MaximizedAction wrote...
Vertigo_1 wrote...
twitter.com/#!/ehlien/status/193602566175731712
Combining
THE awesome feature from every game you play into 1 game rarely results
in good. Need to understand the design before copying it
twitter.com/#!/ehlien/status/193602904953851905
A
single "killer" feature is often supported by several more subtle
features. It's the design chain that gives it strength and value.
twitter.com/#!/ehlien/status/193603230004023297
Copying
just the obvious, superficial elements will leave you with a shallow
design with little replay value. Great features are layers deep
Interesting, also, haven't found tweets from him that are similar in content. Speculations!
So,
let's assume he's talking about the ME3 game and is referring to the
previous ME games. What was their killer feature or THE awesome feature?
So that merely 'copying' it wouldn't be special enough to stand out?
Ideas, anyone?
Modifié par MaximizedAction, 21 avril 2012 - 08:07 .




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