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Was the ending a hallucination? - Indoctrination Theory


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#38976
SS2Dante

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You know, I'm not sure how I missed this at all.

http://www.youtube.c...ewKW9bb0#t=495s

Sounds very clearly like Harbinger.

#38977
EpyonX3

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SS2Dante wrote...

@EpyonX3 I think that's what a lot of us would rather do, unfortunately the circumstances aren't ideal since we don't have "testible" evidence in the standard sense.

And balance, the reaper growls are spread throughout the conversation and happen at quite telling moments. One of the first ones is when TIM is speaking about how the first humans wanted to "destroy the relays *growl*". You can go through the entire vid if you want and see. TBH I didn't think these were hidden, cos I remember them being quite loud :S


I guess you're right. Damn it Bioware!

#38978
MaximizedAction

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Golferguy758 wrote...

SS2Dante wrote...

Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:


if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:


Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:


See the problem? The curve of the structure should be going the other way. Like this:


Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


Well illustrated.

Geddit? Geddit!?

No, really, you seem to be perfectly right about the curviture of the ring.


I believe the correct statement you are looking for is: Clearly it shows Bioware was lazy. ^_^

But yay someone actually read and looked and wasn't ignored this time! haha


This one keeps bugging me too. The only explaination I could come up with so far:

The (Shado-Broker-ship part) ring we pass on our way to the console isn't any ring we see on cinematics, since the citadel is so huge, that even the smallest ring (green ring on it in the pic) has tiny windows on it. So it still has a much bigger radius and therefore smaller curvature.
The raidus of the ring we pass in the hallway in comparison is very small.

Of course I can't backup my claims with length measurements, since I wasn't on the citadel and there is not scene that shows us the hallway in comparison to the outer-view-citadel.

#38979
lex0r11

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byne wrote...

So I just did my first gold round.

Freaking insane.

So many geth primes.


Gold? Please.. infinite cobra missiles.


Big G13 wrote...

lex0r11 wrote...

Hai guys, how goes the thread?


LEX0R11,
LEXOR11, LEXOR11!!!!! I know I'm gushing, but I don't care. I luvs me
some motivational. ( specialy dem blue babies.


Great, now that my name has been called three times i have to stay here untill GB.. uh, you know who shows up.

Modifié par lex0r11, 18 avril 2012 - 11:30 .


#38980
EpyonX3

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SS2Dante wrote...

You know, I'm not sure how I missed this at all.

http://www.youtube.c...ewKW9bb0#t=495s

Sounds very clearly like Harbinger.


Gonna have to replay that myself. I don't remember the whispers getting that loud the closer you got to the kid.

#38981
SS2Dante

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MaximizedAction wrote...

Golferguy758 wrote...

SS2Dante wrote...

Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:


if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:


Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:


See the problem? The curve of the structure should be going the other way. Like this:


Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


Well illustrated.

Geddit? Geddit!?

No, really, you seem to be perfectly right about the curviture of the ring.


I believe the correct statement you are looking for is: Clearly it shows Bioware was lazy. ^_^

But yay someone actually read and looked and wasn't ignored this time! haha


This one keeps bugging me too. The only explaination I could come up with so far:

The (Shado-Broker-ship part) ring we pass on our way to the console isn't any ring we see on cinematics, since the citadel is so huge, that even the smallest ring (green ring on it in the pic) has tiny windows on it. So it still has a much bigger radius and therefore smaller curvature.
The raidus of the ring we pass in the hallway in comparison is very small.

Of course I can't backup my claims with length measurements, since I wasn't on the citadel and there is not scene that shows us the hallway in comparison to the outer-view-citadel.


Yeah, scale might be how to resolve that particular problem.

#38982
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

You know, I'm not sure how I missed this at all.

http://www.youtube.c...ewKW9bb0#t=495s

Sounds very clearly like Harbinger.


Gonna have to replay that myself. I don't remember the whispers getting that loud the closer you got to the kid.


The only other possibility is that perhaps it's a Krogan? But it only seems to happen when you get close to the child, he walks off and it fades away again.

#38983
EpyonX3

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Big G13 wrote...

EpyonX3 wrote...

balance5050 wrote...

I just though of something else, did TIM ever actually get his hands on crucible plans? Or was it JUST the part of it that said "The Catalyst is the Citadel"? He got the VI, but it shut down when it came in contact with "Indoctrinated presence". And when you recover it he says "you are recovering me from "reaper forces". So did he necessarily get much info from it?


No I think TIM got the full plans. He wouldn't need the VI if he knew what the catalyst was.

I don't think the protheans would have included that the Catalyst was in fear of that the reapers found the plans. It was probably a super secret word of mouth kind of thing all the way to the end.

I was under the impression that TIM hacked the VI.


He hacked the VI to get the catalyst info. The VI is the memory of a prothean, which means that the Catalyst wasn't documented the same was as everything else. This made sure that the reapers didn't find everything in one place.

#38984
SS2Dante

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So noone wants to explain to me why Shepards shadow is under the platform here? :P

http://www.youtube.c...czhHtqgY#t=765s

Modifié par SS2Dante, 18 avril 2012 - 11:35 .


#38985
Arashi08

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

llbountyhunter wrote...


I don't think so. The reason the queen saw it was because she sees the world through sound, and other mediums. No other species has mentioned oily shadows. Only headaches, and eaeling watched. Shepard turns what he hears into a reality in his dreams. Its how he thinks it should look. Imo


This^ is what I'm leaning towards.


But how do we explain the ones we saw in ME1 when Saren turned into a husk?


That the lines signify indoctrination?

EDIT: or reaper control rather.


