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Was the ending a hallucination? - Indoctrination Theory


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#36951
llbountyhunter

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Rifneno wrote...

OdanUrr wrote...

You do not have an ammo counter if that's what you mean but, to all effects and purposes, you do have infinite ammo. You can endlessly shoot at the sky and you won't run out of bullets, that's what I mean. At least not until you get to the building with the kid.

Considering Harbinger's obsession with Shepard, he was probably the only Reaper likely to welcome Shepard to the Conduit. As for how the Citadel being made up of other assets, I honestly don't see it, but would you put it past Bioware to recycle assets?


The reason there's unlimited ammo for the first few husks in the tutorial is because you're script to run out of ammo after those so the game can show you how to use melee on the next batch of husks.  It's the tutorial, its main purpose is to teach players the basics of gameplay.  It was a "necessary evil" to show us about heavy melee, making sure we had ammo for using the gun on the first husks and making sure we didn't have ammo to use melee on the next ones.

That said, personally I don't consider the infinite carnifex to be one of the stronger pieces of evidence.


they can only attack the weak evidence, because when they try to tackle the more solid, and conlcusive evidence they have to step outside of the game and blame Bioware personally.

#36952
n00bsauce2010

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Iconoclaste wrote...

Rifneno wrote...

You come in here all the time and spout your blatantly self-serving double standard that some crap found using flycam "proves" Shepard is waking up on the Citadel without even attempting to explain how he survived a blast that looks equivalent to a nuclear explosion that he was at ground zero of all the while dismissing any graphics that don't fit your viewpoint as laziness, bugs, and similar handwaves. And you're surprised people wind up annoyed with you?

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


He is referring to the massive citadel explosion at the end

#36953
Dwailing

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I must point out that I am actually taking a logic class right now. I'm not sure if it is helping or not, but it certainly isn't hurting.

#36954
Iconoclaste

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I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".

#36955
llbountyhunter

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Iconoclaste wrote...

I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".


like in a dream? YES... more evidence for IT. thank  you.

#36956
paxxton

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n00bsauce2010 wrote...

Iconoclaste wrote...

Rifneno wrote...

You come in here all the time and spout your blatantly self-serving double standard that some crap found using flycam "proves" Shepard is waking up on the Citadel without even attempting to explain how he survived a blast that looks equivalent to a nuclear explosion that he was at ground zero of all the while dismissing any graphics that don't fit your viewpoint as laziness, bugs, and similar handwaves. And you're surprised people wind up annoyed with you?

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


He is referring to the massive citadel explosion at the end


The Citadel DOES NOT explode in the Control ending - just closes up.

Modifié par paxxton, 16 avril 2012 - 03:32 .


#36957
Iconoclaste

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n00bsauce2010 wrote...
He is referring to the massive citadel explosion at the end

And where was Shepard at that moment?

Modifié par Iconoclaste, 16 avril 2012 - 03:32 .


#36958
EpyonX3

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llbountyhunter wrote...

EpyonX3 wrote...

llbountyhunter wrote...

OdanUrr wrote...

Arian Dynas wrote...

Oh REALLY?<_<

So... the trees and bushes that suddenly grew within the 5 minutes after Harbinger left aren't a sign? The blurred horizon, usually indicative of dreams and seen nowhere else in the game EXCEPT DREAM SEQUENCES, is not a sign? Then I suppose neither is Anderson somehow learning to teleport, Hackett learning you arent dead within 5 minutes and speaking to you telepathically, TIM's brand spanking new manipulative powers, or why your gun suddely became the same Carnifex Mordin gave you, or why it is that it never requires reloading, unlike the beginning of the game where even though you had unlimited ammo for certain segments, you still had to reload, doesn't happen to be a sign either.

Perhaps seeing piles of dramitically, shifted, and perhaps mutated would be a better word, piles of bodies, all of the same two people, wearing *Gasp* Kaiden and Ashley's armor, all with JENKINS' FACE, doll-like forms and bearing a resemblance to the piles of bodies in the Collector ship isn't either. Nor is the Illusive' man's complte lack of interest in the console, or his complete 180 flip on his motivations, going from "I don't need you to agree with me" to "I must make you understand and side with me" isn't either. How about that platform that SUDDENLY APPEARS AFTER THE WHOLE SCENE? THAT A MISTAKE TOO?

