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Was the ending a hallucination? - Indoctrination Theory


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#42326
HellishFiend

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DJBare wrote...

My little contribution to the IT theory, a deleted scene that I'm sure many have seen www.youtube.com/watch I kept wondering why this scene was deleted, a couple of ideas came to mind, the devs realized perhaps the fans did not want to see their favorites get blasted?, disk space perhaps?, but there is one other thing, imagine seeing them blasted and then they step out of the crashed Normandy at the end.


Yeah, that would be two dead of a giveaway for IDT!  

http://instantrimshot.com/ 

#42327
Gormane01

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SS2Dante wrote...

MJF JD wrote...

Earthborn_Shepard wrote...

SS2Dante wrote...

Earthborn_Shepard wrote...

MaximizedAction wrote...

Man, it seems the ending is like wine.
If no one ever told you that there is something special about it and people love spending hours discussing its supposedly rich varieties of subtastes, you'd say "bläärgh, that tastes aweful"

It's something that gets its value in a social environment...at least for me, I don't drink wine alone.

[/metaphoric rant]


to me, all sorts of wine taste the same

sh*tty



Seconded.

Also, with IT I find the ending really interesting to play. New stuff jumps out at you every time (last time I played I spotted the normandy electrical hatch on the crucible, and the platform that you wake up on on the crucible is just a smaller version of the one you are on for the TIM convo). Plus, assuming IT, it performed one of the most intricate and cleverly designed empathetic works of art in history. Absolutely all of my problems were with the plotholes of the literal ending and now they be gone. Tis good.


so the ending is rather the most blunt, rushed asset reuse or just reaaally clever


if it hadnt been for the massive copy and paste that is dragon age 2 thered be no debate at all :devil:


Essentially, yes. But keep in mind that IT explains a lot of other odd stuff that happens waaay earlier in the game.


Yeah IT does explain freaky Beiber kid, additionally the Dragon Age guys came out and said, yeah ummm sorry about all the ctrl+C & ctrl+V, but it seemed like a good idea at the time.

Mass Effect guys screaming artistic ingtegrity, sure it could be because they are a different group of people and all, but surely they would behave similarly?

#42328
HellishFiend

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MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.

#42329
MaximizedAction

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HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!

#42330
Earthborn_Shepard

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...you just wanted to push the thread didn't you? :D

#42331
liggy002

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So, a Keeper turns its head towards Shepard while no other Keeper in the game does that? That's odd. I always wondered why the Keepers were in the final scene at all. I mean, of course there are Keepers on the Citadel but why are they the last things we see even after our squadmates?

#42332
Arian Dynas

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Dont make me force you guys to discuss the Reapers motives with me again if you keep bumping the thread.

#42333
Earthborn_Shepard

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Arian Dynas wrote...

Dont make me force you guys to discuss the Reapers motives with me again if you keep bumping the thread.


Arian uses wall of text! It's very effective!

#42334
MaximizedAction

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Arian Dynas wrote...

Dont make me force you guys to discuss the Reapers motives with me again if you keep bumping the thread.


Ok. Let's discuss something else:

Ever wondered about why it was this particular choice of order:

Collectors' Base(hallway) -> Shadow Broker(cross-over bridge with shifting surrounding) -> Citadel(central part/control).

What's more, why is the Shadow Broker part shifting? And why is it the middle part?
Does it have sth to do that the Shadow Broker represents the exchange of Informations/Knowledge? What does it mean if this all happens in Shep's mind? Does it mean that it represent a manipulation in Shep's mind?

If I learned something in my literay class then that (professional) writers always have an intention when writing something the way they do...

Modifié par MaximizedAction, 23 avril 2012 - 11:31 .


#42335
Ravereth

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MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!


Ok, but what about this line: "One of the walls just realigned itself. Theplace is shifting, changing."? 

#42336
Earthborn_Shepard

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Well my eyes tell me to go to bed and for once, I will listen to them! Keep on analysing! :D

#42337
Gormane01

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Ravereth wrote...

MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!


Ok, but what about this line: "One of the walls just realigned itself. Theplace is shifting, changing."? 


Dreams/Hallucinations do shift and change alot, but even more so when a foreign presence is forcing their influence on you.

