SS2Dante wrote...
LumbercracK wrote...
Apollo-XL5 wrote...
SS2Dante wrote...
Apollo-XL5 wrote...
Those photos do look similar to ME3 citadel return.
That would go as positive evidence towards the it was a dream part of the IT since the whole segment aboard the citadel (with anderson and IM) was contructed from sheps memories as well as how you deal with IM in the same way you delt with Saren (they both commit suicide)
True, but the citadel control panel is completely in place in the literal interpretation. I mean, it IS a control panel for the citadel 
But then there is no logic in the reapers (who as machines use logic) to have a conduit beam that can teleport anyone within a short walk of the citadel arm controls and also have no husks there to defend it. And also have anderson who tells you he arrived after you, only then to have him appear infront of you despite there being only one way to the control panel from the teleporter. You see the absence of logic here. None of it makes any sense. And the only way it makes sense is that it is a dream, since dreams dont make any sense.
False.
This assumes that the creative director wanted each and every one of these irregularities implemented specifically. Its very easy to assume that someone didnt coordinate the dialouge and the acctual gameplay perfectly. Essentially its as though the writer and level designer never talked.
Yes it does. That's the entire point of IT. There are almost no plot inconsistincies in ME3 until the end, then suddnely there are loads. They wanted people to notice this.
By the way, in that first room after waking up on the citadel? You can walk straight through one of the keepers. It's not a clipping error, nor can you walk through the other keepers there. The thing is, that means they manually turned OFF clipping on that particular keeper. Collision detection is always set to on to make level placement easier. EXTRA work, instead of being lazy. EXTRA attention to detail.
I have a really hard time beleiving the EA would let them make a game with a false end. It's even harder to beleive When EA is getting hurt bad in stocks and has a golden POO award, that they would be fine with letting this rage go on.
I can understand the idea that the trees from the dreams are their and that things are wierd in allot of ways. But i cannot imagine a creative director deciding to make a dream sequence look like one by making it glitchy and inconsistant.
The other big question is if IT is true Then why do the relays get destroyed. Shep should know thats a terrible thing. Why arent the options presented with a better set of options if their not even real.
Essentially my argument is: If IT is true and this is all a dream to convince sheppard to become indoctrinated then why is the attempt to convince shep so weak? Why is shep not given better options? Why do they even explain the destroy option?
Saren was indoctrinated with the ultimatum, Join us or Die.
TIM was indoctrinated with the ultimatum, Control them or humanity will not succeed.
Why is shep's Join/control us or the geth die?
It is such a weak attempt to indoctrinate.