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Was the ending a hallucination? - Indoctrination Theory


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#40676
Big G13

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pirate1802 wrote...

Sad.. it has been a good journey Bioware, but I'm clearly unable to understand your artistic vision its useless to give my money to you.

Sad commentary. I work in a warehouse. Last night I saw a guy wearing an N7 shirt. Of coarse we talked about the game. At the end of our brief conversation I said " be careful in here or you'll ruin your N7 gear." He said, "After that ending, I don't really give a s**t."

#40677
DarksBlade

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dreamgazer wrote...

I'd be alright with it, I think, though there'd be something very satisfying about getting up, "dusting yourself off" and pressing forward after fending off the mental attack.


^^THIS^^

#40678
DarksBlade

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Big G13 wrote...
 "After that ending, I don't really give a s**t."


I think alot of us feel that way ... mixed with hope that we are wrong/have our feelings changed after we see what they have planned

#40679
DirtyPhoenix

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What makes me more sad is that 99% of the game is so beautiful. I wouldn't have given a damn about the ending if the whole game had been crap, but it was a masterpiece except for the last 10 minutes. And if not for those last 10 minutes ME would have been the greatest sci-fi trilogy of our times.

#40680
Big G13

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DarksBlade wrote...

Big G13 wrote...
 "After that ending, I don't really give a s**t."


I think alot of us feel that way ... mixed with hope that we are wrong/have our feelings changed after we see what they have planned

On the bright side. There is only one thing worse that getting screwed over at spring time. And thats getting screwed over at christmas. So, we got that going for us.:) ( I know. Sometimes I am such a downer )

#40681
Vahilor

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pirate1802 wrote...

What makes me more sad is that 99% of the game is so beautiful. I wouldn't have given a damn about the ending if the whole game had been crap, but it was a masterpiece except for the last 10 minutes. And if not for those last 10 minutes ME would have been the greatest sci-fi trilogy of our times.


And that is what most people makes so sad.. if the whole game was such a crap.. I think much more people could live with it.. but you get so invested in the game.. and it's like e rolercoster with up and downs, but insted a soft roling out at the end, the rolercoster gest appruptly stopped by a wall of steel.

#40682
Vahilor

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And the most dissappointing thin is, that I now know what the Dark Matter should have be been like.. it would have been so much better.. but we got Star Brat.

#40683
Earthborn_Shepard

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Vahilor wrote...

And the most dissappointing thin is, that I now know what the Dark Matter should have be been like.. it would have been so much better.. but we got Star Brat.


Really? I think the Dark Matter plot is even worse than what we have now, it makes no sense at all.

But just yesterday I had an alternative idea for the motivation of the Reapers.

What if...
...every 50 000 years they "harvest" the more primitive civilisations because they are convinced that the sense of life is to constantly develop and get better. So once a civilisation has created new, "better" life ( like synthetics), they are not needed any longer because they are not the peak of evolution any more. This could even work with the starchild, in the meaning that those "beings of light" are currently the highest form of existance and do in fact not need an explanation because humans wouldn't be able to understand it anyway (this fits to Sovereigns comments like "we lie beyond your imagination"). The Reapers worship those beings of light due to their superiority and help them by making the galaxy a "better place" and accelerating its development.

Then the starchild could go on about how it is impressed of humanity and its courage. It thought that humans were weak and would not develop any further and thus decided to destroy them. But now that Shepard has proven that humanity can indeed be strong, it offers Shepard to let humanity live if they agree to work with the Reapers, who will then wipe every other organic life out (Asari, Quarians...) but let Synthetics live since their development has only just begun and they are a very promising "civilisation".

Shep can take that offer or deny it and instead choose to fight starchild/the Reapers "conventionally", though you should only be able to win with a very high EMS.

I think this is better than what we have now.

#40684
djspectre

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Earthborn_Shepard wrote...

Hey, any news since yesterday morning?

Also, what's that stuff about hearing the Rachni song in ME1? Where does that happen?


After you rescue the queen, there are various planets that you can land on (that have plot related stuff also) that have spots where you can hear a whistling sound or melodic hum. 

The ME1 wiki has maps of all the planets and marks where you have the opportunity to hear the Rachni song. It doesn't happen every time you drive past those areas and it requires that Noveria be completed before they are available. 

