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Was the ending a hallucination? - Indoctrination Theory


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#41926
Arian Dynas

Arian Dynas
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 [quote]Arian Dynas wrote...

Also, shameless self-promoting bump! [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie]

[quote]Arian Dynas wrote...

Also, an interesting thing I noticed. During the fight with him, one of the things Kai Leng says is "We evolve, or we die" recall that Leng is fully indoctrinated. A bit more fodder for the "Reapers see themselves as the end of evolution" theory.

[quote]Arian Dynas wrote...

I've been thinking about it, and I think I've got the Reapers figured out.

Here's the "birth" of the Reapers in my opinion;

Long ago in the Milky Way, a species arises, skilled in both science and war, they are among the first to discover the Mass Effect and move out into the stars. They make many enemies along the way, perhaps even forming an empire in the process, seeking to integrate others into their might, perhaps seeing their wars as a sort of sick philanthrophism, granting might to the weak, and unity to the individual, but in the end, they are pushed back to their home world, a dying rock, exhausted by it's population. Calamity strikes, quickly and effectively, leaving them with little time.

They realize they must leave, or they will face extinction, there is no time to take everyone with them via ship, they simply don't have the means, and would far prefer to avoid becoming an endangered species in a galaxy out for their blood. So they turn to technology to preserve both their strength, and their legacy.

Their grim sciences which made them masters of what they saw, are now put to use saving their species from the ravages of natural selection. They come to a realization. Though they will never transport their bodies off, nothing precludes the traveling of the mind.

Repurposing the flagship of their fleet, the greatest of their ships, they begin to improve it, making it a worthy vessel for their continued existence, though they find themselves lacking for materials. Turning again to desperation, they use their own bodies, their sciences having made them as equally skilled in the manipulation of flesh as the manipulation of metal.

Finally, their ship is all but complete, when a mighty scientist and military mind comes to an important realization. What if the ship is damaged? She will need physical crew to repair her, and there shall be no physical crew remaining from their great work's completion. 

He finds the soloution. Their species is known for the skill at manipulating the minds of others, a technology they long discovered, and one they integrate into every aspect of their ship's technology, a power that will allow them to go to war, and if ever is needed, melt down and integrate whatever building materials they need.

Thus, with the collected minds of an entire species embodied in one physical form, they leave behind their dying planet, the minds forming into one gestalt entity. And thus is born Harbinger.

Harbinger revels in his new form, a single mind, formed of many. He chooses to take this opportunity to settle old scores, using the mightiest capital ship that ever has, or ever will be seen.

After facing his own near destruction, Harbinger comes to the realization that alone, he is vulneruable. 
He comes to the realization that HE is the pinnacle of creation, the greatest of all beings that has ever existed, or ever will exist. He also realizes that his is a form that all others should aspire to, NAY! A form they should be FORCED into if need be.

Forcing other species into a form such as his is doing them a kindness, allowing them the perfection of a form like his own. He conquers several of his old enemies, turning the greatest of them into capital ships, while others, those he finds more pathetic and simple, are merely made into his destroyers. Animals of all shapes and descriptions are not exempt either, rather than leaving them to die on a planet with a shattered biosphere, he creates the first Troop Transports and Processing Ships ships from their raw materials, beginning the creation of his armada.

Finally, with a galaxy stripped of his enemies, both great and small. Harbinger finds himself and his fleet without purpose, their war won forever. He then comes to a realization, life will arise again in the Milky Way, more great species will be born to accomplish great things as his own did. He could exterminate all life now if he chose.

Instead, he chooses to grant them the kindness of perfection, the opportunity to rise to his level, the peak of evolution. Though he becomes aware, they will certainly become a threat to him, so he chooses to do what his species was know best for, and turns to science. He realizes that if he provides an easy, accessable route for them, they will take it, giving him a method of control oever them. And so, the Reapers as they have now termed themselves, begin to sow the seeds of their crop of flesh, creating the Mass Relays, repurposing old enemies as the Keepers, and preparing to wait for a new crop to rise...

[/quote]
[/quote]
[/quote] 

[quote]Arian Dynas wrote...
[quote]spotlessvoid wrote...

Clearly, the reapers/starchild are not empathetic to other sentient life forms. Absolutely no care for the suffering of living beings is shown. Organic civilization may not be as advanced, but it is self aware. This capacity for abstract thought makes the humans to ants = reapers to humans line of reasoning flat out false. Since there is no apparent inherent need for organic life existing in the galaxy and the reapers/starchild are clearly not benevolent towards organic life, it obviously implies that reaper/starchild motivations are driven by self interest. This totally debunks the idea that reapers/starchild are acting on behalf of organic life. 
Based on the fact that they don't wipe out ALL organic life and return in 50k year cycles, as opposed to when the need arises, my assumption is that they harvest organic life for sustenance. Whatever that specifically means I have no idea, but the Reapers/starchild are doing this for selfish reasons and not out of compassion or altruism. Starchild is either lying or some broken rogue AI from some long forgotten age. What he states is not only a textbook example of circular logic, it is undeniably contradicted by the Reapers actions. [/quote]

The thing about that, they don't see themselves as killing us. They beleive they are helping our final evolution along.

"I am the Harbinger of your Perfection."

"You are bacteria."

"Evolution cannot be stopped."

"Embrace Perfection."

"Surrender your form to us."

"I am the Harbinger of your ascendance!"

"We are your genetic destiny."

"Progress cannot be halted."

"You are arrogant, Shepard."

