Was the ending a hallucination? - Indoctrination Theory
#41126
Posté 22 avril 2012 - 02:29
#41127
Posté 22 avril 2012 - 02:35
Leto_Galt wrote...
Auralius Carolus wrote...
Leto_Galt wrote...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.
So, you're saying these plot codes have no known current value in the game?
Not really, but yes that should be true as well.
Basically the PlotIDs are used so the game knows what you have done in the past.
A list of all that I know about is available here - http://pastebin.com/zv8mxcxs
My point was that IF there is any post game DLC, your save file will only know if you chose destroy or not. It doesn't seem to care or differentiate between Synthesis and Control.
I interpret this to mean that since both Synthesis and Control end up with Shepard indoctrinated. The save file doesn't care what path you took to get there.
I think this might be some VERY strong evidence. How would Bioware spin this?
#41128
Posté 22 avril 2012 - 02:35
Leto_Galt wrote...
Auralius Carolus wrote...
Leto_Galt wrote...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.
So, you're saying these plot codes have no known current value in the game?
Not really, but yes that should be true as well.
Basically the PlotIDs are used so the game knows what you have done in the past.
A list of all that I know about is available here - http://pastebin.com/zv8mxcxs
My point was that IF there is any post game DLC, your save file will only know if you chose destroy or not. It doesn't seem to care or differentiate between Synthesis and Control.
I interpret this to mean that since both Synthesis and Control end up with Shepard indoctrinated. The save file doesn't care what path you took to get there.
The code never lies!
#41129
Posté 22 avril 2012 - 02:35
UrgedDuke wrote...
Is it possible for a company to keep its integrity and its original values while under rEAper control
If by a company.. you mean Bioware.. and by reapers you mean EA.. then my answer is: I don't know, but we'll surely find out soon enough won't we?
#41130
Posté 22 avril 2012 - 02:36
perhaps if they demanded it in their contractUrgedDuke wrote...
Is it possible for a company to keep its integrity and its original values while under rEAper control
#41131
Posté 22 avril 2012 - 02:37
You mentioned the "brightly colored rubble" around the Mako in your post. Well, speaking from personal experience, have you ever passed out due to blood loss?
Your vision basically turns red, and you lose your sense of awareness in a bright red colour, that you cant get rid of, thats why alot of people close their eyes for a few moments after they have blood tests. So I think the brightly colored rubble is just realism. Shepard lost alot of blood from the attack by Harbinger.
#41132
Posté 22 avril 2012 - 02:37
Emperor_Ike wrote...
Leto_Galt wrote...
Auralius Carolus wrote...
Leto_Galt wrote...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.
So, you're saying these plot codes have no known current value in the game?
Not really, but yes that should be true as well.
Basically the PlotIDs are used so the game knows what you have done in the past.
A list of all that I know about is available here - http://pastebin.com/zv8mxcxs
My point was that IF there is any post game DLC, your save file will only know if you chose destroy or not. It doesn't seem to care or differentiate between Synthesis and Control.
I interpret this to mean that since both Synthesis and Control end up with Shepard indoctrinated. The save file doesn't care what path you took to get there.
The code never lies!
I agree. This is BIG.
#41133
Posté 22 avril 2012 - 02:40
Zeju wrote...
I didn't read the whole post, because I don't feel one way or another about these theorys. At this point, I dont care about the ending anymore, but I will say this.
You mentioned the "brightly colored rubble" around the Mako in your post. Well, speaking from personal experience, have you ever passed out due to blood loss?
Your vision basically turns red, and you lose your sense of awareness in a bright red colour, that you cant get rid of, thats why alot of people close their eyes for a few moments after they have blood tests. So I think the brightly colored rubble is just realism. Shepard lost alot of blood from the attack by Harbinger.
Nah, look at the rubble. It's Ashley and Kaiden's original bodies from ME1.
Plus, you're going to comment without reading the whole post? Read more and get educated man.
#41134
Posté 22 avril 2012 - 02:44
#41135
Posté 22 avril 2012 - 02:44
#41136
Posté 22 avril 2012 - 02:47
BatmanTurian wrote...
Zeju wrote...
I didn't read the whole post, because I don't feel one way or another about these theorys. At this point, I dont care about the ending anymore, but I will say this.
You mentioned the "brightly colored rubble" around the Mako in your post. Well, speaking from personal experience, have you ever passed out due to blood loss?
Your vision basically turns red, and you lose your sense of awareness in a bright red colour, that you cant get rid of, thats why alot of people close their eyes for a few moments after they have blood tests. So I think the brightly colored rubble is just realism. Shepard lost alot of blood from the attack by Harbinger.
Nah, look at the rubble. It's Ashley and Kaiden's original bodies from ME1.
Plus, you're going to comment without reading the whole post? Read more and get educated man.
On top of which, if they'd wanted 'generic_pile_of_dead_doods', they could have used the art from the Collector Ship in ME2. Different armors, limbs sticking out, hairstyles/color, etc. Def not Kaidan and Ashley look-alikes.
#41137
Posté 22 avril 2012 - 02:47
IsaacShep wrote...
Joker and Javik's faces omg xDDDmonrapias wrote...
Copy paste the image url link to a new window and you'll get a big version
One of these days, I will finally convince Traynor that I'm just a really butch woman. I haven't discovered the alcohol required yet, but I'm sure it exists. Perhaps, if this is just all indoctrination, I can save TIM and he can teach me a few tricks about using Reaper tech.
"So, you've been having odd dreams about me you say? Interesting. Intriguing... wait, what!?? You saw a... aww crap."
