EpyonX3 wrote...
balance5050 wrote...
Reposting this:
When you watch the scene in motion, that tread dissapates. It's smoke.
As for beam structure I can't really see it. If you look just above it you'd notice a sharp curve that just isn't in the second picture.
Also, the concrete image is taken when he's supposedly having the dream. Therefore it shouldn't be in the breathe scene.
I finally have some time to respond, way to tired last night too.
I watched the scene over and over again and I can see what you mean by the tread like pattern possibly being created by the smoke, but that doesnt explain the overall shape of the object matching that of an overturned mako and I simply cant see smoke creating tread like patterns on any other objects.
The beams are just similar to the ones in the rubble, they have similar lines, but yes there are inconsistencies which is why I stated that I couldn't find the right angle in the game. I wish I could walk around the structure before the beam pulls me up but I cant... stupid game mechanic... I also couldnt find anything closely resembling that portion of the rubble on the citidel so I am still looking.
The cement was just to show cement, wether it was a dream sequence or not it never changed, this can be seen as Shep runs towards the beam on both sides of him.
How come no one mentioned the shrubbs (or I missed it)? All of the shrubbs in the game have a lot of detail, these are just 2D sprites. These are not just being blown in the wind, they actually stretch and skew, no other plant life does this in the game from what I have seen. Plus once you get inside the dark red hallway you see almost the exact same oily, webby, shrubby things scattered on the cieling and walls. They just look out of place from all of the other shrubbery in the game.