"We are your destiny."

All quotes from Harbinger's own mouth. They clearly see individuals unimportant except where they can derive benefits from them. They beleive mankind has a destiny to fulfill.[/quote]
 

[quote]Arian Dynas wrote...
Hence my own theory that while yes, they don't give two ****s about synthetics, but they are pragmatic enough not to bother with races either too imperfect to be worth their time, or not yet advanced enough/ with a high enough population to qualify, but won't leave behind dead biomass, like animals, if they can make use of it. Harvesters DO make very effective troop transports after all.[/quote]



[quote]Arian Dynas wrote...

Something just occurred to me. 

Husks are shown (when you shoot 'em open) to have their brains primarily intact, correct?

For a while I was wondering how it was that Reapers could incorporate the minds of the people they kill into the nascent Reaper, especially since they use so many in the creation of Husks.

Then I realized, it's like what happened to Shepard, their brains are preserved, almost as though in formaldehyde, until the Husk is killed. Then, the brain itself is rendered down into material for building, and the content of the brain is copied, the neural pathways( which a Blue Box mimics, it's own unique electrical currents bearing similarities to synaptic pathways) Shepard was able to be brought back because his neural pathways had not degraded.

It also explains why a head-shot works on them, the brain is a necessity still, in an otherwise dead body. [/quote]

[quote]Arian Dynas wrote...

[quote]gunslinger_ruiz wrote...

[quote]Arian Dynas wrote...

A few things I noticed playing through again.

In the first dream, for a split second, the trees look like neurons.

When speaking to Vega in the Embassies, he also says "It's like this place wants you to forget" if you choose to investigate.

And yet more fodder for my own personal theory that we'll see either Collector based DLC, the fact that Vega is really the only fella without his own quest, and he has some serious hangups with the Collectors. A possible theory is that the DLC would be bundled with the anime dvd.

Especially considering, guess who's the star in the upcoming Mass Effect anime? That's right, Lt. James Vega.[/quote]

I remember someone a few hundred pages ago brought up the dream trees looking like neurons when you first see them at that angle. I think a few Theorists "dismissed" that claim but  I believe him/you, they look almost too similar for mere coincidence and I really don't like using the word "coincidence" to describe more than one thing in such a story. I'm a stong believer in nothing going to waste in a good story, everything having a meaning or some significance, or at least everything in an important part of the story such as these Nightmares.

I brought up the Citadel potentially being a hub for Indoctrination a few pages ago (1500 something or so) and someone (maybe you arian?) mentioned it was already discussed earlier in the thread. Your squadmate convos add credit to it, 
"In here you can almost forget about the war." 
"It's like they want you to forget."
"It's all wrong, like they're hiding something."
"Everyone's walking around in a daze."
I'd go on if my memory was any better, you'd think with 3 and a half playthroughs I'd have it half memorized by now.
[/quote]

Indeed, I agree with you completely, in fact, I agree so much it has it's own terms associated with it, 

The Law of Conservation of Detail; meaning you only put something in if it enhances the quality or tone of your story, meaning that in a well written story, nothing is put in without purpose, even if that purpose is only to enhance mood. 

Chekov's Gun; a term from Russian playwritght Anton Chekov, whom claimed that if you mention something in a story, then it must be significant later on, taking the example of a playwright mentioning a gun in the first act, if they follow Chekov's Gun, then the gun must be fired in the 3rd act. In short, if something is put into a story, it must be used, or have it's significance revealed.

Red Herring; a term used for putting in items that seem to be Chekov's Guns, but in the end are actually unimportant to the story.

Macguffin; coined by Alfred hitchcock, a Macguffin is a plot device used to drive the story, usually an item. it differentiates itself from a Chekov's Gun or a Red Herring by both appearing to be important, and actually being important, unlike a Chekov's Gun, which is important only in hindsight, and a Red Herring, which is eventually revealed to be unimportant.

In short, good writers don't do things unintentionally, and no one can deny, Bioware are not only good writers, even BAD writers wouldn't be able to put so many seemingly insignificant things that add up by accident. The statistics are against it.

And no, I will admit, I was not the first to posit the "Citadel has a light, cowing indoctrination wave" theory, and at first I found it hokey. But in the end... well, Indoctrination has a real world basis, so does a pacifying sub sonic sound. And no one can deny, it would be in the Reapers best interests if everyone on the Citadel were cowed and easy to fight.

[/quote] 

The endings also apparently have three diffrent boxes to be ticked, depending on what ending you picked. One was Lived to Fight Again, one was Went Out in a Blaze of Glory, and the third I can't recall the name right now.

[quote]Ravereth wrote...

 Hello guys, I found THAT really interesting, but maybe I'm just seeing conections to IT where I shouldn't? *snip*[/quote] 

[quote]Amelyn wrote...

I just wanted to post these links as they may help with evidence of Shepard being in London during the breath scene.

I played with the levels on the breath scene pic to lighten up the scene as it was very dark. The concrete here in the scene is identical to the london concrete in a previous scene, even down to the markings, lines, etc. Just wanted to show the comparison.

http://imageshack.us...donconcrete.jpg

http://imageshack.us...eneconcrete.jpg

[/quote] 

The concrete here from London is exactly the same in appearance as that in the breath scene. Also, we looked more closely at the actual reaper tubes themselves and they were formed of many smaller cables wrapped with a spiral patterned covering, kind of like the things you use to wrap young saplings.

