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Was the ending a hallucination? - Indoctrination Theory


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#39676
SS2Dante

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EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Shocking Discovery!

The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.

Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.

In either case, looks like Bioware wanted to have the end feel much more trippy than it did.


I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.


It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.

The positioning of the antennas also hint at how they were meant to be there but weren't there before.


So apparently it's cubemaps for reflections? Or does the level also include the trees, but they weren't used?

#39677
EpyonX3

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SS2Dante wrote...

By the way, isn't this little detective game great? I may have spent about as much time playing this as ME3 :P


As a kid, I've always liked taking things apart to see how they worked. Especially when they were broken.

This brings me back lol.

#39678
EpyonX3

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SS2Dante wrote...

EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Shocking Discovery!

The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.

Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.

In either case, looks like Bioware wanted to have the end feel much more trippy than it did.


I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.


It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.

The positioning of the antennas also hint at how they were meant to be there but weren't there before.


So apparently it's cubemaps for reflections? Or does the level also include the trees, but they weren't used?


I'm looking again. I may have seen the actual trees in another file.

#39679
Rosewind

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EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Shocking Discovery!

The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.

Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.

In either case, looks like Bioware wanted to have the end feel much more trippy than it did.


I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.


It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.

The positioning of the antennas also hint at how they were meant to be there but weren't there before.

Also the one on the right the writing is mirror image

#39680
EpyonX3

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Rosewind wrote...

EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Shocking Discovery!

The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.

Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.

In either case, looks like Bioware wanted to have the end feel much more trippy than it did.


I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.


It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.

The positioning of the antennas also hint at how they were meant to be there but weren't there before.

Also the one on the right the writing is mirror image


If you look behind that one the writing is correct. The texture wraps around the object half way and the other half is mirrored.. It's an effect of developing the model called Symmetric Modeling.

#39681
balance5050

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip


This is still odd. This is apparently on the citedal between the time you get to the control panel until the very end.

The file name is: AncKro_StoneTile_02_Diff

The ancient city on Tuchanka.


This random asset stuff is just serving to confuse me at this point.


Well there's also a thessia asset in the same package.

This is a big red flag to me. I don't know if I mentioned this to you before but I think the EC was actually removed from the game and they left very small peices behind.

It's too much of a coincedence that two plantes mentioned in that fake leak have textures from those planets on the last level.

How fast Bioware reacted to dismiss it is also odd, being that they've ben pretty tight lipped about almost every other rumor and theory, including IT.



The leak said it would show videos of how those places were affected, there's no need for there to be "in game" assets if they are just going to use .bik files.

#39682
Storm258

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I decided something today: It is either Indoctrination Theory or and ending without ANY sense. So as long as we don't know anything further, I prefer to believe in a good, plausible theory.

BioWare messed up pretty bad on this, but they always were awesome writers. Even if they abandoned many things in ME 3, I still don't think they would do such stupid, senseless thing, the feeling that something's "just not right" remains.

#39683
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip


This is still odd. This is apparently on the citedal between the time you get to the control panel until the very end.

The file name is: AncKro_StoneTile_02_Diff

The ancient city on Tuchanka.


This random asset stuff is just serving to confuse me at this point.


Well there's also a thessia asset in the same package.

This is a big red flag to me. I don't know if I mentioned this to you before but I think the EC was actually removed from the game and they left very small peices behind.

It's too much of a coincedence that two plantes mentioned in that fake leak have textures from those planets on the last level.

How fast Bioware reacted to dismiss it is also odd, being that they've ben pretty tight lipped about almost every other rumor and theory, including IT.



The leak said it would show videos of how those places were affected, there's no need for there to be "in game" assets if they are just going to use .bik files.


True but could it originally have been in game cinematics.

Ok lets get of the speculation train after your reply.

#39684
Rosewind

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EpyonX3 wrote...

Rosewind wrote...

EpyonX3 wrote...

byne wrote...

EpyonX3 wrote...

Shocking Discovery!

The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.

Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.

In either case, looks like Bioware wanted to have the end feel much more trippy than it did.


I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.


It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.

The positioning of the antennas also hint at how they were meant to be there but weren't there before.

Also the one on the right the writing is mirror image


If you look behind that one the writing is correct. The texture wraps around the object half way and the other half is mirrored.. It's an effect of developing the model called Symmetric Modeling.


