LelianaHawke wrote...
My key problem with the indoctrination theory is that it adds a massive plot hole at best, and results in an auto win for the reapers at worst.
All through the trilogy the reapers are shown to be almost invincible against conventional attacks. It takes an entire fleet with precise targeting just to take down one on the Quarian homeworld.
If Shepard doesn't managed to activate the Crucible (i.e. it is all a hallucination), then the reapers destroy all the fleets.
The Crucible must fire in order to defeat the reapers, and I don't see how Shepard activating it from afar, or activating it via a conversation with the lead AI is actually any different.
I never bought the idea that the Reapers couldnt be defeated conventionally.
Sovereign was hard to take down, sure, but that was before we'd developed Thanix Cannons.
We see at least one Reaper taken down by just a few ships during the battle of Earth, not needing every ship focusing fire like Sovereign needed.
Also:
Codex Entry on Reaper Vulnerabilities...
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts
We have a lot more ships than the Reapers do, and a whole lot of them are now equipped with Thanix cannons.
Codex Entry on Reaper Vulnerabilities...
Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation.
This tactic was used with some degree of success during the Fall of Thessia:
Codex Entry on the Fall of Thessia...
The assault on Thessia did not go as smoothly as the Reapers' strikes against other races. While other species met the Reapers head-on, the asari resorted to dangerous hit-and-run tactics to harass their attackers. By engaging in guerilla strategies--blast a Reaper ship, then jumping to FTL where they could not be tracked--the asari forced the Reapers to remain on the defensive.
Unfortunately, the Reapers' greater numbers allowed them to accept certain losses, so they soon ignored the attacks against them and began orbital bombardment of Thessia. This in turn forced the asari to defend their homeworld with a more traditional stance, facing the Reaper forces directly. As soon as the Reapers landed on Thessia, the harvesting began.
During a battle like the Battle for Earth at the end of the game, with no need to defend the already devastated planet, you could simply continue using that tactic, as it clearly let the Asari forces take out a few Reapers before they switched tactics and bombarded Thessia.
Defeating the Reapers conventionally is
very possible.
Even if none of that works, you can still just have the fleets retreat beyond the Sol relay, and then slam an asteroid into it like you did with the Alpha Relay.
Destroy the Sol system, but also destroy the Reapers.
Victory through Sacrifice, just like Casey Hudson said the theme of ME3 was going to be.
Modifié par byne, 22 avril 2012 - 09:07 .