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Was the ending a hallucination? - Indoctrination Theory


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#41776
Arian Dynas

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*crotchety* I said I was gonna comment, and by God I'll do it!

#41777
byne

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Yknow, I was playing the Rannoch mission and when fighting the Reaper, EDI said "Destroyer in range. Missiles ready to fire."

I've no clue what missiles she is referring to, or what their maximum range would be, but I know for a fact she says the exact same thing on Earth later. Which is weird.


Also, this is in no way relevant, but I found it in my ME images folder and it made me lol:

Posted Image

#41778
Uncle Jo

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@Arian Dynas

3. You CAN play ME3 with no multiplayer and get 4000 EMS (enough to see the scene if you save Anderson)... if you played the other two games, it IS technically true. Technically.

Nope. It's impossible. And never heard of anyone made it. I've tried it many times and did all the god damn sidequests.
I got the perfect ending through other ways tough, because no way I'm gonna be forced to play something I don't like.

#41779
lex0r11

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Big G13 wrote...

By the Goddess!


Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.

I bet some people are sick of seeing my stuff on every page. :o

#41780
Arian Dynas

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Uncle Jo wrote...

@Arian Dynas

3. You CAN play ME3 with no multiplayer and get 4000 EMS (enough to see the scene if you save Anderson)... if you played the other two games, it IS technically true. Technically.

Nope. It's impossible. And never heard of anyone made it. I've tried it many times and did all the god damn sidequests.
I got the perfect ending through other ways tough, because no way I'm gonna be forced to play something I don't like.



Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.

#41781
EpyonX3

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[quote]Arian Dynas wrote...

[quote]EpyonX3 wrote...

Husks trying to cop a feel? Ew. 

[/quote]



Funny enough, the trailer starts very similarly to the actual game.

#41782
Arian Dynas

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lex0r11 wrote...

Big G13 wrote...

By the Goddess!


Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.

I bet some people are sick of seeing my stuff on every page. :o


Never.

#41783
balance5050

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3 things about the keepers in the last mission.

A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?

B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.

C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!

This has been a reminder that even the keepers act weird in the end.

#41784
Uncle Jo

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Arian Dynas wrote...

Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.


My bad then. I think it's because I don't have all the DLC... I find it sneaky from Bioware though... Anyways Respect to your first post in ten hours, although I don't agree with you on all the terms...

Modifié par Uncle Jo, 23 avril 2012 - 12:10 .


#41785
Big G13

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lex0r11 wrote...

Big G13 wrote...

By the Goddess!


Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.

I bet some people are sick of seeing my stuff on every page. :o

Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT. :D:D:D

#41786
byne

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Big G13 wrote...

lex0r11 wrote...

Big G13 wrote...

By the Goddess!


Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.

I bet some people are sick of seeing my stuff on every page. :o

Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT. :D:D:D


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#41787
Arian Dynas

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Uncle Jo wrote...

Arian Dynas wrote...

Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.


My bad then. I think it's because I don't have all the DLC... I find it sneaky from Bioware though... Anyways Respect to your first post, although I don't agree with you on all the terms...




*bow* thank you.

Yeah, the DLC makes it clearer that the "n00b explanations" for things, like a team of marines being sent to save Kenson, Liara taking the Shadow Broker down with mercenaries... yeah, if you play the DLC itself, those don't work too well.. since Hackett explicitly tells you you have to save Kenson solo, since a team would make the Batarian military go up in arms, amongst other things.

And for the record, it's far from my first post on this thread. It's my first... in 10 hours.

I had a lot of back smartassery to catch up on.

#41788
EpyonX3

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balance5050 wrote...

3 things about the keepers in the last mission.

A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?

B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.

C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!

This has been a reminder that even the keepers act weird in the end.


A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.

B) I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.

C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.

#41789
Arian Dynas

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EpyonX3 wrote...

balance5050 wrote...

3 things about the keepers in the last mission.

A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?

B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.

C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!

This has been a reminder that even the keepers act weird in the end.


A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.

B) I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.

C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.


A). Potentially.

B).One of the Keepers (the closes to the door) has clipping on. The other does not. They explicitly had to turn clipping off for that Keeper. Turning clipping off makes no sense whatsoever.