Oh okay, call what you will looks mirrored still :P

#39685
balance5050

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip


This is still odd. This is apparently on the citedal between the time you get to the control panel until the very end.

The file name is: AncKro_StoneTile_02_Diff

The ancient city on Tuchanka.


This random asset stuff is just serving to confuse me at this point.


Well there's also a thessia asset in the same package.

This is a big red flag to me. I don't know if I mentioned this to you before but I think the EC was actually removed from the game and they left very small peices behind.

It's too much of a coincedence that two plantes mentioned in that fake leak have textures from those planets on the last level.

How fast Bioware reacted to dismiss it is also odd, being that they've ben pretty tight lipped about almost every other rumor and theory, including IT.



The leak said it would show videos of how those places were affected, there's no need for there to be "in game" assets if they are just going to use .bik files.


True but could it originally have been in game cinematics.

Ok lets get of the speculation train after your reply.




I don't know, aren't the 2 little videos showing Anderson shooting the pipe and TIM grabbing electricity both .bik files? They are "in game cinematics" aswell.

#39686
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

snip


This is still odd. This is apparently on the citedal between the time you get to the control panel until the very end.

The file name is: AncKro_StoneTile_02_Diff

The ancient city on Tuchanka.


This random asset stuff is just serving to confuse me at this point.


Well there's also a thessia asset in the same package.

This is a big red flag to me. I don't know if I mentioned this to you before but I think the EC was actually removed from the game and they left very small peices behind.

It's too much of a coincedence that two plantes mentioned in that fake leak have textures from those planets on the last level.

How fast Bioware reacted to dismiss it is also odd, being that they've ben pretty tight lipped about almost every other rumor and theory, including IT.



The leak said it would show videos of how those places were affected, there's no need for there to be "in game" assets if they are just going to use .bik files.


True but could it originally have been in game cinematics.

Ok lets get of the speculation train after your reply.




I don't know, aren't the 2 little videos showing Anderson shooting the pipe and TIM grabbing electricity both .bik files? They are "in game cinematics" aswell.


Ok maybe I meant in-engine cinematics.

#39687
MaximizedAction

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SS2Dante wrote...

By the way, isn't this little detective game great? I may have spent about as much time playing this as ME3 :P


Same here B)

#39688
Drift Avalii

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My first playthrough, I *thought* I was prepared. I spent the whole Starkid discussion with a cynical eyebrow raised, as I didn't trust him and was horrified that I had to make a choice regardless. Then to make it worse I planned to choose destroy then chose synthesis by accident by not realising what I had to do (don't ask, I was in shock). When I did replay and chose destroy, I just didn't feel as heartened by the breath scene as I'd hoped I would be.

I'm a medical student studying in London and also happen to be the kind of person who can sulk for a good week if disappointed by a game/book I'm emotionally invested in, so it's just as well I wasn't expected to do anything like ABGs or deal with difficult patients or the like. I get so absorbed into storylines that it really affects me if they go wrong.

IT really has got my hopes up that such a monumental lapse in dev judgement is for a reason, plus being a nearly-doctor I'm a great fan of logic and evidence! This is actually now the only thread I read, as the others are full of such anger it genuinely gets me down.

I'm a sensitive flower *sniff*

#39689
General Skidog

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I've spent the last hour reading through this thread. And its compelling stuff, props to all those who have put it all together .

Either Bioware are brilliant story tellers and really did establish the indoctrination theory. Or they initially intended Shepard to be indoctrinated but scraped it late on in the development for whatever reason (hence all the in game hints towards indoctrination) and quickly pulled the current ending out their arse.

Sadly, i'm going with the latter.

However, going with IT. Providing Shepards EMS was high enough and taking his previous decisions into account, it would have been cool if one of the ways to break the indoctrination attempt was where Shepard was given further dialog options where he confronts the Reaper kids bull****. And after Shepard gives him a verbal beat down he puts several bullets in its head freeing himself from the indoctrination.

Modifié par General Skidog, 19 avril 2012 - 08:12 .


#39690
Storm258

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Drift Avalii wrote...

