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Was the ending a hallucination? - Indoctrination Theory


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#36651
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.



No, Bioware said that there WILL be a "reapers win ending"


Damn I can't find the link anymore so I can't back it up. What I can do is speculate that the Sythesis ending is the closest to a reaper victory in the literal ending. They live and make everyone half synthetic just like them.

I'll keep digging though, but keep in mind Bioware also said there wouldn't be a reaper off button either. Pretty damn sure I read that too because I commented on it and reposted that article.

#36652
SirLugash

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EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.


www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Seems like letting the Reapers win was definitely an option, at least it seems to be confirmed bei Mike Gamble in this interview.
He answers to the question, whether the game will have the option to let the Reapers win with "Yep" and "Absolutely".

€dit: And there is no "Reaper off"-Button, or what is it you are refering to ?

Modifié par SirLugash, 15 avril 2012 - 03:13 .


#36653
Legion109

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KneeTheCap wrote...

One more thing :D

About the infamous "um" in the PAX panel thingie... why did it generate such a fuss? If one looks at the video, the "um" is just a normal..."um"..

Is it not?


I wasn't hung up on the um, I paid more attention to his eyes the movement of his body and the tone of his voice he seemed annoyed that he was asked that question.

As always I'm :o:O:O So why listen to me

#36654
Golferguy758

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.



No, Bioware said that there WILL be a "reapers win ending"


Damn I can't find the link anymore so I can't back it up. What I can do is speculate that the Sythesis ending is the closest to a reaper victory in the literal ending. They live and make everyone half synthetic just like them.

I'll keep digging though, but keep in mind Bioware also said there wouldn't be a reaper off button either. Pretty damn sure I read that too because I commented on it and reposted that article.


Amusing part is that it would lead to a reaper victory if it was an indoctrination attempt too should IT be real.

Oh the joys of speculating.

#36655
Golferguy758

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SirLugash wrote...

EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.


www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Seems like letting the Reapers win was definitely an option, at least it seems to be confirmed bei Mike Gamble in this interview.
He answers to the question, whether the game will have the option to let the Reapers win with "Yep" and "Absolutely".


Critical Mission Failure when you die. Now you can speculate on HOW the reapers won. 

:devil:

#36656
SirLugash

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Golferguy758 wrote...

SirLugash wrote...

EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.


www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Seems like letting the Reapers win was definitely an option, at least it seems to be confirmed bei Mike Gamble in this interview.
He answers to the question, whether the game will have the option to let the Reapers win with "Yep" and "Absolutely".


Critical Mission Failure when you die. Now you can speculate on HOW the reapers won. 

:devil:

xD
Never thought about that, even though that wouldn't be an ending as you are forced to try again afterwards...

#36657
Golferguy758

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SirLugash wrote...

Golferguy758 wrote...

SirLugash wrote...

EpyonX3 wrote...

SirLugash wrote...

This probably has nothing to do with IT but I wanted to share this with you guys.
I did another ME2 run and just completed the Arrival DLC.
Because of this I watched the video of the bad ME2: Arrival ending (when you let the timer run out):
www.youtube.com/watch
I just noticed that when Harbinger is floating in the Citadel, he shoots more yellow colored beams (might be because of the applied filters in that sequence) which seems for me to come from his "eyes" and not red ones from under his body.

Anyways, I wonder why BioWare didn't make something similar to this as the ultimate bad ending (which kills you, your people and let the reapers continue the cycle).
Also, there is one scene in which you and all your squadmates including TIM are seen with Harbinger on Illium.
Could this be a hint to an upcoming DLC ?
I can't really believe they put all these things into a cutscene (that most people would probably never see) for nothing.
This is slow-dowm version of the scene if you want to take a closer look:
www.youtube.com/watch


Woah I've never seen that! I think they probably wanted Harbinger to shoot yello beams at first but probably changed it to red for ME3. I'd rather see the red to be honest.

Didn't bioware say there were no "reapers win" ending planned though?

I can understand them adding TIM. It wasn't known that he was with the reapers or at least had ties with them. It is weird that they put it there. Perhaps the had plans to have TIM play a different role but scrapped it.


www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Seems like letting the Reapers win was definitely an option, at least it seems to be confirmed bei Mike Gamble in this interview.
He answers to the question, whether the game will have the option to let the Reapers win with "Yep" and "Absolutely".


