Was the ending a hallucination? - Indoctrination Theory
#43401
Posté 25 avril 2012 - 04:09
After everything else, from weird kids to Saren/Tim's arguments, teleporting people and close proximity to Big Dumb Objects, if reaper voices in Shep's dreams don't indicate indoctrination, I don't know what could.
#43402
Posté 25 avril 2012 - 04:19
I was depressed to learn that the trees and shrubs are present before the harbinger beam, although not in the same location. This really caused me to doubt all over again...
Modifié par delphonic, 25 avril 2012 - 04:23 .
#43403
Posté 25 avril 2012 - 04:20
pirate1802 wrote...
Whats is the video that is officially wormfoodizing people's doubts? I wanna do that to my doubts too.
#43404
Posté 25 avril 2012 - 04:26
delphonic wrote...
I truly want to believe this theory because it makes WAY more sense than the "real" ending. I've watched ACAVYOS video about ten times and talked about this on numerous forums. Looks like with 1,700pgs in this thread there's no shortage of discussion.
I was depressed to learn that the trees and shrubs are present before the harbinger beam, although not in the same location. This really caused me to doubt all over again...
Don't get discouraged - one thing that doesnt work does not break all the other points in the theory.
#43405
Posté 25 avril 2012 - 04:26
delphonic wrote...
I truly want to believe this theory because it makes WAY more sense than the actual ending. I've watched ACAVYOS video about ten times and talked about this on numerous forums. Looks like with 1,700pgs in this thread there's no shortage of discussion.
I was depressed to learn that the trees and shrubs are present before the harbinger beam, although not in the same location. This really caused me to doubt all over again...
About 1/4 of those pages are devoted to troll feed.
But yes, aside from that, there has been a slow but steady influx of IT analysis here. Acavyos did a great job, but his video(s) are now largely outdated from all the new info.
#43406
Posté 25 avril 2012 - 04:30
I'm buggered if I'm gonna compile all the new data from 1700 pages though. Especially that, yeah, a significant portion is just flaming.
#43407
Posté 25 avril 2012 - 04:32
That seems interesting. But what are they?Simon_Says wrote...
New info that involves, among other things, analysis of the game code itself. For instance, destruction ending triggers three plot flags, control and synthesis trigger none.
I'm buggered if I'm gonna compile all the new data from 1700 pages though. Especially that, yeah, a significant portion is just flaming.
#43408
Posté 25 avril 2012 - 04:39
Simon_Says wrote...
New info that involves, among other things, analysis of the game code itself. For instance, destruction ending triggers three plot flags, control and synthesis trigger none.
I'm buggered if I'm gonna compile all the new data from 1700 pages though. Especially that, yeah, a significant portion is just flaming.
Hmm but there are three different "Destroy" endings as I know, the one where everything is destroyed, the one where only the Reapers are saved but no Shep breath scene, and the perfect one. Isn't it possible these are plot points for those three endings? Remember Control and Synthesis don't have multiple versions like destroy so no more plot points for them? I might be wrong ofcourse.
#43409
Posté 25 avril 2012 - 04:42
#43410
Posté 25 avril 2012 - 04:45
pirate1802 wrote...
Also about the reaper growl you hear when Anderson interrupt you in the vent kid scene early on, they say the growl is a sign of the hallucination being interrupted. But isnt it possible its just some random reaper growling in the background (there were lots of reapers there afterall, screaming too).
From what I understood, when it was compared to similar ambeint growls, that particular one came from a completely different location (all around you instead of being in the distance) and was far louder than the others were.
#43411
Posté 25 avril 2012 - 04:48
pirate1802 wrote...
Also about the reaper growl you hear when Anderson interrupt you in the vent kid scene early on, they say the growl is a sign of the hallucination being interrupted. But isnt it possible its just some random reaper growling in the background (there were lots of reapers there afterall, screaming too).
Not really. It sounds too different from the "reaper growls" in the background, and it is channeled much differently in your sound system. The sounds from the battle raging around you sound like theyre coming from the battle raging around you - distanced, echoey, muffled, etc, where appropriate. The growls you hear when Anderson interrupts your hallucination is louder and presented evenly across all sound channels.
