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Was the ending a hallucination? - Indoctrination Theory


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#38176
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip

Reaper cables even in multiplayer!


They're EVERYWHERE!!


Careful, you guys might be getting indoctrinated in your multiplayer too!


Also, These pylons appear in MP as well, but they don't have backwards writing on them.

 


Ahh I see you're backwards 1M1 and raise you these:
Posted Image

Posted Image


The 1M1 signs are a side effect of a 3D modeling technique called Symmetrical Modeling.

http://virtuverse.wi...trical_Modeling

They made the right side 1M1 and the reverse side is mirrored, thus making the 1M1 look like it's reversed on one object but correct on another.

#38177
SS2Dante

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Wait, it says on that blog that if you convince TIM to shoot himself you only need 4000 EMS to wake up instead of 5000. Is that confirmed?

Because if it is, FORGET IT. ****IN'...FORGET IT! (http://www.youtube.c...igqfcvlM#t=850s)

No way, no way in HELL, can I believe that that's an accident or an oversight.

#38178
Parabolee77

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balance5050 wrote...


That's huge, good job! When you're talking about the "white light" dream transition effect you should use these pics:


Thanks for these! I had not heard anyone else point this out when I discovered it!

These images make a great addition!

#38179
SS2Dante

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip

Reaper cables even in multiplayer!


They're EVERYWHERE!!


Careful, you guys might be getting indoctrinated in your multiplayer too!


Also, These pylons appear in MP as well, but they don't have backwards writing on them.

 


Ahh I see you're backwards 1M1 and raise you these:
Posted Image

Posted Image


The 1M1 signs are a side effect of a 3D modeling technique called Symmetrical Modeling.

http://virtuverse.wi...trical_Modeling

They made the right side 1M1 and the reverse side is mirrored, thus making the 1M1 look like it's reversed on one object but correct on another.


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.

Modifié par SS2Dante, 17 avril 2012 - 09:18 .


#38180
macrocarl

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http://parabolee.blogspot.com/ <-- awesome read! Thanks for putting this together.

#38181
IronSabbath88

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SS2Dante wrote...

Wait, it says on that blog that if you convince TIM to shoot himself you only need 4000 EMS to wake up instead of 5000. Is that confirmed?

Because if it is, FORGET IT. ****IN'...FORGET IT! (http://www.youtube.c...igqfcvlM#t=850s)

No way, no way in HELL, can I believe that that's an accident or an oversight.


As far as I know, that is definitely fact. Haven't tried it myself but I believe it's been proven.

#38182
Eli Parker

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Imjustaj wrote...

Eli Parker wrote...

Imjustaj wrote...

Sorry for the repost. Tried to respond to Eli but my reply is not there. Anyway Eli you are right but they are gunna struggle to sell an MMO if they have lost thier fan base Lol. Even more reason to believe in IT


I believe in the IT, but I has believe that Bioware should rest the Mass Effect IP after they finish the Mass Effect DLCs, the upcoming Comic Book and the rewrite of the novel deception. I believe this because there is no bigger threat then the reapers and to me the main appeal of the Mass Effect games are the players as they choose of the story upfolds and they are the ones moving the plot foward by their in game choice over the course of three games.  

Spot on m8. 


What I would like to see from Bioware (and no MP) is to team up with Square Enix (Edios Team) and try to make a Sc-Fi earth with steam punk and robots.

Modifié par Eli Parker, 17 avril 2012 - 09:15 .


#38183
balance5050

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SS2Dante wrote...


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.


Thx for that 1m1 info... I find it crazy that they couldnt just Flip that antenna to face the right way though... Even if they put an 8 to hide the flipping in other parts of the game, why throw it in your face now? Couldn't they have just made it face the other way super easily right here?




Posted Image 

Modifié par balance5050, 17 avril 2012 - 09:26 .


#38184
EpyonX3

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balance5050 wrote...

SS2Dante wrote...


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.


Thx for that 1m1 info... I find it crazy that they couldnt just Flip that antenna to face the right way though... Even if they put an 8 to hide the flipping in other parts of the game, why throw it in your face now? Couldn't they have just made it face the other way super easily right here?


 


Well it's no secret that they were pressed for time. They needed it to fit a certain way and didn't have time to model every single one specifically for which spot they were going. They propbaly gigured the player wouldn't notice. They were wrong obviously.

#38185
balance5050

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EpyonX3 wrote...

balance5050 wrote...

SS2Dante wrote...


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.


Thx for that 1m1 info... I find it crazy that they couldnt just Flip that antenna to face the right way though... Even if they put an 8 to hide the flipping in other parts of the game, why throw it in your face now? Couldn't they have just made it face the other way super easily right here?


 


Well it's no secret that they were pressed for time. They needed it to fit a certain way and didn't have time to model every single one specifically for which spot they were going. They propbaly gigured the player wouldn't notice. They were wrong obviously.


Well I HIGHLY doubt that they thought the player wouldn't notice.... but I guess it's not worth debating that...

