Earthborn_Shepard wrote...
RoyalGambit wrote...
Been thinking about something lately.. what if the ending doesn't take place in Shepard's mind, but there's still an indoctrination plot going on? We, as the player, are deciding how the story ends. Destroy = Shepard wasn't indoctrinated - control/synth = Shepard was indoctrinated.
The renegade/paragon swap and the starchilds attempts to discourage destroy is the game testing the player, and depending on your choice, the game concludes differently.
I hope you guys get what I'm saying. What I like about this train of thought, is that it is a lot less risky way to end the game, making it a little more plausible in my mind, as opposed to releasing some kind of The Truth DLC.
Hmmm.. yeah.. at least that could be done without changing the ending. There would still be a sh*tload of plot holes and general strange stuff. But it least having ANY kind of IT in there makes it better.
Plotholes can be explained in retrospect. In contrary to all the b*tching about plotholes I think this kind of stuff can be explained very well by, say the EC. No problem, it just has to be withing the lore.
@Gambit
Well Bioware would have to somehow multiplex the different decisions, and it would be very interesting to see how.
Btw, with regards to who leaves the Normandy at the end:
So it's NOT neccessarily your last sqadmates. It's your LI and the character you interacted with the most?
If so, this fits even better to the claim that the crash was in Shep's head and these two persons are his best friends.
(I know, 1600+ pages are about that, but there are still folks nagging about this supposed lazyness of the devs)
Also, after 5 weeks I finally realized that the 'Destroy' tube looks like a husk-ify tube we see on Sanctuary and Shep destroying it so enthusiastically means that this tube represents (sort of) Shep's defeat against the Reaper ('s methods). Smart me...
Modifié par MaximizedAction, 22 avril 2012 - 07:34 .