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Was the ending a hallucination? - Indoctrination Theory


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#43451
spotlessvoid

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HellishFiend wrote...

spotlessvoid wrote...

Is it possible that the Reaper on Rannoch was sacrificed by Harbinger to get Shepard in close proximity to a strong indoctrination signal? That Reaper wasn't exactly doing a great job of taking you out. How hard was it trying? All it took was some juking from side to side over a few dozen meters. I understand it took the Quarian fleet to take it out, but that makes the fact that one of these imposing metallic monsters can't kill a single human dancing around right in front of it


It's hard to say. "Plot armor" is obviously a necessary evil in all forms of storytelling, but it is entirely possible that if IT is true, that the Reapers actually go out of their way to allow Shepard to do his thing in order to serve their own purposes. They blow up two shuttles instead of the Normandy at the beginning, fail to kill him on Tuchanka, fail to kill him on Rannoch, fail to kill him during the conduit run, etc. 

edit: but yeah, I'd say if the Reaper deliberately didnt kill him, it was just for the sake of deliberately not killing him. It probably wasnt necessary to "expose" him to any further signals at that point. 


I'll go with that

#43452
gunslinger_ruiz

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MrPuschel wrote...


*blinks after reading the whole site*

You guys know that you're kinda scary, ya?


I think most of us prefer to call ourselves "dedicated" but I get what you mean :)

#43453
spotlessvoid

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Fail

Modifié par spotlessvoid, 25 avril 2012 - 09:28 .


#43454
MrPuschel

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pirate1802 wrote...

MrPuschel wrote...


Is this still the discussion "everything is so ****ty executed, it has to be an artistic attempt and/or vision".

I mean, the door scene, come on guys seriously. It is a game. It is not the reality. Isnt it kinda obvious that the kid of course was not an player entitiy, it was a prop and the designer opened the door manually as part of a script. So no "holo movement".

Go and found a curch or something.


You are missing the point. the point is not even the door opening and closing. the point is why put the kid there at all? It serves no purpose, and most people would outright miss it. I myself missed it in my four playuthroughs untill I saw a screenie posted here by somewhere.


The point they placed it is, that it takes an important role in the game. Not as Space God or "Catalyst" but as representation of the psychological pressure or 
posttraumatic stress disorder. It representates the victims of war. They did this because you should have some kind of bond to the kid, since both of you escaped "together". This is maybe not executed in the best way. 

But however, i mean seriously, do you think the Designers and Writers sat together one morning, drinking a coffee and someone just came up with the idea "Hey, we totally should implement a ghost kid which float trough closed doors to give the player a subtle hint of shepards indoctrination". And everyone is like "Oh **** yeah, that's the idea!" I mean, i'm open for everything but c'm on.

Modifié par MrPuschel, 25 avril 2012 - 09:12 .


#43455
Auralius Carolus

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gunslinger_ruiz wrote...

MrPuschel wrote...


*blinks after reading the whole site*

You guys know that you're kinda scary, ya?


I think most of us prefer to call ourselves "dedicated" but I get what you mean :)


SHHHH! SHHHH! That's a troll man, what are you doing? Just ignore it and it'll go away, eventually.

#43456
MrPuschel

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I think i made my point clear in a polite and proper way but i guess if i have a opposite opinion about a scene,  i guess i have to be a troll.

Modifié par MrPuschel, 25 avril 2012 - 09:17 .


#43457
Vahilor

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spotlessvoid wrote...

HellishFiend wrote...

spotlessvoid wrote...

Is it possible that the Reaper on Rannoch was sacrificed by Harbinger to get Shepard in close proximity to a strong indoctrination signal? That Reaper wasn't exactly doing a great job of taking you out. How hard was it trying? All it took was some juking from side to side over a few dozen meters. I understand it took the Quarian fleet to take it out, but that makes the fact that one of these imposing metallic monsters can't kill a single human dancing around right in front of it


It's hard to say. "Plot armor" is obviously a necessary evil in all forms of storytelling, but it is entirely possible that if IT is true, that the Reapers actually go out of their way to allow Shepard to do his thing in order to serve their own purposes. They blow up two shuttles instead of the Normandy at the beginning, fail to kill him on Tuchanka, fail to kill him on Rannoch, fail to kill him during the conduit run, etc. 

edit: but yeah, I'd say if the Reaper deliberately didnt kill him, it was just for the sake of deliberately not killing him. It probably wasnt necessary to "expose" him to any further signals at that point. 


