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Was the ending a hallucination? - Indoctrination Theory


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#39976
Earthborn_Shepard

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Vahilor wrote...

Earthborn_Shepard wrote...

Vahilor wrote...

bigstig wrote...

Earthborn_Shepard wrote...

I totally prefer Femshep, though I find the custom appearance a little creepy. IMO her voice acting is vastly superior. But I almost always play a woman if given the choice.


Yes I'm the same, I will always play as a female whenever given the option, in Mass Effect Jennifer Hale's voice work is far superior to Mark Meer. Usually though I pick female as IMHO if you are going to be staring at an ass for 30+hours the least you can do is make sure t hat it isn't a sweaty man ass Posted Image


Hehe I allways prefer to play as a male if I have the option and I really like Mark Meers Voice or the Voice of the german Shep =).


Oh god, really? For me the german voice of ManShep in Me2 and 3 is f*cking terrible. It sounds like a 50 year old narrator on history channel. And femshep isn't better either, she sounds like an annoying teacher. 
I found the german version of ME3 the worst of all the series. At the scene where Anderson dies I was almost in tears, but not because it was sad, but because I was laughing so hard - they sound like just casually smarttalking. That's why I played the first walkthrough in English and will continue all following walkthroughs like that.


I only played 2 in german and 3 in english cause I like the english synchro more, cause most characters sound much better in englisch and I prefere Mark Meers voice.
The second game (german Version) for the Xbox never had the option to play it in english... sadly.


What really bugs me is how many times the german voice actors changed. Maleshep, Kaidan, Ashley, Anderson... worst thing is how in ME2 Anderson has the same voice actor as the Illusive man <_<

#39977
Vahilor

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Earthborn_Shepard wrote...

Vahilor wrote...

Earthborn_Shepard wrote...

Vahilor wrote...

bigstig wrote...

Earthborn_Shepard wrote...

I totally prefer Femshep, though I find the custom appearance a little creepy. IMO her voice acting is vastly superior. But I almost always play a woman if given the choice.


Yes I'm the same, I will always play as a female whenever given the option, in Mass Effect Jennifer Hale's voice work is far superior to Mark Meer. Usually though I pick female as IMHO if you are going to be staring at an ass for 30+hours the least you can do is make sure t hat it isn't a sweaty man ass Posted Image


Hehe I allways prefer to play as a male if I have the option and I really like Mark Meers Voice or the Voice of the german Shep =).


Oh god, really? For me the german voice of ManShep in Me2 and 3 is f*cking terrible. It sounds like a 50 year old narrator on history channel. And femshep isn't better either, she sounds like an annoying teacher. 
I found the german version of ME3 the worst of all the series. At the scene where Anderson dies I was almost in tears, but not because it was sad, but because I was laughing so hard - they sound like just casually smarttalking. That's why I played the first walkthrough in English and will continue all following walkthroughs like that.


I only played 2 in german and 3 in english cause I like the english synchro more, cause most characters sound much better in englisch and I prefere Mark Meers voice.
The second game (german Version) for the Xbox never had the option to play it in english... sadly.


What really bugs me is how many times the german voice actors changed. Maleshep, Kaidan, Ashley, Anderson... worst thing is how in ME2 Anderson has the same voice actor as the Illusive man <_<

Yep it's a pitty.. but that's a problem of most games that have german synchro.. and often a lot of flair gets lost with the german synchro.. expecially when the characters have some special dialects or a foreign language other than english.

#39978
Earthborn_Shepard

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Well I thought that Saren's voice was superior in the German version though. He sounds a lot more menacing. Garrus was good too, sounded pretty much like the original. But that's about it.

#39979
SS2Dante

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HellishFiend wrote...

MaximizedAction wrote...

bigstig wrote...

Earthborn_Shepard wrote...

one question.. who actually started this whole theory? Was it byne, or did he just summarize the evidence?


I believe it began to spread after that shared google doc, which inspired the youtube video which in turn convinced a whole lot more people.

However even both video and googledoc say these are theories found on the internet and don't claim ownership.

I hope it is IT but I suspect it isn't. I still trust Bioware but I will reserve judement until after DLC, they have promised clarification on existing endings. This could mean IT is adopted or it could just be a dialogue box ala DA2 to explain what happened off screen.

