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Was the ending a hallucination? - Indoctrination Theory


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#40651
DarksBlade

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Edit didn't work. ...blarg

www.escapistmagazine.com/videos/view/miracle-of-sound/5602-Crucible-Mass-Effect-3

almost makes you want to play the game ... if you weren't waiting on the ending




*also pay attention to the cut off point*

Modifié par DarksBlade, 21 avril 2012 - 09:42 .


#40652
HellishFiend

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edit: I like it better now that it's not a mess of code. =)

Modifié par HellishFiend, 21 avril 2012 - 09:44 .


#40653
Vahilor

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DarksBlade wrote...

Edit didn't work. ...blarg

www.escapistmagazine.com/videos/view/miracle-of-sound/5602-Crucible-Mass-Effect-3

almost makes you want to play the game ... if you weren't waiting on the ending




*also pay attention to the cut off point*


Wow great instrumental.

#40654
DarksBlade

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HellishFiend wrote...

edit: I like it better now that it's not a mess of code. =)

yeah i tried to embed the vid directly .. did not go as planned

#40655
Arian Dynas

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gunslinger_ruiz wrote...

Arian Dynas wrote...

A few things I noticed playing through again.

In the first dream, for a split second, the trees look like neurons.

When speaking to Vega in the Embassies, he also says "It's like this place wants you to forget" if you choose to investigate.

And yet more fodder for my own personal theory that we'll see either Collector based DLC, the fact that Vega is really the only fella without his own quest, and he has some serious hangups with the Collectors. A possible theory is that the DLC would be bundled with the anime dvd.

Especially considering, guess who's the star in the upcoming Mass Effect anime? That's right, Lt. James Vega.


I remember someone a few hundred pages ago brought up the dream trees looking like neurons when you first see them at that angle. I think a few Theorists "dismissed" that claim but  I believe him/you, they look almost too similar for mere coincidence and I really don't like using the word "coincidence" to describe more than one thing in such a story. I'm a stong believer in nothing going to waste in a good story, everything having a meaning or some significance, or at least everything in an important part of the story such as these Nightmares.

I brought up the Citadel potentially being a hub for Indoctrination a few pages ago (1500 something or so) and someone (maybe you arian?) mentioned it was already discussed earlier in the thread. Your squadmate convos add credit to it,
"In here you can almost forget about the war."
"It's like they want you to forget."
"It's all wrong, like they're hiding something."
"Everyone's walking around in a daze."
I'd go on if my memory was any better, you'd think with 3 and a half playthroughs I'd have it half memorized by now.


Indeed, I agree with you completely, in fact, I agree so much it has it's own terms associated with it,

The Law of Conservation of Detail; meaning you only put something in if it enhances the quality or tone of your story, meaning that in a well written story, nothing is put in without purpose, even if that purpose is only to enhance mood.

Chekov's Gun; a term from Russian playwritght Anton Chekov, whom claimed that if you mention something in a story, then it must be significant later on, taking the example of a playwright mentioning a gun in the first act, if they follow Chekov's Gun, then the gun must be fired in the 3rd act. In short, if something is put into a story, it must be used, or have it's significance revealed.

Red Herring; a term used for putting in items that seem to be Chekov's Guns, but in the end are actually unimportant to the story.

Macguffin; coined by Alfred hitchcock, a Macguffin is a plot device used to drive the story, usually an item. it differentiates itself from a Chekov's Gun or a Red Herring by both appearing to be important, and actually being important, unlike a Chekov's Gun, which is important only in hindsight, and a Red Herring, which is eventually revealed to be unimportant.

In short, good writers don't do things unintentionally, and no one can deny, Bioware are not only good writers, even BAD writers wouldn't be able to put so many seemingly insignificant things that add up by accident. The statistics are against it.

And no, I will admit, I was not the first to posit the "Citadel has a light, cowing indoctrination wave" theory, and at first I found it hokey. But in the end... well, Indoctrination has a real world basis, so does a pacifying sub sonic sound. And no one can deny, it would be in the Reapers best interests if everyone on the Citadel were cowed and easy to fight.

#40656
gunslinger_ruiz

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As much as I'd like to stay up talking about our various theories (and believe me I would love to) I've got work early in the morning despite my best efforts.
/salute
Hang in there folks, we're getting closer to the real end.

#40657
Legion109

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If IDT is correct I wonder if Shepard is related to Randy Orton because he hears voices in his head.

:P:o

Modifié par Legion109, 21 avril 2012 - 11:35 .


#40658
Tim Skijwalker

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DarksBlade wrote...

Edit didn't work. ...blarg

www.escapistmagazine.com/videos/view/miracle-of-sound/5602-Crucible-Mass-Effect-3

almost makes you want to play the game ... if you weren't waiting on the ending




*also pay attention to the cut off point*

that was awesome =D 

#40659
waldstr18

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talking about waiting. how long are we supposed to wait exactly?

#40660
Vahilor

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waldstr18 wrote...

talking about waiting. how long are we supposed to wait exactly?


Probably Forever.