#42338
EpyonX3

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Gormane01 wrote...

Ravereth wrote...

MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!


Ok, but what about this line: "One of the walls just realigned itself. Theplace is shifting, changing."? 


Dreams/Hallucinations do shift and change alot, but even more so when a foreign presence is forcing their influence on you.


Or the place is actually shifting and changing.



You could hear the rumbling of the walls shifting right before Anderson says this.

#42339
byne

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EpyonX3 wrote...

Gormane01 wrote...

Ravereth wrote...

MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!


Ok, but what about this line: "One of the walls just realigned itself. Theplace is shifting, changing."? 


Dreams/Hallucinations do shift and change alot, but even more so when a foreign presence is forcing their influence on you.


Or the place is actually shifting and changing.



You could hear the rumbling of the walls shifting right before Anderson says this.


Why would the Citadel be shifting and changing at that point though?

#42340
Gormane01

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EpyonX3 wrote...

Gormane01 wrote...

Ravereth wrote...

MaximizedAction wrote...

HellishFiend wrote...

MaximizedAction wrote...

After a bit more chit chat, Anderson finishes with "I wanna keep moving[...]" at the EXACT same second you as a player gain control of Shep after the short dialog between both of them.


Nice catch! It goes along well with the fact that "Anderson" says "I see something up ahead, it might be a way to cross over" at the exact moment that Shepard is the one that finds a way to cross over and "Anderson" is already standing at the control panel.



Yep!


Ok, but what about this line: "One of the walls just realigned itself. Theplace is shifting, changing."? 


Dreams/Hallucinations do shift and change alot, but even more so when a foreign presence is forcing their influence on you.


Or the place is actually shifting and changing.



You could hear the rumbling of the walls shifting right before Anderson says this.


Agreed, however the doors open more or less at the same time as he says this. So assuming IT isn't true the only logical explaination is that perhaps Anderson came through to the console chamber from a different path which then closed behind him (and TIM did the same), which is definently possible, but if this occurred it has been poorly shown (again very possible). I would expect Bioware to have shown a chunk of wall move out of your way (or into it and you have to go around) if their goal was to show you this.

However a better more reasonable assumption, I feel, is that in this case something is meant to feel off the the room & statements made by Anderson, You never see the 'walls' or 'paths' move the way he describes, you really just see the huge open section, which moves exactly the same as the SB ship.

It's either really unclear in error or intention, but I def think it's unclear.

#42341
Auralius Carolus

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byne wrote...

Why would the Citadel be shifting and changing at that point though?



It is known that the Citadel, all along, was a trap. The Protheans left the message that it was actually a giant undercover relay, so it may have other secrets too. It would not surprise me if it were to have a heavily modular design, being able to hide other realities from the cycles.

Given its size and shape closed, it could easily act as a Reaper processing plant. The interior would likely have to shift, greatly, to form this functionality.

#42342
Baa Baa

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Does anyone remember Shepard's eyes clearly being indoctrinated in the Synthesis (and clearly) in the control ending

#42343
byne

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Auralius Carolus wrote...

byne wrote...

Why would the Citadel be shifting and changing at that point though?



It is known that the Citadel, all along, was a trap. The Protheans left the message that it was actually a giant undercover relay, so it may have other secrets too. It would not surprise me if it were to have a heavily modular design, being able to hide other realities from the cycles.

Given its size and shape closed, it could easily act as a Reaper processing plant. The interior would likely have to shift, greatly, to form this functionality.


Meh, I personally dont buy the idea that hundreds of thousands of tons of metal are just shifting around like its nothing, and reforming the entirety of the Citadel.

#42344
Simon_Says

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byne wrote...

Why would the Citadel be shifting and changing at that point though?

Maybe it's the Catalyst doing it's equivalent to handwaving the plot away.

Modifié par Simon_Says, 24 avril 2012 - 12:02 .


#42345
Uncle Jo

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SS2Dante wrote...

balance5050 wrote...

SS2Dante wrote...

Uncle Jo wrote...

balance5050 wrote...

The parallels between the actions of Shep and "Admiral" Anderson are uncanny. Anderson even raises the same arm as Shepard when TIM is controlling them.

Wow really ? I'm gonna play the ending right now.