I do want more DLC and will pay even for cosmetic changes, the key for me is that it has to be SINGLE PLAYER DLC, MP DLC thanks but no thanks.


*conspiracykeanu.jpg*

What if Bioware themselves initiated the theory?



In my opinion, Bioware has done everything they possibly could do to initiate the theory without actually coming out and saying to theorize about it. All of the remarks and comments that dont make sense (A, B, C endings, etc) given the game we actually have, seem to indicate that they want us to figure out that what we have is not all we're getting. 


Ok guys, I replayed the last scenes again last night and noticed a bunch of things. Some we already knew and some I don't think have been mentioned.

1. That damn keeper. I'd never seen this before, so when I heard you could walk through a keeper I thought it would just be a minor clipping issue or some people trying to break the game, but it really is just a keeper that you can completely walk through.

2. (this is just weird) if you stand at a point just past the aforementioned keeper the whole room dims significantly, but the lights don't go off. Not really sure what it means either way, it's just weird.

3. I'd never used the renegade options with TIM and they make no goddamn sense, especially the "I need you to believe line". (also in paragon, the "have a little faith" line is creepy and doesn't fit).

4. Ok, this is where I spotted some new stuff. If you look at the circular platform you and TIM and Anderson are on, then look at the circular area in the Crucible where you wake up, they're the same. One's just a smaller version of the other.

5. Finally, again in that starting area of the crucible where you wake up: on either side of you, on the floor, there's a computery thing with the markings (forgive me, memory from last night so this might be wrong) K-08 (think the letter is wrong but the 08 is right). Anyway, it's clearly visible english/alliance designation. I thought this looked familiar, so I did a quick check, and this particular electronicky thing is all over the Normandy (on the engineering deck and in the cockpit).

...Epyon, or someone who can get screenshots, these things might be worth capturing so people can see them.

EDIT - sorry, forgot. At one point during the conversation with TIM the music changes to something I swear was in ME1. I only noticed it because I didn't pick any of the dialogue choices. I'll probably replay agin and clarify this if I can.

Modifié par SS2Dante, 20 avril 2012 - 10:47 .


#39980
Earthborn_Shepard

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Same with the "1M1" in the Catalyst room. If Shep is the first organic to have been there, who painted that on the wall/antenna/thing. Doubt the reapers could do that with their giant tentacle arms.

Modifié par Earthborn_Shepard, 20 avril 2012 - 10:39 .


#39981
MaximizedAction

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Earthborn_Shepard wrote...

Same with the "1M1" in the Catalyst room. If Shep is the first organic to have been there, who painted that on the wall/antenna/thing. Doubt the reapers could do that with their giant tentacle arms.


Two weeks ago I would've dismissed this as Bioware not having had enough time/resources/ambition(like with Tali) and just reusing stuff.

Now, with IT finally sinking in properly in my brain, this is more likely to be intended.

Modifié par MaximizedAction, 20 avril 2012 - 10:45 .


#39982
SS2Dante

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Earthborn_Shepard wrote...

Same with the "1M1" in the Catalyst room. If Shep is the first organic to have been there, who painted that on the wall/antenna/thing. Doubt the reapers could do that with their giant tentacle arms.


That same girder is present in ME1 in the citadel tower. This kind of cuts both ways, because it's still weird a human designation is on any part of the citadel, but I suppose at least this part of the citadel is visited by humans. It gives a bit of credence to the notion Shep is building the dream from memories, because why bring back this particular girder from ME1? (and we checked, it's called "End_somethingorother" in the game files so it probably only appears at the end.

#39983
Earthborn_Shepard

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Also, can we assume now that the Citadel was NOT, in fact, built by the Reapers? Because apparently it (along with the Catalyst) already existed when godchild Bieber decided to create the Reapers.

#39984
SS2Dante

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Earthborn_Shepard wrote...

Also, can we assume now that the Citadel was NOT, in fact, built by the Reapers? Because apparently it (along with the Catalyst) already existed when godchild Bieber decided to create the Reapers.


The hell it wasn't.