#43412
Posté 25 avril 2012 - 04:49
Also, yes, it could simply be a Reaper growl from the background. However, you will note ambiguity throughout the game. There is almost always a counter-argument to be made because of the timing or circumstance behind events. Much of ME3 is simply left open to interpretation, being exasperated by the endings instead of resolved.
#43413
Posté 25 avril 2012 - 04:57
Except that there are actually two blue endings. And the game doesn't distinguish between control and synthesis.pirate1802 wrote...
Simon_Says wrote...
New info that involves, among other things, analysis of the game code itself. For instance, destruction ending triggers three plot flags, control and synthesis trigger none.
I'm buggered if I'm gonna compile all the new data from 1700 pages though. Especially that, yeah, a significant portion is just flaming.
Hmm but there are three different "Destroy" endings as I know, the one where everything is destroyed, the one where only the Reapers are saved but no Shep breath scene, and the perfect one. Isn't it possible these are plot points for those three endings? Remember Control and Synthesis don't have multiple versions like destroy so no more plot points for them? I might be wrong ofcourse.
I don't know what those flags represent, since they're apparently not actually tied to anything yet, but if I were to venture a guess.
- How Anderson died
- How TIM died
- Yeah, someone help me out here?
Modifié par Simon_Says, 25 avril 2012 - 04:58 .
#43414
Posté 25 avril 2012 - 04:58
HellishFiend wrote...
pirate1802 wrote...
Also about the reaper growl you hear when Anderson interrupt you in the vent kid scene early on, they say the growl is a sign of the hallucination being interrupted. But isnt it possible its just some random reaper growling in the background (there were lots of reapers there afterall, screaming too).
Not really. It sounds too different from the "reaper growls" in the background, and it is channeled much differently in your sound system. The sounds from the battle raging around you sound like theyre coming from the battle raging around you - distanced, echoey, muffled, etc, where appropriate. The growls you hear when Anderson interrupts your hallucination is louder and presented evenly across all sound channels.
Well I play with a cheap headset so I can't know but if you have a good sound system anad haave checked I'll take your words for it
And yes I'd be honest, that growl did seem different from the standaard Reaper noise. It sounded more.. husk-like?
Modifié par pirate1802, 25 avril 2012 - 05:03 .
#43415
Posté 25 avril 2012 - 05:01
[*]Which two blue endings? I dont remember the blue endings well. If there are two blue endings and the game doesn't set points for them while it does for the detroy endings then thats a pretty strong evidence in favor of IT I'd say.Simon_Says wrote...
Except that there are actually two blue endings. And the game doesn't distinguish between control and synthesis.pirate1802 wrote...
Simon_Says wrote...
New info that involves, among other things, analysis of the game code itself. For instance, destruction ending triggers three plot flags, control and synthesis trigger none.
I'm buggered if I'm gonna compile all the new data from 1700 pages though. Especially that, yeah, a significant portion is just flaming.
Hmm but there are three different "Destroy" endings as I know, the one where everything is destroyed, the one where only the Reapers are saved but no Shep breath scene, and the perfect one. Isn't it possible these are plot points for those three endings? Remember Control and Synthesis don't have multiple versions like destroy so no more plot points for them? I might be wrong ofcourse.
I don't know what those flags represent, since they're apparently not actually tied to anything yet, but if I were to venture a guess.
- How Anderson died
- How TIM died
- Yeah, someone help me out here?
#43416
Posté 25 avril 2012 - 05:02
#43417
Posté 25 avril 2012 - 05:03
pirate1802 wrote...
HellishFiend wrote...
pirate1802 wrote...
Also about the reaper growl you hear when Anderson interrupt you in the vent kid scene early on, they say the growl is a sign of the hallucination being interrupted. But isnt it possible its just some random reaper growling in the background (there were lots of reapers there afterall, screaming too).
