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Was the ending a hallucination? - Indoctrination Theory


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#39101
BatmanTurian

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NoSpin wrote...

Ah, I see 1M1 has been noted on the forums before. Reused textures? SPace magic? Indoctrination?

Speculations!


If I remember correctly (it was pages and pages back) someone said that 1M1 represents a singularity or something. I don't remember it very well, but I do remember that.

#39102
EpyonX3

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IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

Wow okay, just.. wow.

I'd like to see people call BioWare lazy and that they rushed it now with that 1m1 being on the Citadel in MASS EFFECT 1 for god sakes.

This just lends even more to the theory


What? How do you figure?


Because Shepard has seen it before. It's all a fabric of his mind making up what he sees.

How do YOU figure that the place shifting itself somehow forces 1m1 up to where the Catalyst is?


Because the ME1 picture takes place on the same tower above it. If these things run up and down the tower, it's not far fetched that they'd be near enough to be shifted around towards that control room.

#39103
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

Also you guys should consider playing the game with no music. Lots of things pop out in the sound effects. Like the sound of the reapers being effected by the space magic on earth and on the galaxy map at the end.


Please tell me this means SOMEONE else has heard the weird whistling noise in the Crucible :P


it's the same as the beam on earth. But that just means that that's what Eezo sounds like.


Eezo? 

And this is the whistle that pulses on and off every few seconds right?


Eezo is the source of the crucible's power. It's also the source for the Mass Relays, which makes sense if the beam uses Eezo to insantly move people to the Citadel.

I didn't hear a pulse. I heard the popping of the explosions going on outside. I guess that part of the Citadel has Auditory Emulators as well.  <_<




The hell? it can't be just me. :S  You have to turn the volume up pretty loud and disable effects, but after that it's pretty much silence apart from your footsteps and this whistle that pulses on and off. I can't find the source, apart from that near the bit where you start it's more like one continuos whistle then as you approach the choices it starts to pulse. Thought it was the beam but it doesn't really change going up the ramps :S

*shrug* auditory emulators built into the invisible glass :P


The beam does pulse though. I'm not sure if you were able to time the pulses with the sound.

Lol at your second comment.


It does, but it doesn't...the volume just doesn't seem to match, the whistling doesn't seem to be coming from the beam, or any source I can fine. Not even claiming this as evidence about IT, it's just...weird.

#39104
balance5050

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

Wait a minute!

1M1 a reused asset from ME1?

Posted Image


This may make my theory true then, that the Citadel is reforming itself and ended up squeezing those guns back to that room.


OR! Something is reading his memories!!!!




That's plausible and all but come on. The likelyhood of that is pretty low.


What do you mean? That's one of the major points of the Geth Consensus mission, The AI interprets, things from your memory. This is a major part of the theory.

#39105
NoSpin

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BatmanTurian wrote...

NoSpin wrote...

Ah, I see 1M1 has been noted on the forums before. Reused textures? SPace magic? Indoctrination?

Speculations!


If I remember correctly (it was pages and pages back) someone said that 1M1 represents a singularity or something. I don't remember it very well, but I do remember that.


Someone likened it to 1m^-1, which is convergence. Which can mean that no matter what choices you make, you will end up at the same spot. Which is pretty spooky considering that no matter what choices you make in ME, you get the same 3 endings...

#39106
EpyonX3

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And take a look at this clip.



Look at the walls change around.

#39107
IronSabbath88

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EpyonX3 wrote...

IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

Wow okay, just.. wow.

I'd like to see people call BioWare lazy and that they rushed it now with that 1m1 being on the Citadel in MASS EFFECT 1 for god sakes.

This just lends even more to the theory


What? How do you figure?


Because Shepard has seen it before. It's all a fabric of his mind making up what he sees.

How do YOU figure that the place shifting itself somehow forces 1m1 up to where the Catalyst is?


Because the ME1 picture takes place on the same tower above it. If these things run up and down the tower, it's not far fetched that they'd be near enough to be shifted around towards that control room.


Okay... and this wouldn't affect Shepard's mind perceiving it how he saw it before... why?

#39108
BatmanTurian

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SS2Dante wrote...


Auditory Emulators. You'd go deaf listening to a supernova and the sound of two supermassive black holes orbiting each other would put you off drums forever.