How about that wound that Shepard inflicts on Anderson, instead having it appear on his own body instead of the admiral's, must just be a graphical glitch, huh? NOT AT ALL A SIGN OF SOMETHING, IS IT? MUST BE UNIMPORTANT.


Where shall I begin?

1) The trees are there before Harbinger shoots.
2) Shepard has been shot. Why shouldn't he be groggy?
3) Anderson says he followed you up the beam. What's this about teleporting?
4) Someone opened the Citadel's arms. Besides, there's an earlier scene of Joker talking to Thane over some com device that is nowhere to be seen. Odds are these com units are implanted sort of like in Splinter Cell.
5) TIM has been researching indoctrination for some time now. That is what Sanctuary was all about. There is some foreshadowing as to how he may have gotten his powers.
6) I also have the Lancer in every single cutscene, so?
7) Infinite ammo is also there at the beginning of the game.
8) Okay, the piles of bodies resembling Ashley/Kaidan is just stretching it. Come on, even hardcore IT advocates must admit this is a bit too much.
9) What's up with the console? That only opens or closes the Citadel's arms, right? And what's with the villain speech? This is the most tiresome cliché of all time.
10) That is certainly convenient.
11) Shepard's probably wounded all over and he has been holding a hand over that side for a while now.


just want to point out that number 7 (along with others) is wrong, you DONT  have infinate ammo in the beginning of the game... in fact the only other place you have infinate ammo is during the geth consensus mission....

what about the fact that harbinger (the master indoctrinator) is the last reaper you see?
similarities in TIMS room and the citadel, as well as parts of the shadow broker ship.....why have electric panels if theres no storm? (like in shadow broker) .... its all peiced together in sheps mind.


You do have infinite ammo. The difference is that you have to reaload. This is done as a tutorial. You run out when the trigger is activated, when you shoot one of the husks clawing at the wall.



thats because its a tutorial.... and you DO still run out of ammo... remember:  "out of ammo/ press 'F' to melee"


I just said the same thing.

"This is done as a tutorial. You run out when the trigger is activated, when you shoot one of the husks clawing at the wall."

#36959
Golferguy758

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Iconoclaste wrote...

I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".


Which is, coincidentally, word for word what happened to the indoctrinated scientists on the derelict reaper

#36960
Iconoclaste

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llbountyhunter wrote...

Iconoclaste wrote...

I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".


like in a dream? YES... more evidence for IT. thank  you.

This clearly went over your head, didn't it?

#36961
Tov01

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Golferguy758 wrote...

Iconoclaste wrote...

I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".


Which is, coincidentally, word for word what happened to the indoctrinated scientists on the derelict reaper


I don't remember that from the Derelict Reaper mission. Care to refresh my memory?

#36962
llbountyhunter

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paxxton wrote...

n00bsauce2010 wrote...

Iconoclaste wrote...

Rifneno wrote...

You come in here all the time and spout your blatantly self-serving double standard that some crap found using flycam "proves" Shepard is waking up on the Citadel without even attempting to explain how he survived a blast that looks equivalent to a nuclear explosion that he was at ground zero of all the while dismissing any graphics that don't fit your viewpoint as laziness, bugs, and similar handwaves. And you're surprised people wind up annoyed with you?

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


He is referring to the massive citadel explosion at the end


The Citadel DOES NOT explode in the Control ending - just closes up.



yes.... and WHO is closing it?

#36963
Arian Dynas

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paxxton wrote...

n00bsauce2010 wrote...

Iconoclaste wrote...

Rifneno wrote...

You come in here all the time and spout your blatantly self-serving double standard that some crap found using flycam "proves" Shepard is waking up on the Citadel without even attempting to explain how he survived a blast that looks equivalent to a nuclear explosion that he was at ground zero of all the while dismissing any graphics that don't fit your viewpoint as laziness, bugs, and similar handwaves. And you're surprised people wind up annoyed with you?

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


He is referring to the massive citadel explosion at the end


The Citadel DOES NOT explode in the Control ending - just closes up.


Which is one of the endings where you don't see the "Shepard's alive scene"

#36964
Dwailing

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Rifneno wrote...

OdanUrr wrote...

You do not have an ammo counter if that's what you mean but, to all effects and purposes, you do have infinite ammo. You can endlessly shoot at the sky and you won't run out of bullets, that's what I mean. At least not until you get to the building with the kid.

Considering Harbinger's obsession with Shepard, he was probably the only Reaper likely to welcome Shepard to the Conduit. As for how the Citadel being made up of other assets, I honestly don't see it, but would you put it past Bioware to recycle assets?