I'll go with that


I think in the second game it gets very clear that Harbinger is highly interessted in Shep (or Sheps body.. ok that sounds wired XD).

#43458
gunslinger_ruiz

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Auralius Carolus wrote...

gunslinger_ruiz wrote...

MrPuschel wrote...


*blinks after reading the whole site*

You guys know that you're kinda scary, ya?


I think most of us prefer to call ourselves "dedicated" but I get what you mean :)


SHHHH! SHHHH! That's a troll man, what are you doing? Just ignore it and it'll go away, eventually.


I ignore hostile comments like none other, his just seemed like a random comment more than anything. No worries, I left my troll feed behind with my bad attitude :).

#43459
DirtyPhoenix

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MrPuschel wrote...

pirate1802 wrote...

MrPuschel wrote...


Is this still the discussion "everything is so ****ty executed, it has to be an artistic attempt and/or vision".

I mean, the door scene, come on guys seriously. It is a game. It is not the reality. Isnt it kinda obvious that the kid of course was not an player entitiy, it was a prop and the designer opened the door manually as part of a script. So no "holo movement".

Go and found a curch or something.


You are missing the point. the point is not even the door opening and closing. the point is why put the kid there at all? It serves no purpose, and most people would outright miss it. I myself missed it in my four playuthroughs untill I saw a screenie posted here by somewhere.


The point they placed it is, that it takes an important role in the game. Not as Space God or "Catalyst" but as representation of the psychological pressure or 
posttraumatic stress disorder. It representates the victims of war. They did this because you should have some kind of bond to the kid, since both of you escaped "together". This is maybe not executed in the best way. 

But however, i mean seriously, do you think the Designers and Writers sat together one morning, drinking a coffee and someone just came up with the idea "Hey, we totally should implement a ghost kid which float trough closed doors to give the player a subtle hint of shepards indoctrination". And everyone is like "Oh **** yeah, that's the idea!" I mean, i'm open for everything but c'm on.


Plaacing the kid at an area most people wont even look, abit hard to believe. Had that kid been in an easily spotted place, I'd have undestood you. He is so small you barely notice him until you zoom in with your gun.

Modifié par pirate1802, 25 avril 2012 - 09:26 .


#43460
Big G13

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Vahilor wrote...

spotlessvoid wrote...

HellishFiend wrote...

spotlessvoid wrote...

Is it possible that the Reaper on Rannoch was sacrificed by Harbinger to get Shepard in close proximity to a strong indoctrination signal? That Reaper wasn't exactly doing a great job of taking you out. How hard was it trying? All it took was some juking from side to side over a few dozen meters. I understand it took the Quarian fleet to take it out, but that makes the fact that one of these imposing metallic monsters can't kill a single human dancing around right in front of it


It's hard to say. "Plot armor" is obviously a necessary evil in all forms of storytelling, but it is entirely possible that if IT is true, that the Reapers actually go out of their way to allow Shepard to do his thing in order to serve their own purposes. They blow up two shuttles instead of the Normandy at the beginning, fail to kill him on Tuchanka, fail to kill him on Rannoch, fail to kill him during the conduit run, etc. 

edit: but yeah, I'd say if the Reaper deliberately didnt kill him, it was just for the sake of deliberately not killing him. It probably wasnt necessary to "expose" him to any further signals at that point. 


I'll go with that


I think in the second game it gets very clear that Harbinger is highly interessted in Shep (or Sheps body.. ok that sounds wired XD).

Harby says, "We'll bang, o.k." :lol:

Modifié par Big G13, 25 avril 2012 - 09:25 .


#43461
gunslinger_ruiz

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Reposting this from another thread, stuffs inspirational. Or at least calming.

Reignite - Mass Effect/Shepard Tribute Song

#43462
MrPuschel

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As i said, maybe not executed in the best way. I think there would be better ways to use the kid as carry for some subtle hints. But not let it float trough doors ;3 I guess this is one of the scenes they didnt recieve much polish. "Oh well, nobody will notice it, let it be that way"

Sorry, my english is not the best.

