Was the ending a hallucination? - Indoctrination Theory
#351
Posté 10 mars 2012 - 06:12
#352
Posté 10 mars 2012 - 06:15
#353
Posté 10 mars 2012 - 06:17
#354
Posté 10 mars 2012 - 06:23
Then they could give us this ending: You wake up passed out in front of the console. The crucible deactivates the reapers (saving the information of the lost civilizations inside) or it orders them to kill each other, both options only achievable with high enough reputation. The sacrifice yourself ending should be the only one available if you don't have enough a paragon or renegade points and high war assets...
Cue desperate escape and rescue by squadmates, after all they are supposed to be in this together, right?
You could keep the god kid sequence if you wanted, the kid being harby trying to shake Shep's resolve.
Please BW, please this.
#355
Posté 10 mars 2012 - 06:26
#356
Posté 10 mars 2012 - 06:30
I honestly thought I hadn't collected enough war resources, because during the final mission half of "Hammer" had been destroyed, and the Reaper Destroyer was terrorizing my allies with cutscenes. I figured I'd just not done enough, therefore Harbinger had been able to land and seal the deal. Reload earlier save, be a completionist, then try again later you loser.
Once I woke up with charred armor and a thousand yard stare, I knew bad things were going to happen.
#357
Posté 10 mars 2012 - 06:32
#358
Posté 10 mars 2012 - 06:32
Plus Shepard was having nightmares the entire game. I think it's a possibility that the ending where you see Shepard breathe once is him starting to wake up.
#359
Posté 10 mars 2012 - 06:33
EmCeeMendez wrote...
Once Harbinger lands, the dream begins.
I honestly thought I hadn't collected enough war resources, because during the final mission half of "Hammer" had been destroyed, and the Reaper Destroyer was terrorizing my allies with cutscenes. I figured I'd just not done enough, therefore Harbinger had been able to land and seal the deal. Reload earlier save, be a completionist, then try again later you loser.
Once I woke up with charred armor and a thousand yard stare, I knew bad things were going to happen.
idk man...I went and got 100% Readiness from the Multiplayer ( which I'm totaly pissed is mandatory despite their claims.) and had like...I think 6k? same damn ****....
#360
Posté 10 mars 2012 - 06:34
Erethrian wrote...
If they're not saying anything about the endings yet, it has to be for a reason.
I've heard that the reason Bioware has refrained from making any official statements is because the game JUST came out in Europe. They're giving those fans the chance to play through, to see if it's the same reaction all around. At that point, they HAVE to do something. it would be ridiculous not to at least make a defense or make some sort of explanation.
Modifié par M U P P 3 T Z, 10 mars 2012 - 06:34 .
#361
Posté 10 mars 2012 - 06:35
Erethrian wrote...
If they're not saying anything about the endings yet, it has to be for a reason... I still have hope. A dream? a hallucination? Maybe the reapers captured shepard? Maybe its the "kid"? I don't care, but I need a closure, an ending making sense. Seriously, people getting out of the Normandy who shouldn't be there? There are too many things that don't seem to fit...
Well right now..."their entire team is working on making sure faces import correctly." since we are just as pissed about the faces as we are with this...one rage at a time I assume.
#362
Posté 10 mars 2012 - 06:36
kylecouch wrote...
EmCeeMendez wrote...
Once Harbinger lands, the dream begins.
I honestly thought I hadn't collected enough war resources, because during the final mission half of "Hammer" had been destroyed, and the Reaper Destroyer was terrorizing my allies with cutscenes. I figured I'd just not done enough, therefore Harbinger had been able to land and seal the deal. Reload earlier save, be a completionist, then try again later you loser.
Once I woke up with charred armor and a thousand yard stare, I knew bad things were going to happen.
idk man...I went and got 100% Readiness from the Multiplayer ( which I'm totaly pissed is mandatory despite their claims.) and had like...I think 6k? same damn ****....
Anderson is also untouched weird... also werid he knew exactly where to go...
#363
Posté 10 mars 2012 - 06:37
#364
Posté 10 mars 2012 - 06:39
Evindell wrote...
I have a problem with the Stargazer epilogue.
Well, in the bad destroy ending the implication is the Crucible misfired and destroyed all life in the galaxy within range of a mass relay. The energy wave vaporized all organic life it touched, and that's the same energy wave that was distributed through the relay network...that's not terribly ambiguous. And since the Normandy crew got caught in that same energy wave, which plays out in the airlock sequence...there's no possible way the stargazer sequence could even occur.
Modifié par humes spork, 10 mars 2012 - 06:42 .
#365
Posté 10 mars 2012 - 06:40
Perhaps this was a case of the developers thinking us, the fan base, were on the same page with them going towards the inevitable end... which, in retrospect, couldn't be further from the truth. The vision we had for Shepard and the galaxy couldn't be more different.
Modifié par M U P P 3 T Z, 10 mars 2012 - 06:41 .