Personally, from my point of veiw, ME3 is VERY VERY much for their long time fans, seeing those favorite moments with Mordin and Garrus, falls flat if you don't know who they are going in. That and the explanations for n00bs suck. Probably intentionaly, so they can subtly encourage people "Hey, go back and buy these REALLY good games."

Also, for why they would give the EC out for free.. one, PR, it looks good in the end. and makes EA seem "not so bad after all." and two, they will likely give it for free to everyone with a current copy of ME3. Anyone who buys used will have to pay for it, just like Cerberus Network. 

[quote]Hawk227 wrote... 

Actually, Arian Dynas brought this up the other night. He thought maybe the ambiguity of the ending was on purpose to serve two different groups. The newcomers that don't know all the back story and the major themes about diversity etc. get an "artsy and deep" ending, while the people that have been around for 3 games and are invested see all the things wrong with it and notice the subtle clues (like Vega's hum, or Shep getting TIM's eyes in control/synthesis) and put the pieces together. It's an interesting idea, and seems plausible.

[/quote] 


[quote]MaximizedAction wrote...

Also, after 5 weeks I finally realized that the 'Destroy' tube looks like a husk-ify tube we see on Sanctuary and Shep destroying it so enthusiastically means that this tube represents (sort of) Shep's defeat against the Reaper ('s methods). Smart me...[smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]

[/quote] 

I personally STILL think it looks like the Human Reaper tube, but eh.

[quote] Arian Dynas wrote...
[quote]Uncle Jo wrote...
This also means that Bioware sold us a game without an ending....
[/quote]
[quote]
Well...actually it has an ending...only not a satisfying or good one. Not even close to being good. 

In a way it reminds me a little of Baldurs Gate 2...I mean this game had an ending. You defeated the (in my eyes rather pointless) main-villain in hell for the power of Bhaal...but the real big plot-point, the other Bhaalspawns and their struggle for godhood and what Bhaal's real intentions might have been...all these open questions were still left open in the end...and I remember I was a little disapointed because of this.

You had to buy the Addon Throne of Bhaal to finish the journey. Of course it is not exactly the same thing as we face now, yet I don't see that much of a problem with an "ending"-DLC. And I've rather have something like this, with a lot of additional gameplay and a satisfying conclusion than a simple Extended Cut with some cutscenes...

The prodcut I bought is already incomplete anyway, as I don't own the Day-One-DLC, so why bother about a "missing" ending? It seems it becomes the norm anyway to have content cut out of already finished games


[/quote] 

That, and the expansion pack concept is not a dead one. DA2 was going to have an expansion, but people ****ed too much about DA2, so they probably just decided to go on to DA3 instead. I would have NO issues with a ME3 expansion pack. Also, love the Throne of Bhaal comparison. We need more people who have played Baldur's Gate around. 

Even back then, Bioware proved they were capable and willing to give great plot twists and completely re-think how videogames work.
[/quote]

[quote]byne wrote...

[quote]Big Bad wrote...

I still say that Shepard and co.  should find a way to sneak inside of Harbinger and detonate a thermonuclear weapon of some kind.  I mean, how cool would that be?!?  Granted, I don't know how they would destroy the other 10,000 or so Reaper capital ships, but those are just minor details to be worked out! [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
[/quote]

I'd be glad if they just gave Harbinger a speaking roll.

Hell, his actor is even listed on the IMDB page as doing 'Additional Voices'.

They had Harbinger's actor, and didnt freaking use him to play Harbinger. I dont even...



*Tinfoil hat time*

I wonder what 'additional voices' he does? Dont some people say they hear a deeper voice mixed in with MaleShep/FemShep in the Catalyst's voice?

Seems like if they were trying to be secretive about it, they wouldnt credit Harby's actor as the Catalyst, and would just go with 'Additional Voices'.

I really doubt 'Additional Voices' in this case means just random background characters. That'd be like having Kal'Reegar's VA come back and doing just random voices of characters on the Citadel you dont interact with.

You could get anyone to do that. You wouldnt specifically go for someone who previously voiced an important character in past game.

[/quote]  

[quote]Arian Dynas wrote...
[quote]MaximizedAction wrote...

[quote]BleedingUranium wrote...

[...]

Also, I think they knew they wouldn't have time to make the game as well as they wanted, so instead of making it like Halo 2, where they chopped off the end, or like Crysis 2, when the overall game suffered as a result, they decided, because Mass Effect is a series that's always had campaign DLC, they'll make the story end somewhere (the shipped ending), let people try to figure it out (like we're doing), and then build the ending post launch, because they have time.

Not ruining your game because of your publisher's deadlines actually does sound like artisic integrity to me [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie][/quote]

Nice interpretation!
[/quote][/quote]

[quote]gunslinger_ruiz wrote...

[quote]Arian Dynas wrote...

A few things I noticed playing through again.

In the first dream, for a split second, the trees look like neurons.

When speaking to Vega in the Embassies, he also says "It's like this place wants you to forget" if you choose to investigate.

And yet more fodder for my own personal theory that we'll see either Collector based DLC, the fact that Vega is really the only fella without his own quest, and he has some serious hangups with the Collectors. A possible theory is that the DLC would be bundled with the anime dvd.

Especially considering, guess who's the star in the upcoming Mass Effect anime? That's right, Lt. James Vega.[/quote]

I remember someone a few hundred pages ago brought up the dream trees looking like neurons when you first see them at that angle. I think a few Theorists "dismissed" that claim but  I believe him/you, they look almost too similar for mere coincidence and I really don't like using the word "coincidence" to describe more than one thing in such a story. I'm a stong believer in nothing going to waste in a good story, everything having a meaning or some significance, or at least everything in an important part of the story such as these Nightmares.

