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Was the ending a hallucination? - Indoctrination Theory


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#40701
Rifneno

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Legion109 wrote...

If IDT is correct I wonder if Shepard is related to Randy Orton because he hears voices in his head.

:P:o


First!

pirate1802 wrote...

waldstr18 wrote...

talking about waiting. how long are we supposed to wait exactly?


I'l wait till the EC, if it shades some light on IT, well and good. If it doesnt I'll accept the current ending and try to make sense of it.


Ditto. Except replace "accept the current ending..." with "make a solemn vow to never buy another BW game after the last 2 abortions." Fortunately, I'm very confident that IT was their original plan. There's simply too many clues in the game and many of them have no expl--no good explanation other than IT. Anti-IT'ers sure come up with some convoluted bull**** for all of it, but you know what I mean. Whether they'll go forward with IT after the backlash and how much hate IT gets from the close minded... well, that's anybody's guess. Hopefully sticking it out is what they really meant by the "artistic integrity" comment.

Vahilor wrote...

And the most dissappointing thin is, that I now know what the Dark Matter should have be been like.. it would have been so much better.. but we got Star Brat.


The dark energy story sucks quad if you ask me. I'm beyond fed up with this "everything, everything, EVERYTHING EVERYTHING!!! has to be a gray moral area" fad. Apparently every western RPG nowadays is dead set on making it so whether to light a kitten on fire is a moral dilemma. It was a nice change of pace at first, but that change of pace has become the very driven-into-the-ground cliche it was meant to combat. Frankly, I want some black and white. The world isn't all black and white, but it's not all gray either. The Reapers are monsters, pure and simple. I don't want to see them portrayed as the good guys for murdering quintillions of people. I want to kill them, ****** on their graves, and feel good about it.

Since I know somebody'll want a "better" reason than that for opposing the dark energy story, how about this: Once again I point out, the Milky Way is an infinitesimal speck of dust to the universe at large. The dark energy story was that if the Reapers didn't omni-murder then dark energy would destroy the universe. The universe. Now, any galaxy outside the local group is too far away from the Reapers to reach in any remotely reasonable period of time. To even get out of the Virgo Supercluster, it'd probably take them like a billion years. So there's no remotely concivable way that their "solution" is applied to even 1% of galaxies. So riddle me this: why the hell hasn't the universe been torn apart by one of the other hundred billion galaxies the Reapers aren't "fixing"?

Earthborn_Shepard wrote...

-snip Reaper motive theory to keep my wall of text down-


Hmm. Not bad. Points for originality definitely. Although I don't think the Reapers should be beaten conventionally. Hackett has been firm about that all along, and looking at the numbers he's right. It's simply not possible to beat them conventionally. There needs to be a major weakness found to exploit or something.

I guess this has been mentioned, but I still wonder about that one scene on Mars/Palaven, don't remember exactly where it was. Shep asks Vega why he's breathing so hard, and Vega says something about how the air is thinner.

I always wondered why this is in the game. It's not interesting, it doesn't really make any sense, it isn't mentioned again.

This probably doesn't relate to IT, but I still think it's strange.


You know what always struck me that way? The little white... I don't know what to call them. In lots of areas of the game you can see white particles floating about. Just seemed weird.

inb4 paxxton and his nanite lol's.

And the opposite, something completely awesome I think needs a re-mention. Parabole77's simply exquisite summary of IT

#40702
Earthborn_Shepard

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Another thing.

Why does the starchild claim that his solution does not work any more? Just because Shep made it to the Citadel? The Catalyst could have just been like "nope, Reapers will continue to bomb the **** out of you" and everything would have continued as always, because the fleet didn't really have a chance against the Reapers. The starchild wouldn't even have had to show up.

#40703
SS2Dante

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alcatan wrote...

Started a second play through, with my custom sheps face and I wondered if bioware have done a Dallas, (in case you don't know, Bobby Ewing died and to bring him back they made 4 years of the show become a dream) at the very beginning when the Reaper lands on earth across from the council building and the window explodes shepherd is knocked unconcious, you wake up and then take control, was the entire game a hullucination, was the destroy ending, where shepherd wakes up him actually waking up in the council chamber on earth and the whole game occurred in his head.
That would be a total mindjob. And even worse than the indoctrination ending.


"worse than the indcotrination ending"? Most of us view the IT ending as an incredibly cool thing, preciscely because it doesn't do a Dallas and invalidate everything. In fact, the dream itself is important in IT. May I ask why you don't like the IT ending?