#366
Posté 10 mars 2012 - 06:41
In a recent interview with 360 Magazine, the game’s producer Mike Gamble and discussed how the studio approached the story of ME3.
"There are many ways to end Shepard’s story, right? I wouldn’t necessarily say ending Shepard’s story means one thing or the other, like life or death or whatever. It comes to a conclusion and how you get to that conclusion.
There a risks involved in how you get there or how you completely not get there. As in the previous games, you’ll make a decision and you’ll see the outcome and there are huge risks to all of those decisions. It’s not cut and dry.
There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"
But right now, that's exacty what's happened. There is barely a difference between the three endings. No, I'm convinved Bioware is trolling us hard right now. Look at the frenzy it's put us into, and imagine if next week they can say, 'Hey, there's a system update for ME3.... maybe you all should go check it out
Modifié par krystalevenstar, 10 mars 2012 - 06:45 .
#367
Posté 10 mars 2012 - 06:42
#368
Posté 10 mars 2012 - 06:45
"Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever."
Hmm.. what ARE you planning, Bioware? All I can say is if they even have the nerve to release mission, weapon, alt. costume, or squadmate DLC's... I'm over it.
#369
Posté 10 mars 2012 - 06:47
k8ee wrote...
no, it doesn't kill organics... you see the soldiers cheering as the reapers fall. There is no celebration in the other endings, only that one.
Actually.....the soldiers do the same thing in "Control" when they fly away....I saw that myself as I reloaded and did it just to see...
#370
Posté 10 mars 2012 - 06:48
krystalevenstar wrote...
I'm really surprised no one has mentioned this quote from Mike Gamble yet;
In a recent interview with 360 Magazine, the game’s producer Mike Gamble and discussed how the studio approached the story of ME3.
"There are many ways to end Shepard’s story, right? I wouldn’t necessarily say ending Shepard’s story means one thing or the other, like life or death or whatever. It comes to a conclusion and how you get to that conclusion.
There a risks involved in how you get there or how you completely not get there. As in the previous games, you’ll make a decision and you’ll see the outcome and there are huge risks to all of those decisions. It’s not cut and dry.
There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"
But right now, that's exacty what's happened. There is barely a difference between the three endings. No, I'm convinved Bioware is trolling us hard right now. Look at the frenzy it's put us into, and imagine if next week they can say, 'Hey, there's a system update for ME3.... maybe you all should go check it out' and it's like a 2 GB real
ending to the game. Then they also get to tote how big of a bang ME went out on.
That's the thing though, it has to be next week and it has to be free...
If they charge us for the ending after charging us for the game, this storm will look like a soft drizzle...
If they wait, then the same deal because they sold us an incomplete game even after delaying it 3 months for a MP aspect you don't have to play for the good ending except for the fact that you do...
This has to be done right and swiftly, or the current armageddon will look like a walk in the park.
#371
Posté 10 mars 2012 - 06:49
M U P P 3 T Z wrote...
On the upside, don't forget Mike Gamble's twitter post recently:
"Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever."
Hmm.. what ARE you planning, Bioware? All I can say is if they even have the nerve to release mission, weapon, alt. costume, or squadmate DLC's... I'm over it.
idc if they do those things...I enjoy those things in ME2 for example....as long as the ending is fixed FIRST! above ALL OTHER THINGS!
#372
Posté 10 mars 2012 - 06:49
k8ee wrote...
no, it doesn't kill organics... you see the soldiers cheering as the reapers fall. There is no celebration in the other endings, only that one.
In the bad destroy ending it does, actually. Granted, to even get that ending Shepard has to be pants-on-head stupid and you can't even really touch multiplayer the EMS requirement is so low, but it still happens. Kind of like how pants-on-head stupid Shepard has to be in order to die at the end of ME2 -- it takes real effort to play the game that badly. Start at 5:15:
Whitney Houston destroyed all galactic life (that was a joke.).
Modifié par humes spork, 10 mars 2012 - 06:52 .
#373
Posté 10 mars 2012 - 06:54
#374
Posté 10 mars 2012 - 06:54
Talking to the star kid is an indoctrination check. If you still choose to destroy the reapers you wake up back on the platform. Shepard reaches for the console with renewed strength.
He/she is informed that the crucible will allow a backward signal to all the reapers, and your choices are as follows:
1) RENEGADE: Disable the reapers, save earth, destroy the Citadel (and the people on it)
2) PARAGON: Destroy the reapers, heavily damage earth, save the Citadel
3) Destroy the reapers and sol system. (when not having a high enough reputation)
We assume Shep will die no matter what, he/she is laying there, wrecked, and dying... CUE your teammate saving you, dragging you to the Normandy if your WAR ASSETS are high enough.
#375
Posté 10 mars 2012 - 06:56
Given that the game ends with a pop-up message on the main menu saying that Shepard defeated the Reapers, the ending is meant to be taken literally.




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