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Was the ending a hallucination? - Indoctrination Theory


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#40376
llbountyhunter

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n00bsauce2010 wrote...

Chief Commander wrote...

Any news? Haven´t been around the forums for a week. Something from Twitter? Anything?


Casey Hudson was kidnapped by fans, burned with cigarettes, bound to a post, and beaten with mass effect discs. (Just kidding of course)


They let him pick his favorite colored beating instrument of course.

#40377
SS2Dante

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llbountyhunter wrote...

Baldsake wrote...

BleedingUranium wrote...

BleedingUranium wrote...

Baldsake wrote...

SS2Dante wrote...

BleedingUranium wrote...

SS2Dante wrote...

Hawk227 wrote...

LumbercracK wrote...

What im saying is IT is a compensation for a poorly constructed final sequence that allows players to erase the whole ending. In no way can it be true because if it were the game would make a legit attempt to make everyone avoid destroy. Instead it selects only a handful of the people who will play the game and give them a reason not to destroy.


Only a handful? Really? I think the majority of players liked EDI, the Geth, or both. I think the majority of players, even if they didn't particularly like the Geth, still had qualms about Genociding them. Nearly everything I've read about the final choice was "I couldn't pick destroy because of the Geth" or "I had the think real hard about destroy when he mentioned the Geth". " I knew I didn't like synthesis, but I settled on Control because I didn't want to genocide the Geth".

Your statement assumes most people are ambivalent about the Geth or about Genocide. That's a ridiculous assumption.


Honestly I think he might be trolling. Not certain, but...:S


Agreed. Now, ME is all about playing how we would, because we are Shepard, especially morally. If someone really played through saying F-you to all the other races and hating the geth, like, FULL Renegade, and they weren't playing to see what it was like, but because that's what they really thought... I'd be very worried.

Besides, the obvious choice for that playstyle, IT or not, is control.


Yeah, I really think that renegade is a worrying playstyle, apart from a few choices or interupts. I mean, anyone playing renegade is PLAYING renegade, if you know what I mean? They aren't invested, they just like being an in game ****. Not conducive to an emotional attachment.

lolwut? Being Renegade is fun and it takes nothing away from the expierence. I pick paragon choices every now and then but for the most part I like being a ruthless Shepard, it makes the most sense. I tend to be friendly to my squadmates and Anderson, but thats about it.. Paragon is a bunch of pusssy bs most of the time lol.


Being friendly with people, but making the Renegade choices, doing whatever it takes, as it were, makes you "Paragade". That's what Garrus is.


EDIT: That is to say, that is not bad. Once you get above, I dunno, 80% Renegade it would worry me.

So what choices in the ME series ''worry'' you? I have a weird sense of humor sometimes lol, so far the only renegade choice that I could never pick was the Overlord one.. And I'm always nice towards Miranda, Garrus, Joker and good ole Andy.


I can never resist the krogan head butt on me2


That's one of like four renegade interupts i've ever done. So good. And hey, you have to communicate in their own way, right? ;)

#40378
DirtyPhoenix

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Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.

#40379
Baldsake

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blegh you paragon people disgust me. lol.. my shepard's tougher than yours! come at me.

#40380
SS2Dante

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pirate1802 wrote...

Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.


...what about EC? Proof either they planned this or they're addressing the issues people raised :S

#40381
SS2Dante

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Baldsake wrote...

blegh you paragon people disgust me. lol.. my shepard's tougher than yours! come at me.


Actually I think you'll find our Shepard did all yours did WITHOUT sacrificing people ;) :P

Nah...renegade or paragon, shep can beat up an yahg. pretty damn awesome.

#40382
n00bsauce2010

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SS2Dante wrote...

pirate1802 wrote...

Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.


...what about EC? Proof either they planned this or they're addressing the issues people raised :S


I think they originally planned this, and had plans to sell it as well. I'm 100% positive they were gonna try and sell the other dlc as well (the resurgence map pack). They didn't anticipate the fan outlash though and that is the reason why we haven't had any definitive answers. If there was no outrage by fans.. we'd probably be able to determine which information is canon.. because they'd have no reason to doublespeak.