My first playthrough, I *thought* I was prepared. I spent the whole Starkid discussion with a cynical eyebrow raised, as I didn't trust him and was horrified that I had to make a choice regardless. Then to make it worse I planned to choose destroy then chose synthesis by accident by not realising what I had to do (don't ask, I was in shock). When I did replay and chose destroy, I just didn't feel as heartened by the breath scene as I'd hoped I would be.

I'm a medical student studying in London and also happen to be the kind of person who can sulk for a good week if disappointed by a game/book I'm emotionally invested in, so it's just as well I wasn't expected to do anything like ABGs or deal with difficult patients or the like. I get so absorbed into storylines that it really affects me if they go wrong.

IT really has got my hopes up that such a monumental lapse in dev judgement is for a reason, plus being a nearly-doctor I'm a great fan of logic and evidence! This is actually now the only thread I read, as the others are full of such anger it genuinely gets me down.

I'm a sensitive flower *sniff*


I don't study medicine, I still go to school, but other than that: I felt the exact same way!
As is is only about a week since I finished ME 3, the pain and frustration still remains. And maybe won't be completely gone until I get some kind of answer.

#39691
Big Bad

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@Drift Avalii - i am right there with you. i was really really saddened by the ending. i never realized just how much i care about these characters until the game was over.

#39692
Skillz1986

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I live in germany, so i got the game two days later than people in the USA. by the time i started to play, some people had already finished it and wer complaining about the ending. i thought "well there were many people complaining about me 2's ending as well" and kept playing. was a hell of a ride...collected as many assets as i could, really put some effort to it.

Then came the earht sequence "take down the hades cannon" mission and noman's land. man, things got tense right? The rush to the beam...boy was i pumped. i even kind of enjoyed the convo with TIM and anderson, although i was wondering how anderson got there (i missed the "no one made it to the beam" radio chatter...i was way too pumped). Then anderson told me i did good, and called me son...really emotional moment, although it felt kind of out of place.

Well, and then along came bieber. i'm a student of english literature...and for me, the mere introduction of this little pr**k was some kind of insulting. were this a book, i would have stopped reading at this very moment. sounds a bit extreme, but that's how i roll ;)
Everything after that was just unimportant to me..i did not even listen to the kid, really.
I've stopped playing...googled me3's ending and foun out thaz shepard takes a breath when you choose destroy with high enouhh ems. So i did that..got the scene, turned off the console..and went to work. the ending kept haunting me for the entire 8hours.

Out of mere curiousity i also tried the other endings..and was even more disappointed..and efelt even mor insulted when i saw what synthesis does.

Then i stumbled upon thsi thread, thought to myself "jeez..people and their conspiracy theories"..gave it a try..and was completely mimd blown. been following this ever since. And i love it.

#39693
Baldsake

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Skillz1986 wrote...
Well, and then along came bieber. i'm a student of english literature...and for me, the mere introduction of this little pr**k was some kind of insulting. were this a book, i would have stopped reading at this very moment. sounds a bit extreme, but that's how i roll ;)

damn thats pretty extreme..
lol, .. for me it was the same way, saw the feedback and thought ''It can't be THAT bad''... Well, it was.

Modifié par Baldsake, 19 avril 2012 - 08:42 .


#39694
Sammuthegreat

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Drift Avalii wrote...

Then to make it worse I planned to choose destroy then chose synthesis by accident by not realising what I had to do (don't ask, I was in shock)


Don't worry, I did the exact same thing. And I'm a law graduate, soon to be a solicitor, so I like facts and logic too, and I was appalled by the ending. I already knew there was controversy before I completed the game, but I thought the rest of the game was so incredible that I'd decide on my own instead of spoiling myself.

Needless to say, I was disappointed. Although my overriding feeling at the end was "Oh God, is Liara dead?!" because she'd been in my squad when we charged Harby and she didn't get off the Normandy in Space Magic Land. I was actually relieved when I redid the ending and picked Destroy, and Liara did get off the Normandy then, which of course made no sense at all.

That was about the time when I picked up my laptop and found the Indoctrination Theory. I've not looked back since.

#39695
Skillz1986

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Also, i might have to add, that i really get emotionally invested in narratives, very invested. i remeber watching shutter island..and how everything fell into place in the end..and how i kept thinking about all the small things and situations, that in the end played such a huge role. maye it is why i love indoc theory so much. that in the end, when it all falls into place...i would once again have that grear feeling of satisfaction. i can only hope

#39696
byne

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Skillz1986 wrote...