Critical Mission Failure when you die. Now you can speculate on HOW the reapers won. 

:devil:

xD
Never thought about that, even though that wouldn't be an ending as you are forced to try again afterwards...


That'll be remedied in the EC. if you die in the game...your save file, across all games, is deleted permanently.
Speculate on how the reapers won! :devil:

#36658
SirLugash

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Considering how you brought up those secret plans I would almost say you are Starchild :P

#36659
D.Sharrah

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So I was reviewing some of the videos on IT today and a thought crossed my mind...it just so happened to be from another series but the question and answer given are just too perfect for it not to be mentioned. I know that some fo the argument has been over when/if Shepard is hallucinating and the consequences that arise if tru (false ending to a game, etc.). But what if just for a second we believe both that IT is true and that you can take what you see in the game at face value. Let me get back to that.

The scene that I first mention is from Harry Potter and the Deathly Hallows. Towards the end of the book we (the readers) are presented with a surreal conversation that takes place between Harry and Dumbeldore...at the very end of the conversation (as Harry is about to leave this dream like state), Harry asks Dumbeldore two very important things. First, he asks if everything that has just happended real? And second he asks if it has been happening in his head. Dumbeldore responds by saying of course it is happening it his head, but why should that mean that it is not real?

So I guess what I am getting at, is simply is it impossible/implausible to believe that Shepard was facing a final attempt at indoctrination but everything that we saw was "real"? For example is it possible that Shepard's body never leaves the ground on London, but somehow his consciousness (sp?) does? What if what we see is Shepard's mind either trying to make sense of antoher virtual interaction or an attempt to force this virtual interaction through indoctrination? Is it possible that the Shepard's mind was able to connect with the Citadel (i.e. the catalyst) and therefore the Crucible in a way that still allows for the actions during the ending sequence to carry real world weight?

#36660
Rifneno

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EpyonX3 wrote...

Damn I can't find the link anymore so I can't back it up. What I can do is speculate that the Sythesis ending is the closest to a reaper victory in the literal ending. They live and make everyone half synthetic just like them.

I'll keep digging though, but keep in mind Bioware also said there wouldn't be a reaper off button either. Pretty damn sure I read that too because I commented on it and reposted that article.


Saying synthesis is the closest to a Reaper victory is like saying a cheese sandwich is more like platinum than a bucket of motor oil because the cheese sandwich is also a solid.  It's technically true, but it means nothing at all.  And if you don't believe me, try proposing to your girl (or boy) with a cheese sandwich.

#36661
Blubox

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Just thinking...

The Kids logic is something like - I build synthetics to kill organics so that synthetics won't kill organics. right?

The Kid/reapers want to preserve organic life as a whole, thats why they kill only advanced civilations and leave the yhag, for example, alone. They fear that organics will create synthetics (like the geth) that will kill ALL organic life. Am I right so far?

BUT the geth only attacked the organics bcuz the reapers rewrote (dont know how to say that) them, or did something to them. without the reapers interference they probably would have never attacked organics. they were hiding for almost 300 years and they only attacked the quarians bcuz they were defending themselves.

When Shepard, or all organics, can destroy the reapers, who are synthetics...ermm...doesnt that prove that organics are strong enough to never let synthetics "take over"? I mean the reapers are the ultimate synthetic threat and when they can kill them why shouldnt they kill other synthetics who try to wipe organic life out?

can someone follow that? difficult to explain all that.  :unsure:

#36662
Legion109

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Rifneno wrote...

EpyonX3 wrote...

Damn I can't find the link anymore so I can't back it up. What I can do is speculate that the Sythesis ending is the closest to a reaper victory in the literal ending. They live and make everyone half synthetic just like them.

I'll keep digging though, but keep in mind Bioware also said there wouldn't be a reaper off button either. Pretty damn sure I read that too because I commented on it and reposted that article.


Saying synthesis is the closest to a Reaper victory is like saying a cheese sandwich is more like platinum than a bucket of motor oil because the cheese sandwich is also a solid.  It's technically true, but it means nothing at all.  And if you don't believe me, try proposing to your girl (or boy) with a cheese sandwich.


Damn I'm already married if I wasn't I would take your advice rif and propse to my girl with a cheese sandwich, that would be a priceless moment.

:o:O:O

#36663
Big Bad

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Legion109 wrote...

Rifneno wrote...

EpyonX3 wrote...