#40383
DirtyPhoenix

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SS2Dante wrote...

pirate1802 wrote...

Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.


...what about EC? Proof either they planned this or they're addressing the issues people raised :S


Now its looking more and more likely (to me I might add) that they didnt plan EC and are genuinely surprised by people's reaction. :'S

#40384
Stegoceras

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SS2Dante wrote...

Well, I think the implication is that they were on the disc, but removed. But then, if that's the case then all the other sound files pertaining to the original gameplay were also removed, but they left these ones in. It's true that they might not have noticed it, but that seems very slapdash to me.


I'am not entirely sure what you mean by this, so if you could clarifiy please do, what I ment in any case was that these files were probably part of a package file, safe of anyone scanning every single file looking if it was included or not even if properly documented is going to be a hell of a time sink. The easier solution would be to include everything, especially when your running out of time. No matter how 'slapdash' that may seem. Another good example of this is Kotor 2 or Gothic 3: Forsaken gods where whole parts of removed game were still placed on the disc even though they weren't used, most probably due to time limitations.

#40385
SS2Dante

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n00bsauce2010 wrote...

SS2Dante wrote...

pirate1802 wrote...

Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.


...what about EC? Proof either they planned this or they're addressing the issues people raised :S


I think they originally planned this, and had plans to sell it as well. I'm 100% positive they were gonna try and sell the other dlc as well (the resurgence map pack). They didn't anticipate the fan outlash though and that is the reason why we haven't had any definitive answers. If there was no outrage by fans.. we'd probably be able to determine which information is canon.. because they'd have no reason to doublespeak.


Fair enough, I suppose. Personally I think people demonise EA to a silly degree (worst company in america? really!?) so I don't believe they were ever going to charge for the dlc, but opinions, opinions.

#40386
Apollo-XL5

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When i first completed ME3, before I knew about IT, I chose control, because when the catalyst mentioned that destroy would kill off all synthetic life, my immeadiate thoughts were of the geth and edi (this was right before catalyst mentioned geth). I just couldnt condemn an entire species synthetic or not, because I saw their history and made a strong friendship with legion and found that they were just misunderstood and really peaceful, they never wanted to fight the quarians, just help them.

And then there was EDI, a program who had by the end of ME3 become a real person (despite no flsh or blood) and who had learned to love and protect another. So I chose control, because my shepard would rather sacrifice his life rather than sacrifice an entire species.(I also left the rachni survive twice due to them being used by the reapers and rally being a peacful race also).

So control was the best choice that only required one life to be a success and that was my shepards. I couldnt choose synthesis due to fact that no one person has the right to change the dna and course of all life in the galaxy without the consent of said life.

#40387
Baldsake

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SS2Dante wrote...

Baldsake wrote...

blegh you paragon people disgust me. lol.. my shepard's tougher than yours! come at me.


Actually I think you'll find our Shepard did all yours did WITHOUT sacrificing people ;) :P

Nah...renegade or paragon, shep can beat up an yahg. pretty damn awesome.

I did shoot TIM if it makes you feel any better.. Oh and I made peace between the geth and Quarians! ..You can still do the right thing through intimidation most of the time, just in a more badass kind of way.
EDIT: oh wait, shooting TIM was a renegade action, wasn't it? Hmm.

Modifié par Baldsake, 20 avril 2012 - 09:59 .


#40388
n00bsauce2010

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SS2Dante wrote...

n00bsauce2010 wrote...

SS2Dante wrote...

pirate1802 wrote...

Well I'm fast losing hope in Bioware and I don't know which one is worse: That they thought this ending is good enough or that they have no idea what the fans are unhappy about.


