Was the ending a hallucination? - Indoctrination Theory
#41776
Posté 22 avril 2012 - 11:49
#41777
Posté 22 avril 2012 - 11:49
I've no clue what missiles she is referring to, or what their maximum range would be, but I know for a fact she says the exact same thing on Earth later. Which is weird.
Also, this is in no way relevant, but I found it in my ME images folder and it made me lol:
#41778
Posté 22 avril 2012 - 11:52
3. You CAN play ME3 with no multiplayer and get 4000 EMS (enough to see the scene if you save Anderson)... if you played the other two games, it IS technically true. Technically.
Nope. It's impossible. And never heard of anyone made it. I've tried it many times and did all the god damn sidequests.
I got the perfect ending through other ways tough, because no way I'm gonna be forced to play something I don't like.
#41779
Posté 22 avril 2012 - 11:57
Big G13 wrote...
By the Goddess!
Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.
I bet some people are sick of seeing my stuff on every page.
#41780
Posté 22 avril 2012 - 11:57
Uncle Jo wrote...
@Arian Dynas
3. You CAN play ME3 with no multiplayer and get 4000 EMS (enough to see the scene if you save Anderson)... if you played the other two games, it IS technically true. Technically.
Nope. It's impossible. And never heard of anyone made it. I've tried it many times and did all the god damn sidequests.
I got the perfect ending through other ways tough, because no way I'm gonna be forced to play something I don't like.
Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.
#41781
Posté 22 avril 2012 - 11:58
[quote]EpyonX3 wrote...
Husks trying to cop a feel? Ew.
[/quote]
Funny enough, the trailer starts very similarly to the actual game.
#41782
Posté 23 avril 2012 - 12:00
lex0r11 wrote...
Big G13 wrote...
By the Goddess!
Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.
I bet some people are sick of seeing my stuff on every page.
Never.
#41783
Posté 23 avril 2012 - 12:00
A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?
B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.
C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!
This has been a reminder that even the keepers act weird in the end.
#41784
Posté 23 avril 2012 - 12:02
My bad then. I think it's because I don't have all the DLC... I find it sneaky from Bioware though... Anyways Respect to your first post in ten hours, although I don't agree with you on all the terms...Arian Dynas wrote...
Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.
Modifié par Uncle Jo, 23 avril 2012 - 12:10 .
#41785
Posté 23 avril 2012 - 12:03
Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT.lex0r11 wrote...
Big G13 wrote...
By the Goddess!
Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.
I bet some people are sick of seeing my stuff on every page.
#41786
Posté 23 avril 2012 - 12:05
Big G13 wrote...
Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT.lex0r11 wrote...
Big G13 wrote...
By the Goddess!
Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.
I bet some people are sick of seeing my stuff on every page.:D:D
#41787
Posté 23 avril 2012 - 12:06
Uncle Jo wrote...
My bad then. I think it's because I don't have all the DLC... I find it sneaky from Bioware though... Anyways Respect to your first post, although I don't agree with you on all the terms...Arian Dynas wrote...
Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.
*bow* thank you.
Yeah, the DLC makes it clearer that the "n00b explanations" for things, like a team of marines being sent to save Kenson, Liara taking the Shadow Broker down with mercenaries... yeah, if you play the DLC itself, those don't work too well.. since Hackett explicitly tells you you have to save Kenson solo, since a team would make the Batarian military go up in arms, amongst other things.
And for the record, it's far from my first post on this thread. It's my first... in 10 hours.
I had a lot of back smartassery to catch up on.
#41788
Posté 23 avril 2012 - 12:06
balance5050 wrote...
3 things about the keepers in the last mission.
A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?
B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.
C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!
This has been a reminder that even the keepers act weird in the end.
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
#41789
Posté 23 avril 2012 - 12:10
EpyonX3 wrote...
balance5050 wrote...
3 things about the keepers in the last mission.
A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?
B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.
C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!
This has been a reminder that even the keepers act weird in the end.
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
A). Potentially.
C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.
#41790
Posté 23 avril 2012 - 12:11
EpyonX3 wrote...
balance5050 wrote...
3 things about the keepers in the last mission.
A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?
B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.
C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!
This has been a reminder that even the keepers act weird in the end.
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.
Yes I meant collision detection, they stick that last keeper so far out the middle that you can walk straight through it, why not just put it closer to the wall to hide the no clip?
#41791
Posté 23 avril 2012 - 12:12
I know. I already fixed it in my post :innocent:Arian Dynas wrote...
And for the record, it's far from my first post on this thread. It's my first... in 10 hours.
#41792
Posté 23 avril 2012 - 12:13
byne wrote...
Big G13 wrote...
Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT.lex0r11 wrote...
Big G13 wrote...
By the Goddess!
Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.
I bet some people are sick of seeing my stuff on every page.:D:D
Well alright, i'll play along.
#41793
Posté 23 avril 2012 - 12:17
This leads to a question that always bothered me... Since the Starbrat/Catalyst/Harbinger has always been in the Citadel why did he need the help of Sovereign or the Keepers to open the Citadel ? Why didn't he rewrite the Keepers after they have been altered by the Protheans ?balance5050 wrote...
None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.
*snip*
Modifié par Uncle Jo, 23 avril 2012 - 12:21 .
#41794
Posté 23 avril 2012 - 12:18
Uncle Jo wrote...
I know. I already fixed it in my post :innocent:Arian Dynas wrote...
And for the record, it's far from my first post on this thread. It's my first... in 10 hours.
Yeah,
Arian Dynas is one of the regulars. I've been here since March 9th.
#41795
Posté 23 avril 2012 - 12:18
EDIT: @Lex0r11 & byne
Modifié par Big G13, 23 avril 2012 - 12:19 .
#41796
Posté 23 avril 2012 - 12:19
Uncle Jo wrote...
This lead to a question that always bothered me... Since the Starbrat/Catalyst/Harbinger has always been in the Citadel why did he need the help of Sovereign or the Keepers to open the Citadel ? Why didn't he rewrite the Keepers after they have been altered by the Protheans ?balance5050 wrote...
None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.
*snip*
Honestly? It's just another thing that only makes sense in the light of the I.T..
#41797
Posté 23 avril 2012 - 12:19
What's going on in here people? HUH?
#41798
Posté 23 avril 2012 - 12:21
balance5050 wrote...
Uncle Jo wrote...
I know. I already fixed it in my post :innocent:Arian Dynas wrote...
And for the record, it's far from my first post on this thread. It's my first... in 10 hours.
Yeah,
Arian Dynas is one of the regulars. I've been here since March 9th.
Jesus Christ... has it been that long?
I feel old now...
#41799
Posté 23 avril 2012 - 12:21
So maybe the end of it is real, in that the normandy picks Shepard up at some point. There is no real definition of time going on and what happens after Shepard 'wakes up'.
#41800
Posté 23 avril 2012 - 12:22
Arian Dynas wrote...
Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.
Ok, well that sounded like bull to me, so what I did is opened up my calculator program and then went here.
I added up all the War Assets I would have gotten based on my decisions throughout all three games, and while it may be off by a hundred or so from the highest you can possibly get, I ended up with 7205 total military strength. I didnt see anything I missed that would have made up the nearly 800 point deficit I'd need to get 4000 EMS with 50% Readiness.
So I would say while you may have been near it, theres no way you'd ever have actually reached 4000 EMS with only 50% readiness.




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