The reason there's unlimited ammo for the first few husks in the tutorial is because you're script to run out of ammo after those so the game can show you how to use melee on the next batch of husks.  It's the tutorial, its main purpose is to teach players the basics of gameplay.  It was a "necessary evil" to show us about heavy melee, making sure we had ammo for using the gun on the first husks and making sure we didn't have ammo to use melee on the next ones.

That said, personally I don't consider the infinite carnifex to be one of the stronger pieces of evidence.


Au contraire, I actually think that the infinite ammo gun is a pretty valuable piece of evidence.  For one thing, the Predator at the beginning of the game DOES run out of ammo.  And by that I mean it has to be reloaded.  The Carnifex at the end does not.  Secondly, while the Carnifex at the end has the same firing sound, recoil, and, I'm assuming, damage as a regular Carnifex, the reload, if you choose to reload, uses the PREDATOR's animation, not the Carnifex's.  Why would they do this if not on purpose?

#36965
Arian Dynas

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Iconoclaste wrote...

llbountyhunter wrote...

Iconoclaste wrote...

I can tie up all the facts relating to pieces of level "appearing" or apparent "inconsistencies" with storyline (AKA Anderson getting up after, but yet in before) by Anderson's statement to Shepard, while in the corridor, that the "place is reconfiguring itself".


like in a dream? YES... more evidence for IT. thank  you.

This clearly went over your head, didn't it?


Yes it clearly did go directly over your head, thank you.

#36966
EpyonX3

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llbountyhunter wrote...

Rifneno wrote...

OdanUrr wrote...

You do not have an ammo counter if that's what you mean but, to all effects and purposes, you do have infinite ammo. You can endlessly shoot at the sky and you won't run out of bullets, that's what I mean. At least not until you get to the building with the kid.

Considering Harbinger's obsession with Shepard, he was probably the only Reaper likely to welcome Shepard to the Conduit. As for how the Citadel being made up of other assets, I honestly don't see it, but would you put it past Bioware to recycle assets?


The reason there's unlimited ammo for the first few husks in the tutorial is because you're script to run out of ammo after those so the game can show you how to use melee on the next batch of husks.  It's the tutorial, its main purpose is to teach players the basics of gameplay.  It was a "necessary evil" to show us about heavy melee, making sure we had ammo for using the gun on the first husks and making sure we didn't have ammo to use melee on the next ones.

That said, personally I don't consider the infinite carnifex to be one of the stronger pieces of evidence.


they can only attack the weak evidence, because when they try to tackle the more solid, and conlcusive evidence they have to step outside of the game and blame Bioware personally.


I can explain why you have unlimited ammo in the end.

They don't want you running out of ammo for the possible two shots needed with TIM and if you pick the Destroy option.

Why not have clip sitting around? Where would they have come from? This is a part of the citadel where people get processed. I doubt they were armed.

I'm sure this argument has come up before?

#36967
llbountyhunter

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Dwailing wrote...

Rifneno wrote...

OdanUrr wrote...

You do not have an ammo counter if that's what you mean but, to all effects and purposes, you do have infinite ammo. You can endlessly shoot at the sky and you won't run out of bullets, that's what I mean. At least not until you get to the building with the kid.

Considering Harbinger's obsession with Shepard, he was probably the only Reaper likely to welcome Shepard to the Conduit. As for how the Citadel being made up of other assets, I honestly don't see it, but would you put it past Bioware to recycle assets?


The reason there's unlimited ammo for the first few husks in the tutorial is because you're script to run out of ammo after those so the game can show you how to use melee on the next batch of husks.  It's the tutorial, its main purpose is to teach players the basics of gameplay.  It was a "necessary evil" to show us about heavy melee, making sure we had ammo for using the gun on the first husks and making sure we didn't have ammo to use melee on the next ones.

That said, personally I don't consider the infinite carnifex to be one of the stronger pieces of evidence.


Au contraire, I actually think that the infinite ammo gun is a pretty valuable piece of evidence.  For one thing, the Predator at the beginning of the game DOES run out of ammo.  And by that I mean it has to be reloaded.  The Carnifex at the end does not.  Secondly, while the Carnifex at the end has the same firing sound, recoil, and, I'm assuming, damage as a regular Carnifex, the reload, if you choose to reload, uses the PREDATOR's animation, not the Carnifex's.  Why would they do this if not on purpose?


lack of polish..... apparently   

#36968
n00bsauce2010

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Iconoclaste wrote...

n00bsauce2010 wrote...
He is referring to the massive citadel explosion at the end

And where was Shepard at that moment?


according to IDT- back on earth. According to anti IDT- on the citadel.

