EpyonX3 wrote...
byne wrote...
EpyonX3 wrote...
Shocking Discovery!
The decision chamber may have had trees initially. I found a pic inside of the texture files showing very low res trees around the edges. These trees are named presidium trees.
Now before you guys go on dream mode let me say that those tree could have been shifted there from the presidium just like the antenna.
In either case, looks like Bioware wanted to have the end feel much more trippy than it did.
I gotta say, the idea that the Citadel is shifting enough that its bringing random architecture from completely different areas to the decision area seems to be grasping at straws far harder than anything we've done.
It's fine if you believe that but I don't see it as being that big of a stretch. Especially if we see it happening as were up there.
The positioning of the antennas also hint at how they were meant to be there but weren't there before.
So apparently it's cubemaps for reflections? Or does the level also include the trees, but they weren't used?




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