbing love for the Hoff left some time in the early Noughties, but still...

Though considering he was the only mo fo there at the Berlin Wall putting on a concert while it was being torn down... well you can't deny, the man had his moments of PR brilliance. Sometimes.

And Mothra? Come on... the man plays second fiddle to a car. Everyone knows KITT was the real star.

Modifié par Arian Dynas, 14 avril 2012 - 06:50 .


#36467
schneeland

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Arian Dynas wrote...

I have never had a crash, NO glitches, bugs or mistakes of any kind, nothing AT ALL in the story struck me as rushed, all of it felt very thematic in fact, including the N7 missions. The "Bioware is lazy" arguement holds as much water as a colander.


I have a few things ("static" people on Citadel, a lot of auto dialogue, Talis photoshopped face, broken/non-existant sorting in journal, etc.) that I would at least qualify as time savers or minor lazyness. However, I do not consider them to be signs of an extremely rushed product and some issues may even be caused by the limitations of the Unreal engine with regard to consoles.

Also, chipping in on Shep's wound, we already know, from the gameplay mechanics themselves, any sufficiently traumatizing wound is not one Shep can heal on his own without medi-gel, which btw is not some magical healing compound, being a local anesthetic and clotting agent. Which we also know acts instantly.

Also, look at the argument itself. Saying "I beleive Shepard already had that wound the whole time he was dealing with TIM and Anderson", aside from the fact that he's not even holding his side in that scene, he's cradling his arm, it also renders the OTHER argument of  "Well he just got wounded after and it healed within 5 minutes on his way up to the Task Manager" invalid for the fact that if he can HEAL that fast, why then is he still limping, why is he still covered in blood, why would that wound start bleeding again all of a sudden, and most importantly, if it was a wound JUST inflicted and recently started bleeding frm before the TIM scene, then WHY WOULD THEY SHOW US AT ALL? Chekov's gun, and law of conservation of detail. You do not show something unless it's significant.


My answer to that is: yes. not sure. yes.

Yes - healing of critical wounds is clearly done only with Medigel (one of the more magic things in ME) only
Not sure - Shepard is holding his/her side when lumping through the tunnel with the keeper in it; however we don't see blood and there's not reason why this wound would start bleeding so strong if the last sequence was real
Yes - I also believe they show the wound for a reason; it's just too prominent to be ignored. And it's not like we haven't been wounded before.

#36468
tute

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Which is why the implants could be used as an indoctrination device. After all, grayson eventually succumbed to indoctrination, even the illusive man with the improved implants fell as well

#36469
byne

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MaximizedAction wrote...

Good points! But I tend to resist to accepting arguments involving DLC material.
Let's assume IT is true and we will see a thorough explaination in the EC (or whatever dlc that'll be). Then how can you convince the player who hasn't played 'Arrival' into a true "AHAAA" moment if said player has never seen Shepard in an Arrival situation? Do you think its possible for the writers to explain this without using the Arrival scenario?


Just say all the Reaper stuff Shep has been in contact with are what indoctrinated you. The explanations for how DLC stuff happened if you didnt play the DLC rarely make much sense anyways.

If you didnt play LotSB, Liara hired like an army of mercs and staged a full assault on the Shadow Broker's ship, which is just kind of silly, especially considering she wouldnt have had a stealth ship to get close to the Broker's ship.

Also, at the beginning of the Arrival DLC, Hackett says Shep has to go in alone because if the batarians see a squad of armed soldiers they will kill Kenson. If you never did Arrival, Hackett sent in like half of the 103rd Marine Division to rescue Kenson, which makes no sense at all.

Bioware probably just assumes you played the DLC, and doesnt really care too much if you didnt.

#36470
Arian Dynas

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tute wrote...

Which is why the implants could be used as an indoctrination device. After all, grayson eventually succumbed to indoctrination, even the illusive man with the improved implants fell as well


Oh god... I just realized, this is becoming a Void Dragon thing... for anyone who plays 40k, the Void Dragon is the C'tan on Mars, that the Mechanicus based their technology off of, thing is, the more implants you have, the more the Void Dragon has your soul, Same thing here with the Reapers perhaps?

For anyone who DOESN'T play 40k... well get over it. :P

#36471
IronSabbath88

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Yeah, I pretty much feel like all the DLC of ME2 was canon and BioWare shows no qualms about it.

#36472
Candidate 88766

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I don't believe or support the IT theory, but I find it interesting nonetheless, and I had a thought based on something I read earlier:

Could control be the option that breaks you free of indoctrination?


Someone earlier mentioned that whenever Paul Grayson was performing tasks the Reapers desired, he would have more strength than when he performed tasks counter to the Reapers' wishes - obeying them gave him a surge of energy while disobeying them was a struggle.

With that in mind, there are two endings where Shepard seems to gain a final burst of energy, and one where he is struggling the entire time. When you pick destroy, Shepard seems to gain strength from somewhere - he stands up straight and is able to shhot accurately. The same occurs in synthesis - Shepard goes from limping to full-on jogging. You can obviously put this down to last reserves of strength if the endings are real, but if in light of the thread we assume the IT theory is true (I don't want to get into an arguement over whether it is or isn't real) then it seems that Shepard has suddenly gained some enegry from somewhere, whereas in control he is clearly struggling the whole time.