Modifié par SS2Dante, 20 avril 2012 - 10:49 .


#39985
Earthborn_Shepard

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Dude. What? Haven't seen that one before.

#39986
SS2Dante

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Earthborn_Shepard wrote...

Dude. What? Haven't seen that one before.


You have indeed seen it before. It's the map of Citadel Tower from ME1 ;)

(tower was the most important room in the game, it's where you get made a Spectre and the location of the final boss fight)

...yeah, Bioware likes to mess with people :P

Modifié par SS2Dante, 20 avril 2012 - 10:54 .


#39987
MaximizedAction

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Since what we were told that the Reapers consist of the individuals the reap (Harbinger, in ME2 while invading Horizon: "Prepare these humans for ascension"), I'd say the Reapers are sort of their own creators, if they reaped their initial creators.

Modifié par MaximizedAction, 20 avril 2012 - 10:54 .


#39988
Earthborn_Shepard

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I'd say the entire starchild's logic is just f*cked up and creates some kind of circular logic.

#39989
Stigweird85

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Legion109 wrote...

MaximizedAction wrote...

pablosplinter wrote...

Someone else I know just finished the game, raged about how rubbish it was. Then a few hours later calls me and says "actually I am going with indoctrination theory ....I am disappointed that I didn't put the pieces together myself" .....Do it Bioware!


Hehe, I was thinking the same thing when I found out about IT!


.... then they sold us an incomplete game for full price.



Does the game have an ending? Yes whether you like it or not there is an ending. I could understand this argument if it came up N7 Priority - Take back earth and then prompted you to enter credit card details to continue. That would be an unfinished game.

This game had an ending and a pretty open one at that, some call it bad writing(I don't) the endings are deliberatly vague to allow DLC and further continuation of the franchise. I seriously doubt EA will let it die. They may milk it to death but they won't just let it die. There are plenty of stories still to tell, you could argue that they should have been included as part of the game but how many stories do you know, either film, TV or novel where the repercussions of an event for all those effected are shown. I can count them on one hand.

#39990
SS2Dante

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Earthborn_Shepard wrote...

I'd say the entire starchild's logic is just f*cked up and creates some kind of circular logic.


You know, I've never had much of a problem with his logic, everyone else seems to. What's the problem?

#39991
SS2Dante

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bigstig wrote...

Legion109 wrote...

MaximizedAction wrote...

pablosplinter wrote...

Someone else I know just finished the game, raged about how rubbish it was. Then a few hours later calls me and says "actually I am going with indoctrination theory ....I am disappointed that I didn't put the pieces together myself" .....Do it Bioware!


Hehe, I was thinking the same thing when I found out about IT!


.... then they sold us an incomplete game for full price.



Does the game have an ending? Yes whether you like it or not there is an ending. I could understand this argument if it came up N7 Priority - Take back earth and then prompted you to enter credit card details to continue. That would be an unfinished game.

This game had an ending and a pretty open one at that, some call it bad writing(I don't) the endings are deliberatly vague to allow DLC and further continuation of the franchise. I seriously doubt EA will let it die. They may milk it to death but they won't just let it die. There are plenty of stories still to tell, you could argue that they should have been included as part of the game but how many stories do you know, either film, TV or novel where the repercussions of an event for all those effected are shown. I can count them on one hand.


It's funny, because if Legion09 there had his way he'd prefer a game of 30 hours with no free dlc to a game of 30 hours WITH free dlc, all in the name of purchasing "a complete product".

Edit- fixed who I was referring to.

Modifié par SS2Dante, 20 avril 2012 - 10:59 .


#39992
Leto_Galt

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SS2Dante wrote...

Earthborn_Shepard wrote...

Same with the "1M1" in the Catalyst room. If Shep is the first organic to have been there, who painted that on the wall/antenna/thing. Doubt the reapers could do that with their giant tentacle arms.


That same girder is present in ME1 in the citadel tower. This kind of cuts both ways, because it's still weird a human designation is on any part of the citadel, but I suppose at least this part of the citadel is visited by humans. It gives a bit of credence to the notion Shep is building the dream from memories, because why bring back this particular girder from ME1? (and we checked, it's called "End_somethingorother" in the game files so it probably only appears at the end.