I brought up the Citadel potentially being a hub for Indoctrination a few pages ago (1500 something or so) and someone (maybe you arian?) mentioned it was already discussed earlier in the thread. Your squadmate convos add credit to it, 
"In here you can almost forget about the war." 
"It's like they want you to forget."
"It's all wrong, like they're hiding something."
"Everyone's walking around in a daze."
I'd go on if my memory was any better, you'd think with 3 and a half playthroughs I'd have it half memorized by now.
[/quote] 

[quote] Arian Dynas wrote...
A few things I noticed playing through again.

In the first dream, for a split second, the trees look like neurons.

When speaking to Vega in the Embassies, he also says "It's like this place wants you to forget" if you choose to investigate.

And yet more fodder for my own personal theory that we'll see either Collector based DLC, the fact that Vega is really the only fella without his own quest, and he has some serious hangups with the Collectors. A possible theory is that the DLC would be bundled with the anime dvd.

Especially considering, guess who's the star in the upcoming Mass Effect anime? That's right, Lt. James Vega. [/quote]

Modifié par Arian Dynas, 23 avril 2012 - 07:08 .


#41927
Gorkan86

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SS2Dante wrote...

lex0r11 wrote...

Gorkan86 wrote...

SS2Dante wrote...

About the dreams.


Dreams is what they always have been. In this case, it's just nightmares, Shepard severe stress, it is not getting enough sleep too. I had dreams of far worse. And all because of nerves.


You had dreams worse than dead people whispering to you? Damn.

youtu.be/q4pqgBw_exw


Do you know what's worse than that? Hearing the whispers when you are awake.

http://www.youtube.c...czhHtqgY#t=327s

;)


Then, up to this point everything happened in reality and there was no hallucination.
I mean, throughout the game, Shepard did not hear any voices, whispering and hallucinations, have not seen ghosts and entities gray gaze from the walls, he did not shifted memories with other team members.
And then suddenly it's all there for a second before TIM. Obviously, this effect of TIM. Its his new improved biotic powers. I noticed it for some reason.

#41928
Arian Dynas

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Also, Javik's psychometry, I have done some research on. I rather like the idea that it is similar to what a Shark can do, sensing electrical residue, and more than likely, he has a superdeveloped sense of smell, much like a dog, allowing him to identify things in the parts per million. Dogs can smell things that took place days, or sometimes weeks ago, and more than likely, as long as Grunt was living in that cargo hold (especially considering he was born there, that's gotta stink) it probably had "eau du Grunt" pouring off the walls. Also, humans give off certain aromas when we are under stress, hence his psycho-medical analysis of Shepard, claiming him to be under alot of stress. It's also probably crossed with an extremely analytic mind, capable of letting him deduce things from the sensory information he receives, picking out things by the smallest detail.

Basically, he's Monk.

#41929
Arian Dynas

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Morever, I have given you guys evidence and theories! DISCUSS DAMN YOU! I PUT ALOT OF EFFORT INTO FINDING THOSE AGAIN! DISCUUUUSSSSSS!

#41930
Gorkan86

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Arian Dynas wrote...

Also, Javik's psychometry, I have done some research on. I rather like the idea that it is similar to what a Shark can do, sensing electrical residue, and more than likely, he has a superdeveloped sense of smell, much like a dog, allowing him to identify things in the parts per million. Dogs can smell things that took place days, or sometimes weeks ago, and more than likely, as long as Grunt was living in that cargo hold (especially considering he was born there, that's gotta stink) it probably had "eau du Grunt" pouring off the walls. Also, humans give off certain aromas when we are under stress, hence his psycho-medical analysis of Shepard, claiming him to be under alot of stress. It's also probably crossed with an extremely analytic mind, capable of letting him deduce things from the sensory information he receives, picking out things by the smallest detail.

Basically, he's Monk.


This theory is confirmed by the facts, I respect that.

#41931
Hawk227

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Arian Dynas wrote...

Also, Javik's psychometry, I have done some research on. I rather like the idea that it is similar to what a Shark can do, sensing electrical residue, and more than likely, he has a superdeveloped sense of smell, much like a dog, allowing him to identify things in the parts per million. Dogs can smell things that took place days, or sometimes weeks ago, and more than likely, as long as Grunt was living in that cargo hold (especially considering he was born there, that's gotta stink) it probably had "eau du Grunt" pouring off the walls. Also, humans give off certain aromas when we are under stress, hence his psycho-medical analysis of Shepard, claiming him to be under alot of stress. It's also probably crossed with an extremely analytic mind, capable of letting him deduce things from the sensory information he receives, picking out things by the smallest detail.

Basically, he's Monk.


You bring up a really good point about dogs and smell. There's evidence that dogs can diagnose cancer. Certainly biological events (like cancer) have biological markers. And its reasonable to believe Javik could pick up on this. Even down to stressful events ("Shepard, I detect high levels of cortisol, I take it the mission on Thessia was a failure" "shepard, Liara displayed high levels of Oxytocin, I can see your courtship was a success"). So to a certain extent this could be possible. Again, I don't recall all the things he "sensed".

#41932
Hawk227

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Arian Dynas wrote...

Morever, I have given you guys evidence and theories! DISCUSS DAMN YOU! I PUT ALOT OF EFFORT INTO FINDING THOSE AGAIN! DISCUUUUSSSSSS!