...what about EC? Proof either they planned this or they're addressing the issues people raised :S


I think they originally planned this, and had plans to sell it as well. I'm 100% positive they were gonna try and sell the other dlc as well (the resurgence map pack). They didn't anticipate the fan outlash though and that is the reason why we haven't had any definitive answers. If there was no outrage by fans.. we'd probably be able to determine which information is canon.. because they'd have no reason to doublespeak.


Fair enough, I suppose. Personally I think people demonise EA to a silly degree (worst company in america? really!?) so I don't believe they were ever going to charge for the dlc, but opinions, opinions.


Yes but we know EA more than ever loves to get every penny out of their customer.

#40389
djspectre

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(if what I'm about to say has been mentioned, please ignore!)

 While I don't agree that the ending was based on Shepards indoctrination, I DO FIND THIS ONE FACT VERY INTERESTING!!!

After the only two missions that you directly face a reaper (Tunchanka and Rannoch), both times when you speak with James Vega in the Shuttle Bay, if you keep clicking him (to get through his various 'mission-related' statements), he'll alway end with:

JAMES: "Do you hear that hum? Is that just me?"

No matter where you walk on the ship, you'll never hear a 'hum' (unlike ME1 where you could drive through planets after freeing the rachni queen and hear the 'rachni song' in places). 

THIS ONLY HAPPENS AFTER A MISSION WHERE A REAPER WAS ENCOUNTERED! 

This is similar to when (in ME2) you boarded the Reaper ship to get the IFF and you saw the vid's of the scientists constantly hearing and seeing things. 

This COULD mean that being in proximity to a reaper (shepard talked to the one on Rannoch, which the conversation might have been a last ditch ploy by the Reapers to indoctrinate Shepard by trying to squeak out additional exposure!), has lasting effects even if only temporary. Afterall, Vega only makes the above statement after a reaper-encountered mission and not perpetually. 

If this limited exposure is true, then that would mean exposure to Object Rho would have been devastatingly quick. 

But if Object Rho was truly that quick, then the Reaper ship IFF mission in ME2 would have been contradictory since the scientists had been aboard for months before the effects were noted. 

While I don't dismiss the indoctrination theory, I also find evidence within the plot that disproves it. 

Add that to the PAX interview where the indoctrination question was directly asked and the developer simply said (paraphrase) "no comment". 

#40390
LumbercracK

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SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.

#40391
SS2Dante

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Stegoceras wrote...

SS2Dante wrote...

Well, I think the implication is that they were on the disc, but removed. But then, if that's the case then all the other sound files pertaining to the original gameplay were also removed, but they left these ones in. It's true that they might not have noticed it, but that seems very slapdash to me.


I'am not entirely sure what you mean by this, so if you could clarifiy please do, what I ment in any case was that these files were probably part of a package file, safe of anyone scanning every single file looking if it was included or not even if properly documented is going to be a hell of a time sink. The easier solution would be to include everything, especially when your running out of time. No matter how 'slapdash' that may seem. Another good example of this is Kotor 2 or Gothic 3: Forsaken gods where whole parts of removed game were still placed on the disc even though they weren't used, most probably due to time limitations.


What I mean is that if the sound files were there then it is likely that more of the gameplay/models/other textures where there too (no point putting the sound files in if they don't play at any point, ya know? And the decision to commit files into a game is not a light one, it involves merging codebases and new tests and bleeeeegh). So that means that the developers stripped out all of these other things (as far as I know the files are all split up by level and stuff, and all named appropriately). However, we don't see any other stuff that's still hanging around from whatever the scene was before removal. it's completely possible that it was missed, but as i said they've apparently been careful enough to get rid of everything else, so I find that unlikely.

#40392
SS2Dante

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LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.

#40393
DirtyPhoenix

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I liked EDI and the Geth (I even chose then against the Quarians) yet I chose the destroy option since the control option was just too seedy and synthesis was a no-go.

#40394
Apollo-XL5

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SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.

In the words of Ronon Dex
"I cant leave this galaxy until every last wraith is dead"
That is how that guy sounds like he is playing it.