I live in germany, so i got the game two days later than people in the USA. by the time i started to play, some people had already finished it and wer complaining about the ending. i thought "well there were many people complaining about me 2's ending as well" and kept playing. was a hell of a ride...collected as many assets as i could, really put some effort to it.


Yeah, I remember thinking there was no way it could be as bad as people were making it out to be.

Then I saw the ending.

I think this pretty accurately sums up my original reaction.

#39697
Sammuthegreat

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Skillz1986 wrote...

Also, i might have to add, that i really get emotionally invested in narratives, very invested. i remeber watching shutter island..and how everything fell into place in the end..and how i kept thinking about all the small things and situations, that in the end played such a huge role. maye it is why i love indoc theory so much. that in the end, when it all falls into place...i would once again have that grear feeling of satisfaction. i can only hope


Ha, my immediate reaction when the twist came in Shutter Island was "...huh. That was kinda... obvious." I felt a bit disappointed that the twist was so thematically simple in the end. I was pretty disappointed, but then I got to the very end of the film, the last scene (you know the one), which was what really pulled the twist off in style and defeated my prior disappointment.

A simple twist, well executed. BioWare could learn a thing or two.

#39698
SS2Dante

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Sammuthegreat wrote...

Skillz1986 wrote...

Also, i might have to add, that i really get emotionally invested in narratives, very invested. i remeber watching shutter island..and how everything fell into place in the end..and how i kept thinking about all the small things and situations, that in the end played such a huge role. maye it is why i love indoc theory so much. that in the end, when it all falls into place...i would once again have that grear feeling of satisfaction. i can only hope


Ha, my immediate reaction when the twist came in Shutter Island was "...huh. That was kinda... obvious." I felt a bit disappointed that the twist was so thematically simple in the end. I was pretty disappointed, but then I got to the very end of the film, the last scene (you know the one), which was what really pulled the twist off in style and defeated my prior disappointment.

A simple twist, well executed. BioWare could learn a thing or two.


If IT is correct, the Shutter Island people could learn a lot from Bioware.

#39699
Skillz1986

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@byne same with me...i was watching it with my sister and we were both like "aww come on..i already what's going to happen" but we had serious hope in mr. scorcese so we kept watching...and in the end..were just sitting there with dropped jaws staring at each other a moment later...and i remember the first thing i said was "ach du scheiße" which means as much as WTF...but in a good way...a WTF uttered in awe.

#39700
Arian Dynas

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Storm258 wrote...

Eli Parker wrote...
Maybe EA forced Bioware to get the game out by March in order to get better sells. With EA's demand, Bioware used the Indoc Theory and Bioware can't come out and say EA told them to get the game out by March (as they may lose their jobs).

You got a good point, but why couldn't they just affirm (or deny) that the IT is right? They woudln't have to blame EA or tell us why they did things like this, but just tell is if we should have hopes about the IT or not. If the IT were right and they would just tell us it is, they could calm down many people and probably even reduce their loss of money.


IMO, Bioware wanted to create an ending that, while being conclusive and granting closure, still had room for speculation, in the tradition of "Was Decard a Replicant" or  "did they ever get out of the matrix?" only, they failed to make it clear "something was not right here" however, they were too close to the project and unable to see "oh, how might the fans take this?" hence the panic and the fact that they didn't expect to have to make the EC. THey probably wanted us speculating until something they were working on is released. Possibly an expansion pack, or mayhaps some DLC, maybe even a ME4, featuring a new character, finishing the fight that Shepard started.

More than is likely, they forgot that other people might look at it a different way from the writers. Or, the other theory... notice that 90% of the people supporting IT are long time Bioware fans and ME players. Notice that the literalists are primarily newbs.

They simply could have intended 2 different endings, noobs interpret the ending as literal, oldtimers get Indoctrination, It encourages players to go back and play, and thus buy, the old games, and looking at the logic of several things in ME3 if your Shepard didn't do them... well... it's not like they care about ****ing canon where n00bs are concerned.

Modifié par Arian Dynas, 19 avril 2012 - 08:54 .