Stegoceras wrote...
There is just one thing that came to mind lately about this Indoctrination Theory (which I don't support, but if it means it allows some people to cope with the ending, excellent). What bothers me is that people continuously batter this forum about how Bioware lied to them about their 16 different endings, yet the promise that this game would bring Shepard's story to a conclusive end (don't ask for an exact quote cause I shan't be bothered to look for one, but we all know they said this) is ignored by the IT supporter. For the record, the way I understand the Indoctrination Theory is that Shepard wakes up and the battle continuous (no end at all) or the even less logical that even though he was indoctrinated it destroyed the Reapers and thus we do get an end but it begs the question why the Reapers have a destroy option at all when it would be just as easy as having it blow up in Shepard's face.
Again, I don't mind at all if you support the theory, but please don't judge people who don't as fools for not seeing the 'obvious' signs you see.
First, you're telling us not to judge people right after heavily implying we only believe IT as a coping mechanism. You seem to want a civil discussion (unlike the majority of IT opponents we see lately) so I assume that wasn't intentional. But do think about that. Respect works both ways.
As for their unfulfilled promises about the ending, one of the big parts of IT is that most of us believe this ending isn't the
real ending. We've believed since the theory was new that after they're done making it or have let enough people finish the game (that was their go-to response early on, "we don't want to comment until more people finish") that BW would release the real final parts of the game via DLC. This Extended Cut DLC is pretty much right in line with what we expected. If it is just a poor attempt to explain space magic (there can be no other type of attempt) then I completely agree: that's crap. Most of us feel that way from what I've gathered. We're not any more satisfied with the ending as it stands than anyone else.
And yes, you're right they did promise us a conclusive ending. That was one of a great many promises they gave us about the ending that never came to pass. Here's a couple more choice ones.
"It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them."
"[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."
Bioware has been taking a lot of heat about all the lies they told regarding ME3. But if you look closely, the great majority of those are about the ending. If the ending we have now isn't really the ending, then all those comments they made make a lot more sense. That's one of the reasons I believe in IT.
Leto_Galt wrote...
I believe its active through the entire game. I went and tested it on my second play through.
Find one of the two Turians that wander through the Citadel Embassies level. Once you bump into them they will try to always keep you in their sight.
Their heads don't spin around 360 degrees or anything like that, they just turn them as far as they can to try to keep track of you.
I think there is also a Turian that wanders outside Purgatory, and a Salarian on the Presidium Commons that act the same. There could be more, I haven't done allot of testing.
IF this was an attempt by bioware to give you the feeling of “being watched” I think it was a bit to subtle. I'm not sure why they would program it to only be active once you brush past an NPC. I'm assuming I probably bumped past the Turian earlier in my travels heading up to the specter office area.
Whether it was intentional or not it certainly did give me the feeling of “being watched”.
Hmm. I wonder if that creepy guy on the Normandy is figured into it too. He always freaked me out. You guys know the one, right? Go to the third floor of the Normandy and go grab a drink or bathroom break while it's loading. When you come back there's this unnamed soldier standing next to Shepard. There's a circle to let you 'talk' with him but if you use it Shepard doesn't do anything at all. Instead, the guy salutes Shepard and wanders off again. I've always wondered what was up with that. Just seemed like pointless wierdness.