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Was the ending a hallucination? - Indoctrination Theory


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#38001
OdanUrr

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Raistlin Majare 1992 wrote...

So the Crucible automatically functions if a Reaper brain is part of it (the asset for the crucible recovered from the Cerberus base if you spared the Collector Base) but dosent if a Reaper heart is (from destroying the Collector base) unless you have high EMS?

Sorry, but if that is whats needed to get the Crucible operational I am trusting that piece of machinery even less.


The Reaper Brain and the Reaper Heart (god, this sounds cheesy) are quite different, aren't they? The former apparently increases processing power and the latter is an energy source. If you have high EMS, it may be that you have gathered these items (or similar) elsewhere. Just a thought.

#38002
EpyonX3

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.

#38003
EpyonX3

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byne wrote...

EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Last peice of speculation.

If Shepard is alive on the citadel. then the citadel is still in tact. It'll be repaired by the keepers and then we can study it even further. Doesn't the Citadel act as a relay in Mass Effect 1?


Except we see the arms start to fly away from the Citadel after the explosion, so its not intact.


So? It's not pulverized. It can be repaired.


Except we dont know how to repair it. We dont know anything about the Citadel. Thats the entire point of the Keepers: to stop us from actually learnign about the Citadel, by making sure we never try to take care of repairs and stuff on our own.

The keepers do. They always have been able to. We've also been able to do minor repairs to the citadel aswell like Bailey says. But again I'm speculating and I hate doing so because it becomes my opinion is more right than your opinion kinda thing.

#38004
balance5050

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EpyonX3 wrote...


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


The optimization thing I can get (why add tress "behind" you though?). But the blurrrines ONLY appears at the end and in the dreams. Every other part of the game you can look and see clearly for MILES, and it's sharp. They didn't have to add that blurriness at the end.

#38005
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


There is far more going on in the run at the beam, yet nothing is blurred. The blur filter is to show Shepard is wounded. Also, you can already see the beam area when you run at it. Why would the developers add in shrubs to a bit that the player has already seen? Even if they had to remove them for perfomance, then why not remove them entirely? It's not like we were missing them, there is no reason at all to have them there, particularly considering that the ground got torn to pieces moments before. 

#38006
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


The optimization thing I can get (why add tress "behind" you though?). But the blurrrines ONLY appears at the end and in the dreams. Every other part of the game you can look and see clearly for MILES, and it's sharp. They didn't have to add that blurriness at the end.


Well if it weren't for performace it was for dramatic effect. On my playthroughs there's blood on the screen and the screen wobbles a lot.

These things don't happen in the dream sequences before.

#38007
paxxton

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byne wrote...

Stargazer says theres one more story about Shepard though. It'd be kind of odd if he told the story of Shepard out of order.

"So thats how Shepard defeated the biggest threat the galaxy has ever known and became a legend to the entire galaxy. Now I'll tell you the story of the time Shepard fought some random dudes on some backwater planet somewhere."



Stories are usually told in the order of importance. Not necessarily chronologically.

Modifié par paxxton, 17 avril 2012 - 05:55 .


#38008
EpyonX3

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


There is far more going on in the run at the beam, yet nothing is blurred. The blur filter is to show Shepard is wounded. Also, you can already see the beam area when you run at it. Why would the developers add in shrubs to a bit that the player has already seen? Even if they had to remove them for perfomance, then why not remove them entirely? It's not like we were missing them, there is no reason at all to have them there, particularly considering that the ground got torn to pieces moments before. 


That's part of the level design. I can't really answer that for you without speculating any further. I wouldn't say the ground was torn to peices before. It seems pretty flat and smooth.

#38009
Big G13

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balance5050 wrote...

EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...


Or Shepard lives in the destroy option and leads the fight to eliminate remaining indoctrinated forces around the galaxy including some reapers who managed to escape the red space magic.


>Around the galaxy
>No Mass Relays

good luck with that


Relays can be rebuilt, especially with all of the spare parts laying around from all of the dead reapers. Also, who's to say that these civilizations can't build a new method of travel that's similar to the relays? They built the crucible in such a short amount of time. I'm sure relays won't be a problem.


That would take years.... Shep would be an old man by then.

LOL. Grandpa Shepard, 98 and still kickin' ass.

#38010
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


There is far more going on in the run at the beam, yet nothing is blurred. The blur filter is to show Shepard is wounded. Also, you can already see the beam area when you run at it. Why would the developers add in shrubs to a bit that the player has already seen? Even if they had to remove them for perfomance, then why not remove them entirely? It's not like we were missing them, there is no reason at all to have them there, particularly considering that the ground got torn to pieces moments before. 


That's part of the level design. I can't really answer that for you without speculating any further. I wouldn't say the ground was torn to peices before. It seems pretty flat and smooth.