Not really. It sounds too different from the "reaper growls" in the background, and it is channeled much differently in your sound system. The sounds from the battle raging around you sound like theyre coming from the battle raging around you - distanced, echoey, muffled, etc, where appropriate. The growls you hear when Anderson interrupts your hallucination is louder and presented evenly across all sound channels.
Well I play with a cheap headset so I can't know but if you have a good sound system anad haave checked I'll take your words for it
And yes I'd be honest, that grown did seem different from the standaard Reaper noise. It sounded more.. husk-like?
Yeah, I play on a very expensive sound system (I'm somewhat of an audiophile) that faithfully and accurately reproduces the sound the way it is meant to be heard, and its fairly obvious that those particular growls are not intended to be portrayed as coming from the battle outside, IMO.
Modifié par HellishFiend, 25 avril 2012 - 05:04 .
#43418
Posté 25 avril 2012 - 05:18
[quote]Arian Dynas wrote...
Hello people.
Had one of my characteristic wall-o-text posts to put in but... yeah got deleted posting. Sometimes I hate this site.
So I'll say this, to the IDT doubters, like Uncle Jo, I can point out that Bioware had the skills, ability, previous history and financial motivations to do so, so feel free to ask if you have doubt in Bioware itself.
[/quote]Acknowledged. But you know, the more I read here on this this thread, the more I think there is no other valuable option than the IT. So till the EC will confirm or dismiss it, I'll take the IT for the most likely...
I just have a questions about an alternative scenario : The Dark Energy. I know that "it was at some point on the table" (D. Karpyshyn) and I've heard that the leaked script could have included something about it (I'm not 100% sure though). So if you have any clue about it... You don't have to answer directly, if it was already posted here and you remember where it was, just give me the link...
Btw how does it work with your Citadel-Cutscenes ?
[/quote]
Well... here's what we DO know about Dark Energy;
It can arise naturally
It has effects on suns
it apparently "collapses" time into a shorter period
it is generated by the Crucible
It is also used by certain weapons
It also is apparently generated by eezo fields
Basically in the original script, the Reapers were trying to halt the spread of dark energy, and as a reusult, they were "harvesting" new reaces in an attempt to find one race capable of doing so. They figured Humanity was their last best chance. In the original ending, the choice was A). sacrifice humanity for a better shot at survival for the rest of the galaxy or
But really, Dark Energy has been simply relegated to being what powers and is produced by the Crucible. No further explanation.
[quote]Big G13 wrote...
[quote]Simon_Says wrote...
[/quote]
Crazy! I mean like so many positive waves maybe we can't lose!
[/quote]Again with the "Kelly's Heros" I like it.[smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie][/quote]
It's a mother beautiful theory baby.
[quote]Simon_Says wrote...
Crazy! I mean like so many positive waves maybe we can't lose!
Anyway, I think the similiarity of sounds between magical giant magic space magic beams of magic light is just dev laziness but... Could the final convo with the Catalyst be a sort of half-awake sequence then?
Pick synthesis, run into the conduit, into the Citadel, and be processed.
Pick control, head to the left, grab some exposed wires or something.
Go right, blow up something. Possibly wake up.
[/quote]
I LOVE this idea. And it explains why Shepard is covered in rubble. He blows up a peice of Reaper tech when Harbinger least expects him to. Potentially doing something significant, like shutting down, or maybe re-directing the beam to somewhere useful!
[quote]HellishFiend wrote...
Yeah, I play on a very expensive sound system (I'm somewhat of an audiophile) that faithfully and accurately reproduces the sound the way it is meant to be heard, and its fairly obvious that those particular growls are not intended to be portrayed as coming from the battle outside, IMO.
[/quote]
Halelujah to audiophillia.
[quote]delphonic wrote...
I truly want to believe this theory because it makes WAY more sense than the "real" ending. I've watched ACAVYOS video about ten times and talked about this on numerous forums. Looks like with 1,700pgs in this thread there's no shortage of discussion.
I was depressed to learn that the trees and shrubs are present before the harbinger beam, although not in the same location. This really caused me to doubt all over again... [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]
[/quote]
One peice of evidence disproven is not a theory ruined, I've got better proof available if you want your faith renewed.