I think the whispers during the final showdown with TIM are really interesting. You only ever hear whispers in dreams (and they're a sign of indoctrination). What other purpose would they serve, from a narrative sense, besides as a hint to the player about what is going on? Also, did anyone (I know balance5050 and Epyon were going through stuff) get any idea what is being said. I couldn't make anything out.

#41933
Gorkan86

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Hawk227 wrote...

You bring up a really good point about dogs and smell. There's evidence that dogs can diagnose cancer. Certainly biological events (like cancer) have biological markers. And its reasonable to believe Javik could pick up on this. Even down to stressful events ("Shepard, I detect high levels of cortisol, I take it the mission on Thessia was a failure" "shepard, Liara displayed high levels of Oxytocin, I can see your courtship was a success"). So to a certain extent this could be possible. Again, I don't recall all the things he "sensed".


Javik determined that the  sick Drell
 was on the ship  . So it's all true.

#41934
Raistlin Majare 1992

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Gorkan86 wrote...

SS2Dante wrote...

lex0r11 wrote...

Gorkan86 wrote...

SS2Dante wrote...

About the dreams.


Dreams is what they always have been. In this case, it's just nightmares, Shepard severe stress, it is not getting enough sleep too. I had dreams of far worse. And all because of nerves.


You had dreams worse than dead people whispering to you? Damn.

youtu.be/q4pqgBw_exw


Do you know what's worse than that? Hearing the whispers when you are awake.

http://www.youtube.c...czhHtqgY#t=327s

;)


Then, up to this point everything happened in reality and there was no hallucination.
I mean, throughout the game, Shepard did not hear any voices, whispering and hallucinations, have not seen ghosts and entities gray gaze from the walls, he did not shifted memories with other team members.
And then suddenly it's all there for a second before TIM. Obviously, this effect of TIM. Its his new improved biotic powers. I noticed it for some reason.


Indoctrination has two "forms" of different effect from what has been gathered across the games. One is fast working Indoctrination aimed at subjugating the victims will turning him quickly into a mindless drone of the Reapers. The other Indoctrination is subtle and aims more at pushing the victims will and belief towards the Reapers aligning the person with the Reapers and creating a servant who retains his personality and memories.

The fast working has been seen in effect primarily in the Derelict Reaper and mindless Reaper Artifacts (but not singularly) where does near them had been turned into husks. From my own observations this kind of Indoctrination primarily happens when the Reaper has no interest in controlling the Indoctrination process.

The subtle one is what happened to Saren, Benezia, the people near Object Rho and Shepard. Especially the people of Object Rho are interesting since we have logs on them and they mention bad dreams, but not shifting memories. There is also no hints that Saren or Benezia in any way experienced waking halucinations of shifting memories.

This is because Indoctrination is not supposed to be noticed by the victim and indeed following all we know the victims of this kind of Indoctination dont see themselves as controlled their minds having aligned with the Reapers without them noticing it. Some strongwilled people can break this kind of Indoctrination for a short time, but from we have seen someone has to point out that they are controlled for them to notice how far they have fallen.

Also Shepard does experience waking halucinations if the Kid from the start really isent there.

Modifié par Raistlin Majare 1992, 23 avril 2012 - 07:44 .


#41935
gunslinger_ruiz

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Arian Dynas wrote...


Arian Dynas wrote...
Hence my own theory that while yes, they don't give two ****s about synthetics, but they are pragmatic enough not to bother with races either too imperfect to be worth their time, or not yet advanced enough/ with a high enough population to qualify, but won't leave behind dead biomass, like animals, if they can make use of it. Harvesters DO make very effective troop transports after all.


I do recall Harbinger's comment in ME2 with Legion in the squad; "Geth. An annoyance. Limited Utility."
The Catalyst makes mention they "protect" organics from creating sythetics that would rebel, and there are hints that the Reaper invasion  cycle begins with the development of AI. Javik mentions the Repears struck when they were at war with the AI of their cycle (the Zha-til?).  It's possible they invade Before the AI becomes a threat to organic life, but Harbingers comment makes it seem like they view ALL other AI as having far less value than organic life and not being worth their time aside from making them fodder during invasions just like they do with Husks of every species.


Arian Dynas wrote...

Something just occurred to me. 

Husks are shown (when you shoot 'em open) to have their brains primarily intact, correct?

For a while I was wondering how it was that Reapers could incorporate the minds of the people they kill into the nascent Reaper, especially since they use so many in the creation of Husks.

Then I realized, it's like what happened to Shepard, their brains are preserved, almost as though in formaldehyde, until the Husk is killed. Then, the brain itself is rendered down into material for building, and the content of the brain is copied, the neural pathways( which a Blue Box mimics, it's own unique electrical currents bearing similarities to synaptic pathways) Shepard was able to be brought back because his neural pathways had not degraded.

It also explains why a head-shot works on them, the brain is a necessity still, in an otherwise dead body. 


Just something to throw into this, I noticed when I headshot Cannibals (batarian husks) they can still move without the top of their head. I don't assume to know where a batarian keeps it's brain (if it has one, zing!) but they might actually still be able to move with a second brain potentially inside that human-husk arm cannon...but that's kind of a stretch.



Amelyn wrote...

I just wanted to post these links as they may help with evidence of Shepard being in London during the breath scene.