#40685
pistolols

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Pretty creepy how when looking at the kid's picture on the citadel in the Holding Area you start to hear the same sound from the vent scene very faintly. I'm sure that has been discussed, yeah? It was just funny that the first time i heard it, right then the announcment came over the loudspeaker "If you're hearing voices or having unusual headaches, please contact a C-Sec officer for assistance."

#40686
Vahilor

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Earthborn_Shepard wrote...

Vahilor wrote...

And the most dissappointing thin is, that I now know what the Dark Matter should have be been like.. it would have been so much better.. but we got Star Brat.


Really? I think the Dark Matter plot is even worse than what we have now, it makes no sense at all.

But just yesterday I had an alternative idea for the motivation of the Reapers.

What if...
...every 50 000 years they "harvest" the more primitive civilisations because they are convinced that the sense of life is to constantly develop and get better. So once a civilisation has created new, "better" life ( like synthetics), they are not needed any longer because they are not the peak of evolution any more. This could even work with the starchild, in the meaning that those "beings of light" are currently the highest form of existance and do in fact not need an explanation because humans wouldn't be able to understand it anyway (this fits to Sovereigns comments like "we lie beyond your imagination"). The Reapers worship those beings of light due to their superiority and help them by making the galaxy a "better place" and accelerating its development.

Then the starchild could go on about how it is impressed of humanity and its courage. It thought that humans were weak and would not develop any further and thus decided to destroy them. But now that Shepard has proven that humanity can indeed be strong, it offers Shepard to let humanity live if they agree to work with the Reapers, who will then wipe every other organic life out (Asari, Quarians...) but let Synthetics live since their development has only just begun and they are a very promising "civilisation".

Shep can take that offer or deny it and instead choose to fight starchild/the Reapers "conventionally", though you should only be able to win with a very high EMS.

I think this is better than what we have now.


I read a pretty good and reasonable ending version of it.. and it was pretty good and reaping made a lot of sense.

#40687
Earthborn_Shepard

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pistolols wrote...

Pretty creepy how when looking at the kid's picture on the citadel in the Holding Area you start to hear the same sound from the vent scene very faintly. I'm sure that has been discussed, yeah? It was just funny that the first time i heard it, right then the announcment came over the loudspeaker "If you're hearing voices or having unusual headaches, please contact a C-Sec officer for assistance."


Dude.. can anyone confirm that??

I'm pretty sure I would have sh*t my pants at that moment.. and it would definately be a big hint

#40688
DirtyPhoenix

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I'll check it out in a min.

#40689
Legion109

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DJBare wrote...

Calinthas wrote...

Mass Effect is a game of Bioware and that means they can do anything they want.

I absolutely concur, just as everyone has a right to do what they want with their money, want to stay in business? then deliver what the consumer wants, that's what it means by listening to "feedback".


I like you right to the point - lick lick - :P

- I am the Legion of 109 and I am the disturber of the disturbed -

#40690
Earthborn_Shepard

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pirate1802 wrote...

I'll check it out in a min.


ok now I'm hyped! This better not be a troll!
Also, something else:

I guess this has been mentioned, but I still wonder about that one scene on Mars/Palaven, don't remember exactly where it was. Shep asks Vega why he's breathing so hard, and Vega says something about how the air is thinner.

I always wondered why this is in the game. It's not interesting, it doesn't really make any sense, it isn't mentioned again.

This probably doesn't relate to IT, but I still think it's strange.

Also I just re-read the IT codex entry. Victims have feelings of being watched.. I think at some point in ME3 a crew member says something about how it feels like someone is watching... don't remember who or when it was though

Aaaand yet another thing. If the current ending and the Citadel part is to be taken at face value...
...why even put the "shifting walls" in? They could have just clearly shown the different paths leading up to the control panel room without any kind of weird chasm mechanism. Why put this in the game if there is no meaning to it.

Modifié par Earthborn_Shepard, 21 avril 2012 - 02:42 .


#40691
DirtyPhoenix

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Nope I didn't hear anything :| Does it happen at a particular period in the game?

#40692
Skillz1986

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@earthborn

it was on palaven. also found it odd

the thing abou being watched (at least the one example i know of) would be on the cyone mission (n7 fuel depot). Vega says he feels like being watched. but it kind of makes sense, since reapers forces are still present and lurking in the shadows.

#40693
Legion12Centurion

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Reapers a story of death!

I have my own theory on the Reapers.

