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Was the ending a hallucination? - Indoctrination Theory


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#40401
LumbercracK

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SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.


Its not that their out to kill the geth. Its that the geth dying does not bother them. Nothing is defined in this game thats the point. You have to decide wether geth life is valuable or not.
And you cant make a game with the mindset of OHHH there gonna use the internet before they play. Then theirs no point.

And now onto the nail in the coffin.
So you say making IT cater to the specific sheppards current veiws to try to coerce him to choose control wouldnt work because the internet would ruin the suprise of it. Well if IT was their intention someone would have said "hey what happens when they google our game and hear what other people are saying about it."

And im sorry but if their are people who can legitimately kill mordin out their then there are people who can ignore the geth genocide.

#40402
BatmanTurian

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*conspiracykeanu.jpg*

What if Reapers kill organics to reproduce but also so that the organics won't create synthetics that might one day be a threat/competitor/predator to the Reapers? What if it's not about protecting Organics and it's only about protecting the Reapers themselves from the only thing (besides a united galaxy of billions of organics) that could threaten them, rival fellow Super-Synthetics?  :o

#40403
Arian Dynas

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I've been thinking about it, and I think I've got the Reapers figured out.

Here's the "birth" of the Reapers in my opinion;

Long ago in the Milky Way, a species arises, skilled in both science and war, they are among the first to discover the Mass Effect and move out into the stars. They make many enemies along the way, perhaps even forming an empire in the process, seeking to integrate others into their might, perhaps seeing their wars as a sort of sick philanthrophism, granting might to the weak, and unity to the individual, but in the end, they are pushed back to their home world, a dying rock, exhausted by it's population. Calamity strikes, quickly and effectively, leaving them with little time.

They realize they must leave, or they will face extinction, there is no time to take everyone with them via ship, they simply don't have the means, and would far prefer to avoid becoming an endangered species in a galaxy out for their blood. So they turn to technology to preserve both their strength, and their legacy.

Their grim sciences which made them masters of what they saw, are now put to use saving their species from the ravages of natural selection. They come to a realization. Though they will never transport their bodies off, nothing precludes the traveling of the mind.

Repurposing the flagship of their fleet, the greatest of their ships, they begin to improve it, making it a worthy vessel for their continued existence, though they find themselves lacking for materials. Turning again to desperation, they use their own bodies, their sciences having made them as equally skilled in the manipulation of flesh as the manipulation of metal.

Finally, their ship is all but complete, when a mighty scientist and military mind comes to an important realization. What if the ship is damaged? She will need physical crew to repair her, and there shall be no physical crew remaining from their great work's completion. 

He finds the soloution. Their species is known for the skill at manipulating the minds of others, a technology they long discovered, and one they integrate into every aspect of their ship's technology, a power that will allow them to go to war, and if ever is needed, melt down and integrate whatever building materials they need.

Thus, with the collected minds of an entire species embodied in one physical form, they leave behind their dying planet, the minds forming into one gestalt entity. And thus is born Harbinger.

Harbinger revels in his new form, a single mind, formed of many. He chooses to take this opportunity to settle old scores, using the mightiest capital ship that ever has, or ever will be seen.

After facing his own near destruction, Harbinger comes to the realization that alone, he is vulneruable. 
He comes to the realization that HE is the pinnacle of creation, the greatest of all beings that has ever existed, or ever will exist. He also realizes that his is a form that all others should aspire to, NAY! A form they should be FORCED into if need be.

Forcing other species into a form such as his is doing them a kindness, allowing them the perfection of a form like his own. He conquers several of his old enemies, turning the greatest of them into capital ships, while others, those he finds more pathetic and simple, are merely made into his destroyers. Animals of all shapes and descriptions are not exempt either, rather than leaving them to die on a planet with a shattered biosphere, he creates the first Troop Transports and Processing Ships ships from their raw materials, beginning the creation of his armada.

Finally, with a galaxy stripped of his enemies, both great and small. Harbinger finds himself and his fleet without purpose, their war won forever. He then comes to a realization, life will arise again in the Milky Way, more great species will be born to accomplish great things as his own did. He could exterminate all life now if he chose.

Instead, he chooses to grant them the kindness of perfection, the opportunity to rise to his level, the peak of evolution. Though he becomes aware, they will certainly become a threat to him, so he chooses to do what his species was know best for, and turns to science. He realizes that if he provides an easy, accessable route for them, they will take it, giving him a method of control oever them. And so, the Reapers as they have now termed themselves, begin to sow the seeds of their crop of flesh, creating the Mass Relays, repurposing old enemies as the Keepers, and preparing to wait for a new crop to rise...

#40404
LumbercracK

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BatmanTurian wrote...