#40395
SS2Dante

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djspectre wrote...

(if what I'm about to say has been mentioned, please ignore!)

 While I don't agree that the ending was based on Shepards indoctrination, I DO FIND THIS ONE FACT VERY INTERESTING!!!

After the only two missions that you directly face a reaper (Tunchanka and Rannoch), both times when you speak with James Vega in the Shuttle Bay, if you keep clicking him (to get through his various 'mission-related' statements), he'll alway end with:

JAMES: "Do you hear that hum? Is that just me?"

No matter where you walk on the ship, you'll never hear a 'hum' (unlike ME1 where you could drive through planets after freeing the rachni queen and hear the 'rachni song' in places). 

THIS ONLY HAPPENS AFTER A MISSION WHERE A REAPER WAS ENCOUNTERED! 

This is similar to when (in ME2) you boarded the Reaper ship to get the IFF and you saw the vid's of the scientists constantly hearing and seeing things. 

This COULD mean that being in proximity to a reaper (shepard talked to the one on Rannoch, which the conversation might have been a last ditch ploy by the Reapers to indoctrinate Shepard by trying to squeak out additional exposure!), has lasting effects even if only temporary. Afterall, Vega only makes the above statement after a reaper-encountered mission and not perpetually. 

If this limited exposure is true, then that would mean exposure to Object Rho would have been devastatingly quick. 

But if Object Rho was truly that quick, then the Reaper ship IFF mission in ME2 would have been contradictory since the scientists had been aboard for months before the effects were noted. 

While I don't dismiss the indoctrination theory, I also find evidence within the plot that disproves it. 

Add that to the PAX interview where the indoctrination question was directly asked and the developer simply said (paraphrase) "no comment". 



Most of us agree the "hum" is from the reaper IFF. And yes, precisely, it indoctrinates very slowly. hearing buzzing is in the codex as a symptom of indoctrination.

You're assuming all reaper devices indoctrinate at the same speed?

May I ask for this plot evidence? We can analyse and discuss ;)

#40396
SS2Dante

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pirate1802 wrote...

I liked EDI and the Geth (I even chose then against the Quarians) yet I chose the destroy option since the control option was just too seedy and synthesis was a no-go.


Another example of someone who SENSED something was wrong with control, without being able to explain why. i mean, if the starchild is telling the truth, then you REALLY CAN control the reapers ;)

#40397
djspectre

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djspectre wrote...

(if what I'm about to say has been mentioned, please ignore!)

 While I don't agree that the ending was based on Shepards indoctrination, I DO FIND THIS ONE FACT VERY INTERESTING!!!

After the only two missions that you directly face a reaper (Tunchanka and Rannoch), both times when you speak with James Vega in the Shuttle Bay, if you keep clicking him (to get through his various 'mission-related' statements), he'll alway end with:

JAMES: "Do you hear that hum? Is that just me?"

No matter where you walk on the ship, you'll never hear a 'hum' (unlike ME1 where you could drive through planets after freeing the rachni queen and hear the 'rachni song' in places). 

THIS ONLY HAPPENS AFTER A MISSION WHERE A REAPER WAS ENCOUNTERED! 

This is similar to when (in ME2) you boarded the Reaper ship to get the IFF and you saw the vid's of the scientists constantly hearing and seeing things. 

This COULD mean that being in proximity to a reaper (shepard talked to the one on Rannoch, which the conversation might have been a last ditch ploy by the Reapers to indoctrinate Shepard by trying to squeak out additional exposure!), has lasting effects even if only temporary. Afterall, Vega only makes the above statement after a reaper-encountered mission and not perpetually. 

If this limited exposure is true, then that would mean exposure to Object Rho would have been devastatingly quick. 

But if Object Rho was truly that quick, then the Reaper ship IFF mission in ME2 would have been contradictory since the scientists had been aboard for months before the effects were noted. 

While I don't dismiss the indoctrination theory, I also find evidence within the plot that disproves it. 