The Catalyst makes control seem the least desirable - it hints at your death with destroy, but outright tells you that you will die and lose everything if you pick control.The Reapers are still alive in this ending. It is associated with TIM, one of the main villains (even more so if you have the PS3 version, where you've never faced Saren). Destroy has been your goal throughout all three games, and is associated with Anderson - at face value, this is clearly the most desirable, so why would the Reapers make it the 'break free' option?

As for why they show Shepard breathing in destroy if you have a high enough GaW, maybe Shepard is indoctrinated when he wakes up. You could probably think of a reason for it.

This is just me thinking aloud, so to speak, but while I can agree that there are hints that the end sequence could be some kind of dream/hallucination, possibly created by indoctrination (I don't believe it, but there is some compelling stuff nonetheless) there is no evidence that destroy is actually the 'break free' option, just speculation and with that in mind I thought I may as well put my thoughts out there - maybe control is the 'break free' option.

#36473
Arian Dynas

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byne wrote...

MaximizedAction wrote...

Good points! But I tend to resist to accepting arguments involving DLC material.
Let's assume IT is true and we will see a thorough explaination in the EC (or whatever dlc that'll be). Then how can you convince the player who hasn't played 'Arrival' into a true "AHAAA" moment if said player has never seen Shepard in an Arrival situation? Do you think its possible for the writers to explain this without using the Arrival scenario?


Just say all the Reaper stuff Shep has been in contact with are what indoctrinated you. The explanations for how DLC stuff happened if you didnt play the DLC rarely make much sense anyways.

If you didnt play LotSB, Liara hired like an army of mercs and staged a full assault on the Shadow Broker's ship, which is just kind of silly, especially considering she wouldnt have had a stealth ship to get close to the Broker's ship.

Also, at the beginning of the Arrival DLC, Hackett says Shep has to go in alone because if the batarians see a squad of armed soldiers they will kill Kenson. If you never did Arrival, Hackett sent in like half of the 103rd Marine Division to rescue Kenson, which makes no sense at all.

Bioware probably just assumes you played the DLC, and doesnt really care too much if you didnt.


And  if you didn't rescue the Rachni queen on Noveria, then it assumes another survived without you, one who is *gasp* mysteriously absent if you DID rescue her.

#36474
schneeland

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Arian Dynas wrote...

tute wrote...

Which is why the implants could be used as an indoctrination device. After all, grayson eventually succumbed to indoctrination, even the illusive man with the improved implants fell as well


Oh god... I just realized, this is becoming a Void Dragon thing... for anyone who plays 40k, the Void Dragon is the C'tan on Mars, that the Mechanicus based their technology off of, thing is, the more implants you have, the more the Void Dragon has your soul, Same thing here with the Reapers perhaps?

For anyone who DOESN'T play 40k... well get over it. :P


Well, if anything, the Void Dragon thing proves that other universes are also full of speculation ;)

#36475
legaldinho

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MothrascoolerthenGodzilla wrote...

TheDarkPal wrote...

Guys!!!

Found this...

Don't know if old news, but I think is interesting at least...

Looks like the Starchild... A LOT.

The pic was taken in the Docks Holding Area of the Citadel.

Seems bad news for IT (I'm a full IT Supporter btw)


Posted Image

Uploaded with ImageShack.us


Back to this...

Why the hell would there be a picture of the kid on the Citadel?  What are the odds that of the 10 or so humans that are on that board among the billions of beings murdered by the Reapers would be the same kid you happen to see playing outside your office, and then in a spooky vent, and then get shot down by the reapers, and then who haunts you in your dreams... All the while no one else in the game ever acknowledges him.

Quite a coincidence...  Unless you also are hallucinating the picture...  

If IT is not true, these programmers need to be publicly flogged. 


I saw that on my second playthrough- you took this pic a fair while into the game. Actually, when the docks first open up, there are very few pictures on the wall- and this one is there. It's on of the first pictures there, and the message "LAST SEEN ON EARTH" is ominous then. Try it on the next playthrough. Like much else, it's not concrete evidence that IT is "the truth". It is concrete evidence that the child matters, which goes either way. As I've been saying time after time in this thread, to absolutely no avail, IT is an INTERPRETATION. As such it is valid and it is true. Truth does not demand that it is THE ABSOLUTE ONLY TRUE ENDING. Bioware created a narrative that can be interpreted two ways. It didn't do it very well, hence the controversy over the ending. But it did do it.There are too many clues for IT not to be a valid interpretation, one projected by the game's developpers: one they intended to be arrived at by (some) fans. You lot should not hunt for validation in the "extended DLC". The makers of Total Recall didn't turn around to their audience after the film was made and say "yeah the whole thing is a dream, Arnie suffers an Aneurysm at the end as forewarned."