*conspiracykeanu.jpg*

What if Reapers kill organics to reproduce but also so that the organics won't create synthetics that might one day be a threat/competitor/predator to the Reapers? What if it's not about protecting Organics and it's only about protecting the Reapers themselves from the only thing (besides a united galaxy of billions of organics) that could threaten them, rival fellow Super-Synthetics?  :o


lol
That would be a better explanation for everything but it makes the choices more confusing in the end

#40405
Chief Commander

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SS2Dante wrote...

n00bsauce2010 wrote...

Chief Commander wrote...

Any news? Haven´t been around the forums for a week. Something from Twitter? Anything?


Casey Hudson was kidnapped by fans, burned with cigarettes, bound to a post, and beaten with mass effect discs. (Just kidding of course)


Geeze. One week. Sorry, bud, but we can't summarise. Basically, there's been a torrent of info. A whooole mess of info (not from Bioware, just us digging)


Ah too bad. and Lol @noob

#40406
Auralius Carolus

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SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.

#40407
Apollo-XL5

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BatmanTurian wrote...

*conspiracykeanu.jpg*

What if Reapers kill organics to reproduce but also so that the organics won't create synthetics that might one day be a threat/competitor/predator to the Reapers? What if it's not about protecting Organics and it's only about protecting the Reapers themselves from the only thing (besides a united galaxy of billions of organics) that could threaten them, rival fellow Super-Synthetics?  :o

That is a very good point.  How can you protect organics by killing them.  That is right up there with Seymour from FFX whos plan was to kill everyone on spira because death would save them from the sorrow and pain of living.

#40408
SS2Dante

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LumbercracK wrote...

SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.


Its not that their out to kill the geth. Its that the geth dying does not bother them. Nothing is defined in this game thats the point. You have to decide wether geth life is valuable or not.
And you cant make a game with the mindset of OHHH there gonna use the internet before they play. Then theirs no point.

And now onto the nail in the coffin.
So you say making IT cater to the specific sheppards current veiws to try to coerce him to choose control wouldnt work because the internet would ruin the suprise of it. Well if IT was their intention someone would have said "hey what happens when they google our game and hear what other people are saying about it."

And im sorry but if their are people who can legitimately kill mordin out their then there are people who can ignore the geth genocide.





No, not before. After. They want lots of speculation, that's been established. The fact that something pretty major changes in each of our endings is hardly subtle is it? We'd all pick up on that immediately.

No, I didn't. I didn't say that at all. I stated that in the ending you are given two choices, one of which results in the deaths of millions, the death of your pilots best friend, and your own, as well as implying that the cycle will continue and your decision only helps in the short term.

VERSUS the other two, which results in you achieving a higher state of conciousness and no deaths at all, a well as defnitely ending the cyle. Now, tell me, what sane human being, who took any of the story seriously, would pick red?

People killed Mordin because he put them against the wall. They didn't kill him for the lulz.

#40409
LumbercracK

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Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.


what about the kai leng press x to not die renegade option wtf.

#40410
SS2Dante

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Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.


I think renegade is more accosiated with the idea of violence as opposed to the actual moral underpinnings. basic, renegade comes up and you hit it, you KNOW someones getting hurt :P

#40411
slyko227

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Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.

exactly i did full paragon through all three games and at this point i took the reneg action to save the counsiler not knowing that if i didnt ash would

#40412
SS2Dante

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LumbercracK wrote...

Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.


what about the kai leng press x to not die renegade option wtf.


Actually you survive either way. But renegade is much cooler :P

#40413
Apollo-XL5

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Hey Arian Dynas

That was a very good read and an interesting insight into Harbinger.

#40414
Baldsake

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SS2Dante wrote...

Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.


I think renegade is more accosiated with the idea of violence as opposed to the actual moral underpinnings. basic, renegade comes up and you hit it, you KNOW someones getting hurt :P


Renegade is about being bold most of the time.. Its not Good and Evil like a lot of people might think. Sometimes not choosing renegade options/actions is just extremely weak IMO.

#40415
Apollo-XL5

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Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.

The same can be said of when shep meets Elora in ME2 on Illium, when she raises her shotgun at him, he pulls the trigger BANG!

#40416
Auralius Carolus

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Arian Dynas wrote...

I've been thinking about it, and I think I've got the Reapers figured out.

Here's the "birth" of the Reapers in my opinion;


It could have been any number of things; the natural assumsion is that they "ascended" from organics originally, but I now find the notion of "pre-organic life" intriguing.

Vendetta on Thessia states that he detects many cycles in galactic history: what if the state of life is cyclic? For instance, Biologic->Synthetic->Hybridized->Transcendental-> Restart

If Shepard stops the Reapers, how long before one of the current civilizations falls to the influence of their remains OR develops to the point of restarting the notion of Reapers again?