#38186
Golferguy758

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Still not getting where people say they were pressed for time any more than any normal game development cycle. Final hours app went on to say that there was indication that they were not hurried or pressed for time IIRC.

edited because I meant to say they were NOT pressed for time

Modifié par Golferguy758, 17 avril 2012 - 09:44 .


#38187
balance5050

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Golferguy758 wrote...

Still not getting where people say they were pressed for time any more than any normal game development cycle. Final hours app went on to say that there was indication that they were hurried or pressed for time IIRC.


In the Geoff Keighly AMA, Someone asked if he got the sense that they were pressured or rushed and he said no. Not that that means much but still.

Modifié par balance5050, 17 avril 2012 - 09:40 .


#38188
Eli Parker

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Golferguy758 wrote...

Still not getting where people say they were pressed for time any more than any normal game development cycle. Final hours app went on to say that there was indication that they were hurried or pressed for time IIRC.


Why couldn't Mass Effect Apps be on the Vita along with the iOS.

#38189
EpyonX3

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SS2Dante wrote...


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.


I never really thought about it since Reapers are the galaxy's biggest scavangers. Who knows, they probably just need to study something once and just replicate them.

I have no idea what any of that means but I can't seem to find a definition for convergence that comes close to what number 3 or what it has to do with Diopter formulas.

#38190
SS2Dante

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EpyonX3 wrote...

balance5050 wrote...

SS2Dante wrote...


Agree about the modelling. In fact, if you look at the rest of the game, most of the alliance stuff that has two sides (doors etc) all have designations that can be read backwards (usually involving an 8 :P ). I think the issue brought up by these though is that it's found on human constructions only. This is supposed to be some super ancient part of the citadel. With english letters :P

The blog also says this

1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...[/i]

[/i]
1: The act of moving toward union or uniformity.[/i]
2: A meeting place.[/i]
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT.[/i] 

...I don't even. I really don't.


Thx for that 1m1 info... I find it crazy that they couldnt just Flip that antenna to face the right way though... Even if they put an 8 to hide the flipping in other parts of the game, why throw it in your face now? Couldn't they have just made it face the other way super easily right here?


 


Well it's no secret that they were pressed for time. They needed it to fit a certain way and didn't have time to model every single one specifically for which spot they were going. They propbaly gigured the player wouldn't notice. They were wrong obviously.


I think it's more just they made the one model and reused it several times, cos it's in like 6/8 places in the crucible and the rooms before. Since it's a tiny hint it's hardly worth making multiple beams.

#38191
Arashi08

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byne wrote...

So, off topic, but I was playing multiplayer, and I just died, and I didnt know why, so when I looked at the thing that normally says 'Bunster was taken down by X' it was all 'Bunster committed suicide.'

idk how I even managed that


I've had that happen too and I think I found out what it is.

Were you fighting Reapers when this happened?  I've noticed i only seem to get this when I fight Reapers because apparently when a swarmer hits you and you are low on health it does damage over time (i think) and when the swarmer dies but its efect is still im play and it kills you the game counts it as a suicide for some reason.

I need to do some more MP to be sure but I think that might be it.

#38192
n00bsauce2010

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

Hey, guys? Something I noticed when first playing, but haven't thought about since then. You know how IT says Shepard is imagining the crew somewhere far away and safe?

Did anyone else think that the final planet looked a tad familiar? Here:

http://inanage.files...ing07.jpg?w=604 (again from that blog, very useful)

and here

http://images3.wikia...ko_Dropzone.png

The whole crew. Safe, sound...and reunited.


Damnit I was thinking they were on virmire! Never wanted to bring it up. But does vermire have those extra features in the sky?


Oh good. People tell you you're only seeing what you want to see and you start to believe em, nice to see someone else thought so :P

Em, I don't have any good screenshots of it, but from what I can see it's just clouds?


There are at least 3 different planets that have jungle like properties and two moons the same proportional sizes as the ones in the ending cutscene with Joker and crew. Aite from project overlord in me2, Zorya from zaeeds side mission in me2, and if i'm not mistaken Jacob's loyalty mission as well.. w/e that planet is called. I'm not sure if Virmire has similar moons.

#38193
byne

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Yknow how we've all said the ending seems to be really similar to the ending of ME1? With the main indoctrinated agent approaching you right at a control panel that will open the Citadel arms?

Something I've never seen anyone mention, but has always bothered me about ME1's ending is how it pretty clearly takes you a few hours to get to Ilos, yet after Joker drops you off, the next time you see him he's randomly on the other side of the Relay to the Citadel, with the whole Alliance fleet.

Did Joker just randomly decide to run from the battle at Ilos as well? How'd he even manage to meet up with the Alliance fleet in such a short time?

If Shep is hallucinating the end, and just coming up with things that match her past memories, Joker running through a Relay would make sense, as it would be a parallel to the time Joker had to run through a whole lot of Relays to meet up with the Alliance fleet.

