Was the ending a hallucination? - Indoctrination Theory
#42276
Posté 23 avril 2012 - 09:19
Couldn't we upload a geth program into the ship? They could hack it and then perform whatever complex math is needed to make sure the ship stays on target, and the organic onboard could just watch with their finger on the Stop button in case the geth gets hacked by the Reapers.
Also, this thread is so nerdy. I love it. XD
#42277
Posté 23 avril 2012 - 09:19
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?
#42278
Posté 23 avril 2012 - 09:22
Lokanaiya wrote...
@Spartas Husky
Couldn't we upload a geth program into the ship? They could hack it and then perform whatever complex math is needed to make sure the ship stays on target, and the organic onboard could just watch with their finger on the Stop button in case the geth gets hacked by the Reapers.
Also, this thread is so nerdy. I love it. XD
lol
that dont work.
Desperate Measures data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Faced with utter annihilation, military planners have considered
extreme solutions in their quest to stop the Reapers. The two most
plausible are the destruction of mass relays and the use of starships as
suicide weapons.
Destroying a mass relay to stop the Reapers' advance is
infeasbile. Although it has recently been proven that mass relays can be
destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system. It would take too long to
evacuate the millions or billions of people living near each relay, and
the Council is unwilling to sacrifice that many lives when combat
stands a chance of saving them. Even if a garden world were to survive
the relay's destruction, the Reapers have infinite patience. They
traveled out of dark space using conventional FTL--travel within galaxy
is not an insurmountable barrier.
Meanwhile, starships are too costly to be used as projectiles,
given that it would take many collisions to seriously harm a Reaper.
Some armchair admirals suggest that a single starship traveling faster
than light could obliterate a Reaper capital ship, but all ships based
on mass effect technology possess hardwired safety features to prevent
FTL collisions. If a ship's FTL plotter finds a significant object in
the path of a planned jump, the FTL drive refuses to fire in the first
place. This is not a perfect safety feature--the sensors can only scan
for objects within a reasonable distance at light speed, and a navigator
must plot the rest of the course--but it is so inherent to the FTL
warm-up process that removing it is nigh impossible. Cynical
intelligence analysts note that the secret of mass effect technology,
including that safety system, has always been attributed to the
Protheans--just as the mass relays were.
#42279
Posté 23 avril 2012 - 09:24
#42280
Posté 23 avril 2012 - 09:28
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?
Edit: I've found the (almost) perfect solution. It's in my previous post.
Modifié par Uncle Jo, 23 avril 2012 - 09:31 .
#42281
Posté 23 avril 2012 - 09:34
Uncle Jo wrote...
Nothing prevent to equip the ship with a thermo nuke and make it detonate once the ship got through the armor of the Reaper. This will compensate the lack of damage resulting from the FTL. Problem is the timing...
Again people fail to read
Desperate Measures data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Meanwhile, starships are too costly to be used as projectiles,
given that it would take many collisions to seriously harm a Reaper.
They are too expensive to be used in such fashion. And if your close
#42282
Posté 23 avril 2012 - 09:40
I've read it. At this point of the war, I don't think it's still a matter of wether being costly or not. You put everything at stake. Hackett told us, the Reapers will bleed us out if we wait.Spartas Husky wrote...
Uncle Jo wrote...
Nothing prevent to equip the ship with a thermo nuke and make it detonate once the ship got through the armor of the Reaper. This will compensate the lack of damage resulting from the FTL. Problem is the timing...
Again people fail to read
Desperate Measures data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Meanwhile, starships are too costly to be used as projectiles,
given that it would take many collisions to seriously harm a Reaper.
They are too expensive to be used in such fashion. And if your close
If it's still not convincing, there is otherwise the giant-super-gun...
Modifié par Uncle Jo, 23 avril 2012 - 09:41 .
#42283
Posté 23 avril 2012 - 09:43
Spartas Husky wrote...
Lokanaiya wrote...
