Modifié par DiTHmaphacks, 12 mars 2012 - 12:09 .
Was the ending a hallucination? - Indoctrination Theory
#4176
Posté 12 mars 2012 - 12:09
#4177
Posté 12 mars 2012 - 12:09
GuiltySource wrote...
Don't know if this is a bug, wishful thinking or what. But before the mission to attack TIM's base, 3 new systems appear on the Galaxy map, you can't enter them though and they have no names.
Probably just a bug though.
Omg, the same happened to me! Though for me it happened between Thessia and the Cerberus Base invadion. I thought it had been a system that I missed before, but I was sure I had scanned every single one until then...
#4178
Posté 12 mars 2012 - 12:11
#4179
Posté 12 mars 2012 - 12:11
And I'm sure this has been pointed out many times, but Anderson mentions seeing the walls changing shape. The only other time we hear something like that is from the scientists on the derelict Reaper as they were being indoctrinated.
#4180
Posté 12 mars 2012 - 12:11
#4181
Posté 12 mars 2012 - 12:11
Dilandau3000 wrote...
I'm in Japan but I have no idea. I had it shipped from Amazon.TobiTobsen wrote...
The pop up after the credits also annoyed the heck out of me.
"Your princess is in another castle! Now buy more DLC!"
"You just have been RickRoll'd! *video plays* Now buy more DLC!"
When is ME3 coming out in Japan? 15th? We need some clarification from BioWare on this topic.
Yes, the 15th. But if you're in the US, it would be on the 14th for you
the beauty of time zones~
#4182
Posté 12 mars 2012 - 12:12
That's just a gameplay concession. During the introduction, before the point where Anderson says he's out of ammo, you don't need to reload either. So unless you want to argue the entire game is a hallucination, that argument doesn't count.DiTHmaphacks wrote...
Does just before entering the beam shooting with a weapon a million times and not needing to reload make it a hallucination?
#4183
Posté 12 mars 2012 - 12:12
Modifié par HunterKYA, 12 mars 2012 - 12:23 .
#4184
Posté 12 mars 2012 - 12:14
We don't know how long Shepard was out. There may have been time for Anderson to get there. And knowing Anderson, he'd want to be part of the final charge, old man or not. And someone said TIM went to the Citadel during the Cerberus Base mission, though how he got to be in the core with Shepard and Anderson I don't know.Rifneno wrote...
Why was Anderson even there? Was he part of the charge at the end? I don't see why he would be. If for no other reason than the fact he's an old man and old men don't sprint so well. He certainly didn't make it to the beam first, yet he's already up there when Shepard gets there. Come to think of it, there's no good reason for TIM to be there either.
#4185
Posté 12 mars 2012 - 12:18
What the HELL are you people smoking? We already paid $60+ for this.
I paid $80! Seriously. I paid eighty dollars for a collector's edition and I wanted a proper ending that I could finally walk away from the Mass Effect franchise with a satisfied feeling in my gut, like having a great thanksgiving dinner. Especially after having been with the franchise since the first game...
But the ending just felt like a kick to the nuts and a punch to the gut. I'm not spending more money on DLC just to get the feeling or desired result out of ME3's conclusion. That's just wrong. That's abusive on the part of Bioware and EA. Not to mention, it's bad form in writing - when you finish a story, you finish it properly, or get the hell out of the house.
It doesn't matter if the ending was a hallunication or not, it was a stupid ending, and it completely trivialized the investment I made with the Mass Effect franchise. I played all three games. ME1, ME2, and ME3, with the same Shepard I've had since the beginning.
So, no. No. Screw you.
P.S. I really loved the Geth. No way in hell am I going to fry them.
P.P.S. Doing a mindf*ck would be better EARLIER in the game, or in one of the previous games - not right at the pivotal end. I like my endings cohesive, easy to understand and with enough information that lets me know I can walk away with satisfaction. I don't want psychological hooks keeping me wondering what's going on, because if that's done too much, I will inevitably decide it's not worth my time.
Modifié par NKato, 12 mars 2012 - 12:36 .
#4186
Posté 12 mars 2012 - 12:18
Lugaidster wrote...
Liara is the best squadmate by far in any case, her and Garrus.
Yep, best all-around squad for any classes
#4187
Posté 12 mars 2012 - 12:19
Modifié par Daryst, 12 mars 2012 - 12:21 .
#4188
Posté 12 mars 2012 - 12:20
DiTHmaphacks wrote...
Does just before entering the beam shooting with a weapon a million times and not needing to reload make it a hallucination?
Not to mention standing ontop of the Citadel in open space with no helmet....
#4189
Posté 12 mars 2012 - 12:22
The Space Editions had the same exact endings.eclipso621 wrote...
Anyone have the space edition of the game... Wasn't that one supposed to be special? Maybe that had the full ending... Ya know if we don't...
#4190
Posté 12 mars 2012 - 12:22
Dilandau3000 wrote...
That's just a gameplay concession. During the introduction, before the point where Anderson says he's out of ammo, you don't need to reload either. So unless you want to argue the entire game is a hallucination, that argument doesn't count.DiTHmaphacks wrote...
Does just before entering the beam shooting with a weapon a million times and not needing to reload make it a hallucination?
