Arian Dynas wrote...
Uncle Jo wrote...
Arian Dynas wrote...
Though it DID just occur to me, that when I do a re-write, well.. they DID imply that the people inside the Citadel are still alive and fighting... time for Armando Bailey to step up.
Do they know anyhing about the activation panel ? An infiltration mission in the Citadel could have been cool IMO
Well, the ACTUAL activation panel, you know the one that actually exists that we have seen in a previous game happens to be in the council chambers. So yeah, getting to it would be hell.
I already thought about an alternative final mission (though it's out of topic and no longer an option anymore) where the player could either lead the assault on earth to the beam while some of his squadmates infiltrated the Citadel, trying to reactivate the beam (which should have been temporarly shut down by the Reapers).
Or he choose the infiltration. Depending on his choices, he either succeed or not. (I know looks like the suicide mission of ME2)
And when both sides meet at some point of the Citadel, one squad with reinforcement hold the Reapers forces while the other tries to reach the panel to open the arms of Citadel. Just after reaching the Council Room Shep could be separated from his squadmates (trap, remaining Reaper Forces). Alone in the room and eventually
wounded, begins the last mental fight against Indoctrination (Harbinger/Starbrat)...
That was my idea, it's not, by far, so well written like your cut-scenes and the last indoctrination attempt is definitely more obvious...