Domanese wrote...
Quick Question, I haven't tried this myself but what happens if you turn the music off during the final choice? Like if you say picked control is there anything hidden that the music might mask?
On it.
Domanese wrote...
Quick Question, I haven't tried this myself but what happens if you turn the music off during the final choice? Like if you say picked control is there anything hidden that the music might mask?
balance5050 wrote...
Domanese wrote...
Quick Question, I haven't tried this myself but what happens if you turn the music off during the final choice? Like if you say picked control is there anything hidden that the music might mask?
On it.
Earthborn_Shepard wrote...
balance5050 wrote...
Domanese wrote...
Quick Question, I haven't tried this myself but what happens if you turn the music off during the final choice? Like if you say picked control is there anything hidden that the music might mask?
On it.
Soooo... noone ever tried it? That... well.. would have been a very obvious thing to do..
is there something on youtube where you can compare the music of the three choices? Because people claim that there's a special music when approaching Destroy, but I still didn't hear it
byne wrote...
Oh man, great news! I FINALLY managed to catch that freakin space hamster!
Only took me ~10 playthroughs to do it too!
that must of been fun.lex0r11 wrote...
byne wrote...
Oh man, great news! I FINALLY managed to catch that freakin space hamster!
Only took me ~10 playthroughs to do it too!
You must be playing on a console, right?
Acknowledged. But you know, the more I read here on this this thread, the more I think there is no other valuable option than the IT. So till the EC will confirm or dismiss it, I'll take the IT for the most likely...Arian Dynas wrote...
Hello people.
Had one of my characteristic wall-o-text posts to put in but... yeah got deleted posting. Sometimes I hate this site.
So I'll say this, to the IDT doubters, like Uncle Jo, I can point out that Bioware had the skills, ability, previous history and financial motivations to do so, so feel free to ask if you have doubt in Bioware itself.
lex0r11 wrote...
byne wrote...
Oh man, great news! I FINALLY managed to catch that freakin space hamster!
Only took me ~10 playthroughs to do it too!
You must be playing on a console, right?
Modifié par Simon_Says, 24 avril 2012 - 11:24 .
SS2Dante wrote...
arc_gabriel_ wrote...
SS2Dante wrote...
arc_gabriel_ wrote...
SS2Dante wrote...
arc_gabriel_ wrote...
lmao for a moment of thanks SS2Dante for the tip.
Whythankyoo
Can anyone capture this and upload?
Off topic maybe(?), but did anyone notice a lot of 2's and 3's at the start of the game? Not that I'm saying it means anything, but the numbers do pop up a lot.
I can capture and upload if there was a place I can upload?hehe it will be funny if I enhance the sounds too.
Uh about the numbers not quite sure.
Cool. You could put it on Youtube?
Yeah, putting any values on numbers is something I try and avoid since they really are up for interpretation. I just noticed a lot of em. (mainly because of the big "2" on the wall to the left of the vent). Who knows, developer probably has some meaning in their collective head.
Oh! those numbers they were just room numbers I think? XD yeah I guess youtube is a place to upload if they don't remove it that is. I'll just upload the sound
As far as I can tell Me3 footage is allowed up, there's loads that haven't been removed that have been up for ages. And ok, although I think the video would help as well, so people can see that the exact moment the scream kicks is when the shuttle is hit.
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
lex0r11 wrote...
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
*You hear that? That's the sound of hope.*
Modifié par Simon_Says, 24 avril 2012 - 11:40 .
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
Again with the "Kelly's Heros" I like it.:happy:Simon_Says wrote...
lex0r11 wrote...
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
*You hear that? That's the sound of hope.*
Crazy! I mean like so many positive waves maybe we can't lose!
balance5050 wrote...
SS2Dante wrote...
balance5050 wrote...
OK! Several things I'm going to bring up. First about the SFX; The Crucible beam sounds like the conduit beam, so there's another similarity there.
What's more interesting is that there is this high pitched sound that pulsates along with the beam, I had to turn up the volume to hear it but it is definitively there. Then when I chose destroy (as I always do) You hear this same noise when you see the memories of Anderson, Liara, and Joker.
THANK YOU.
I mentioned this like 5 times before but noone could confrim, then i replayed but the sound was gone(!?)
...maybe I should check that this is the same sound, actually :S
Like a high whistle that pulses on and off every second or so?
Yep! pulses along with the beam from the crucible. Also you can hear the same sound with different tones when you see the flashbacks of Joker, Anderson, and Liara.
Golferguy758 wrote...
SS2Dante wrote...
arc_gabriel_ wrote...
SS2Dante wrote...
arc_gabriel_ wrote...
SS2Dante wrote...
arc_gabriel_ wrote...
lmao for a moment of thanks SS2Dante for the tip.
Whythankyoo
Can anyone capture this and upload?
Off topic maybe(?), but did anyone notice a lot of 2's and 3's at the start of the game? Not that I'm saying it means anything, but the numbers do pop up a lot.
I can capture and upload if there was a place I can upload?hehe it will be funny if I enhance the sounds too.
Uh about the numbers not quite sure.
Cool. You could put it on Youtube?
Yeah, putting any values on numbers is something I try and avoid since they really are up for interpretation. I just noticed a lot of em. (mainly because of the big "2" on the wall to the left of the vent). Who knows, developer probably has some meaning in their collective head.
Oh! those numbers they were just room numbers I think? XD yeah I guess youtube is a place to upload if they don't remove it that is. I'll just upload the sound
As far as I can tell Me3 footage is allowed up, there's loads that haven't been removed that have been up for ages. And ok, although I think the video would help as well, so people can see that the exact moment the scream kicks is when the shuttle is hit.
Sound team was...lazy?
Modifié par madtotheskills, 24 avril 2012 - 11:45 .
lex0r11 wrote...
How are you Golfer? What's your stance these days on IT?

UrgedDuke wrote...
I posted this last night but it got lost in the troll traffic. I apologize if these points have already been addressed:
I had some questions about the ending that I wanted to hear your guys' thoughts on:
It is very odd first off that Shepard passed out for the second time after riding the beam up, and also equally odd that his pistol found its way to 10 feet in front of him. However I was wondering if you guys felt that Anderson's words from then are messed up. First he says "I followed you up but we didn't come out the same place AT LEAST I DON'T THINK WE DID". wouldn't it be obvious if him and Sheppy came out at the same spot? Also Anderson speaks as if he is seein through your eyes and he describes everything you see. He also says " where the hell are WE?" even though Shepard and Andy don't seem to be together Andy uses the word "WE" as if they were.
There is one thing else to consider guys. Anderson describes a Chasm while making his way to the console. The word chasm can mean, like we think it does, a rift but it can also mean a difference in viewpoints or people. I think this could symbolize the difference of opinions in Shep's mind personified by Anderson and TIM.
madtotheskills wrote...
Check the album "Mass Effect 3 The Complete Expanded Score" by Clint Mansell, Christopher Lennertz, Cris Velasco, Sam Hulick, & Sascha Dikiciyan. There all the songs are in order of the game play. Scroll down to last ones and u will see this : Lodon hideout >> We face our Enemy Together >> Pressing Forward >> Faulty MIssiles >> Marauder Shields >> INDOCTRINATION !!!! >> I tried sheppard >> I'm proud of you >> The choice >> An end once and for all.
This is my single oficial proof about indoctrination.