#40704
Skillz1986

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@alcatan
wow..i would not like that at all. BUT concidering the unused audio (anderson telling joker to pick people up and get out of there/shepard waking up with metal stuck ins his/her leg) it could make sense...but that would be a major f**k up. at least the way i see it.

#40705
SS2Dante

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Earthborn_Shepard wrote...

Another thing.

Why does the starchild claim that his solution does not work any more? Just because Shep made it to the Citadel? The Catalyst could have just been like "nope, Reapers will continue to bomb the **** out of you" and everything would have continued as always, because the fleet didn't really have a chance against the Reapers. The starchild wouldn't even have had to show up.


Possibly because the Protheans did ok against the Reapers, and the next cycle did better still. Beginnings of a pattern, particularly since this cycle has had enoough advance warning to hide a lot of Reaper info all about the galaxy.

#40706
SS2Dante

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Skillz1986 wrote...

@alcatan
wow..i would not like that at all. BUT concidering the unused audio (anderson telling joker to pick people up and get out of there/shepard waking up with metal stuck ins his/her leg) it could make sense...but that would be a major f**k up. at least the way i see it.


Has anyone checked that yet in the red ending? Someone though they saw the rebar sticking through Sheps leg, but we'd need another one of those brightened pictures to check.

Also I think we can rule that idea out, because of the big lump of what looks like Reaper tech behind Shep, and the overturned vehicle. Shep wasn't on the ground floor.

Modifié par SS2Dante, 21 avril 2012 - 03:04 .


#40707
Skillz1986

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@dante

i have been lookin at those pictures for a long time. i do not think you could..without a doubt..say that there is something stuck in his/her leg. at least i could not

#40708
pistolols

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Skillz1986 wrote...

Alright, i did not hear squat. head my headphones on and bumped the sound to maximum..still nothing.


it's very faint, but i'm pretty sure it's the same sound.  I do not hear this sound any other place on the citadel.  Only in the holding area.  uploading a clip of it to youtube now.

#40709
Skillz1986

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@pistolols

the problem wit that area is..that ther is a lot of ambient sound going on..al of it seem kind of out of place. but i was not able to tell one from another.
I am not saying it's not there. all i'm saying is..that i can't hear it. maybe you do. maybe you're imagining to..i don't know. no offense.

#40710
pistolols

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Skillz1986 wrote...

@pistolols

the problem wit that area is..that ther is a lot of ambient sound going on..al of it seem kind of out of place. but i was not able to tell one from another.
I am not saying it's not there. all i'm saying is..that i can't hear it. maybe you do. maybe you're imagining to..i don't know. no offense.


Yeah i know what you mean.  there is indeed many different sounds going on in there but this one jumped out at me as being same as the vent growl.  i had just assumed it was something others have heard and brought up now i feel like a noob and you guys will probably hear it and say it's nothing.

EDIT: here it is:youtu.be/7-7pPrUx-o4

starts at 6 - 7 secs in right before announcment about unusual headaches.

Modifié par pistolols, 21 avril 2012 - 03:17 .


#40711
Skillz1986

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Also, forgive my spelling. my phone is auto "correcting"(nothing correct about it) a lot of what i'm typing. it also does this randomly..just to ****** me off even more i guess. and so far, i have not found a way to turn it off.

#40712
Leto_Galt

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I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.

End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())

End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())

End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())

I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.

Modifié par Leto_Galt, 21 avril 2012 - 03:17 .


#40713
DirtyPhoenix

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Rifneno wrote...

Ditto. Except replace "accept the current ending..." with "make a solemn vow to never buy another BW game after the last 2 abortions." Fortunately, I'm very confident that IT was their original plan. There's simply too many clues in the game and many of them have no expl--no good explanation other than IT. Anti-IT'ers sure come up with some convoluted bull**** for all of it, but you know what I mean. Whether they'll go forward with IT after the backlash and how much hate IT gets from the close minded... well, that's anybody's guess. Hopefully sticking it out is what they really meant by the "artistic integrity" comment.


Yeah I'd take that oath too, that goes without saying. I'd even go further and say that's it for all EA products, cuz Bioware RPGs was all in was interested in, not much of a fan of battlefield of other games.. can definitely live without them.

And I'd like to believe in IT too, I'll go ahead and congratulate you people on way you guys have brought up the theory. there is too many evidence supporting it. Its just that I don't wanna have my hopes crushed again. Their recent PR talk haven't inspired any confidence. Looks like they still think only a "small, passionate minority" is pissed at the ending. Hence I'm not sure whether they will implement IT in their EC DLC or not. So I hope and pray IT is right without commiting myself too much into it. :S

#40714
MilitanT07

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Leto_Galt wrote...