Damn I can't find the link anymore so I can't back it up. What I can do is speculate that the Sythesis ending is the closest to a reaper victory in the literal ending. They live and make everyone half synthetic just like them.

I'll keep digging though, but keep in mind Bioware also said there wouldn't be a reaper off button either. Pretty damn sure I read that too because I commented on it and reposted that article.


Saying synthesis is the closest to a Reaper victory is like saying a cheese sandwich is more like platinum than a bucket of motor oil because the cheese sandwich is also a solid.  It's technically true, but it means nothing at all.  And if you don't believe me, try proposing to your girl (or boy) with a cheese sandwich.


Damn I'm already married if I wasn't I would take your advice rif and propse to my girl with a cheese sandwich, that would be a priceless moment.

:o:O:O


Priceless, eh?  Do you mean before or after she starts taking swings at you?!?  :P

#36664
Leto_Galt

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Just wanted to add something to the IDT I haven't seen discussed yet.

One of the signs you are being indoctrinated;
As time passes, they have feelings of "being watched"

There are a number of roving NPCs on the Citadel that eyeball you constantly once you get close to, or brush up against them.
The first one I noticed was a red faced Turian that wanders around the level with the C-sec and Specter office on it. I was panning the camera around for some reason and noticed him head tracking me as he was walking behind my back. It kind of made me jump and got me expecting a cut scene to a scripted event, but of course nothing happened.
From that moment on, that Turian's stare was fixed on me until I got onto the elevator and left. After that incident I always had the feeling that there was probably an NPC head-tracking my Shepard whether I noticed it or not.

#36665
savagejuicebox

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Leto_Galt wrote...

Just wanted to add something to the IDT I haven't seen discussed yet.

One of the signs you are being indoctrinated;
As time passes, they have feelings of "being watched"

There are a number of roving NPCs on the Citadel that eyeball you constantly once you get close to, or brush up against them.
The first one I noticed was a red faced Turian that wanders around the level with the C-sec and Specter office on it. I was panning the camera around for some reason and noticed him head tracking me as he was walking behind my back. It kind of made me jump and got me expecting a cut scene to a scripted event, but of course nothing happened.
From that moment on, that Turian's stare was fixed on me until I got onto the elevator and left. After that incident I always had the feeling that there was probably an NPC head-tracking my Shepard whether I noticed it or not.


okay, yeah thats creepy.  I will be checking that out on my next play through.

#36666
destroyer 654

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savagejuicebox wrote...

Leto_Galt wrote...

Just wanted to add something to the IDT I haven't seen discussed yet.

One of the signs you are being indoctrinated;
As time passes, they have feelings of "being watched"

There are a number of roving NPCs on the Citadel that eyeball you constantly once you get close to, or brush up against them.
The first one I noticed was a red faced Turian that wanders around the level with the C-sec and Specter office on it. I was panning the camera around for some reason and noticed him head tracking me as he was walking behind my back. It kind of made me jump and got me expecting a cut scene to a scripted event, but of course nothing happened.
From that moment on, that Turian's stare was fixed on me until I got onto the elevator and left. After that incident I always had the feeling that there was probably an NPC head-tracking my Shepard whether I noticed it or not.


okay, yeah thats creepy.  I will be checking that out on my next play through.


Yeah now im not going to be able to walk on the citadel anymroe without looking around to see if anyone is looking at me lol 

#36667
Arian Dynas

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Ugh. Just got home from running the weekly Pathfinder game, and find so many people whom I want to refute their stupidity, and so many jokes to share with friends and fellow IDTers, and now it is too late and the moment is passed. I am sad v.v

#36668
Lokanaiya

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Leto_Galt wrote...

Just wanted to add something to the IDT I haven't seen discussed yet.

One of the signs you are being indoctrinated;
As time passes, they have feelings of "being watched"

There are a number of roving NPCs on the Citadel that eyeball you constantly once you get close to, or brush up against them.
The first one I noticed was a red faced Turian that wanders around the level with the C-sec and Specter office on it. I was panning the camera around for some reason and noticed him head tracking me as he was walking behind my back. It kind of made me jump and got me expecting a cut scene to a scripted event, but of course nothing happened.
From that moment on, that Turian's stare was fixed on me until I got onto the elevator and left. After that incident I always had the feeling that there was probably an NPC head-tracking my Shepard whether I noticed it or not.


Really? Creepy....I'm going to have to check that out next time I'm there. Do you remember what point in the game it was?