#38194
byne

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Arashi08 wrote...

byne wrote...

So, off topic, but I was playing multiplayer, and I just died, and I didnt know why, so when I looked at the thing that normally says 'Bunster was taken down by X' it was all 'Bunster committed suicide.'

idk how I even managed that


I've had that happen too and I think I found out what it is.

Were you fighting Reapers when this happened?  I've noticed i only seem to get this when I fight Reapers because apparently when a swarmer hits you and you are low on health it does damage over time (i think) and when the swarmer dies but its efect is still im play and it kills you the game counts it as a suicide for some reason.

I need to do some more MP to be sure but I think that might be it.


Ah, yeah I was fighting Reapers.

One mystery solved! Now I need to figure out why this happens the first time I load the squad selection screen before the assault on TIM's base:

Posted Image

Has happened on like 5 of my playthroughs :blink:

#38195
Golferguy758

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byne wrote...

Yknow how we've all said the ending seems to be really similar to the ending of ME1? With the main indoctrinated agent approaching you right at a control panel that will open the Citadel arms?

Something I've never seen anyone mention, but has always bothered me about ME1's ending is how it pretty clearly takes you a few hours to get to Ilos, yet after Joker drops you off, the next time you see him he's randomly on the other side of the Relay to the Citadel, with the whole Alliance fleet.

Did Joker just randomly decide to run from the battle at Ilos as well? How'd he even manage to meet up with the Alliance fleet in such a short time?

If Shep is hallucinating the end, and just coming up with things that match her past memories, Joker running through a Relay would make sense, as it would be a parallel to the time Joker had to run through a whole lot of Relays to meet up with the Alliance fleet.


This reminds me. We know that Joker and the rest of the Shepard's Island crew didn't make it to the relay as it was too far to get to in the time it took to crash etc. We also know that if the relay is too far to get to, then there's no way they could have gotten out of the Sol system. Last I checked there aren't any jungle planets in the Sol system with 2 moons. 

Either A. lazy writing :wizard: or B. well, we know what the answer to B is ;)

#38196
Golferguy758

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balance5050 wrote...

Golferguy758 wrote...

Still not getting where people say they were pressed for time any more than any normal game development cycle. Final hours app went on to say that there was indication that they were hurried or pressed for time IIRC.


In the Geoff Keighly AMA, Someone asked if he got the sense that they were pressured or rushed and he said no. Not that that means much but still.


edited my post. meant to say that they were NOT prssed for time any more than a normal game cycle.

#38197
SS2Dante

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n00bsauce2010 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

Hey, guys? Something I noticed when first playing, but haven't thought about since then. You know how IT says Shepard is imagining the crew somewhere far away and safe?

Did anyone else think that the final planet looked a tad familiar? Here:

http://inanage.files...ing07.jpg?w=604 (again from that blog, very useful)

and here

http://images3.wikia...ko_Dropzone.png

The whole crew. Safe, sound...and reunited.


Damnit I was thinking they were on virmire! Never wanted to bring it up. But does vermire have those extra features in the sky?


Oh good. People tell you you're only seeing what you want to see and you start to believe em, nice to see someone else thought so :P

Em, I don't have any good screenshots of it, but from what I can see it's just clouds?


There are at least 3 different planets that have jungle like properties and two moons the same proportional sizes as the ones in the ending cutscene with Joker and crew. Aite from project overlord in me2, Zorya from zaeeds side mission in me2, and if i'm not mistaken Jacob's loyalty mission as well.. w/e that planet is called. I'm not sure if Virmire has similar moons.


Good point, forgot about the moons.

#38198
Imjustaj

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Eli. Damn my iphone cant seem to reply properly if the post has more than 3 replies lol. Anyway not a huge sci fi fan apart from the obvious (star wars/lotr) which is i was amazed how much ME hooked me in, however your idea does sound interesting.

#38199
byne

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I still love that Bioware said they wouldnt do a LOST ending, and then ended the game with your ship crashing in a jungle.

Its like they're just screwing with us.

#38200
eddieoctane

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byne wrote...
Something I've never seen anyone mention, but has always bothered me about ME1's ending is how it pretty clearly takes you a few hours to get to Ilos, yet after Joker drops you off, the next time you see him he's randomly on the other side of the Relay to the Citadel, with the whole Alliance fleet.


I got the impression that after Joker dropped me off on Ilos, he made a beeline to the Citadel. That would give him a a lead over you getting there. Then there is the tendency of games to go through some form of time dilation. In AC, you run around at a fairly believable speed, but you can watch the day and night cycle go by seveal times in a single session. Same in GTA. That problem really can be overlooked in a game. It's like when you see everyone pile into a car in the movies, they sing one line of a traveling song, and arrive on the other side of the country.

Did Joker just randomly decide to run from the battle at Ilos as well? How'd he even manage to meet up with the Alliance fleet in such a short time?


There was no battle over Ilos. The Normandy was the only non-Geth ship in the system. Engaging the Geth would only make Shepard's failure certain.