Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Was the ending a hallucination? - Indoctrination Theory
#41826
Posté 23 avril 2012 - 01:15
#41827
Posté 23 avril 2012 - 01:16
ditto.Arian Dynas wrote...
MintyCool wrote...
I can't wait to play the Extended DLC this summer. Further cementing the ending into canon can only be a good thing.
Makes me happy.
*facepalm* ugh... you again....
#41828
Posté 23 avril 2012 - 01:17
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
#41829
Posté 23 avril 2012 - 01:18
Arian Dynas wrote...
EpyonX3 wrote...
[
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
A). Potentially..One of the Keepers (the closes to the door) has clipping on. The other does not. They explicitly had to turn clipping off for that Keeper. Turning clipping off makes no sense whatsoever.
C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.
C) Marauders are smarter than the average husk, but they were still indoctrinated rapidly, just like the others. I can't see Marauder shields with a lab coat and a datapad on the citadel. OH MY GOD I'd pay to see that.
Aren't the collectors dead?
#41830
Posté 23 avril 2012 - 01:20
EpyonX3 wrote...
Arian Dynas wrote...
EpyonX3 wrote...
[
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
A). Potentially..One of the Keepers (the closes to the door) has clipping on. The other does not. They explicitly had to turn clipping off for that Keeper. Turning clipping off makes no sense whatsoever.
C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.Well if that's the case then I don't know why they did it. Could it be because that keeper was implemented completely because ther needed it to do the look and the other wasn't important so the left out collision detection?
C) Marauders are smarter than the average husk, but they were still indoctrinated rapidly, just like the others. I can't see Marauder shields with a lab coat and a datapad on the citadel. OH MY GOD I'd pay to see that.
Aren't the collectors dead?
The one that has collision off... is the only one you can even get near. The one that looks you can't touch.
And no, plenty of the Collectors are still around, read "The Miracle at Palaven" for a mention of them.
#41831
Posté 23 avril 2012 - 01:21
balance5050 wrote...
EpyonX3 wrote...
balance5050 wrote...
3 things about the keepers in the last mission.
A. This is the only time in the game a keeper looks at you, or anyone. They are normally oblivious to hustle and bustle around them. So why does this one look at you?
B. They have no clip, which is strange considering every other keeper sprite in the game has a feakin force field around it.
C. WHAT ARE THEY DOING TO THOSE BODIES!! I thought the keepers only did repairs to the Citadel, NOT PROCESS BODIES!
This has been a reminder that even the keepers act weird in the end.
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
None of that makes sense to me because the Protheans altered the keepers to not respond to Reaper signals.
Yes I meant collision detection, they stick that last keeper so far out the middle that you can walk straight through it, why not just put it closer to the wall to hide the no clip?
But the Reapers took control of the Citadel. They should have been able to reprogram them. Especially with TIM on board.
See my response to Arian.
#41832
Posté 23 avril 2012 - 01:22
EpyonX3 wrote...
Aren't the collectors dead?
Weeeell.....
From the Miracle of Palaven codex entry...
The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.
They got Collector swarms from somewhere...
Modifié par byne, 23 avril 2012 - 01:23 .
#41833
Posté 23 avril 2012 - 01:23
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
#41834
Posté 23 avril 2012 - 01:26
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
#41835
Posté 23 avril 2012 - 01:26
Arian Dynas wrote...
EpyonX3 wrote...
Arian Dynas wrote...
EpyonX3 wrote...
[
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
A). Potentially..One of the Keepers (the closes to the door) has clipping on. The other does not. They explicitly had to turn clipping off for that Keeper. Turning clipping off makes no sense whatsoever.
C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.Well if that's the case then I don't know why they did it. Could it be because that keeper was implemented completely because ther needed it to do the look and the other wasn't important so the left out collision detection?
C) Marauders are smarter than the average husk, but they were still indoctrinated rapidly, just like the others. I can't see Marauder shields with a lab coat and a datapad on the citadel. OH MY GOD I'd pay to see that.
Aren't the collectors dead?
The one that has collision off... is the only one you can even get near. The one that looks you can't touch.
And no, plenty of the Collectors are still around, read "The Miracle at Palaven" for a mention of them.
It says they sent collector swarms, those bug like creatures that paralized you in ME2. Not really collectors. Also, since we never see a collector in the game, I'd say there's very little possibility that's they'd be able to manage the Citadel.
