spotlessvoid wrote...
Big G13 wrote...
That is an interesting point. It does, however, make me ask why I am so upset about the ending. If my choices throughout 3 games has had little or no effect on the basic winning or losing of the game then the ending, as is, perfectly reflects that.spotlessvoid wrote...
Big G13 wrote...
I don't think that particular aspect of the scene has been discussed but that scene in general has been discussed at length. The fact that Anderson doesn't notice the boy, the Reaper interrupt, and the "Danger" poster next to the vent have all been brought up. If what you are saying is the case then I think the dialog choice having no impact on the scene is further evidence of the strangeness of that scene.Roxy Lalonde wrote...
Somebody's probably mentioned this in the thread before, but I was discussing this with a friend of mine earlier and I was curious as to other people's readings of it:
In the beginning, when the boy is in the vent and Shepard's trying to get him out, there's a point where the dialogue wheel lets you choose whether to be kind or harsh to him. Whichever you choose, Shepard gets interrupted (if I recall, it's the sound of a Reaper? I can't quite remember) and turns back to him. They are then gentle with the boy, regardless of what you chose. I remember people complaining about this and saying it was just more railroading of Shepard's personality through auto-dialogue, but has this been considered as a possibility to fit IT?
The argument against the lack of dialogue choice impact is that Bioware is showing there will be many no win situations. In reality there aren't. A very old Mordin sacrificing his life to cure the genophage (or not) is the only truly emotionally difficult decision that has both a hard choice to be made and a sense of finality.
The Virmire mission also pops up. So through three games their are really only two (that I can think of) memorable decisions with tragic consequences that can't be avoided.
Doesn't match thematically by my estimate
Yes except depending on your decisions, many choices do have grave consequences. I was just pointing out that Mass Effect doesn't have a history of forcing no win scenarios down the players throat. And the two I mentioned were logical and powerful. Except to those people who think the only tragedy at Virmire was not being able to leave both behind.
The Virmire deccission never was somthing that had a big impact on the Galaxy.. it was a hard choice (if you liked Kaidan and Ash) or it was an easy one if you only liked one.. and some never liked any of them (like said bevor). In the end you don't totaly lose cause you "win" Kaidan or Ash.
But in general you have a lot od deccisions to make which you can lose a lot (like Genopharg) or you can win a lot depending on your choice and dessicions you have made earlier (like Geth-Quarian) Conflict.
Related to the endings.. you only can lose.. any choice you make.. it is a loss if you keep the endings like they are (without IDT).




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