*runs over to the comm link*
"Illusive Man... yeah, yeah we have a problem. He's back! No, I didn't find Michael Jackson's husk, it's that darn kid again! What kid? The little boy! No, Michael Jackson's husk wasn't chasing him- it's HARBINGER!"
#41138
Posté 22 avril 2012 - 02:51
Auralius Carolus wrote...
One of these days, I will finally convince Traynor that I'm just a really butch woman. I haven't discovered the alcohol required yet, but I'm sure it exists. Perhaps, if this is just all indoctrination, I can save TIM and he can teach me a few tricks about using Reaper tech.
"So, you've been having odd dreams about me you say? Interesting. Intriguing... wait, what!?? You saw a... aww crap."
*runs over to the comm link*
"Illusive Man... yeah, yeah we have a problem. He's back! No, I didn't find Michael Jackson's husk, it's that darn kid again! What kid? The little boy! No, Michael Jackson's husk wasn't chasing him- it's HARBINGER!"
THIS CONFUSES ME
#41139
Posté 22 avril 2012 - 02:54
Modifié par UrgedDuke, 22 avril 2012 - 02:55 .
#41140
Posté 22 avril 2012 - 02:55
BatmanTurian wrote...
Emperor_Ike wrote...
Leto_Galt wrote...
Auralius Carolus wrote...
Leto_Galt wrote...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.
So, you're saying these plot codes have no known current value in the game?
Not really, but yes that should be true as well.
Basically the PlotIDs are used so the game knows what you have done in the past.
A list of all that I know about is available here - http://pastebin.com/zv8mxcxs
My point was that IF there is any post game DLC, your save file will only know if you chose destroy or not. It doesn't seem to care or differentiate between Synthesis and Control.
I interpret this to mean that since both Synthesis and Control end up with Shepard indoctrinated. The save file doesn't care what path you took to get there.
The code never lies!
I agree. This is BIG.
Maybe thats part of the check for the Deep Breath scene since Destroy is the only one that plays? I don't know enough about how that all works but thats the only different thing about the endings that Destroy has after you've chosen it.
#41141
Posté 22 avril 2012 - 02:55
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
BioWare needed to go Deeper?
#41142
Posté 22 avril 2012 - 02:55
UrgedDuke wrote...
why would shepard lose large amounts blood from Harbinger's attack. Lasers are supposed to cauterize wounds
Well.. he would certainly lose some blood.. because being burned by something as hot as a reaper laser would make some of your blood boil away I'm sure. But it shouldn't be in such a way that he'd be gushing blood.. unless of course the reaper beam made an explosive impact which hit shepard.. but we don't see that.
#41143
Posté 22 avril 2012 - 02:59
Icinix wrote...
Maybe thats part of the check for the Deep Breath scene since Destroy is the only one that plays? I don't know enough about how that all works but thats the only different thing about the endings that Destroy has after you've chosen it.
No offense to you.. but..
that check happens in all cases if I'm not mistaken.. (according to that guys posts)
And since the breath scene only occurs at maxium EMS when picking destory.. its not a good explanation.
#41144
Posté 22 avril 2012 - 03:02
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
#41145
Posté 22 avril 2012 - 03:03
BatmanTurian wrote...
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
I mean seriously
#41146
Posté 22 avril 2012 - 03:05
n00bsauce2010 wrote...
Icinix wrote...
Maybe thats part of the check for the Deep Breath scene since Destroy is the only one that plays? I don't know enough about how that all works but thats the only different thing about the endings that Destroy has after you've chosen it.
No offense to you.. but..
that check happens in all cases if I'm not mistaken.. (according to that guys posts)
And since the breath scene only occurs at maxium EMS when picking destory.. its not a good explanation.
No offense taken - I genuinely didn't know how it worked.
If its not part of the checks for the extra scene, then its a very interesting piece of news indeed.
#41147
Posté 22 avril 2012 - 03:05
Maybe its Bioware's way of showing you that he/she IS dreaming, Hell even the catalyst says "wake up"!UrgedDuke wrote...
BatmanTurian wrote...
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
I mean seriously
#41148
Posté 22 avril 2012 - 03:06
UrgedDuke wrote...
BatmanTurian wrote...
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
I mean seriously
I am being serious. That's symbology in action.
#41149
Posté 22 avril 2012 - 03:09
KevShep wrote...
Maybe its Bioware's way of showing you that he/she IS dreaming, Hell even the catalyst says "wake up"!UrgedDuke wrote...
BatmanTurian wrote...
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
I mean seriously
Or.. a way for Bioware to show us that it is a dream.. within a dream... within a dream.
#41150
Posté 22 avril 2012 - 03:09
BatmanTurian wrote...
UrgedDuke wrote...
BatmanTurian wrote...
UrgedDuke wrote...
Shepard passes out and wakes up 3 times during the ending sequence... what do you guys think the significance of that is
Three is a universally symbolic number to humans, something to do with symmetry.
Christ was dead three days then rose again......
Shepherd is a Christ-like figure, just like Neo...
Matrix 1 ending...
I mean seriously
I am being serious. That's symbology in action.
It's true.
"3 - ThreeThe most positive number in symbolism, in Christian thought, it has a central importance as the doctrine of the Trinity, God the Father, God the Son and God the Holy Spirit.
Number three expresses all aspects of creation, including birth life and death, past, present and future, and mind body and soul and man, woman and child.
The symbolism of three is also linked with the triangle.
The number 3 is also very mystical and spiritual number featured in many folktales, (three wishes, three guesses, three little pigs, three bears)."
http://mmdelrosario....com/hub/numbers




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