Personally I believe the since the 1M1 only appears when you are in VERY close proximity to a reaper.
Sovereign in ME1 & Harbinger in ME3.

I think it may have been an IT clue as early as ME1.

Remember, Bioware isn't only indoctrinating Shepard, some clues are also meant for the player themselves.

Modifié par Leto_Galt, 20 avril 2012 - 11:10 .


#39993
Gormane01

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Don't know if it is relevant, but as a lot of people keep saying the Indoct Theory makes no sense as 'why don't the reapers just squish all life'. A possible reason as to why they don't kill and rather indoctrinate can be found in ME: Retribution. Whilst talking to Kahlee  she monologues;

"It was like they were trying to persuade her to agree with them, but they didn't know how to frame their arguments in a way which she could relate to. Or Maybe there simply was no way to organic beings to relate to hyperintelligent machines"

I figure this is somewhat compelling as the Reapers could have easily killed her, but as Grayson convinced them she was useful they were trying to convince her to join them. She could still refuse (death the result of course) but they were still trying to convince her and as Mass Effect 2 made abundantly clear, Shepard is useful/interesting to the Reapers, so surely they would try to convince him to join them too.

#39994
SS2Dante

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Gormane01 wrote...

Don't know if it is relevant, but as a lot of people keep saying the Indoct Theory makes no sense as 'why don't the reapers just squish all life'. A possible reason as to why they don't kill and rather indoctrinate can be found in ME: Retribution. Whilst talking to Kahlee  she monologues;

"It was like they were trying to persuade her to agree with them, but they didn't know how to frame their arguments in a way which she could relate to. Or Maybe there simply was no way to organic beings to relate to hyperintelligent machines"

I figure this is somewhat compelling as the Reapers could have easily killed her, but as Grayson convinced them she was useful they were trying to convince her to join them. She could still refuse (death the result of course) but they were still trying to convince her and as Mass Effect 2 made abundantly clear, Shepard is useful/interesting to the Reapers, so surely they would try to convince him to join them too.



Plus, the rate of Reaper reproduction is very slow. Even one Reaper killed per cycle is an unacceptable loss, so it only makes sense that they'd maximise the advantage as much as possible.

#39995
SS2Dante

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Leto_Galt wrote...

SS2Dante wrote...

Earthborn_Shepard wrote...

Same with the "1M1" in the Catalyst room. If Shep is the first organic to have been there, who painted that on the wall/antenna/thing. Doubt the reapers could do that with their giant tentacle arms.


That same girder is present in ME1 in the citadel tower. This kind of cuts both ways, because it's still weird a human designation is on any part of the citadel, but I suppose at least this part of the citadel is visited by humans. It gives a bit of credence to the notion Shep is building the dream from memories, because why bring back this particular girder from ME1? (and we checked, it's called "End_somethingorother" in the game files so it probably only appears at the end.


Personally I believe the since the 1M1 only appears when you are in VERY close proximity to a reaper.
Sovereign in ME1 & Harbinger in ME3.

I think it may have been an IT clue as early as ME1.

Remember, Bioware isn't only indoctrinating Shepard, some clues are also meant for the player themselves.


True, but then you're stuck in the awkward position of trying to answer "was the 1m1 girder really there in ME1?". If you say it wasn't then you're implying Shepard was being indoctrinated even then (very doubtful), and if you say it was then we still have to deal with it being on the citadel. I agree with your idea of things directly for the player, but I think that more covers things like sounds and stuff, things we know Shepard can't actually see.

Modifié par SS2Dante, 20 avril 2012 - 11:31 .


#39996
DarksBlade

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concerning the 1M1 .... you might want to do a search on the following


Ehwaz      M

Isa
Laguz
Ihwaz (sometimes spelled Eihwaz)     1

not saying it means anything but Eiwhaz, and Laguz  are intresting when mixed with Ehwaz


just saying


here might help runesecrets.com/rune-meanings/ihwaz-eihwaz

#39997
Rifneno

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SS2Dante wrote...

Earthborn_Shepard wrote...

I'd say the entire starchild's logic is just f*cked up and creates some kind of circular logic.


