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Was the ending a hallucination? - Indoctrination Theory


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#36751
Dwailing

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Rifneno wrote...


5 - Bioware actually knows PTSD has more symptoms than "bad dreams". One of the chief symptoms is aversion to the type of situation or surroundings that lead to the traumatic experience. That's why Kelly Chambers refuses to go back to the Normandy, and why the asari commando in counseling doesn't want to be anywhere near humans or have to bathe. So if Shepard has PTSD as IT opponents usually claim, riddle me this: when has Shepard ever shied away from the Reapers that scarred him so?


I wonder if they specifically referenced Kelly's PTSD as a clue for IT, you know, like how they might have had Miranda specifically mention the lack of a control chip in Shepard's brain to cast doubt on the sequence with TIM in the end.

#36752
Either.Ardrey

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Rifneno wrote...

Maybe everytime they see a human they can't help but wonder "how the hell do those people think we're related to birds?!" I know I do. :?


LOL, I never saw the correlation, either, until I read what the artists said about it. I always thought they looked more like partially carapaced reptillian big cats (and felines were never mentioned in anything written about the art). Still, even now I only see the "bird" in the three top head fringes.:mellow:

#36753
Either.Ardrey

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Dwailing wrote...

Rifneno wrote...


5 - Bioware actually knows PTSD has more symptoms than "bad dreams". One of the chief symptoms is aversion to the type of situation or surroundings that lead to the traumatic experience. That's why Kelly Chambers refuses to go back to the Normandy, and why the asari commando in counseling doesn't want to be anywhere near humans or have to bathe. So if Shepard has PTSD as IT opponents usually claim, riddle me this: when has Shepard ever shied away from the Reapers that scarred him so?


I wonder if they specifically referenced Kelly's PTSD as a clue for IT, you know, like how they might have had Miranda specifically mention the lack of a control chip in Shepard's brain to cast doubt on the sequence with TIM in the end.


And then show an actual case of PTSD labeled "PTSD Survivor," or something like that, to show us real PTSD symptoms clearly (The Asari who can't be near humans).

#36754
Skillz1986

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I've mentioned the subject of anderson's skill tre yesterday (and i've learned that byne mentioned it even before). It's not only stranhe that anderson has a skill tree, the inconsistencies within the tree are what caught my attention.

Alliance admiral level 5: increase sniper rifle damage by 45% (he must have left it at his desk or something, the rifle i mean)

Also...did anyone bump up his grenade skill, only to be p***ed by the fact, that he can't actually make use of it at all. wasted skill points

#36755
Dwailing

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Either.Ardrey wrote...

Dwailing wrote...

Rifneno wrote...


5 - Bioware actually knows PTSD has more symptoms than "bad dreams". One of the chief symptoms is aversion to the type of situation or surroundings that lead to the traumatic experience. That's why Kelly Chambers refuses to go back to the Normandy, and why the asari commando in counseling doesn't want to be anywhere near humans or have to bathe. So if Shepard has PTSD as IT opponents usually claim, riddle me this: when has Shepard ever shied away from the Reapers that scarred him so?


I wonder if they specifically referenced Kelly's PTSD as a clue for IT, you know, like how they might have had Miranda specifically mention the lack of a control chip in Shepard's brain to cast doubt on the sequence with TIM in the end.


And then show an actual case of PTSD labeled "PTSD Survivor," or something like that, to show us real PTSD symptoms clearly (The Asari who can't be near humans).


Exactly!  The PTSD Asari is there no matter what you do.  Maybe Kelly was just there to reinforce that point.  You know, since she is dead by default, and even if you import it is still possible for her to be dead.

#36756
Rifneno

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Either.Ardrey wrote...

LOL, I never saw the correlation, either, until I read what the artists said about it. I always thought they looked more like partially carapaced reptillian big cats (and felines were never mentioned in anything written about the art). Still, even now I only see the "bird" in the three top head fringes.:mellow:


WTF? It's because their spikes resemble a crest that most birds don't even have?!

And then show an actual case of PTSD labeled "PTSD Survivor," or something like that, to show us real PTSD symptoms clearly (The Asari who can't be near humans).


Straight from the dialogue files:

speaker: cit_ptsd_doctor
listener: variable_1
text: So, the nurse tells me you've refused to bathe and you only want to talk to another asari.

#36757
DirtyPhoenix

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Skillz1986 wrote...

I've mentioned the subject of anderson's skill tre yesterday (and i've learned that byne mentioned it even before). It's not only stranhe that anderson has a skill tree, the inconsistencies within the tree are what caught my attention.