#40417
Henioo

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I was just playing for a second time through the London mission, this time with headphones on. When I got to the Hammer HQ or whatever it was I swear I could hear "sleep breathing" in the background, especially when inside of buildings. Now, my headphones aren't great so I'm not sure if maybe that's just some other noise that sounds like breathing because of its poor quality.

Has anyone noticed this? :)

Modifié par Henioo, 20 avril 2012 - 10:31 .


#40418
SS2Dante

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Henioo wrote...

I was just playing for a second time through the London mission, this time with headphones on. When I got to the Hammer HQ or whatever it was I swear I could hear "sleep breathing" in the background, especially when inside of buildings. Now, my headphones aren't great so I'm not sure if maybe that's just some other noise that sounds like breathing because of its poor quality.

Has anyone noticed this? :)


Sorry guy, didn't notice.

HOWEVER something you wanna listen out for in the scene with Anderson and TIM in the citadel.

The dream whispers. Noooo idea how I missed them, they're not even very quiet. Easier to hear with earphones/headphones of course, so listen out for it.

And the catalyst decision music (the DUM DUM) happens when TIM first appears in that same scene ;)

#40419
Skillz1986

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@lumbercrack
just choose the quarians ober the geth in the first place if you (or anyone) hates them. problem solved it works.

#40420
Auralius Carolus

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LumbercracK wrote...

Auralius Carolus wrote...

SS2Dante wrote...

Yep. getting him to cap himself is the paragon :P


Yeah, gotta love it: the Paragon thing to do is shift the burden of sin onto another... like during the coup scene.

Speaking of which, that wasn't Renegade at all. In law enforcement/hostage rescue training, if the suspect's weapon transits from a neutral hold to pointing at an innocent YOU TAKE THE SHOT.

As a fundimental of firearms training, you never point a weapon at something you are not willing to destroy. The active transit of pointing declares intent, in which case you have to neutralize the threat in the name of those who cannot defend themselves. It's Renegade to intentionally hold fire.


what about the kai leng press x to not die renegade option wtf.


Yeah, you dodge it if you don't take the Renegade interupt. Then you retaliate- which is stupid IMHO. It's just like the remake of Star Wars where Han lets Greedo shoot first. When you know you're dealing with a dangerous individual, you never give them the benefit of doubt.

#40421
LumbercracK

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SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.


Its not that their out to kill the geth. Its that the geth dying does not bother them. Nothing is defined in this game thats the point. You have to decide wether geth life is valuable or not.
And you cant make a game with the mindset of OHHH there gonna use the internet before they play. Then theirs no point.

And now onto the nail in the coffin.
So you say making IT cater to the specific sheppards current veiws to try to coerce him to choose control wouldnt work because the internet would ruin the suprise of it. Well if IT was their intention someone would have said "hey what happens when they google our game and hear what other people are saying about it."

And im sorry but if their are people who can legitimately kill mordin out their then there are people who can ignore the geth genocide.





No, not before. After. They want lots of speculation, that's been established. The fact that something pretty major changes in each of our endings is hardly subtle is it? We'd all pick up on that immediately.

No, I didn't. I didn't say that at all. I stated that in the ending you are given two choices, one of which results in the deaths of millions, the death of your pilots best friend, and your own, as well as implying that the cycle will continue and your decision only helps in the short term.

VERSUS the other two, which results in you achieving a higher state of conciousness and no deaths at all, a well as defnitely ending the cyle. Now, tell me, what sane human being, who took any of the story seriously, would pick red?

People killed Mordin because he put them against the wall. They didn't kill him for the lulz.


People killed mordin because they saw more value in the salarian fleet then the freedom of the krogan / personal integrity. Those people doomed the krogan to the genophage forever. Whats it to say someone cant do the sme to the geth, A debatably lliving entity.

A sane human being who uses the internet realizes the galaxy is screwed without relays. He sees that synthesis is a confusing and misguided answer that acctually solves nothing. He sees that control will not save the galaxy. He sees that the relays will always be gone and the only option that gets rid of the reapers for sure is destroy.

#40422
Auralius Carolus

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Henioo wrote...

I was just playing for a second time through the London mission, this time with headphones on. When I got to the Hammer HQ or whatever it was I swear I could hear "sleep breathing" in the background, especially when inside of buildings. Now, my headphones aren't great so I'm not sure if maybe that's just some other noise that sounds like breathing because of its poor quality.

Has anyone noticed this? :)


I don't know if it's the same thing, but there's a bug in the game where the running/panting sfx gets stuck on the character.

#40423
BatmanTurian

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LumbercracK wrote...

