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Was the ending a hallucination? - Indoctrination Theory


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#42301
balance5050

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MaximizedAction wrote...

balance5050 wrote...

Soo.. after Shepard goes up the beam, he picks up his gun again. How do we explain his gun being farther down the hall and not in his hand?


Well, the dialog goes like this:
(Shep walking)
Anderson: "Reminds me of your description of the Collector base"
We see something in the foreground (a helmet?), music goes up, Shep sees her pistol.
Shep goes down, picks it up and says
"Makes sense"
and looks at the weapon.

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

#42302
SS2Dante

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MaximizedAction wrote...

balance5050 wrote...

Soo.. after Shepard goes up the beam, he picks up his gun again. How do we explain his gun being farther down the hall and not in his hand?


Well, the dialog goes like this:
(Shep walking)
Anderson: "Reminds me of your description of the Collector base"
We see something in the foreground (a helmet?), music goes up, Shep sees her pistol.
Shep goes down, picks it up and says
"Makes sense"
and looks at the weapon.

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Aaaand great now I have to replay agaaain :P

#42303
SS2Dante

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DJBare wrote...

My little contribution to the IT theory, a deleted scene that I'm sure many have seen www.youtube.com/watch I kept wondering why this scene was deleted, a couple of ideas came to mind, the devs realized perhaps the fans did not want to see their favorites get blasted?, disk space perhaps?, but there is one other thing, imagine seeing them blasted and then they step out of the crashed Normandy at the end.


You know, you'd think being in the firing range of giant death lasers, Shep wouldn't STOP and watch his two squadmates rather slowly get up and limp away. 

#42304
Uncle Jo

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balance5050 wrote...

The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

Wow really ? I'm gonna play the ending right now.

#42305
SS2Dante

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Uncle Jo wrote...

balance5050 wrote...

The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

Wow really ? I'm gonna play the ending right now.


Make sure to listen for the whispers and the Crucible drums when TIM first appears!

And check out the keeper you can completely walk through. Note how he's deliberately positioned so as to be approachable.

#42306
Bill Casey

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#42307
BleedingUranium

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DJBare wrote...

My little contribution to the IT theory, a deleted scene that I'm sure many have seen www.youtube.com/watch I kept wondering why this scene was deleted, a couple of ideas came to mind, the devs realized perhaps the fans did not want to see their favorites get blasted?, disk space perhaps?, but there is one other thing, imagine seeing them blasted and then they step out of the crashed Normandy at the end.


I think that scene got replaced by the one that shows the same two squadmates crawling and almost dead, and would've only been a low EMS thing. I think they switched it to be more subtle, as per above. There's no way they'd make that unavoidablem otherwise everyone would bring EDI and Vega everytime.

#42308
balance5050

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SS2Dante wrote...

Uncle Jo wrote...

balance5050 wrote...

The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

Wow really ? I'm gonna play the ending right now.


Make sure to listen for the whispers and the Crucible drums when TIM first appears!

And check out the keeper you can completely walk through. Note how he's deliberately positioned so as to be approachable.


It's like they wanted you to walk through it.

#42309
MaximizedAction

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Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]

#42310
Earthborn_Shepard

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MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty

Modifié par Earthborn_Shepard, 23 avril 2012 - 10:31 .


#42311
NoSpin

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Regarding that Keeper that actually turns it's head toward you. Does ANY Keeper throughout any of the three games ever take notice of anyone around it?

#42312
SS2Dante

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Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.

#42313
SS2Dante

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NoSpin wrote...

Regarding that Keeper that actually turns it's head toward you. Does ANY Keeper throughout any of the three games ever take notice of anyone around it?


This is another example of a time when they seem to have gone out of their way to contradict their own lore.

#42314
Earthborn_Shepard

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SS2Dante wrote...

Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.


so the ending is rather the most blunt, rushed asset reuse or just reaaally clever

#42315
MJF JD

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Earthborn_Shepard wrote...

SS2Dante wrote...

Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.


so the ending is rather the most blunt, rushed asset reuse or just reaaally clever


if it hadnt been for the massive copy and paste that is dragon age 2 thered be no debate at all :devil:

#42316
NoSpin

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SS2Dante wrote...

NoSpin wrote...

Regarding that Keeper that actually turns it's head toward you. Does ANY Keeper throughout any of the three games ever take notice of anyone around it?


This is another example of a time when they seem to have gone out of their way to contradict their own lore.


Exactly. If Bioware was rushed for time, why bother putting that animation in? Would someone be so kind as to post what the ME3 codex says regarding the Keepers?

#42317
SS2Dante

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balance5050 wrote...