They are harvesting building numbers beyond great. They build and build... Now lets say they do this in other galaxies aswell since they rest in hyper space.

Why? 

Either they just want to be in controll and remain imortals ruling the cosmos!

Or they are scared of something or preparing fro somthing!

One Reaper said " we are your salvation trough destruction" or along those lines...

So I wouldnt be suprised if we are introduced to a greater threat in Mass Effect 4:)

So the question what are they preparing for? Why are they massing and increasing their numbers time and time again when they could since long ago just destroyed all life and have no situation like this again.

I do not beleive a being like that has a sexuall drive or the need to reproduce when he say we are legion each a nation or something.

Or maybe they where a small turtle on a beach dreaming of world domination and after millions of years in evolution they took to the stars and conquered it all...

No just kidding! But like the first game did it set up for something bigger and nastier the third game does this aswell... The reapers arent like normal enemies they warn shephard time and time again he cannot comprehend it must be done so why? 

Are they caring a hidden agenda?

I think so, we have not had the whole story yet handed out to us. I imagine this is just the beginning... it would actually be nice if they scaled it upp even moore!

Well se in time i guess!

And Yes I loved the game trouought... but the ending was only good after reading in this forum to really get an Idea at what they hinted at...

I know its not been confirmed but it makes alot of sence and I really enjoy these cuthulu things sry but the Reapers are strange things...

Its sad though they didnt really get the message or the meaning trough the ending was perhaps to hard to understand and not sufficient so hopefully this dlc will talk for itself!:D

#40694
SS2Dante

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djspectre wrote...

SS2Dante wrote...

djspectre wrote...

(if what I'm about to say has been mentioned, please ignore!)

 While I don't agree that the ending was based on Shepards indoctrination, I DO FIND THIS ONE FACT VERY INTERESTING!!!

After the only two missions that you directly face a reaper (Tunchanka and Rannoch), both times when you speak with James Vega in the Shuttle Bay, if you keep clicking him (to get through his various 'mission-related' statements), he'll alway end with:

JAMES: "Do you hear that hum? Is that just me?"

No matter where you walk on the ship, you'll never hear a 'hum' (unlike ME1 where you could drive through planets after freeing the rachni queen and hear the 'rachni song' in places). 

THIS ONLY HAPPENS AFTER A MISSION WHERE A REAPER WAS ENCOUNTERED! 

This is similar to when (in ME2) you boarded the Reaper ship to get the IFF and you saw the vid's of the scientists constantly hearing and seeing things. 

This COULD mean that being in proximity to a reaper (shepard talked to the one on Rannoch, which the conversation might have been a last ditch ploy by the Reapers to indoctrinate Shepard by trying to squeak out additional exposure!), has lasting effects even if only temporary. Afterall, Vega only makes the above statement after a reaper-encountered mission and not perpetually. 

If this limited exposure is true, then that would mean exposure to Object Rho would have been devastatingly quick. 

But if Object Rho was truly that quick, then the Reaper ship IFF mission in ME2 would have been contradictory since the scientists had been aboard for months before the effects were noted. 

While I don't dismiss the indoctrination theory, I also find evidence within the plot that disproves it. 

Add that to the PAX interview where the indoctrination question was directly asked and the developer simply said (paraphrase) "no comment". 



Most of us agree the "hum" is from the reaper IFF. And yes, precisely, it indoctrinates very slowly. hearing buzzing is in the codex as a symptom of indoctrination.

You're assuming all reaper devices indoctrinate at the same speed?

May I ask for this plot evidence? We can analyse and discuss ;)


The plot evidence is that every person who has studied indoctrination has stated that it's a slow, gradual process and that those that are indoctrinated don't even realize they are which is the core of indoctrinations power. Indoctrination HAS to be a slow process, otherwise the person/group being indoctrinated would notice it and potentially rebel and resist it's effects. 

Object Rho eventually won over the scientists (and even knocked out Shepard eventually), the dead reaper also did it to the cerberus research team prior to recruiting Legion, Saren and Benezia were both indoctrinated and Benezia admitted to it being a slow process that she didn't notice at first. 

The fact that Shepard only has an opportunity to survive by picking the 'destroy' option makes sense. If the reapers are destroyed, nothing can control his thoughts or actions anymore and thus he 'wakes up'. Also, the other two endings, Shepard basically combines himself with the reapers in some form or another, which is precisely what the Reapers wanted in the first place: assimilation into a new physical/mental form. Even more so with the synthesis option. 