I was looking through some save game
editing plot flags and noticed that the line for

End001 (Destroy) is different that
End002 and End003.
Destroy Sets 3 PlotIDs for the future.
Not only do Synth and Control not set 3
Ids. They do not even set 1.



I don't understand exactly how the game
engine uses these PlotIDs, but from a layman’s point of view it
looks like it's either;
Pick destroy, and have a future.
Or Synth or Control and not have a
future.
Bioware doesn't even bother to track
which one you picked if it wasn't destroy.



End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())



End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())



End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())



I don't understand exactly how the game
engine uses these PlotIDs, but from a layman’s point of view it
looks like it's either;
Pick destroy, and have a future, or
Synth/Control and not have a future.
Bioware does not even bother to
track which one you picked if it wasn't destroy.

As far as they are
concerned synthesis & control are the same thing. =
Indoctrinated.


DId you find that or copy it?

because I read it here hundreds of pages ago.

#40715
Skillz1986

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@pistolols

nobody thinks you're a noob. it's not like everyone in here has been a major contributor to IT. we're all just speculationg the crap out of it and sometimes we manage to dig something up. but the best evidence has already been brought up, so there's not much more we can do at this point. bit everyone's happy as new things come up.

#40716
DirtyPhoenix

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Leto_Galt wrote...


I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.

End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())

End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())

End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())

I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.


Now this is very interesting!

#40717
stysiaq

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^^^
quite a nice find, but the future after the ending could be a little more complicated than 3 flags, right?

#40718
MilitanT07

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Can you check for low EMS destory??

and was that EMS >5000? if not what would differe if it was <5000 but >2500

Modifié par MilitanT07, 21 avril 2012 - 03:22 .


#40719
Skillz1986

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@pistolols
just read your edit. well it definitely sounds similar.

#40720
Leto_Galt

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MilitanT07 wrote...

DId you find that or copy it?

because I read it here hundreds of pages ago.


Good for you.
I've been reading since about page 1200, I didn't recall seing it.

#40721
N7xELITE

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I have been reading since like page 300 or so

#40722
DJBare

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Leto_Galt wrote...


I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.

End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())

Allow me to play devils advocate, the destroy ending has an extra scene the other two lack, but I do notice the game saving(disk icon appears bottom left, pc version) at destroy, I've not noticed it saving with the other two endings.

#40723
pistolols

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Skillz1986 wrote...

@pistolols
just read your edit. well it definitely sounds similar.


do you believe it is the same sound?  i'm not as confident about it now knowing it apparently hasn't been brought up before.

#40724
Earthborn_Shepard

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pistolols wrote...

Skillz1986 wrote...

@pistolols
just read your edit. well it definitely sounds similar.


do you believe it is the same sound?  i'm not as confident about it now knowing it apparently hasn't been brought up before.


I think it's VERY similar. Only weird thing is that it seems to take quite some time looking at the picture before the sound occurs.

#40725
Raistlin Majare 1992

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Rifneno wrote...

The dark energy story sucks quad if you ask me. I'm beyond fed up with this "everything, everything, EVERYTHING EVERYTHING!!! has to be a gray moral area" fad. Apparently every western RPG nowadays is dead set on making it so whether to light a kitten on fire is a moral dilemma. It was a nice change of pace at first, but that change of pace has become the very driven-into-the-ground cliche it was meant to combat. Frankly, I want some black and white. The world isn't all black and white, but it's not all gray either. The Reapers are monsters, pure and simple. I don't want to see them portrayed as the good guys for murdering quintillions of people. I want to kill them, ****** on their graves, and feel good about it.


I can only agree on this, but on a every different level. I write stories, fan fictions mostly especially towards Legend of Spyro. As such I also read alot of fan fictions made by others and one of my major turn offs from any fan fiction universe is when people start making a "excuse" as to why Malafor (the main villian) was evil (or even worse try to paint him as grey moral).

Everything in the games paint him as the ultimate evil, no good, no reedeming qualities and that is how I write him in my own stories.

Sometimes a villian really dosent have any bigger motivations than rulling the world and is willing to do anything to get there. The Reapers probably have a some kind of justification in their eyes, but I am quite fine with keeping it "beyond our comprehension" and simply knowing they are evil. For all I know there motivations could simply be reproduction using organics of a certain technological levl solely for making more of themselves, aka Reaping us.