Make sure to listen for the whispers and the Crucible drums when TIM first appears!

And check out the keeper you can completely walk through. Note how he's deliberately positioned so as to be approachable.


It's like they wanted you to walk through it.


When I heard about this, I really did think it was just a glitch or something, but there's no trickery or anything involved. In fact, the keeper you can walk through is the only one you can actually get near in that room.

The significance of this didn't occur to me at first, but then I realised there is no way in HELL that a glitch like that would have gotten through the testing phase. Not a tiny, microscopic chance. It's not even like it's complicated, or got spotted but they didn't have time to fix. Just set clipping to on, or remove the keeper! The only explanation for this keeper is that they wanted it, as you said, walked through.



Well just finished...

There are three keepers, you can't touch the first one (the one who looks at you when you land), but you can bump on the second one (I've tried) and walk through the last one. I can't say it's a decisive proof, but it's still troubling...

I've also heard the drums of the trial (if we consider it as second meaning of the crucible. But don't forget one thing : in other languages the word "crucible doesn't have this second definition, at least not "trial". So the other players may be disadvantaged), just as TIM appears. I've never noticed it before. So it could go to the IT.

But it could also mean that's the first and only indoctrination attempt in the game (I'm trying to be impartial).


Anderson moves like Shepard ( when the last one's gonna shoot at him). Well... he's indeed rising his hand but  it could be interpretated as instinctive self-defense reflex... It's also not very conclusive.

Anyways, the IT seems to be more and more plausible... That's all I can say.

Modifié par Uncle Jo, 24 avril 2012 - 12:03 .


#42346
Auralius Carolus

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Baa Baa wrote...

Does anyone remember Shepard's eyes clearly being indoctrinated in the Synthesis (and clearly) in the control ending


They were almost identical to TIM's- A blue iris with three blue dots around it. The pupil was dark, unlike the original prothetics.

#42347
Auralius Carolus

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byne wrote...

Auralius Carolus wrote...

byne wrote...

Why would the Citadel be shifting and changing at that point though?



It is known that the Citadel, all along, was a trap. The Protheans left the message that it was actually a giant undercover relay, so it may have other secrets too. It would not surprise me if it were to have a heavily modular design, being able to hide other realities from the cycles.

Given its size and shape closed, it could easily act as a Reaper processing plant. The interior would likely have to shift, greatly, to form this functionality.


Meh, I personally dont buy the idea that hundreds of thousands of tons of metal are just shifting around like its nothing, and reforming the entirety of the Citadel.


Maybe not, but as a Mass Relay, it already has the substances needed to reduce mass on a huge scale. Also, as technology has increased in human society, so has the demand for modularity: cell phones, computers, guns, etc. Finally, note the guns in Mass Effect- even though they are simple, compared to Reaper tech, they are fully capable of folding and unfolding into functional forms.

It's not at all a stretch to think that the Citadel can do, on a large scale, the same thing that a 22nd Century gun can.

#42348
Uncle Jo

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Someone said here (I don't know anymore who it was) that Citadel was a giant indoctrination hub. I liked this idea, it could explain why the Council Members always dismissed the Reaper-Threat (in spite of the attack of Sovereign) and why they were still hesitating as the Reapers invaded the galaxy and refusing to unite their forces...

#42349
waldstr18

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without waking the troll hunters; are you still believing in the theory?

i just read http://blog.bioware....3-extended-cut/ which is about 2 weeks old. there are statements like:

the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard’s journey.

BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences.

if there is no new gameplay, just cutscenes, doesnt that proof that the ending is the ending and no hallucination or are you now saying that mass effect gets no ending just the indoctrination?

#42350
Auralius Carolus

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waldstr18 wrote...

if there is no new gameplay, just cutscenes, doesnt that proof that the ending is the ending and no hallucination or are you now saying that mass effect gets no ending just the indoctrination?


The information on "what" the DLC will be has shifted some in statements from Bioware employees. The initial statement was that these would be cinematics. In a matter of days it was suggested that additional gameplay would also potentially be a feature.

Regardless, until the product is out and in our hands, we won't have "proof". The top brass from the Bioware's ME3 Project openly gave us "proof" about the radical and varying endings to the game, even after it had gone gold, that turned out to be false.