Well, hit by a huge laser beam, then, if not visually torn up. Yet plants are still ok around you? It doesn't make sense. It's extra effort. Nothing in a game is done just for fun, everything takes time, and by extension money.

#38011
Eli Parker

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I'm in the Indoctrination Theory way of thinking. What if the Indoctrination Theory starts at the portal to get to the Citidal after Shep gets hit Harpenger's beam?

Also anything new for the Indoctrination Theory or disproving the Indoctrination Theory?

#38012
Arian Dynas

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Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.

#38013
EpyonX3

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


There is far more going on in the run at the beam, yet nothing is blurred. The blur filter is to show Shepard is wounded. Also, you can already see the beam area when you run at it. Why would the developers add in shrubs to a bit that the player has already seen? Even if they had to remove them for perfomance, then why not remove them entirely? It's not like we were missing them, there is no reason at all to have them there, particularly considering that the ground got torn to pieces moments before. 


That's part of the level design. I can't really answer that for you without speculating any further. I wouldn't say the ground was torn to peices before. It seems pretty flat and smooth.


Well, hit by a huge laser beam, then, if not visually torn up. Yet plants are still ok around you? It doesn't make sense. It's extra effort. Nothing in a game is done just for fun, everything takes time, and by extension money.


yeah but if those trees and shrubs were there bfore the beam hit, it would mean that the assets were already created. Adding the already created assets doesn't take so much time. it's probably just a few clicks.

#38014
ExtendedCut

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Eli Parker wrote...

I'm in the Indoctrination Theory way of thinking. What if the Indoctrination Theory starts at the portal to get to the Citidal after Shep gets hit Harpenger's beam?

Also anything new for the Indoctrination Theory or disproving the Indoctrination Theory?


Although there seems to be some outlying theories, I think the vast majority of IT supporters agree that it starts as Harbinger's laser hits Shep.  At that point is when everything goes from super-cool to a little bit wonky.

#38015
Earthborn_Shepard

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Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


I also found it a little fishy how the SC says "the Citadel is a part of me". Because.. wouldn't it make more sense the other way around? I dunno, it just bugs me.

#38016
DreamTension

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Eli Parker wrote...

I'm in the Indoctrination Theory way of thinking. What if the Indoctrination Theory starts at the portal to get to the Citidal after Shep gets hit Harpenger's beam?

Also anything new for the Indoctrination Theory or disproving the Indoctrination Theory?



Only thing I can tell is this:
https://twitter.com/...133411362705408


@Evan_TheJedi @jessicamerizan @geousprime would clarify if IT is legit or not. Or maybe they will always leave it up to interpretation.
@FemmeShep @Evan_TheJedi @geousprime I believe the latter is more likely

#38017
Eli Parker

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ExtendedCut wrote...

Eli Parker wrote...

I'm in the Indoctrination Theory way of thinking. What if the Indoctrination Theory starts at the portal to get to the Citidal after Shep gets hit Harpenger's beam?

Also anything new for the Indoctrination Theory or disproving the Indoctrination Theory?


Although there seems to be some outlying theories, I think the vast majority of IT supporters agree that it starts as Harbinger's laser hits Shep.  At that point is when everything goes from super-cool to a little bit wonky.


I think that also, but the srubs and trees were down when you run down the hill. The only thing I can think of is the "space magic" pistol. I still think that Bioware had this planned out from the start, but had to release the game in the March release window and didn't finish the end. The only release EA would want it release in March is because it would be easy to sell then during the hoildays as there is COD, AC, Wii U, and every other major release.

#38018
DreamTension

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Earthborn_Shepard wrote...

Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


I also found it a little fishy how the SC says "the Citadel is a part of me". Because.. wouldn't it make more sense the other way around? I dunno, it just bugs me.


Another thing I just don't get: If star child was on citadel this whole time, why not indoctrinate everybody on the Citadel?  Am I overlooking something?

#38019
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 I get that a lot of the stuff seems weird or coincidental, but what about all the stuff that took extra time for Bioware to do? like the trees and shrubs when you wake up? Someone was told by their boss specifically to go into that level and add a whole bunch of shrubs and 3 trees behind the player. It wasn't for fun that they did that. So why?


The trees and shrubs were there before you get hit by the beam. The shrubs are also entirely new to the scene and aren't identical to the ones in you dreams and neither are the trees.

They are different assests. Why can't there be trees therer anyway? Is earth supposed to be void of trees?




I saw your video and checked for myself. There is one tree, high up and off to the right (if you're facing the beam). The shrubs on the ground where you wake up are not there, neither are the three trees directly behind you. The point is that they aren't there, then they are. it's supposed to be the same map. So why the change?


They optimaized the level so that it plays smoother. There are more characters on the screen, more objects in view and other effects like explosions and fire. When you wake up the object is the distance are blurred, which developers do to cover up lower resolution images.

Since there isn't that much going on in the second part and there aren't as much objects loaded, they could afford to add a couple of trees and shrubs.