#41836
Posté 23 avril 2012 - 01:27
#41837
Posté 23 avril 2012 - 01:33
I'm working on it. I have some friends in other states that do MP for other games. I don't like MP playing a role in the actual game but I really like the idea. Keeps fans engaged in the universe, good self promotion for the company, and a good way to have fun with friends without them coming to your house, eating your food, and drinking all your beer.Arian Dynas wrote...
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
#41838
Posté 23 avril 2012 - 01:35
#41839
Posté 23 avril 2012 - 01:35
EpyonX3 wrote...
Arian Dynas wrote...
EpyonX3 wrote...
Arian Dynas wrote...
EpyonX3 wrote...
[
A) Assuming that one of the Keepers jobs is to process bodies, it was probably checking if the newest body is alive or dead so it can move it out of the way. Notice the bodies are stacked in a way the forms a path so that the keepers ca move around.I don't understand what you mean? Do you mean they don't have collision detection? If so they probably dropped it so that they can be that close to the bodies without causing issues.
C) Since this is the first time we see the keepers under reaper control, it's logical to conclude that the keepers have that function. Who else is going to process the bodies? The collectors are dead and husks are probably to stupid.
A). Potentially..One of the Keepers (the closes to the door) has clipping on. The other does not. They explicitly had to turn clipping off for that Keeper. Turning clipping off makes no sense whatsoever.
C). Mind explaining the Marauders and such, which btw are quite intelligent then? Or perhaps the Collectors, whom were doing it last time.Well if that's the case then I don't know why they did it. Could it be because that keeper was implemented completely because ther needed it to do the look and the other wasn't important so the left out collision detection?
C) Marauders are smarter than the average husk, but they were still indoctrinated rapidly, just like the others. I can't see Marauder shields with a lab coat and a datapad on the citadel. OH MY GOD I'd pay to see that.
Aren't the collectors dead?
The one that has collision off... is the only one you can even get near. The one that looks you can't touch.
And no, plenty of the Collectors are still around, read "The Miracle at Palaven" for a mention of them.
It says they sent collector swarms, those bug like creatures that paralized you in ME2. Not really collectors. Also, since we never see a collector in the game, I'd say there's very little possibility that's they'd be able to manage the Citadel.
I recall a reference to the Collectors themselves directly, but the fact is, Husks in general (Collectors, Husks, Marauders, Banshees ect) are all unintelligent and guided by the Reapers, much like the same process used by the reapers to pilot nonsentient troop transports. The creatures themselves maintain autonomy, but follow "orders" intelligently, otherwise they would never be able to co-ordinate on the battlefield, and they most certainly do. Even the Collectors themselves were unintelligent. So no, the "intelligence" of the husk itself is not important. By our standards the Keepers are unintelligent too, following only the orders of the station.
#41840
Posté 23 avril 2012 - 01:36
EpyonX3 wrote...
I need 4 people to form a 4 man Krogan team on the PC. It'll probably be a wrecking ball.
Why not just use 4 vanguards.
#41841
Posté 23 avril 2012 - 01:36
Big G13 wrote...
I'm working on it. I have some friends in other states that do MP for other games. I don't like MP playing a role in the actual game but I really like the idea. Keeps fans engaged in the universe, good self promotion for the company, and a good way to have fun with friends without them coming to your house, eating your food, and drinking all your beer.Arian Dynas wrote...
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
It'd be nice if your multiplayer characters actually appeared in the single player campaign in some way. I mean, they force you to give them a name, for really no real reason. During the demo I figured it was for when you saw references to them in single player, but you never do.
I think Shepard and Cerberus Trooper would get along pretty well.
#41842
Posté 23 avril 2012 - 01:36
I agree too. Didn't think of an "auto-fire" gun. Yet with the opened arms of the Citadel, in case of the IT, maybe another team did make it to the beam (Major Coates ? Anderson ? TIMAmelyn wrote...
Big G13 wrote...
If you go with the theory that the crucible is an auto fire kind of thing then it is possible. Even with the breath scene at the end. But it still would mean that the end was a dream/indoc. attempt and they would have to explain how the arms of the Citadel got opened so that the crucible could auto fire.Amelyn wrote...
Uncle Jo wrote...
I think of a very simple reason... Shep is the most important character in the game. Don't you think they should have shown him to us if he was on the Normandy ?Amelyn wrote...
Ok there is no way in my mind that the ending we were given is anywhere close to face-value and why is there is no chance?