Man, how loud do you think that final explosion must have been? Nevermind the other stuff, you puncture the eadrums of every person on every ship :P


So not only is Shepherd a war criminal, but he/she made everyone in the Sol system deaf. Nice going, you dumb, hairless monkey. <_<

#39109
SS2Dante

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I suppose a possible way to settle the 1m1 thing is to check if it appears anywhere else in the game. If they were just reusing a stock ME1 girder surely it's gonna pop up elsewhere. And if it doesn't, then we have to ask why they specifically went and got the girder to use something like 8 times in the two areas, all in prominent positions, when they had other, newer ones that would do the job.

#39110
SS2Dante

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IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

Wow okay, just.. wow.

I'd like to see people call BioWare lazy and that they rushed it now with that 1m1 being on the Citadel in MASS EFFECT 1 for god sakes.

This just lends even more to the theory


What? How do you figure?


Because Shepard has seen it before. It's all a fabric of his mind making up what he sees.

How do YOU figure that the place shifting itself somehow forces 1m1 up to where the Catalyst is?


Because the ME1 picture takes place on the same tower above it. If these things run up and down the tower, it's not far fetched that they'd be near enough to be shifted around towards that control room.


Okay... and this wouldn't affect Shepard's mind perceiving it how he saw it before... why?


EpyonX3 theories that the walls and construction of the Citadel shifts around (as evidenced by Anderson and the shadow brokery bit). Because the girder is on the same tower it could have conceivably been shifter to the Catalysts bit.

#39111
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

Wait a minute!

1M1 a reused asset from ME1?

Posted Image


This may make my theory true then, that the Citadel is reforming itself and ended up squeezing those guns back to that room.


OR! Something is reading his memories!!!!




That's plausible and all but come on. The likelyhood of that is pretty low.


What do you mean? That's one of the major points of the Geth Consensus mission, The AI interprets, things from your memory. This is a major part of the theory.


Yeah but everything in the consensus was grey and blocky except for the recordings, which themselves were pretty weak looking.

There was nothing there remotely familiar to Shepard from any point of his past besides his armor and the gun.

#39112
IronSabbath88

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Yes. I get that..

Do I think it makes a lick of sense? Hell no.

#39113
SS2Dante

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NoSpin wrote...

BatmanTurian wrote...

NoSpin wrote...

Ah, I see 1M1 has been noted on the forums before. Reused textures? SPace magic? Indoctrination?

Speculations!


If I remember correctly (it was pages and pages back) someone said that 1M1 represents a singularity or something. I don't remember it very well, but I do remember that.


Someone likened it to 1m^-1, which is convergence. Which can mean that no matter what choices you make, you will end up at the same spot. Which is pretty spooky considering that no matter what choices you make in ME, you get the same 3 endings...


Actually what the person said was

"1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...

1: The act of moving toward union or uniformity.
2: A meeting place.
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT."

Definition 3 - **** OFF :o 

Modifié par SS2Dante, 19 avril 2012 - 01:17 .


#39114
Hawk227

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EpyonX3 wrote...

And take a look at this clip.



Look at the walls change around.


They just move up and down. They're incredibly similar to the capacitors on the shadow broker ship. This ties into the Geth Consensus mission too (populating the virtual reality with familiar objects), like 1M1 before it. These are major aspects of IT.

#39115
BatmanTurian

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EpyonX3 wrote...

And take a look at this clip.



Look at the walls change around.


wow, the walls really did move around. I must not have noticed it when I went through there or hadn't caught up to that part of the map during the conversation. Somehow, it seems familiar though, like I've seen blocks shifting before... Collector base or hmmm... can't put my finger on it.

#39116
EpyonX3

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SS2Dante wrote...

I suppose a possible way to settle the 1m1 thing is to check if it appears anywhere else in the game. If they were just reusing a stock ME1 girder surely it's gonna pop up elsewhere. And if it doesn't, then we have to ask why they specifically went and got the girder to use something like 8 times in the two areas, all in prominent positions, when they had other, newer ones that would do the job.


I've seen people get the names of resources in the game. Does anyone know how I can do that? Is it in the Coalesced.bin file?

#39117
SS2Dante

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IronSabbath88 wrote...

Yes. I get that..

Do I think it makes a lick of sense? Hell no.


To be fair, however, one of our arguments was that human construction stuff shouldn't be on the citadel, and well...there we go.

#39118
BatmanTurian

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Hawk227 wrote...

EpyonX3 wrote...

And take a look at this clip.



Look at the walls change around.


They just move up and down. They're incredibly similar to the capacitors on the shadow broker ship. This ties into the Geth Consensus mission too (populating the virtual reality with familiar objects), like 1M1 before it. These are major aspects of IT.


AH the capaciters yes!:o

#39119
NoSpin

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IronSabbath88 wrote...