@Spartas Husky
Couldn't we upload a geth program into the ship? They could hack it and then perform whatever complex math is needed to make sure the ship stays on target, and the organic onboard could just watch with their finger on the Stop button in case the geth gets hacked by the Reapers.
Also, this thread is so nerdy. I love it. XD
lol
that dont work.
Desperate Measures data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Faced with utter annihilation, military planners have considered
extreme solutions in their quest to stop the Reapers. The two most
plausible are the destruction of mass relays and the use of starships as
suicide weapons.
Destroying a mass relay to stop the Reapers' advance is
infeasbile. Although it has recently been proven that mass relays can be
destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system. It would take too long to
evacuate the millions or billions of people living near each relay, and
the Council is unwilling to sacrifice that many lives when combat
stands a chance of saving them. Even if a garden world were to survive
the relay's destruction, the Reapers have infinite patience. They
traveled out of dark space using conventional FTL--travel within galaxy
is not an insurmountable barrier.
Meanwhile, starships are too costly to be used as projectiles,
given that it would take many collisions to seriously harm a Reaper.
Some armchair admirals suggest that a single starship traveling faster
than light could obliterate a Reaper capital ship, but all ships based
on mass effect technology possess hardwired safety features to prevent
FTL collisions. If a ship's FTL plotter finds a significant object in
the path of a planned jump, the FTL drive refuses to fire in the first
place. This is not a perfect safety feature--the sensors can only scan
for objects within a reasonable distance at light speed, and a navigator
must plot the rest of the course--but it is so inherent to the FTL
warm-up process that removing it is nigh impossible. Cynical
intelligence analysts note that the secret of mass effect technology,
including that safety system, has always been attributed to the
Protheans--just as the mass relays were.
Yeah, I saw that. That was why I suggested a geth does it. They go in to hack it, removing the core programming if necessary, and then do the work of whatever gets the FTL drive to start up except not automatically shutting down when it sees that there's a giant Reaper in the way. Or am I assuming geth can do something they really can't?
#42284
Posté 23 avril 2012 - 09:44
#42285
Posté 23 avril 2012 - 09:46
Uncle Jo wrote...
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?. But I think they were too big to fit in your hand. Even then, throwing them like grenades or shooting them would ruin everybody's day
Edit: I've found the (almost) perfect solution. It's in my previous post.
That "nuke" the gunnery chief held in his hand wasn't a nuke, it was just a hunk of metal. He simply states that if it would be accelerated to 1.3% of light speed, its impact on the target would have 3 times the kinetic yield than the bomb dropped on Hiroshima.
#42286
Posté 23 avril 2012 - 09:46
Well, I'd say they may not be able to do it. The way it sounds in the codex, the safety system could actually be of reaper origin - maybe they expected such attacks and devised ways to prevent them that can only be circumvented with full mastery of the mass effect technology.
Edit:
Ninja'd by Husky.
Modifié par schneeland, 23 avril 2012 - 09:47 .
#42287
Posté 23 avril 2012 - 09:48
schneeland wrote...
Edit:
Ninja'd by Husky.
... what does that mean?
#42288
Posté 23 avril 2012 - 09:53
Uncle Jo wrote...
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?. But I think they were too big to fit in your hand. Even then, throwing them like grenades or shooting them would ruin everybody's day
Edit: I've found the (almost) perfect solution. It's in my previous post.
Those weren't nukes. They were ferrous (iron) slugs, fired from the main gun of an Everest class Dreadnought. They are the same weapon used by every Dreadnought we have seen thus far.
#42289
Posté 23 avril 2012 - 09:53
Spartas Husky wrote...
Thing is those are hardwire. Rewritting the program means disabling the tech. I think the reapers made it to be intertwined.
I don't know much about how that stuff works, but it seems to me that rewriting the program would just make the tech not know how to work, and putting the geth program in it, assuming that's possible, would let the geth carry out what the tech normally does by itself, except for specific things they could choose to not do (like automatically shutting down when it sees something in the way)
#42290
Posté 23 avril 2012 - 09:53
Spartas Husky wrote...
schneeland wrote...