Yes but Shepard wasn't dreaming in ME1. So how can we assume that the lines are a product of a dream when they've been seen before in reality?

Someone might have responded to this already but I found this video of the final fight with Saren, the "lines" start at 3:10ish abd they don't look anything like the ones in ME3 as far as i know.  they look more smoke-like rather than stringy like they do in ME3.



#38986
BatmanTurian

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Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:
Posted Image

if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:
Posted Image

Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:
Posted Image

See the problem? The curve of the structure should be going the other way. Like this:
Posted Image

Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


I have to agree, it definitely looks wierd.

#38987
EpyonX3

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Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:


if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:


Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:

See the problem? The curve of the structure should be going the other way. Like this:


Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


Just because we look at the Citadel from that angle doesn't mean that the orientation is the same when you're on it.

#38988
EpyonX3

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SS2Dante wrote...

So noone wants to explain to me why Shepards shadow is under the platform here? :P

http://www.youtube.c...czhHtqgY#t=765s


When I did my fly cam it was already there. This is not unique to Shepard and this scene. All throughtout the game you will see shadows of the enemy through the object it's behind. Another little glitch.

#38989
MaximizedAction

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SS2Dante wrote...

So noone wants to explain to me why Shepards shadow is under the platform here? :P

http://www.youtube.c...czhHtqgY#t=765s


Oh, sorry.

The shadow is a bug, since you get this same thing in the MP (e.g. map Firebase Ghost) when enemys hide behind walls.

So it's a bug...this time for real :P

#38990
Big G13

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lex0r11 wrote...

byne wrote...

So I just did my first gold round.

Freaking insane.

So many geth primes.


Gold? Please.. infinite cobra missiles.


Big G13 wrote...

lex0r11 wrote...

Hai guys, how goes the thread?


LEX0R11,
LEXOR11, LEXOR11!!!!! I know I'm gushing, but I don't care. I luvs me
some motivational. ( specialy dem blue babies.


Great, now that my name has been called three times i have to stay here untill GB.. uh, you know who shows up.

LOL!:lol:

#38991
BatmanTurian

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SS2Dante wrote...

You know, I'm not sure how I missed this at all.

http://www.youtube.c...ewKW9bb0#t=495s

Sounds very clearly like Harbinger.


OMFG NIGHTMARE FUEL :crying:

#38992
Golferguy758

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Can you see any orientation that would fit that?

#38993
SS2Dante

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Huh, bizarre one. Must be pretty deep in the coding if they can't fix something like that :P

#38994
ExtendedCut

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SS2Dante wrote...

So noone wants to explain to me why Shepards shadow is under the platform here? :P

http://www.youtube.c...czhHtqgY#t=765s


Isn't that Anderson's dead body lying there as the "conveniently placed" platform whisks Shepard up to Starkid-land?

#38995
BruceLeeN7

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Even if this theory is true, the scene showing Shepard alive still has him in rough shape. Therefore, Shepard wouldnt really be combat ready. Then again Shepard is one tough s.o.b.

Modifié par BruceLeeN7, 18 avril 2012 - 11:51 .


#38996
MaximizedAction

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EpyonX3 wrote...

Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:


if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:


Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:

See the problem? The curve of the structure should be going the other way. Like this:


Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


Just because we look at the Citadel from that angle doesn't mean that the orientation is the same when you're on it.


Nah, he's right. Geometrically it doesn't matter. Take a ring and imagine standig on it's side. the ring's center is in front of you. Now which direction does the ring curvature go?
Now flip the ring and get on it's side on the same place, such the center is still in front of you. Did the curvature change the direction?

#38997
SS2Dante

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BatmanTurian wrote...

SS2Dante wrote...

You know, I'm not sure how I missed this at all.

http://www.youtube.c...ewKW9bb0#t=495s

Sounds very clearly like Harbinger.


OMFG NIGHTMARE FUEL :crying:


And here :P



#38998
Golferguy758

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The only way that I could see my little ring thing not working is if for some stupid reason there are smaller rings inside the big ring. But if that's the case I don't think we'd be able to get to the edge to look out into the citadel.

#38999
EpyonX3

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MaximizedAction wrote...

EpyonX3 wrote...

Golferguy758 wrote...

I'm going to reiterate this since it got lost in the previous posts, and maybe someone can give me an answer beyond programming goof.

This is a picture of where we are located:


if we turn the picture as though we were lookign at it from a top down view this is the kind of image we would get:


Now, for me to bring up a video. low quality, but it is good enough to show my point. Right around 4:32


Note how the curvature of the "ring" is. We are coming from the hallway and it bends back towards us. If we were in Legend of Zelda vision and look at it top-down this is what we would see:

See the problem? The curve of the structure should be going the other way. Like this:


Or maybe I'm taking crazy pills, but I noticed that and even more of my bull**** klaxons went off about how wrong this was,


Just because we look at the Citadel from that angle doesn't mean that the orientation is the same when you're on it.


Nah, he's right. Geometrically it doesn't matter. Take a ring and imagine standig on it's side. the ring's center is in front of you. Now which direction does the ring curvature go?
Now flip the ring and get on it's side on the same place, such the center is still in front of you. Did the curvature change the direction?


Ok this sucks for me without any visuals. I'll put something together and see what I can come up with.

#39000
Festilence

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I apologise if this question has already been answered or I'm just plain dumb.

I've seen in a few places people saying that for the Indoctrination Theory to make sense it would rely on the Reapers being beaten by Conventional Warfare.

Am I missing something? I thought the Indoctrination Theory still means potentially choosing Destroy so that the Crucible destroys all Synthetics including the Reapers?

Modifié par Festilence, 18 avril 2012 - 11:48 .