I played with the levels on the breath scene pic to lighten up the scene as it was very dark. The concrete here in the scene is identical to the london concrete in a previous scene, even down to the markings, lines, etc. Just wanted to show the comparison.

http://imageshack.us...donconcrete.jpg

http://imageshack.us...eneconcrete.jpg

 

The concrete here from London is exactly the same in appearance as that in the breath scene. Also, we looked more closely at the actual reaper tubes themselves and they were formed of many smaller cables wrapped with a spiral patterned covering, kind of like the things you use to wrap young saplings.

Personally, from my point of veiw, ME3 is VERY VERY much for their long time fans, seeing those favorite moments with Mordin and Garrus, falls flat if you don't know who they are going in. That and the explanations for n00bs suck. Probably intentionaly, so they can subtly encourage people "Hey, go back and buy these REALLY good games."

Also, for why they would give the EC out for free.. one, PR, it looks good in the end. and makes EA seem "not so bad after all." and two, they will likely give it for free to everyone with a current copy of ME3. Anyone who buys used will have to pay for it, just like Cerberus Network.


I'm 99% convinced Shepard's breath scene takes place on Earth, it was 95% before seeing those concrete structure image comparisons so thank you for that. The "possible" mako in the background adds more to the possiblity, but what the heck is that smooth oval more-than-likley-Reaper tech? I want to believe it's the Beam but where's the bright blue light?

I believe ME3 would be enjoyable if you hadn't played the previous games, I personally started at ME2 a few months after it's launch and was hooked within an hour, a month or so later I re-started with ME1 and here we are today a devoted ME trilogy fan.

I also believe Bioware either ran out of time for a real/extended ending, or just wasn't sure how to end it, so they did this and now they're releasing Extended Cut and potentially working on post-ending DLC.

MaximizedAction wrote...

Also, after 5 weeks I finally realized that the 'Destroy' tube looks like a husk-ify tube we see on Sanctuary and Shep destroying it so enthusiastically means that this tube represents (sort of) Shep's defeat against the Reaper ('s methods). Smart me...[smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]

 

I personally STILL think it looks like the Human Reaper tube, but eh.


Hm  I never made either connection, but now that you mention it, it does have similarities to both (moreso the sanctuary husk tubes). In that case what could the blue Control console be similar too?

Quick question: has anyone else noticed the very Reaper body-like light blue imprint on the front sides of the Control ending console? Been trying to get screenshots of it but my PC apparently forgot how to do that with ME3 -_-

#41936
Gorkan86

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Hawk227 wrote...



You only ever hear whispers in dreams (and they're a sign of indoctrination). What other purpose would they serve, from a narrative sense, besides as a hint to the player about what is going on? 


If these sounds were a sign of indoctrination, they clearly would have tried to command Shepard, telling him what to do, and it is only painful memories. Voice of the people whom he could not save.

#41937
gunslinger_ruiz

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Arian Dynas wrote...

Also, Javik's psychometry, I have done some research on. I rather like the idea that it is similar to what a Shark can do, sensing electrical residue, and more than likely, he has a superdeveloped sense of smell, much like a dog, allowing him to identify things in the parts per million. Dogs can smell things that took place days, or sometimes weeks ago, and more than likely, as long as Grunt was living in that cargo hold (especially considering he was born there, that's gotta stink) it probably had "eau du Grunt" pouring off the walls. Also, humans give off certain aromas when we are under stress, hence his psycho-medical analysis of Shepard, claiming him to be under alot of stress. It's also probably crossed with an extremely analytic mind, capable of letting him deduce things from the sensory information he receives, picking out things by the smallest detail.

Basically, he's Monk.


Extrapolation logic in effect: All Protheans are now Monk. . . . o_o

#41938
Raistlin Majare 1992

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Gorkan86 wrote...

Hawk227 wrote...



You only ever hear whispers in dreams (and they're a sign of indoctrination). What other purpose would they serve, from a narrative sense, besides as a hint to the player about what is going on? 


If these sounds were a sign of indoctrination, they clearly would have tried to command Shepard, telling him what to do, and it is only painful memories. Voice of the people whom he could not save.


Have you even followed the describtions of Indoctrination? Indoctrination in the subtle cases is never once described or shown as a "commanding voice."

It is described or shown in the form of Saren or Benezia (especially Benezia with her describtions of how Sarens words subtly creeps into your skull until you are nodding along with what he says without even noticing it, or something along those lines) to be subtle and something which chnages your basic perceptions to align them more with the Reapers without the victim even noticing it.

Dr Amanda Kenson is another good example as in the logs we hear how she begins questioning herslef on what the Reapers motivations are. We clearly see a downward spiral as she convinces herself that we dont know enough about the Reapers to stop them. It is not some "commanding voice" it is your own voice altered to align with the Reapers.

Another example would be Legions loyalty mission from ME2. The virus from the mission alters the geth at te basic level changing a program to give a different result and as such altering all higher conclusions. It is subtle but all changing just like Indoctrination. oh and in case you are thinking im grasping at straws with the entire Geth Indoctrination part you should know that Garrus quote when presented with the plan to rewrite the heretics is "Sounds and awful lot like Indoctrination to me" and several squadmates have similar quotes.

Modifié par Raistlin Majare 1992, 23 avril 2012 - 07:53 .


#41939
gunslinger_ruiz

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You also hear these whispers when the Illusive Man assumes control of your body, which adds more to the theory that the dreams are parts/attempts of Indoctrination.

#41940
Spartas Husky

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Raistlin Majare 1992 wrote...