Edit:
Ninja'd by Husky.
... what does that mean?
You wrote basically the same as me, but faster (cf. http://www.urbandict...hp?term=ninja'd, entry 1)
#42291
Posté 23 avril 2012 - 09:55
Thanks for the correction. So we just need hunks of metalestebanus wrote...
Uncle Jo wrote...
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?. But I think they were too big to fit in your hand. Even then, throwing them like grenades or shooting them would ruin everybody's day
Edit: I've found the (almost) perfect solution. It's in my previous post.
That "nuke" the gunnery chief held in his hand wasn't a nuke, it was just a hunk of metal. He simply states that if it would be accelerated to 1.3% of light speed, its impact on the target would have 3 times the kinetic yield than the bomb dropped on Hiroshima.
Any solution implying the Geth or any tech is too risky. The Reapers are far ahead of us technologically. Its their greatest strenght but also their weakness. The solution has to be "primitive" and should not be based on their technology.
Modifié par Uncle Jo, 23 avril 2012 - 10:03 .
#42292
Posté 23 avril 2012 - 09:58
Modifié par balance5050, 23 avril 2012 - 09:59 .
#42293
Posté 23 avril 2012 - 10:03
Uncle Jo wrote...
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?. But I think they were too big to fit in your hand. Even then, throwing them like grenades or shooting them would ruin everybody's day
Edit: I've found the (almost) perfect solution. It's in my previous post.
Well I don't think they used them as grenades. He was saying wait until your computer gives you a firing plan or something along the lines. I think it was meant for ships.
#42294
Posté 23 avril 2012 - 10:04
balance5050 wrote...
Soo.. after Shepard goes up the beam, he picks up his gun again. How do we explain his gun being farther down the hall and not in his hand?
It fell out of his hand as he came in and it slid across the floor.
#42295
Posté 23 avril 2012 - 10:07
Arian Dynas and estebanus already gave an exact description of the thing. Look in the posts above.EpyonX3 wrote...
Modifié par Uncle Jo, 23 avril 2012 - 10:07 .
#42296
Posté 23 avril 2012 - 10:07
#42297
Posté 23 avril 2012 - 10:08
Arian Dynas wrote...
Uncle Jo wrote...
It took me quite some time to recall itEpyonX3 wrote...
Uncle Jo wrote...
We're thinking about the feasability of making suicide ships to blow the Reapers. A significant hurdle...
I always wondered what happened to those nukes that can fit in your hand that the drill sargant was going on about in ME2.
The lecture was about checking targets or you'd ruin somebody's day. Why were'n't those shot at the reapers?. But I think they were too big to fit in your hand. Even then, throwing them like grenades or shooting them would ruin everybody's day
Edit: I've found the (almost) perfect solution. It's in my previous post.
Those weren't nukes. They were ferrous (iron) slugs, fired from the main gun of an Everest class Dreadnought. They are the same weapon used by every Dreadnought we have seen thus far.
He says the slug's yeild is 3 times Hiroshima. I don't think those were the rounds that the dreadnoughs were using.
#42298
Posté 23 avril 2012 - 10:08
#42299
Posté 23 avril 2012 - 10:09
balance5050 wrote...
Soo.. after Shepard goes up the beam, he picks up his gun again. How do we explain his gun being farther down the hall and not in his hand?
Well, the dialog goes like this:
(Shep walking)
Anderson: "Reminds me of your description of the Collector base"
We see something in the foreground (a helmet?), music goes up, Shep sees her pistol.
Shep goes down, picks it up and says
"Makes sense"
and looks at the weapon.
After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.
Modifié par MaximizedAction, 23 avril 2012 - 10:10 .
#42300
Posté 23 avril 2012 - 10:12
Uncle Jo wrote...
Arian Dynas and estebanus already gave an exact description of the thing. Look in the posts above.EpyonX3 wrote...
Yeah but it has the capability of producing a blast 3 times the one on Hiroshima. Meaning it was a feasible way to take out a reaper or two.




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