#40661
DarksBlade

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DarksBlade wrote...


concerning the 1M1 .... you might want to do a search on the following


Ehwaz      M

Isa
Laguz
Ihwaz (sometimes spelled Eihwaz)     1

not saying it means anything but Eiwhaz, and Laguz  are intresting when mixed with Ehwaz


just saying


here might help runesecrets.com/rune-meanings/ihwaz-eihwaz

they are runes from celtic and norse origin remember proteans visted earth .... Isa looks like the letter I Ehwaz looks like the letter M Laguz is a backwards 7 and and Ihwaz is an inverted and stacked number 1



final bump I brought this up yesterday but it got buried under SS2Dante's the "reaper's/casper's" logic makes perfect sense argument

Isa-  Rune of concentration of things in a static or frozen state. Rune of stillness and the Ego-Self.

Laguz- Rune of the unconscious context of becoming or the evolutionary process. Rune of Life’s longing for itself. "“Our future selves call us from infinite pasts, and each night are eroded with our dreams.”

Ehwaz-“The mind will trust the body, the body will trust the mind.”Rune of harmonious teamwork and trust. Rune of pairs of entities working together for a common goal.

Ihwaz/Eihwaz-“The path is hard and lonely and there is no end to sight.”Rune of the mysteries of life and death. “The axis or process of spiritual becoming.” Upper and lower worlds meeting in Midgard (earth).


just saying  could it be significant that these human looking symbols which could look as 1m1 or a mirrored 1m1 can be found on the citidel/crucible......

...anyone else

Modifié par DarksBlade, 21 avril 2012 - 12:31 .


#40662
DirtyPhoenix

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waldstr18 wrote...

talking about waiting. how long are we supposed to wait exactly?


I'l wait till the EC, if it shades some light on IT, well and good. If it doesnt I'll accept the current ending and try to make sense of it.

#40663
HellishFiend

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DarksBlade, I dont think we ignored it, but we dont get it either. Not sure how you're drawing the connection between 1M1 and the information you present, and what the significance of it would be.

#40664
DirtyPhoenix

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Someone mentioned the trees in the first dream looked a lot like neurons.

Posted Image
although I'm not sure it it counts for anything..

#40665
Earthborn_Shepard

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Did anyone ever inspect the building with the vent closely? I mean the one starchild is in. Does the vent actually go anywhere?

#40666
Numara

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when you 1st enter the building theres noone inside the vent, when sheps open the door is the scene when he/she hears smth at the vent. And when Anderson call him/her, i tried to find smth but all i see is a death end inside the vent, so... in my 1st play i didnt knew about the ending but that child for me was always an hallucitation...

#40667
DirtyPhoenix

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Earthborn_Shepard wrote...

Did anyone ever inspect the building with the vent closely? I mean the one starchild is in. Does the vent actually go anywhere?


Posted Image
The vent bends right side behind starchild.

#40668
vicegt

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 found the trees off to the right as your running to the part where you get hit by the beam. they are there before you get hit.

here:
fc04.deviantart.net/fs71/i/2012/112/f/7/misc_2_by_vicegt-d4x6431.jpg

and the smaller plants here:
fc09.deviantart.net/fs70/i/2012/112/9/1/misc_by_vicegt-d4x63yn.jpg

just though i would point this out.

Modifié par vicegt, 21 avril 2012 - 01:01 .


#40669
DJBare

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spotlessvoid wrote...

One of the common anti IT arguments is that EA would never allow Bioware to do this.

I don't believe EA had anything to do with it, Bioware were running short on time, if we add "IT" into the mix then you have two story's for the ending, the "illusion" and the "reality"; basically doubling the length of the ending which means double development time, I think IT was the original intent, but then someone said "geeze, look at the clock, is it that time already!", I think the scenes after being struck by harby's beam were slated for IT, but running short on time they used the scenes for "reality".

#40670
Calinthas

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Mass Effect is a game of Bioware and that means they can do anything they want.

#40671
DarksBlade

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HellishFiend wrote...

DarksBlade, I dont think we ignored it, but we dont get it either. Not sure how you're drawing the connection between 1M1 and the information you present, and what the significance of it would be.


well folks have been asking what those number would be doing on the citidel
well i remembered that some ancient celtic and norse runes look like the number one and the letter M  (the reason being the prothians visited anchent earth)
so i decided to look up the meanings of those runes and that is what i found

#40672
DJBare

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Calinthas wrote...

Mass Effect is a game of Bioware and that means they can do anything they want.

I absolutely concur, just as everyone has a right to do what they want with their money, want to stay in business? then deliver what the consumer wants, that's what it means by listening to "feedback".

#40673
Vahilor

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Calinthas wrote...

Mass Effect is a game of Bioware and that means they can do anything they want.


They can do what they want, but than they have to live with the consequences that probably result in no one buying their stuff anymore.. that's the evil thing that can happen when you make stuff for a big audience and need their money.

#40674
DirtyPhoenix

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Sad.. it has been a good journey Bioware, but I'm clearly unable to understand your artistic vision its useless to give my money to you.

#40675
dreamgazer

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Out of curiosity: will the indoctrination theorists be content if it proves to be correct, yet they're not actually able to control Shepard after the "wake-up" point? Meaning will you guys be alright having the theory confirmed purely through exposition-heavy cutscenes, instead of the opportunity to get up and walk after the indoc attempt?

I'd be alright with it, I think, though there'd be something very satisfying about getting up, "dusting yourself off" and pressing forward after fending off the mental attack.