I actually thought that the reason why you have infinite ammo is like when we start the game. Maybe they just wanted us to focus on the story, rather than the gameplay/action itself.
#4191
Posté 12 mars 2012 - 12:24
That's exactly what I'm saying. Too bad it turns out it would've been better if they had tried their best to distract us from the story during the ending.TamiBx wrote...
Dilandau3000 wrote...
That's just a gameplay concession. During the introduction, before the point where Anderson says he's out of ammo, you don't need to reload either. So unless you want to argue the entire game is a hallucination, that argument doesn't count.DiTHmaphacks wrote...
Does just before entering the beam shooting with a weapon a million times and not needing to reload make it a hallucination?
I actually thought that the reason why you have infinite ammo is like when we start the game. Maybe they just wanted us to focus on the story, rather than the gameplay/action itself.
#4192
Posté 12 mars 2012 - 12:24
TamiBx wrote...
Dilandau3000 wrote...
That's just a gameplay concession. During the introduction, before the point where Anderson says he's out of ammo, you don't need to reload either. So unless you want to argue the entire game is a hallucination, that argument doesn't count.DiTHmaphacks wrote...
Does just before entering the beam shooting with a weapon a million times and not needing to reload make it a hallucination?
I actually thought that the reason why you have infinite ammo is like when we start the game. Maybe they just wanted us to focus on the story, rather than the gameplay/action itself.
If I was them I'd have just thrown a massive boss at the whole thing to disguise the bad ending.
#4193
Posté 12 mars 2012 - 12:25
#4194
Posté 12 mars 2012 - 12:28
#4195
Posté 12 mars 2012 - 12:29
Or that the kid is a VI-like construct taking cues from Shepard's mind in how to show itself, which is probably why it appears as the kid in the first place (in the non-dream interpretation of the ending). I thought that was another way it was trying to dissuade us from taking the destroy option, by taking a form that is deliberately designed to remind Shepard of losses already suffered.Singu wrote...
Another tip that the ending is a construct in Shepard's head is the fact that the voice of the catalyst is an amalgam of a kid, Jennifer Hale and Mark Meer reading them. Which could be interpreted that he/she is talking to her/himself.
Modifié par Dilandau3000, 12 mars 2012 - 12:29 .
#4196
Posté 12 mars 2012 - 12:29
Dilandau3000 wrote...
We don't know how long Shepard was out. There may have been time for Anderson to get there. And knowing Anderson, he'd want to be part of the final charge, old man or not. And someone said TIM went to the Citadel during the Cerberus Base mission, though how he got to be in the core with Shepard and Anderson I don't know.
The real paradox is how Anderson specifically states that he "followed you up." Shepard was knocked out during the charge, and then limped to the beam with no one in sight... So either Anderson followed Shepard in the charge but made it to the *beam* first, or he didn't charge until everyone was dead and saw Shepard limping, running in to help.
The bigger question is where he even came from.
#4197
Posté 12 mars 2012 - 12:30
Singu wrote...
Another tip that the ending is a construct in Shepard's head is the fact that the voice of the catalyst is an amalgam of a kid, Jennifer Hale and Mark Meer reading them. Which could be interpreted that he/she is talking to her/himself.
Or that Shepard is engaged in a climactic struggle to retain control over his or her mind. If this is indeed an attempt at indoctrination by Harbinger, it would make a whole lot of sense. All of the peculiarities after getting lased seem to add up, to me, to Shepard no longer being in reality.
And this allows them to pretty much do whatever the majority of fans ask for for the ending. Even better, many have expressed the sentiment that they would buy new endings. Often for a far larger sum than would otherwise have been considered acceptable. I'm with them on that. This series means to much to me to let it go out like this.
#4198
Posté 12 mars 2012 - 12:30
I don't believe 1M1 stuff, but the whole indoctrination idea and all the arguments supporting it seem valid (as I have also wondered why the hell the last part is so... different and weird). I've replayed ending sequence several times (even before reading this topic), and every time I have been more and more confused. The thing that really struck me as out of the place was TIM appearing from nowhere, and the similiarity to the ME1 end scene (it was so similiar I was expecting TIM to wake up and attack me). I will not talk about what happened after, because after going up the magical elevator, I just had "Oh, DX:HR again" even before the "Catalyst" appeared.
As for the current ending, I could easily accept them - if (and only if) there would be a proper epilogue - like in DX:HR.
As for the ending DLC i believe that the easier way - and the way I would do it would be forced patch - since it can be done on all platforms - but this also was probably said earlier.
Thanks for giving me something ineteresing to read, while I wait for Bioware to make it's move. Keep going~
#4199
Posté 12 mars 2012 - 12:31
"The walls are shifting", remember. The path Anderson took could've been closed off to allow Shepard access.adrianlocke647 wrote...
The bigger question is where he even came from.There are no other doors, paths, or ramps in the control room.
#4200
Posté 12 mars 2012 - 12:31
Singu wrote...
Another tip that the ending is a construct in Shepard's head is the fact that the voice of the catalyst is an amalgam of a kid, Jennifer Hale and Mark Meer reading them. Which could be interpreted that he/she is talking to her/himself.
So he speaks with a forked tongue:D




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