Alliance admiral level 5: increase sniper rifle damage by 45% (he must have left it at his desk or something, the rifle i mean)

Also...did anyone bump up his grenade skill, only to be p***ed by the fact, that he can't actually make use of it at all. wasted skill points


Yes! I was goint to mention this. He has sniper proficiency, AR proficiency, what's the point of giving these when he uses nothing more than a pistol?

#36758
Rifneno

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Dwailing wrote...

Exactly!  The PTSD Asari is there no matter what you do.  Maybe Kelly was just there to reinforce that point.  You know, since she is dead by default, and even if you import it is still possible for her to be dead.


Syphilis is serious business man.  I think she can also be dead from the Collectors too.

...  Although probably still doesn't smell as bad as that asari will after another 50 years or so of not bathing.  Not so fresh indeed.  Banshees will be better company by then.  ...  In all seriousness though, how many caught the reference about the huntress with her?

"Neaira was another huntress on your ship?"
"Yeah. A friend. I wanted it to be more than that, but she had a... medical condition."
"It's okay. It's in the file."

She wanted it to be more with Neaira but there was something she didn't want to say, a medical condition that prevented it.  And Neaira wound up getting Reaperized into a banshee.  Took me a couple playthroughs to figure out what she didn't want to say.  Neaira was an ardat-yakshi.

#36759
NoSpin

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ConVito wrote...



@schneeland, Exactly. That's why I believe Vega's comment about the hum has some real significance. Even without Kaidan saying that, though, why would BioWare just put that line in for Vega without reason? It's not their style.




I love the "hum" conversation you have with Vega. Again, people who don't believe in IT say "Hey, it's a ship, things hum."

But come on, would they really include that line that directly links to the Codex entry on indoctrination?

#36760
Skillz1986

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@rifneno. i really don't want to be a smart ass, but i think it was pretty obvious (in my second playthrough at least), since it's established that reapers only "modify" ardat yakshi and not regular asari. again..don't want to be a douche here..but you asked ;)

#36761
Rifneno

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Skillz1986 wrote...

@rifneno. i really don't want to be a smart ass, but i think it was pretty obvious (in my second playthrough at least), since it's established that reapers only "modify" ardat yakshi and not regular asari. again..don't want to be a douche here..but you asked ;)


Fair enough, but no, they also modify asari that have a dormant gene for it.  Asari that could've been an AY but didn't.  Likely because actual AY are far too rare to justify the amount of banshees in the game.  Hell, Samara said her other 2 daughters were the only other known AY.  Obviously she was 'exaggerating' but still, they're too rare for the bazallion banshees we see.  So BW made a new rule that about 1% of the asari population has a dormant gene that lets the Reapers convert them into banshees anyway.

Not that banshees make any sense to begin with.  How the holy hell does a Reaperized asari wind up able to take 3 times the damage as a Reaperized krogan/turian hybrid?

#36762
Skillz1986

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Also, something i thought about in reference to the ptsd asari. the game is full of such references. for example the female soldier on the citadel, privaze talavi i think. she wants to be transfered to a zone which involves fighting reapers, rather than cerberus, since her brother appearently signed up with cerberus (she tells her sgt. about a picture showing her brother in yellow and white armor). Did you know, that you have most likely killed her bro already? In the first cerberus lab, there are text logs from someone named talavi, who is being initiated into cerberus.

What i'm trying to get across here, is that ther's some great cross reference story telling going on in me3. And therefore, i really do not think you can accuse bioware of laziness (not addressing anyone in particular here)

#36763
Skillz1986

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@rifneno. i didn't know that, thanks.

#36764
byne

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Dwailing wrote...

Either.Ardrey wrote...


And then show an actual case of PTSD labeled "PTSD Survivor," or something like that, to show us real PTSD symptoms clearly (The Asari who can't be near humans).


Exactly!  The PTSD Asari is there no matter what you do.  Maybe Kelly was just there to reinforce that point.  You know, since she is dead by default, and even if you import it is still possible for her to be dead.


Yknow the PTSD Asari killed Joker's sister?

'Tis sad but true :(

#36765
Skillz1986

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@byne...she definitely did

#36766
Simon_Says

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But don't worry, Joker's fine. He's stranded on an alien planet and doesn't have a clue what happened to his family, but at least he's finally gonna get some of dat shiny metal booty.

So it's still an ending with closure.

[/sarcasm]

Modifié par Simon_Says, 15 avril 2012 - 05:56 .