#36669
DirtyPhoenix

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Also, Shep's idle animation includes looking around as if she heard something.

#36670
gunslinger_ruiz

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destroyer 654 wrote...

savagejuicebox wrote...

Leto_Galt wrote...

Just wanted to add something to the IDT I haven't seen discussed yet.

One of the signs you are being indoctrinated;
As time passes, they have feelings of "being watched"

There are a number of roving NPCs on the Citadel that eyeball you constantly once you get close to, or brush up against them.
The first one I noticed was a red faced Turian that wanders around the level with the C-sec and Specter office on it. I was panning the camera around for some reason and noticed him head tracking me as he was walking behind my back. It kind of made me jump and got me expecting a cut scene to a scripted event, but of course nothing happened.
From that moment on, that Turian's stare was fixed on me until I got onto the elevator and left. After that incident I always had the feeling that there was probably an NPC head-tracking my Shepard whether I noticed it or not.


okay, yeah thats creepy.  I will be checking that out on my next play through.


Yeah now im not going to be able to walk on the citadel anymroe without looking around to see if anyone is looking at me lol 


That could just be a minor bug with NPCs. I know sometimes even in conversation cutscenes the head tracking gets a little buggy, makes NPC s heads turn almost all the way around.

Arian Dynas wrote...

Ugh. Just got home from running the
weekly Pathfinder game, and find so many people whom I want to refute
their stupidity, and so many jokes to share with friends and fellow
IDTers, and now it is too late and the moment is passed. I am sad
v.v


I'm sure there'll be plenty more opportunities :).

#36671
Legion109

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Big Bad wrote...

Priceless, eh?  Do you mean before or after she starts taking swings at you?!?  :P


Swings oh he'll no she'd grab a butchers cleaver and make nuts go bye bye

:(:pinched::crying:

#36672
Arian Dynas

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I SPOKE WITH MACHULEY HALF AN HOUR AGO!

Yeah... just keeping people from having an easy time catching up. :P

#36673
Arian Dynas

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:crying: I'm so lonely.. so lonely! 

#36674
raitox

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OK here is my little contribution to indoctrination theory. It has to do with behavioral economics and bugs in the human brain. If you have the patience, watch this whole video of Dan Ariely talking at Google:



If you do not have the patience, check out minute 30 or so, the bit about choosing faces sums up the idea pretty clearly. Basically, when you present a human with three choices, if two choices are similar but one is better for some reason, the human is likely to choose from the two similar choices and ignore the third choice. I would argue that Control and Synthesis are these two similar choices, and are designed to be similar enough to one another to cause most people to discount the third, more true-to-character choice. Different people will argue Control or Synthesis is better or worse than the other, but my point is that by presenting the choice thusly, three with two similar, the game developers (and since we are talking IT, the Reapers) are designing a choice that is even more difficult for the human mind to resist. I know that I immediately discounted the option that destroys the Geth, even though logically it is the only meaningful choice and the choice Shepard and Anderson have been arguing in favor of for the past ten minutes. 

Anyway; this struck me as soon as I watched the videos on IT, and hopefully folks on this thread find the Dan Ariely talk interesting. :)

Modifié par raitox, 15 avril 2012 - 08:26 .


#36675
Arian Dynas

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raitox wrote...

OK here is my little contribution to indoctrination theory. It has to do with behavioral economics and bugs in the human brain. If you have the patience, watch this whole video of Dan Ariely talking at Google:



If you do not have the patience, check out minute 30 or so, the bit about choosing faces sums up the idea pretty clearly. Basically, when you present a human with three choices, if two choices are similar but one is better for some reason, the human is likely to choose from the two similar choices and ignore the third choice. I would argue that Control and Synthesis are these two similar choices, and are designed to be similar enough to one another to cause most people to discount the third, more true-to-character choice. Different people will argue Control or Synthesis is better or worse than the other, but my point is that by presenting the choice thusly, three with two similar, the game developers (and since we are talking IT, the Reapers) are designing a choice that is even more difficult for the human mind to resist. I know that I immediately discounted the option that destroys the Geth, even though logically it is the only meaningful choice and the choice Shepard and Anderson have been arguing in favor of for the past ten minutes. 

Anyway; this struck me as soon as I watched the videos on IT, and hopefully folks on this thread find the Dan Ariely talk interesting. :)


Veeeeery interesteing.