#43419
Posté 25 avril 2012 - 06:00
#43420
Posté 25 avril 2012 - 06:08
Domanese wrote...
I didn't see the trees and shrubs before harbingers beam. I'll have to keep my eyes peeled a bit.
You can do more than keep your eyes peeled; you can meander about and observe your surroundings as much as you like. Despite the fact that Harbinger is raining hell down upon everyone else, he leaves you and your team unscathed until you get close to the beam, regardless of your movements or how long you take.
#43421
Posté 25 avril 2012 - 06:09
Rksmithers wrote...
Jesus ****ing Christ! That video is way to creepy to be watching in the middle of the night with no lights on..... *shivers* gaaaaaaaah I made it to hear the dreams with harbingers voice...... God.... *shivers*
Pansy. How much fun do you think it is to investigate a haunted house with an "inhuman spirit" inside? You start hearing growling from the walls and the guy next to you gets scratched, then shoved.
Then if it follows you home... urgh, that's not something you want. You'll think Harbinger is just a big sissy by then.
#43422
Posté 25 avril 2012 - 06:25
HellishFiend wrote...
Domanese wrote...
I didn't see the trees and shrubs before harbingers beam. I'll have to keep my eyes peeled a bit.
You can do more than keep your eyes peeled; you can meander about and observe your surroundings as much as you like. Despite the fact that Harbinger is raining hell down upon everyone else, he leaves you and your team unscathed until you get close to the beam, regardless of your movements or how long you take.
Well, I meandered and such but still didn't see any of the trees or shrubs until after I got hit. Mind helping me out and pointing in the correct direction cuz I wanna see where they are.
Modifié par Domanese, 25 avril 2012 - 06:25 .
#43423
Posté 25 avril 2012 - 06:29
Domanese wrote...
HellishFiend wrote...
Domanese wrote...
I didn't see the trees and shrubs before harbingers beam. I'll have to keep my eyes peeled a bit.
You can do more than keep your eyes peeled; you can meander about and observe your surroundings as much as you like. Despite the fact that Harbinger is raining hell down upon everyone else, he leaves you and your team unscathed until you get close to the beam, regardless of your movements or how long you take.
Well, I meandered and such but still didn't see any of the trees or shrubs until after I got hit. Mind helping me out and pointing in the correct direction cuz I wanna see where they are.
You can see tree(s) at 1:51 and 2:18 in that video. I've noticed the shrubs before too, but I dont think you can see them in that particular video. But theyre definitely not in the same places as they are when you wake up after being hit.
#43424
Posté 25 avril 2012 - 06:55
pirate1802 wrote...
Well I play with a cheap headset so I can't know but if you have a good sound system anad haave checked I'll take your words for it
Sennheiser. I've apparently got an oddly placed pressure point on my head and headphones give me bad headaches after 10 minutes or so. Still use my Sennheisers daily. Why? Because it's worth it.
HellishFiend wrote...
Yeah, I play on a very expensive sound system (I'm somewhat of an audiophile) that faithfully and accurately reproduces the sound the way it is meant to be heard, and its fairly obvious that those particular growls are not intended to be portrayed as coming from the battle outside, IMO.
I'm sure this batarian here knows what I'm talking about!
#43425
Posté 25 avril 2012 - 06:58
Rifneno wrote...
pirate1802 wrote...
Well I play with a cheap headset so I can't know but if you have a good sound system anad haave checked I'll take your words for it
Sennheiser. I've apparently got an oddly placed pressure point on my head and headphones give me bad headaches after 10 minutes or so. Still use my Sennheisers daily. Why? Because it's worth it.HellishFiend wrote...
Yeah, I play on a very expensive sound system (I'm somewhat of an audiophile) that faithfully and accurately reproduces the sound the way it is meant to be heard, and its fairly obvious that those particular growls are not intended to be portrayed as coming from the battle outside, IMO.
I'm sure this batarian here knows what I'm talking about!
Absolutely. What I wouldnt give to have 4 ears instead of 4 eyes!




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