Add that to the PAX interview where the indoctrination question was directly asked and the developer simply said (paraphrase) "no comment". 



Also keep in mind that the three endings (control, synthesis and destroy), not to mention the suggestion of the catalyst to choose synthesis (which is essentially what the reapers do: combine organic and synthetic like the Reapers are), is totally in line with what the Reapers want. 

All AI's wish to live...control allows them to live....synthesis allows them to live (and fulfills their 'goal' of an organic species to "ascend") so why wouldn't they openly suggest the first two (control & synthesis) and really play down the 'destroy' option. 

It's only natural that choosing the destroy option (which has been the entire goal of the game, and Shepard, and Anderson, and everyone else except Saren) has been the only REAL option...and, ironically, is the only option that allows Shepard to survive. 

The other two (control, synthesis) make shepard die, which is what the reapers have wanted since ME2. 

Honestly, it's a brilliantly hidden agenda by the Reapers.


TL;DR
control and synthesis endings, kill shepard which the Reapers want, and also allow either the reapers to survive in some form (control of them, but they live...which is a reversal of the reaper/husk model)  or combine the two type of living creatures (reapers consume organics to synthesize them into reapers/AI's).

Destroy ending is the only way Shepard can break the indoctrination of him/herself thus it is also the only way he/she can possibly survive the ending. (reapers need a back door programming option to end themselves in case they go out of control [modeled after the attempts of organics to curb AI's 2.7 million years ago])

#40398
SS2Dante

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Apollo-XL5 wrote...

SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.

In the words of Ronon Dex
"I cant leave this galaxy until every last wraith is dead"
That is how that guy sounds like he is playing it.


I'm not being crazy right? The conversation is weird? And this guy really really loves the geth and feels personally victimised? I feel like I'm missing something :S No offense to him, it's just...odd.

#40399
Stegoceras

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SS2Dante wrote...

What I mean is that if the sound files were there then it is likely that more of the gameplay/models/other textures where there too (no point putting the sound files in if they don't play at any point, ya know? And the decision to commit files into a game is not a light one, it involves merging codebases and new tests and bleeeeegh). So that means that the developers stripped out all of these other things (as far as I know the files are all split up by level and stuff, and all named appropriately). However, we don't see any other stuff that's still hanging around from whatever the scene was before removal. it's completely possible that it was missed, but as i said they've apparently been careful enough to get rid of everything else, so I find that unlikely.

I'm not going to pretend I know how this works, but they way I figure it is that the sound files might have been done at this point, so they were packaged and made ready. The other files graphis/etc were planned but not done by the time of the deadline and thus not included in the first place. I doubt they take it scene by scene, I figure they plan this sort of stuff out ahead. So we are left with some redundant sound files in the final product where they failed to include he remainder of what it belonged to.

I say again that I admit I have very little expertise in this matter so what I say could be total bogus.

#40400
SS2Dante

SS2Dante
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Baldsake wrote...

SS2Dante wrote...

Baldsake wrote...

blegh you paragon people disgust me. lol.. my shepard's tougher than yours! come at me.


Actually I think you'll find our Shepard did all yours did WITHOUT sacrificing people ;) :P

Nah...renegade or paragon, shep can beat up an yahg. pretty damn awesome.

I did shoot TIM if it makes you feel any better.. Oh and I made peace between the geth and Quarians! ..You can still do the right thing through intimidation most of the time, just in a more badass kind of way.
EDIT: oh wait, shooting TIM was a renegade action, wasn't it? Hmm.


Yep. getting him to cap himself is the paragon :P

EDIT  - it also lowers the number of EMS you need for the extra ending from 5000 to 4000. Note, it doesn't add to your EMS, it just lowers the requirement for the extra ending. Obviously this lines up with IT (you've rid yourself of the corrupt part by reason, instead of a violent struggle, so it's easier to shake of the indcotrination), but not with literal. 

Modifié par SS2Dante, 20 avril 2012 - 10:16 .