Just bumping my own post from earlier today, I think its pretty solid IT evidence.
I did get one response saying it was old news, but I did some searching and couldn't find any other mentions of it.
Leto_Galt wrote...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.