Another example would be Legions loyalty mission from ME2. The virus from the mission alters the geth at te basic level changing a program to give a different result and as such altering all higher conclusions. It is subtle but all changing just like Indoctrination. oh and in case you are thinking im grasping at straws with the entire Geth Indoctrination part you should know that Garrus quote when presented with the plan to rewrite the heretics is "Sounds and awful lot like Indoctrination to me" and several squadmates have similar quotes.


Hence a conodrum. When those who rewrote the geth did so out of what?
Resources?
Twisted sense of morality in order to save them?

Legion's loyalty is very profound really.

Is indoctrination justifiable if it means saving the lives of those under control? or is it simply like Thane and Mordin said. Those that are rewritting will be completely different than those that came before. meaning that you killed them and replace them with different type?

This mission was really good. Was very profound for me.

I found that I agree with indoctrination, so as long as it is to preserve the individual bodies of the species. I tend to think that by indoctrinating the heretics I killed them and replace them with one more attuned with co-existence.

"there heretics chose a path that prohibits co existence"... philosophy is a bi    &&&****

#41941
Gorkan86

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Raistlin Majare 1992 wrote...


Also Shepard does experience waking halucinations if the Kid from the start really isent there.


So what do you think Andersen had to help  Shepard
 get the guy out of  ventilation, and they would have jumped on the roofs with him under the fire of cannibals. Shepherd was unable to save the child, it was impossible. There's a war, all die. Shepard and Anderson in a hurry. In the end, such a scenario.

As for indoctrination. Throughout the game, Shepard came into contact with many
reapers
technologies.  But there was no hint of any attempt at indoctrination, even trying to push him on the path of the servants of the reapers.

#41942
Arian Dynas

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More than likely, the way they process sensory information is likely all subconscious, meaning that they deduce what they do without even thinking about it, so their conscious mind interprets it as being "through touch". And he probably was only able to learn English since it was Shepard he touched, since he then had the cipher to compare to English. Shepard became Javik's English-Prothean dictionary.

#41943
Raistlin Majare 1992

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Arian Dynas:

In regards to the parts you linked about the Reapers motivations it is largely what i always imagined. The Reapers see themselves as perfection and they are giving other races "salvation" by uplifting them.

The reason for them not harvesting all people of every species could be that they dont see all as worthy of uplifting, that some are genetically "impure" (even think this was mentioned somewhere in the games)

There reason for leaving younger races alive might then be to make the cycle quicker and to prevent "overharvesting" so to speak. If one takes a filed of corn as an example. If it is sowed and harvested every year the earth starts to lack nutrients.

In the same way the galaxy can be the Reapers fields and if they harvested every species with every cycle it would in time probably be longer before a new species rose up. Thus there reasons for leaving more primitive races alive.

#41944
spotlessvoid

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Hawk227 wrote...

Arian Dynas wrote...

Morever, I have given you guys evidence and theories! DISCUSS DAMN YOU! I PUT ALOT OF EFFORT INTO FINDING THOSE AGAIN! DISCUUUUSSSSSS!


I think the whispers during the final showdown with TIM are really interesting. You only ever hear whispers in dreams (and they're a sign of indoctrination). What other purpose would they serve, from a narrative sense, besides as a hint to the player about what is going on? Also, did anyone (I know balance5050 and Epyon were going through stuff) get any idea what is being said. I couldn't make anything out.

Exactly. I also found the overlapping dialogue/grunting, and Anderson and Shepard both grunting when Shepard shoots Anderson to be pretty telling.
Combine that with all the visual anomalies/clues in the ending alone, and you have two different departments screwing up and inserting random things that just happen to all hint at one thing.
Add the crazy narrative and it seems really unlikely all three teams got lazy/rushed and it's coincidence their "mistakes" fit so well into one theory -that happens to be one of absolute core themes of the series- but yet it was all done by accident. Right

#41945
Arian Dynas

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Spartas Husky wrote...

Raistlin Majare 1992 wrote...


Another example would be Legions loyalty mission from ME2. The virus from the mission alters the geth at te basic level changing a program to give a different result and as such altering all higher conclusions. It is subtle but all changing just like Indoctrination. oh and in case you are thinking im grasping at straws with the entire Geth Indoctrination part you should know that Garrus quote when presented with the plan to rewrite the heretics is "Sounds and awful lot like Indoctrination to me" and several squadmates have similar quotes.


Hence a conodrum. When those who rewrote the geth did so out of what?
Resources?
Twisted sense of morality in order to save them?

Legion's loyalty is very profound really.

Is indoctrination justifiable if it means saving the lives of those under control? or is it simply like Thane and Mordin said. Those that are rewritting will be completely different than those that came before. meaning that you killed them and replace them with different type?

This mission was really good. Was very profound for me.

I found that I agree with indoctrination, so as long as it is to preserve the individual bodies of the species. I tend to think that by indoctrinating the heretics I killed them and replace them with one more attuned with co-existence.

"there heretics chose a path that prohibits co existence"... philosophy is a bi    &&&****


In the Reaper veiw, synthetics are expendable, they are not suited for the perfection that Harbinger grants to Organics, so they use them and toss them aside. More than likely, they had a killswitch embedded in the Reaper code, just kill all Geth at once once the organics have been exterminated.

#41946
Arian Dynas

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Raistlin Majare 1992 wrote...

Arian Dynas:

In regards to the parts you linked about the Reapers motivations it is largely what i always imagined. The Reapers see themselves as perfection and they are giving other races "salvation" by uplifting them.