Not if they were trying to create lots of 'speculation'. Why would they give away the biggest secrets of the game? They want to leave you wondering what happened, they want the fans to figure this thing out. Why end it now when there is so much more they can do with this franchise?
I recall a question asked of the developers about why Joker would abandon everyone and they answer was , Joker would NEVER abandon Shep or the crew. So maybe he didn't.
I agree, there is ton of explaining they need to do and parts in between that I still can't make sense of, wish they would give us some more hints instead of this agonising potentially three month wait.
In the face-value ending we already know made it and who "survived"...
Modifié par Uncle Jo, 23 avril 2012 - 01:42 .
#41843
Posté 23 avril 2012 - 01:41
So I was right in the end. It's impossible to get the 8000 EMS without playing MP... MP is maybe a lot of fun, but to think it has a direct influence on the SP-game AND the ending (not like your own choices from ME1, ME2, ME3), that's really a shame...Arian Dynas wrote...
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
#41844
Posté 23 avril 2012 - 01:43
#41845
Posté 23 avril 2012 - 01:43
Uncle Jo wrote...
So I was right in the end. It's impossible to get the 8000 EMS without playing MP... MP is maybe a lot of fun, but to think it has a direct influence on the SP-game AND the ending (not like your own choices from ME1, ME2, ME3), that's really a shame...
It also is a direct contradiction of how Bioware said you didnt have to play multiplayer to get the best ending. The lies are really starting to add up.
#41846
Posté 23 avril 2012 - 01:43
lol idk they havn't seemed to get off on the right footbyne wrote...
Big G13 wrote...
I'm working on it. I have some friends in other states that do MP for other games. I don't like MP playing a role in the actual game but I really like the idea. Keeps fans engaged in the universe, good self promotion for the company, and a good way to have fun with friends without them coming to your house, eating your food, and drinking all your beer.Arian Dynas wrote...
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
It'd be nice if your multiplayer characters actually appeared in the single player campaign in some way. I mean, they force you to give them a name, for really no real reason. During the demo I figured it was for when you saw references to them in single player, but you never do.
I think Shepard and Cerberus Trooper would get along pretty well.
#41847
Posté 23 avril 2012 - 01:43
n00bsauce2010 wrote...
EpyonX3 wrote...
I need 4 people to form a 4 man Krogan team on the PC. It'll probably be a wrecking ball.
Why not just use 4 vanguards.
Because Krogans are simply more badass.
#41848
Posté 23 avril 2012 - 01:44
EpyonX3 wrote...
n00bsauce2010 wrote...
EpyonX3 wrote...
I need 4 people to form a 4 man Krogan team on the PC. It'll probably be a wrecking ball.
Why not just use 4 vanguards.
Because Krogans are simply more badass.
What about KROGAN VANGUARDS?!
#41849
Posté 23 avril 2012 - 01:44
Uncle Jo wrote...
So I was right in the end. It's impossible to get the 8000 EMS without playing MP... MP is maybe a lot of fun, but to think it has a direct influence on the SP-game AND the ending (not like your own choices from ME1, ME2, ME3), that's really a shame...Arian Dynas wrote...
Big G13 wrote...
As long as I'm busting my own and not having them busted by Bioware/EA I can deal with that. Thanks.Arian Dynas wrote...
Big G13 wrote...
Weeeeellll, that sucks. But on the bright side I can now, in good conscience, stop trying.Arian Dynas wrote...
Well, after some heavy adding, considering and figuring the most ideal suitation possible with all war assets, even including the assumption that you saved the Collector base even (which gives 10 more points than destroying it does, go figure, TIM was right.) and a ton of other things, and including all the EMS gained from the Infiltrator App, you will still be 187.5 points of EMS short to qualify for 4000 EMS. Even with From Ashes and all other DLC included.
I was wrong, my galactic readiness must have been higher than I thought it was, guess I'm better at MP than I thought.
Though I'll lay dollars to doughnuts that they release more DLC that can push you over 8000 EMS.
Never stop trying :happy:.
But yeah, I'd advise waiting until more DLC comes out, then you can bust your balls trying to get highest possible EMS when it's physically possible.
Or you could always.. y'know... get a better connection... MP's alot of fun...
Well, we have no idea how EMS effects the end other than seeing the Shepard Alive scene, as far as they are concerened, that could just be extra and you are still getting the "best" ending even with IDT.
#41850
Posté 23 avril 2012 - 01:44
byne wrote...
Your trooper has a ******.




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