C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.

#41790
balance5050

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EpyonX3 wrote...

balance5050 wrote...

3 things about the keepers in the last mission.

A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?

B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.

C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!

This has been a reminder that even the keepers act weird in the end.


A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.

B) I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.

C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.


None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.

Yes I meant collision detection, they stick that last keeper so far out the middle that you can walk straight through it, why not just put it closer to the wall to hide the no clip?

#41791
Uncle Jo

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Arian Dynas wrote...


And for the record, it's far from my first post on this thread. It's my first... in 10 hours.

I know. I already fixed it in my post :innocent:

#41792
lex0r11

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byne wrote...

Big G13 wrote...

lex0r11 wrote...

Big G13 wrote...

By the Goddess!


Hey Big G13, you shouldn't have quoted my post from so long ago, we haven't reached another round number again.

I bet some people are sick of seeing my stuff on every page. :o

Like I care. This thread was created by byne for MY entertainment. And IMO there can never be enough Lex0r11. Every one else will just have to DEAL WITH IT. :D:D:D


Posted Image


Well alright, i'll play along.

Posted Image

#41793
Uncle Jo

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balance5050 wrote...


None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.

*snip*

This leads to a question that always bothered me... Since the Starbrat/Catalyst/Harbinger has always been in the Citadel why did he need the help of Sovereign or the Keepers to open the Citadel ? Why didn't he rewrite the Keepers after they have been altered by the Protheans ?

Modifié par Uncle Jo, 23 avril 2012 - 12:21 .


#41794
balance5050

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Uncle Jo wrote...

Arian Dynas wrote...


And for the record, it's far from my first post on this thread. It's my first... in 10 hours.

I know. I already fixed it in my post :innocent:


Yeah, 
Arian Dynas is one of the regulars. I've been here since March 9th.

#41795
Big G13

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You both have made me so happy. (simple minds are easy to please)
  EDIT: @Lex0r11 & byne

Modifié par Big G13, 23 avril 2012 - 12:19 .


#41796
balance5050

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Uncle Jo wrote...

balance5050 wrote...


None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.

*snip*

This lead to a question that always bothered me... Since the Starbrat/Catalyst/Harbinger has always been in the Citadel why did he need the help of Sovereign or the Keepers to open the Citadel ? Why didn't he rewrite the Keepers after they have been altered by the Protheans ?


Honestly? It's just another thing that only makes sense in the light of the I.T..

#41797
Auralius Carolus

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*back door closes*

What's going on in here people? HUH?

#41798
Arian Dynas

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balance5050 wrote...

Uncle Jo wrote...

Arian Dynas wrote...


And for the record, it's far from my first post on this thread. It's my first... in 10 hours.

I know. I already fixed it in my post :innocent:


Yeah, 
Arian Dynas is one of the regulars. I've been here since March 9th.


Jesus Christ... has it been that long?

I feel old now...

:? you guys make me feel old alot, and I'm barely 20...

#41799
Amelyn

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Everytime I see that ending scene with Joker and the mysterious planet of whatever, I wonder whether Shep might be on board too. While Shepard is knocked out playing mind games with the reapers, surely Joker and the rest of the crew is going to be coming looking for Shep, especially after hearing the talk of everyone being 'decimated'.

So maybe the end of it is real, in that the normandy picks Shepard up at some point. There is no real definition of time going on and what happens after Shepard 'wakes up'.

#41800
byne

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Arian Dynas wrote...

Well, I HAVE played both other games all the way to the end, including DLC, and reached around 4000 EMS near the endgame even with 50% galactic readiness, so Idk what you were doing wrong.


Ok, well that sounded like bull to me, so what I did is opened up my calculator program and then went here.

I added up all the War Assets I would have gotten based on my decisions throughout all three games, and while it may be off by a hundred or so from the highest you can possibly get, I ended up with 7205 total military strength. I didnt see anything I missed that would have made up the nearly 800 point deficit I'd need to get 4000 EMS with 50% Readiness.

So I would say while you may have been near it, theres no way you'd ever have actually reached 4000 EMS with only 50% readiness.