You know, I've never had much of a problem with his logic, everyone else seems to. What's the problem?


Everything. Most people point out that making synthetics to kill everyone so they won't wind up getting killed by synthetics is brainmeltingly retarded. And they're right, it is, but starprick's foul mockery of logic goes far deeper than that. For instance the two other biggest problems with it IMO are:

1. There is no way that conclusion could have been reached. It's not possible. His assertion is that when synthetics get smart enough, they'll decide to extinguish all organic life forever. Okay, but how could such a thing be determined? A number of ways. First would be if the obvious ones, if these omni-bots wound up happening and wiping everything out. But we know that's not the case because organic life still exists. The Reapers were his solution, but if the problem pre-dated his need for a solution, they wouldn't be numerous or powerful enough to defeat the other synthetics that want to wipe out all organics. It'd be like the geth trying to take out the Reapers by themselves. Could the AI have calculated this would occur? Impossible. By the very nature of its claim, it would mean that the AI's it fears would be more powerful, smarter. Larry the Cable Guy can't accurately predict Steven Hawkening's thoughts so how would starchild predict these omni-bots? I see no way it could reach the conclusion it did by any scientifically acceptable method.

2. The Milky Way is a speck of dust to the universe as a whole. No really. Here's a fun quote. "There are probably more than 170 billion galaxies in the observable universe." Observable, at that. Who the hell knows what's "beyond" our scope. This "solution" only works for the Milky Way. One galaxy. It these super AI's decided to destroy all organics, they would eventually come from other galaxies. And they'd be advanced enough to blow through the Reapers like tissue paper. The distance between galaxies is immense, and generally considered impassable even for Reapers. But for super AI's from a galaxy that hasn't been artificially stifling its technological advancement for over a billion years? Not so much. Really it would only be a matter of when, not if these ultimate synthetics starbrat gives us terror stories about would come from beyond his control. And given how long it's been, I'd say that time would likely long have expired.

#39998
Legion109

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SS2Dante wrote...

It's funny, because if Legion09 there had his way he'd prefer a game of 30 hours with no free dlc to a game of 30 hours WITH free dlc, all in the name of purchasing "a complete product".

Edit- fixed who I was referring to.


Absoposilutely (sorry wanted an excuse to use a weird fake word) I'd prefer buying a thirty hour game that had all the information integral to that game into rather then buying a game missing some pieces and having them patch it in later. I'm fine with dlc (paid or free) as long as its not integral to understanding the story. (Examples: Take back Omega, Anderson's resistance on earth, Miranda's recruitment of basically her own military force)

As for the game having an ending, yes it does have an ending however the ending fails to provide any closure to the trilogy of Shepard, I want to know the immediate ramifications for all the choices I made leading up to the end once the reapers were defeated. The long-term effects can still provide for new games with a new main character or Bioware could explore other wars such as the first contact war or the morning war. Long story short Bioware could have ended this trilogy with a vast amount of endings that displayed the immediate effects of our choices and still have plenty of room to milk the franchise. Of course this is taking the end at face value and not including the IDT.

(sorry if I misspell I'm on a smartphone and it hates me very much) :o:O:O

#39999
Baldsake

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DarksBlade wrote...

concerning the 1M1 .... you might want to do a search on the following


Ehwaz      M

Isa
Laguz
Ihwaz (sometimes spelled Eihwaz)     1

not saying it means anything but Eiwhaz, and Laguz  are intresting when mixed with Ehwaz


just saying


here might help runesecrets.com/rune-meanings/ihwaz-eihwaz

wut

#40000
DarksBlade

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Baldsake wrote...

DarksBlade wrote...

concerning the 1M1 .... you might want to do a search on the following


Ehwaz      M

Isa
Laguz
Ihwaz (sometimes spelled Eihwaz)     1

not saying it means anything but Eiwhaz, and Laguz  are intresting when mixed with Ehwaz


just saying


here might help runesecrets.com/rune-meanings/ihwaz-eihwaz

wut


they are runes from celtic and norse origin remember proteans visted earth .... Isa looks like the letter I Ehwaz looks like the letter M Laguz is a backwards 7 and and Ihwaz is an inverted and stacked number 1