And having a Reaper IFF on board didn't help. I'm sure it's got a similar effect to Object Rho. But that also means that everyone else was likely indoctrinated also....but if that was the case, they would have all been turned to husks because that's what's happened to every other group that was indoctrinated. Even Saren was turned into a super husk. 

So basically, there is evidence that can swing the argument both ways. A.) it's a slow, barely noticeable process or B.) the inconsistency in how people act when indoctrinated across the game series (inconsistency is not the way of machines) shows Shepard might actually have been able to resist it through his/her indominatble will. 


I think you've kind of touched onto the answer of your own question,but first; I think we need to clarify that there seems to be two types of indoctrination, physical and wave-based. The wave based indoctrination is the sort of subliminal suggestions that turn people to working for the Reapers, while the physical indoctrination creates things like husks via the dragons teeth and such (Note: this is a little blurred, so can anyone give me a figure who we know was indoctrinated mentally but had physical side effects?). Saren falls into both categories, since he was given implants to keep him under control was he fought the mental indoctrination (hence the super husk).

Ok, not onto everyone being indoctrinated. I can see your point, however from what we know about the Reaper IFF it MUST indoctrinate very slowly (since noone on the Normandy has had much trouble). I think, while not helping, it is far more likely that all the other artefacts and actual Reapers shepard has come into contact with are the culprits of the indoctrination. I mean, realistically, commander shepard has been around more Reaper tech than anyone in the galaxy, just not for long moments at a time. The implication, I think, is that either the human Reaper or object Rho caused the first "crack" to appear in Shepards mental defenses.

Why no other squadmates indoctrinated? Simply put, the game makers have no (simple) way of telling who's been around what. You only take two squadmates with you each mission, so the only way to check who has been around enough reaper stuff would be a rather complex count and calculation. This also explains why the Arrival dlc was a "solo" mission. They now have one mission that they can point to where your Shep was seriously effected by a pulse from a Reaper object, and Shepard had to stay around this object for 2/3 days(?), while noone else did. i thought it was a solo mission so they had an excuse to drag Shepard back to earth without the crew, but apparently this happens anyway without Arrival, so the design choice sticks out.


...is my reasoning :P

#40695
Skillz1986

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Also, i am going to the citadel right now...i'll see what i can find about bieber's pic

#40696
DirtyPhoenix

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Also, I might add; about the "being watched feeling"; notice Shep's idle animation. It seems like she hears something and looks about her to track it. I haven't played with Broshep, does the same happen with him too? Though I might add the same idle animation is in ME2 too.

#40697
SS2Dante

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Vahilor wrote...

DarksBlade wrote...

Edit didn't work. ...blarg

www.escapistmagazine.com/videos/view/miracle-of-sound/5602-Crucible-Mass-Effect-3

almost makes you want to play the game ... if you weren't waiting on the ending




*also pay attention to the cut off point*


Wow great instrumental.


I'm still rooting for this as the theme song of the EC ;)

 

First lyrics; "The cycle repeated..."

Modifié par SS2Dante, 21 avril 2012 - 02:52 .


#40698
SS2Dante

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vicegt wrote...

 found the trees off to the right as your running to the part where you get hit by the beam. they are there before you get hit.

here:
fc04.deviantart.net/fs71/i/2012/112/f/7/misc_2_by_vicegt-d4x6431.jpg

and the smaller plants here:
fc09.deviantart.net/fs70/i/2012/112/9/1/misc_by_vicegt-d4x63yn.jpg

just though i would point this out.


It's not those trees we point out as appearing. The trees that appear after the dream are directly behind the player (a group of 3 of them). They aren't there when making the run.

#40699
alcatan

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Started a second play through, with my custom sheps face and I wondered if bioware have done a Dallas, (in case you don't know, Bobby Ewing died and to bring him back they made 4 years of the show become a dream) at the very beginning when the Reaper lands on earth across from the council building and the window explodes shepherd is knocked unconcious, you wake up and then take control, was the entire game a hullucination, was the destroy ending, where shepherd wakes up him actually waking up in the council chamber on earth and the whole game occurred in his head.
That would be a total mindjob. And even worse than the indoctrination ending.

#40700
Skillz1986

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Alright, i did not hear squat. head my headphones on and bumped the sound to maximum..still nothing.