SS2Dante wrote...

Uncle Jo wrote...

balance5050 wrote...

The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

Wow really ? I'm gonna play the ending right now.


Make sure to listen for the whispers and the Crucible drums when TIM first appears!

And check out the keeper you can completely walk through. Note how he's deliberately positioned so as to be approachable.


It's like they wanted you to walk through it.


When I heard about this, I really did think it was just a glitch or something, but there's no trickery or anything involved. In fact, the keeper you can walk through is the only one you can actually get near in that room.

The significance of this didn't occur to me at first, but then I realised there is no way in HELL that a glitch like that would have gotten through the testing phase. Not a tiny, microscopic chance. It's not even like it's complicated, or got spotted but they didn't have time to fix. Just set clipping to on, or remove the keeper! The only explanation for this keeper is that they wanted it, as you said, walked through.

#42318
MaximizedAction

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SS2Dante wrote...

Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.


Very true, sir! 'Tis indeed something one needs to aquire a taste for. If you don't like IT, you're missing out on something big!

#42319
NoSpin

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Never mind, think I found it online. Not much of worth...

"When the asari discovered the Citadel, they also discovered the keepers, a docile multi-limbed insect race that seemingly exists only to maintain and repair the great Prothean station.
Early attempts to communicate with or study the keepers were failures, and it is now illegal to interfere with or impede keeper activity. Because they are completely non-threatening, keepers have become virtually invisible to everyone else. Similarly, they seem indifferent to other species, except for their tendency to help new arrivals integrate themselves into the Citadel.

No matter how many keepers die due to old age, violence, or accident, they maintain a constant number. No one has discovered the source of new keepers, but some hypothesize they are genetic constructs: biological androids created somewhere deep in the inaccessible core of the Citadel itself."

#42320
SS2Dante

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MJF JD wrote...

Earthborn_Shepard wrote...

SS2Dante wrote...

Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.


so the ending is rather the most blunt, rushed asset reuse or just reaaally clever


if it hadnt been for the massive copy and paste that is dragon age 2 thered be no debate at all :devil:


Essentially, yes. But keep in mind that IT explains a lot of other odd stuff that happens waaay earlier in the game.

#42321
balance5050

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NoSpin wrote...

Regarding that Keeper that actually turns it's head toward you. Does ANY Keeper throughout any of the three games ever take notice of anyone around it?


No.

#42322
BleedingUranium

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NoSpin wrote...

SS2Dante wrote...

NoSpin wrote...

Regarding that Keeper that actually turns it's head toward you. Does ANY Keeper throughout any of the three games ever take notice of anyone around it?


This is another example of a time when they seem to have gone out of their way to contradict their own lore.


Exactly. If Bioware was rushed for time, why bother putting that animation in? Would someone be so kind as to post what the ME3 codex says regarding the Keepers?


I don't think I keeper EVER moves its head at any other time, which means they had to specifically make that animation for that cutscene. Just like there's no way they used the baby reaper's tube as the destroy option thing. And, besides all the other good and okay reasons we have, since when does shooting and blowing up something make it work???

#42323
SS2Dante

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You know, the child getting into the shuttle scene always reminds me of this Scrubs scene (spoilers for people who haven't watched Scrubs).

http://www.youtube.c...V1lhmouA#t=279s

...ever since then (and Fight Club) I've always been super wary about people that disappear when someone else walks into the room, or are never directly spoken to or noticed in a scene :P

#42324
NoSpin

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SS2Dante wrote...

You know, the child getting into the shuttle scene always reminds me of this Scrubs scene (spoilers for people who haven't watched Scrubs).

http://www.youtube.c...V1lhmouA#t=279s

...ever since then (and Fight Club) I've always been super wary about people that disappear when someone else walks into the room, or are never directly spoken to or noticed in a scene :P


RIP Ben. Great episode!

Modifié par NoSpin, 23 avril 2012 - 10:54 .


#42325
SS2Dante

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NoSpin wrote...

SS2Dante wrote...

You know, the child getting into the shuttle scene always reminds me of this Scrubs scene (spoilers for people who haven't watched Scrubs).

http://www.youtube.c...V1lhmouA#t=279s

...ever since then (and Fight Club) I've always been super wary about people that disappear when someone else walks into the room, or are never directly spoken to or noticed in a scene :P


RIP Ben. Great episode!


All the Ben ones were great (did you know Brendan Fraser insisted on coming on Srubs more than once so he could develop Ben as a character?)

But yeah, there's a few scenes from Fight Club that are practically the vent scene verbatim but I can't find any clips on youtube. D'oh.