Yes. I get that..

Do I think it makes a lick of sense? Hell no.


It has been a bit since i took Psychology, but don't dreams only "reuse" things that are already in your head? As in if there is a car in your dream you have either thought about or seen that car before, you can't just imagine a new model.

#39120
SS2Dante

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BatmanTurian wrote...

EpyonX3 wrote...

And take a look at this clip.



Look at the walls change around.


wow, the walls really did move around. I must not have noticed it when I went through there or hadn't caught up to that part of the map during the conversation. Somehow, it seems familiar though, like I've seen blocks shifting before... Collector base or hmmm... can't put my finger on it.


Pretty sure it's the Shadow Broker ship. Not that the solid walls move, but the things to the left in the video that move are exactly like those electrical thingies just on the inside of the SB ship.

#39121
Hawk227

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EpyonX3 wrote...


Yeah but everything in the consensus was grey and blocky except for the recordings, which themselves were pretty weak looking.

There was nothing there remotely familiar to Shepard from any point of his past besides his armor and the gun.


Wouldn't you expect the Reapers to be better at it than the Geth?

#39122
EpyonX3

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SS2Dante wrote...

BatmanTurian wrote...

EpyonX3 wrote...

And take a look at this clip.



Look at the walls change around.


wow, the walls really did move around. I must not have noticed it when I went through there or hadn't caught up to that part of the map during the conversation. Somehow, it seems familiar though, like I've seen blocks shifting before... Collector base or hmmm... can't put my finger on it.


Pretty sure it's the Shadow Broker ship. Not that the solid walls move, but the things to the left in the video that move are exactly like those electrical thingies just on the inside of the SB ship.


Could it be that the Shadow broker just copied the tech from the Citadel?

#39123
balance5050

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SS2Dante wrote...

IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

EpyonX3 wrote...

IronSabbath88 wrote...

Wow okay, just.. wow.

I'd like to see people call BioWare lazy and that they rushed it now with that 1m1 being on the Citadel in MASS EFFECT 1 for god sakes.

This just lends even more to the theory


What? How do you figure?


Because Shepard has seen it before. It's all a fabric of his mind making up what he sees.

How do YOU figure that the place shifting itself somehow forces 1m1 up to where the Catalyst is?


Because the ME1 picture takes place on the same tower above it. If these things run up and down the tower, it's not far fetched that they'd be near enough to be shifted around towards that control room.


Okay... and this wouldn't affect Shepard's mind perceiving it how he saw it before... why?


EpyonX3 theories that the walls and construction of the Citadel shifts around (as evidenced by Anderson and the shadow brokery bit). Because the girder is on the same tower it could have conceivably been shifter to the Catalysts bit.


For some reason I don't buy that one bit, they use this specific texture over and over again, both in the hallway and during the starchild bit. The Geth memory thing is in the game so it hold more weight that the "taking the suff from the outside to the inside" which isnt evidenced anywhere.

Don't forget that shifting wall are also a symptom of indoctrination.

#39124
SS2Dante

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NoSpin wrote...

IronSabbath88 wrote...

Yes. I get that..

Do I think it makes a lick of sense? Hell no.


It has been a bit since i took Psychology, but don't dreams only "reuse" things that are already in your head? As in if there is a car in your dream you have either thought about or seen that car before, you can't just imagine a new model.


That's what he's saying. Shepard is reusing things, and we were just shown a picture of that girder from 1, so Shepard has clearly seen it before.

...right? Correct me if I'm wrong, IronSabbath88.

#39125
Gormane01

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SS2Dante wrote...

NoSpin wrote...

BatmanTurian wrote...

NoSpin wrote...

Ah, I see 1M1 has been noted on the forums before. Reused textures? SPace magic? Indoctrination?

Speculations!


If I remember correctly (it was pages and pages back) someone said that 1M1 represents a singularity or something. I don't remember it very well, but I do remember that.


Someone likened it to 1m^-1, which is convergence. Which can mean that no matter what choices you make, you will end up at the same spot. Which is pretty spooky considering that no matter what choices you make in ME, you get the same 3 endings...


Actually what the person said was

"1M1 is actually a formula for dioptry, or inverse focal length (convergence) 

Convergence has 3 definitions...

1: The act of moving toward union or uniformity.
2: A meeting place.
3: The intersection of three electron beams for red, green and blue onto a single pixel in a CRT."

Definition 3 - **** OFF :o 


Yeah definition 3 is just TOO much of a coincidence.... Bioware would notice stuff like this...