#36767
byne

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Rifneno wrote...

Fair enough, but no, they also modify asari that have a dormant gene for it.  Asari that could've been an AY but didn't.  Likely because actual AY are far too rare to justify the amount of banshees in the game.  Hell, Samara said her other 2 daughters were the only other known AY.  Obviously she was 'exaggerating' but still, they're too rare for the bazallion banshees we see.  So BW made a new rule that about 1% of the asari population has a dormant gene that lets the Reapers convert them into banshees anyway.


I'm fairly certain that 1% of all asari being on the AY spectrum was actually established in ME2, when you first learned about them.

From the Ardat-Yakshi codex entry...

Contrary to popular belief, Ardat-Yakshi are neither extremely rare (around one per cent of asari dwell on the AY spectrum), nor are they all murderers


Thats from the datapad codex entry, which uses ME3 codex, but since I know for a fact I was aware of that before ME3, I'm pretty certain it was also in the ME2 codex.

Modifié par byne, 15 avril 2012 - 05:54 .


#36768
Skillz1986

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It would be a real shame, if it turned up to be false.
Or at least, if it does, i think the people in here at least deserve some credit from bioware.
Everyone in here is so damn observant, and we have found a truckload of hints...screw that ot's just too much to call it "hints" or coincidence..im going to say it straight "evidence".

So if it turns out to be false, we deserve some credit for finding all the mistakes, story inconsistencies and flat out bs, and not mocking bioware about it. instead, we believe in them. beleieving they actually did something briliant here. that's true dedication.

#36769
lex0r11

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byne wrote...

Dwailing wrote...

Either.Ardrey wrote...


And then show an actual case of PTSD labeled "PTSD Survivor," or something like that, to show us real PTSD symptoms clearly (The Asari who can't be near humans).


Exactly!  The PTSD Asari is there no matter what you do.  Maybe Kelly was just there to reinforce that point.  You know, since she is dead by default, and even if you import it is still possible for her to be dead.


Yknow the PTSD Asari killed Joker's sister?

'Tis sad but true :(


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#36770
atlsheprd

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I dont know if anyone mentioned this, but if you kill TIM and thus preventing Shepard from shooting Anderson, the needed value of EMS for "Shepard lives" scene will be only 4000.

But if Shepard shoot him, he needs 5000 EMS to wake up after destroy ending.

This would support indoctrination theory, because Anderson represents "resisting" part of Shepard mind and TIM the indoctrinated part.

If you shoot Anderson, your part of mind resisting the indoctrination weakens --> it requires bigger effort to wake up (more EMS)

If you kill TIM, Anderson isnt shot, thus the part resisting the indoctrination is stronger --> you need only 4000 EMS to wake up.

Sorry for my english.

#36771
lex0r11

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Simon_Says wrote...

But don't worry, Joker's fine. He's stranded on an alien planet and doesn't have a clue what happened to his family, but at least he's finally gonna get some of dat shiny metal booty.

So it's still an ending with closure.

[/sarcasm]


Posted Image

#36772
byne

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lex0r11 wrote...

Simon_Says wrote...

But don't worry, Joker's fine. He's stranded on an alien planet and doesn't have a clue what happened to his family, but at least he's finally gonna get some of dat shiny metal booty.

So it's still an ending with closure.

[/sarcasm]


*bender snip*


Joker and EDI's relationship always reminds me of this quote.

#36773
paxxton

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atlsheprd wrote...

I dont know if anyone mentioned this, but if you kill TIM and thus preventing Shepard from shooting Anderson, the needed value of EMS for "Shepard lives" scene will be only 4000.

But if Shepard shoot him, he needs 5000 EMS to wake up after destroy ending.

This would support indoctrination theory, because Anderson represents "resisting" part of Shepard mind and TIM the indoctrinated part.

If you shoot Anderson, your part of mind resisting the indoctrination weakens --> it requires bigger effort to wake up (more EMS)

If you kill TIM, Anderson isnt shot, thus the part resisting the indoctrination is stronger --> you need only 4000 EMS to wake up.

Sorry for my english.


Shepard always shoots Anderson in the stomach or the pancreas or the intestine. You can only prevent TIM from killing Anderson by persuading him to shoot himself in the brain or shoot him first (in the stomach or the pancreas or the intestine).

Modifié par paxxton, 15 avril 2012 - 06:47 .


#36774
atlsheprd

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#36775
byne

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atlsheprd wrote...


Shepard still shoots Anderson in the side before that no matter what though.