The reason for them not harvesting all people of every species could be that they dont see all as worthy of uplifting, that some are genetically "impure" (even think this was mentioned somewhere in the games)

There reason for leaving younger races alive might then be to make the cycle quicker and to prevent "overharvesting" so to speak. If one takes a filed of corn as an example. If it is sowed and harvested every year the earth starts to lack nutrients.

In the same way the galaxy can be the Reapers fields and if they harvested every species with every cycle it would in time probably be longer before a new species rose up. Thus there reasons for leaving more primitive races alive.


Just so.

It suits their twisted logic.

The road to Hell is indeed paved with good intentions.

#41947
Raistlin Majare 1992

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Gorkan86 wrote...

Raistlin Majare 1992 wrote...


Also Shepard does experience waking halucinations if the Kid from the start really isent there.


So what do you think Andersen had to help  Shepard
 get the guy out of  ventilation, and they would have jumped on the roofs with him under the fire of cannibals. Shepherd was unable to save the child, it was impossible. There's a war, all die. Shepard and Anderson in a hurry. In the end, such a scenario.

As for indoctrination. Throughout the game, Shepard came into contact with many
reapers
technologies.  But there was no hint of any attempt at indoctrination, even trying to push him on the path of the servants of the reapers.


Again Indoctrination is subtle and Shepard is strong willed.

He has indeed been in contact with many Artifacts and even inside a Reaper, but he was never in prolonged exposure (except Object Rho) it was all disjointed and for small parts. As such the signs dont start to show before Mass Effect 3 with the nightmares and the Kid.

Oh and really your excuse is that they could not take the kid along because it was to dangerous? Shepard managed to rescue the Normandy crew form the center of the Collector base and safely evac them. Compared to that svaing a single kid is childsplay (pun intended.)

You must also remember that the Reapers, especially Harbinger, has an interest in Shepard and the codex of Indoctrination mentions how a well placed Indoctrinated individual can cause immense damage. It happened to the Batarians where the sciencetist who had been examining the Leviathan of Dis were Indocrtinated and sabotaged the Batarian defense system when teh Reapers arrived.

Now imagine Shepard, the spearhead of the combined fleets of the galaxy Indoctrinated.

#41948
Gorkan86

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Raistlin Majare 1992 wrote...


 It is described or shown in the form of Saren or Benezia (especially Benezia with her describtions of how Sarens words subtly creeps into your skull until you are nodding along with what he says without even noticing it, or something along those lines) to be subtle and something which chnages your basic perceptions to align them more with the Reapers without the victim even noticing it. 

Another example would be Legions loyalty mission from ME2. The virus from the mission alters the geth at te basic level changing a program to give a different result and as such altering all higher conclusions. It is subtle but all changing just like Indoctrination. oh and in case you are thinking im grasping at straws with the entire Geth Indoctrination part you should know that Garrus quote when presented with the plan to rewrite the heretics is "Sounds and awful lot like Indoctrination to me" and several squadmates have similar quotes.


Saren and Benezia its like TIM and Shepard, in the end.

What about Shiala? 

"This is not necessarily a bad thing. As we fight back the Reapers, we feel each other, and act with one mind, ignoring pain when the need arises. I'm sure I'm still indoctrinated. I remember Sovereign's voice in my mind when I went willingly to the Thorian as its thrall. But my connection to the people of Zhu's Hope is stronger. It drowns out the Reaper voices."

This is from her letter to Shepard.

#41949
Raistlin Majare 1992

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Arian Dynas wrote...

Raistlin Majare 1992 wrote...

Arian Dynas:

In regards to the parts you linked about the Reapers motivations it is largely what i always imagined. The Reapers see themselves as perfection and they are giving other races "salvation" by uplifting them.

The reason for them not harvesting all people of every species could be that they dont see all as worthy of uplifting, that some are genetically "impure" (even think this was mentioned somewhere in the games)

There reason for leaving younger races alive might then be to make the cycle quicker and to prevent "overharvesting" so to speak. If one takes a filed of corn as an example. If it is sowed and harvested every year the earth starts to lack nutrients.

In the same way the galaxy can be the Reapers fields and if they harvested every species with every cycle it would in time probably be longer before a new species rose up. Thus there reasons for leaving more primitive races alive.


Just so.

It suits their twisted logic.

The road to Hell is indeed paved with good intentions.


Yeah I dont know about the rest of you, but the Reapers dont need any motivation beyond that in  my book. Just keep things "beyond our comprehension" no need to give the Reapers some half cooked "good" reason for what they are doing.

#41950
spotlessvoid

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Gorkan86 wrote...

Raistlin Majare 1992 wrote...


Also Shepard does experience waking halucinations if the Kid from the start really isent there.


So what do you think Andersen had to help  Shepard
 get the guy out of  ventilation, and they would have jumped on the roofs with him under the fire of cannibals. Shepherd was unable to save the child, it was impossible. There's a war, all die. Shepard and Anderson in a hurry. In the end, such a scenario.

As for indoctrination. Throughout the game, Shepard came into contact with many
reapers
technologies.  But there was no hint of any attempt at indoctrination, even trying to push him on the path of the servants of the reapers.


Shepard isn't just some chump. You're not going to be able to intimidate or just straight up make him cave. The Reapers have been gradually wearing him down, probably culminating with Object Rho, and in his weakened state from Harbingers blast, and in such close proximity to Harbinger, Shepard was by then more susceptible to a full on indoctrination attempt