BatmanTurian wrote...

*conspiracykeanu.jpg*

What if Reapers kill organics to reproduce but also so that the organics won't create synthetics that might one day be a threat/competitor/predator to the Reapers? What if it's not about protecting Organics and it's only about protecting the Reapers themselves from the only thing (besides a united galaxy of billions of organics) that could threaten them, rival fellow Super-Synthetics?  :o


lol
That would be a better explanation for everything but it makes the choices more confusing in the end


it doesn't make things more confusing, it just means they're still hiding their true motives and lying to the species they harvest.

#40424
BatmanTurian

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Arian Dynas wrote...

I've been thinking about it, and I think I've got the Reapers figured out.

Here's the "birth" of the Reapers in my opinion; ...


I love your theory and I wish to subsribe to your newsletter.

#40425
SS2Dante

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LumbercracK wrote...

SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

LumbercracK wrote...

SS2Dante wrote...

What I mean is that gameplay attitudes and real world attitudes don't sync up in a lot of the renegade choices. Being cacually racist? that'd be renegade, and people only make those choices for "fun", not because it's what they believe (not saying this about all renegade choices, I was renegade with regards to genophage, but a lot of them are). The indcotrination process is for the player, not shepard, and I bet nearly 100% of players who TRUST the starchild could identify the "good" and "bad" choice. Now, anyone conciously choosing the "bad" choice, knowing they had two other alternatives that were clearly more "good" in every way, is either NOT taking the game seriously, or...well, they're not taking it seriously. Choosing destroy if you believe starkid is telling the truth is the same as choosing a needless genocide AND suicide at the same time. The developers count on the PLAYER to recognise this, and therefore go either blue or green. That is why the option never changes


- besides, if the option changed IT would be waaaaay too obvious.


Nice. Conspiracy theorists use that one all the time. First off it wouldnt be too obvoius because you wouldnt know until your second playthrough. Second off why is it assumed that a player has to feel the geth are even alive. Why is it considered genocide automatically. 

the truth is if it were IT the player would be placed with options that mattered to HIM. Regardless of wether or not he is genuinely playing. If IT were true ruthless shep would be a boring playthgrough and thus a pointless option as your given an auto win status because you dont care about the geth.


The internet. The internet. You wouldn't need two playthroughs. 

...seriously? Why is it you seem to think everyone HATES the geth? And EDI? Both are very deliberately made  to be likeable. I haven't met a single person, nor heard of a single person, who had any sort of animosity towards them. Plus, AI is defnitely "life" in this game, that's made abundently clear, so even if you don't like them it's still genocide. And you ignored the suicide part. Anyone playing your version of the game would have to be actively AIMING to kill all the geth in the universe.


Its not that their out to kill the geth. Its that the geth dying does not bother them. Nothing is defined in this game thats the point. You have to decide wether geth life is valuable or not.
And you cant make a game with the mindset of OHHH there gonna use the internet before they play. Then theirs no point.

And now onto the nail in the coffin.
So you say making IT cater to the specific sheppards current veiws to try to coerce him to choose control wouldnt work because the internet would ruin the suprise of it. Well if IT was their intention someone would have said "hey what happens when they google our game and hear what other people are saying about it."

And im sorry but if their are people who can legitimately kill mordin out their then there are people who can ignore the geth genocide.





No, not before. After. They want lots of speculation, that's been established. The fact that something pretty major changes in each of our endings is hardly subtle is it? We'd all pick up on that immediately.

No, I didn't. I didn't say that at all. I stated that in the ending you are given two choices, one of which results in the deaths of millions, the death of your pilots best friend, and your own, as well as implying that the cycle will continue and your decision only helps in the short term.

VERSUS the other two, which results in you achieving a higher state of conciousness and no deaths at all, a well as defnitely ending the cyle. Now, tell me, what sane human being, who took any of the story seriously, would pick red?

People killed Mordin because he put them against the wall. They didn't kill him for the lulz.


People killed mordin because they saw more value in the salarian fleet then the freedom of the krogan / personal integrity. Those people doomed the krogan to the genophage forever. Whats it to say someone cant do the sme to the geth, A debatably lliving entity.

A sane human being who uses the internet realizes the galaxy is screwed without relays. He sees that synthesis is a confusing and misguided answer that acctually solves nothing. He sees that control will not save the galaxy. He sees that the relays will always be gone and the only option that gets rid of the reapers for sure is destroy.




Yes. And? No point in having personal integrity if everyone is dead cos you didn't have a big enough fleet. There are zero benefits to killing the geth, who, as it has been pointed out, would already be dead by this point if you don't like them

...you imply doubt about the starchilds abilities while denying IT.

...guys, help?
..guys? Help?