Remember this game has to run smoothly on three platforms. The PS3 doesn't use memory very well and requires extra work. From what I've read, the PS3 version suffers from framerate issues and stuttering.


There is far more going on in the run at the beam, yet nothing is blurred. The blur filter is to show Shepard is wounded. Also, you can already see the beam area when you run at it. Why would the developers add in shrubs to a bit that the player has already seen? Even if they had to remove them for perfomance, then why not remove them entirely? It's not like we were missing them, there is no reason at all to have them there, particularly considering that the ground got torn to pieces moments before. 


That's part of the level design. I can't really answer that for you without speculating any further. I wouldn't say the ground was torn to peices before. It seems pretty flat and smooth.


Well, hit by a huge laser beam, then, if not visually torn up. Yet plants are still ok around you? It doesn't make sense. It's extra effort. Nothing in a game is done just for fun, everything takes time, and by extension money.


yeah but if those trees and shrubs were there bfore the beam hit, it would mean that the assets were already created. Adding the already created assets doesn't take so much time. it's probably just a few clicks.


Then you have to test that it doesn't break the level. Besides, the main question is still why they would do this.

#38020
EpyonX3

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Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


Well the protheans have one thing over us that we didn't know. They invaded through the citadel. I'm sure thet studied what they could and came to the conclusion that the citadel can power their weapon.

Thinking about this i also realized somehting. The reason the relays weren't shut down is because the reapers themselves can't do it. Only the catalyst can, which would have been activated by Sovereign.

I mean if the reapers took three years to get to the nearest realy, doesn't that suggest that they have a way of jumping from wherever the are to us without the use of them?

#38021
EpyonX3

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DreamTension wrote...

Earthborn_Shepard wrote...

Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


I also found it a little fishy how the SC says "the Citadel is a part of me". Because.. wouldn't it make more sense the other way around? I dunno, it just bugs me.


Another thing I just don't get: If star child was on citadel this whole time, why not indoctrinate everybody on the Citadel?  Am I overlooking something?


it was off. waiting to be activated. If it were on and indoctrinating people, it would give itself away.

#38022
balance5050

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DreamTension wrote...

Earthborn_Shepard wrote...

Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


I also found it a little fishy how the SC says "the Citadel is a part of me". Because.. wouldn't it make more sense the other way around? I dunno, it just bugs me.


Another thing I just don't get: If star child was on citadel this whole time, why not indoctrinate everybody on the Citadel?  Am I overlooking something?


Vega of all people explains this. When you talk to him on the citadedl he notices how weird it is that everyone seems so calm considering that the reapers are in the galaxy and the citadel served as a trap. Basically there is low level mass indoc going on that "keeps the masses sedated" the reapers designed it to be the hub of the galaxy. People still flock there because they think it is safe when it's not. 

#38023
Eli Parker

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DreamTension wrote...

Eli Parker wrote...

I'm in the Indoctrination Theory way of thinking. What if the Indoctrination Theory starts at the portal to get to the Citidal after Shep gets hit Harpenger's beam?

Also anything new for the Indoctrination Theory or disproving the Indoctrination Theory?



Only thing I can tell is this:
https://twitter.com/...133411362705408


@Evan_TheJedi @jessicamerizan @geousprime would clarify if IT is legit or not. Or maybe they will always leave it up to interpretation.
@FemmeShep @Evan_TheJedi @geousprime I believe the latter is more likely


My reason for not liking the end to be up for interpretation is because this isn't a passive game, you the player are moving the story forward and help shape the world. I understand that LOST was up for interpretation (I haven't see it) and Twin Peaks was up for interpreation I was alright with it because I couldn't shape that world.

#38024
EpyonX3

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SS2Dante wrote...

Then you have to test that it doesn't break the level. Besides, the main question is still why they would do this.


You're right. but again, I can't really explain it without speculation.

#38025
ExtendedCut

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Arian Dynas wrote...

Anywho, something that occured to me while playing through the ending.

The Citadel is the Catalyst, this has been established by the Prothean VI. Everyone in the real, physical world agrees with this, only one does not, the Star child. They never mentioened the Starchild anywhere else, and there was in fact, nothing to build up to or establish him, and in fact specifically said the Citadel was the Catalyst, and the reasons for why (power) considering it was planned by organics and the first organic, supposedly, to meet the SC is Shepard, they couldn't have planned with the SC in mind. Self contradicting logic.


I'm probably just an idiot, but the entire Starkid issue seems to be a problem.  SC talks about the need to create order from the chaos of organics, and that the Reapers create order, but then is somehow intimately-associated with the Crucible(?) - which is ultimately a weapon used to create chaos and/or order - that can only be used based on the single decision of a single organic being. 

To me, that would be like the USA giving North Korea the blueprints for a nuclear weapon and then asking them whether they think they should use it or not...