#36969
Dwailing

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EpyonX3 wrote...

llbountyhunter wrote...

Rifneno wrote...

OdanUrr wrote...

You do not have an ammo counter if that's what you mean but, to all effects and purposes, you do have infinite ammo. You can endlessly shoot at the sky and you won't run out of bullets, that's what I mean. At least not until you get to the building with the kid.

Considering Harbinger's obsession with Shepard, he was probably the only Reaper likely to welcome Shepard to the Conduit. As for how the Citadel being made up of other assets, I honestly don't see it, but would you put it past Bioware to recycle assets?


The reason there's unlimited ammo for the first few husks in the tutorial is because you're script to run out of ammo after those so the game can show you how to use melee on the next batch of husks.  It's the tutorial, its main purpose is to teach players the basics of gameplay.  It was a "necessary evil" to show us about heavy melee, making sure we had ammo for using the gun on the first husks and making sure we didn't have ammo to use melee on the next ones.

That said, personally I don't consider the infinite carnifex to be one of the stronger pieces of evidence.


they can only attack the weak evidence, because when they try to tackle the more solid, and conlcusive evidence they have to step outside of the game and blame Bioware personally.


I can explain why you have unlimited ammo in the end.

They don't want you running out of ammo for the possible two shots needed with TIM and if you pick the Destroy option.

Why not have clip sitting around? Where would they have come from? This is a part of the citadel where people get processed. I doubt they were armed.

I'm sure this argument has come up before?


I understand why they would give you the ability to reload infinitely, but why would the give you the ability to FIRE infinitely?  Because the Carnifex at the end does not have to be reloaded, but the Predator at the beginning does.  And, just to clarify, when I say RELOAD, I mean actually PRESSING the reload key, not having to find extra ammo.

#36970
paxxton

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llbountyhunter wrote...

paxxton wrote...

n00bsauce2010 wrote...

Iconoclaste wrote...

Rifneno wrote...

You come in here all the time and spout your blatantly self-serving double standard that some crap found using flycam "proves" Shepard is waking up on the Citadel without even attempting to explain how he survived a blast that looks equivalent to a nuclear explosion that he was at ground zero of all the while dismissing any graphics that don't fit your viewpoint as laziness, bugs, and similar handwaves. And you're surprised people wind up annoyed with you?

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


He is referring to the massive citadel explosion at the end


The Citadel DOES NOT explode in the Control ending - just closes up.



yes.... and WHO is closing it?


Blasto the Jellyfish.

#36971
Emperor_Ike

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Ohh oohh my favorite part is where there's 'debate' on points regarding ME3 and ME3 alone but nothing is mentioned about evidence in and around previous games' established lore. *popcorn*

Honestly not meaning to be overly aggressive, Epyon, but have you played the previous 2?

At any rate, where's Lex when you need a tension-breaking motivational!?

Edit: Also, you've never needed ammo for cinematic-style combat, like the interrupt during TIM's bender-session.

Modifié par Emperor_Ike, 16 avril 2012 - 03:39 .


#36972
llbountyhunter

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ok can we move past the infinite ammo thing now? its not like it"makes or breaks" IT.... so please stop acting like it does.

Modifié par llbountyhunter, 16 avril 2012 - 03:38 .


#36973
OdanUrr

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Arian Dynas wrote...

Oh.... this is going to be fun..... Point for point, quid pro quo.

1. The trees I am talking about are small, saplings and tumbleweed like bushes that where RIGHT where the entire force was charging not 5 minutes beforehand, aside from the logical step that a single tank would be more than enough to crush one of them, NO they are NOT there prior to Harbinger's beam.
2. Supposition. Shepard is groggy a number of times. Why does the background not change then? Do not present suppositions as facts.
3. How is it physically possible for Anderson to have FOLLOWED you up the beam and yet somehow gets to the console BEFORE you do, when there are NO other approaches to said console?
4. Shepard's armor is destroyed. He has no radio. How is it physically possible for him to contact Hackett? Morever, at the very beginning SHEPARD HAS TO COLLECT A RADIO TO CONTACT THE NORMANDY. Once again, you present supposition as fact.
5. Uh huh.. so you admit then that Shepard is being indoctrinated by TIM? Or are you saying that TIM somehow has this new power to mentally manipulate others, which has not been established beforehand? He studied indoctrination to learn how to ensure loyalty from his followers, not to gain magic controlling with his mind powers.
6. The Carnifex is NOT a generic gun, if the thought was "This is one big long generic cutscene, so we're just giving them basic equipment" then why not a Predator? The Carnifex is only used in two instances, one when killing Mordin, and two WHEN YOU ACTUALLY HAVE THE GUN PICKED.
7. You weren't listening were you? I mentioned infinite ammo at the beginning of the game, but you still had to reload. With this pistol you do NOT have to reload. That had to be specifically programmed.
8. Why? Give me proof they do, and actually try refuting my point, for a change.
9. Probably is not a word suited for the debate hall, supposition once again presented as fact. TIM KNOWS HE NEEDS TO OPEN THE ARMS JUST AS MUCH AS YOU KNOW IT. And you completely ignored as I said, HIS MOTIVATIONS DID A COMPLETE 180! It would require someone completely unaware of his character or emotions writing him to make him act like that.
10. So is your ability to selectively hear things you care not to.
11. Mhm, so they actually went out of their way to show you this wound, IN CAMERA, and then have it, and the blood covering Shepard's hand completely disappear in the next scene. Right.

Try again later, do not join your local debate team.


1) Here's the rubber tree I'm talking about:  (scroll to 2m 20s):
2) Shepard's been badly injured and has probably lost a lot of blood. I don't find this difficult to believe. Never said it was a fact, only that it is a believable explanation.
3) No other approaches that we can see. By Anderson's very admission, the Citadel is re-arranging itself. There may have been a path minutes earlier and then the Citadel could have re-arranged itself again. This is probably the reason for this line of dialogue.
4) Okay, let's cut it out with the "you present supposition as fact" crap. I'm presenting you with alternatives. Like I said, it could be some sort of implanted radio. Joker doesn't seem to have any com unit when he talks to Thane (this is when Shepard returns to the Citadel at the Salarian Councilor's request).
5) I admit this was poorly explained but not really impossible to believe. All we see is TIM moving Shepard's arm, his trigger finger, and paralyzing his body. Looks to me that TIM has some control over Shepard's motor control (forgive the redundacy). I don't think this is indoctrination.
6) The Carnifex is also a powerful gun, is it not? Perhaps it was needed to destroy Marauder Shields before he killed you. There's a lot of recoil in that scene.
7) Hmm... I don't remember this. I'll have to replay the beginning once more.
8) Well, all I see are some downright awful textures. There's no resemblance to Ashley/Kaidan whatsoever.
9) TIM's actions indicate that he believes himself to be in control in that scene. He's augmented himself with super-human powers and, most important of all, he think he's in the right. Sure, it would be more realistic if TIM had just killed Anderson and Shepard and be done with it, but that would also end the game then and there.
10) Didn't I just admit this platform was most convenient? I can only explain it outside the ME universe if you will.
11) I think that scene was to show us Shepard's dying also and make the player feel like it's over. I certainly expected it to be over then and there, and that the Crucible would somehow fire while Shepard looked down on Earth and died.

By the way, you're asking me to present facts to counter IT? IT is an interpretation based on certain events that happen in the game. If there were a single fact that said IT was true, then we wouldn't be having this debate, would we? What I'm trying to say is that these events can also be interpreted differently.

#36974
Rifneno

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Iconoclaste wrote...

Nuclear explosion? When and where did that happen? Where was Shepard, exactly?


Part of Destroy ending:

Posted Image

Centered around the center of the Citadel. Which is where Shepard was with starbrat. Considering over ten million people live in the Citadel and that explosion is engulfing a pretty significant portion of it... I'd say it's the size of a small to medium nuke.

paxxton wrote...

The Citadel DOES NOT explode in the Control ending - just closes up.


We're talking about destroy, since that's the only one where Shepard lives.

... No wonder the supermarket security follows you around. :D

#36975
Iconoclaste

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n00bsauce2010 wrote...

Iconoclaste wrote...

n00bsauce2010 wrote...
He is referring to the massive citadel explosion at the end

And where was Shepard at that moment?


according to IDT- back on earth. According to anti IDT- on the citadel.

IF on the Citadel, WHERE precisely on the Citadel?