#43463
DJBare

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Did anyone else notice during the dialogue with TIM on the citadel, if you have a successful paragon or renegade dialogue the oily whisps vanish momentarily, to me this implies Shepard successfully fighting IT, but only momentarily.

#43464
gunslinger_ruiz

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DJBare wrote...

Did anyone else notice during the dialogue with TIM on the citadel, if you have a successful paragon or renegade dialogue the oily whisps vanish momentarily, to me this implies Shepard successfully fighting IT, but only momentarily.


Just went through the ending level agian about 10 minutes ago and that is true yes, but does that happen wih the non-paragon/renegade choices? The normal responses.

#43465
spotlessvoid

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MrPuschel wrote...


I think i made my point clear in a polite and proper way but i guess if i have a opposite opinion about a scene,  i guess i have to be a troll.


Posted Image

Troll is a troll.
"go and found a curch or something"

#43466
Vahilor

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DJBare wrote...

Did anyone else notice during the dialogue with TIM on the citadel, if you have a successful paragon or renegade dialogue the oily whisps vanish momentarily, to me this implies Shepard successfully fighting IT, but only momentarily.


Somone mentiond this bevore, but can't remeber who it was. I need to pay attention to it in my next playthrough.

#43467
Raistlin Majare 1992

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MrPuschel wrote...

pirate1802 wrote...

MrPuschel wrote...


Is this still the discussion "everything is so ****ty executed, it has to be an artistic attempt and/or vision".

I mean, the door scene, come on guys seriously. It is a game. It is not the reality. Isnt it kinda obvious that the kid of course was not an player entitiy, it was a prop and the designer opened the door manually as part of a script. So no "holo movement".

Go and found a curch or something.


You are missing the point. the point is not even the door opening and closing. the point is why put the kid there at all? It serves no purpose, and most people would outright miss it. I myself missed it in my four playuthroughs untill I saw a screenie posted here by somewhere.


The point they placed it is, that it takes an important role in the game. Not as Space God or "Catalyst" but as representation of the psychological pressure or 
posttraumatic stress disorder. It representates the victims of war. They did this because you should have some kind of bond to the kid, since both of you escaped "together". This is maybe not executed in the best way. 

But however, i mean seriously, do you think the Designers and Writers sat together one morning, drinking a coffee and someone just came up with the idea "Hey, we totally should implement a ghost kid which float trough closed doors to give the player a subtle hint of shepards indoctrination". And everyone is like "Oh **** yeah, that's the idea!" I mean, i'm open for everything but c'm on.


Mention another time in ME3 or for that matter ME2 where a character walked through a door without the graphic interface disappeared. I can recall plenty of times the graphic interface turned red right after a character passed through the door, but zero times the interface remained as the door opened.

In fact the entire door mechanic movement with the interface disappearing and all is probably near the same code and or model every time it is used so by any logic it would be easier to let the door act as every single other door in the games than letting it act differently.

Futhermore Posttraumatic stress disorder involves more parts than bad dreams and flashbacks it, also involves a desire to avoid areas asociated with the trauma so if Shepard suffered from posttraumatic stress disorder from watching a Reaper kill the kid he would have an aversion to Reapers...dosent quite fit, eh?

Fact is Bioware even have  two cases real cases of PTSD during the cause of the game (an Asari in the hospital and Kelly Chmabers) showing that Bioware are well aware of the effects of PTSD and even goes out of the way to point out how PTSD works in game...curoius that they do that when Shepards mental condition could be comapred to PTSD but lack a few crucial elements meaning it has to be something else, but what?

#43468
DJBare

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spotlessvoid wrote...

MrPuschel wrote...


I think i made my point clear in a polite and proper way but i guess if i have a opposite opinion about a scene,  i guess i have to be a troll.

*snip*

Troll is a troll.
"go and found a curch or something"

Adds nothing to the discussion.

#43469
DirtyPhoenix

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MrPuschel wrote...


As i said, maybe not executed in the best way. I think there would be better ways to use the kid as carry for some subtle hints. But not let it float trough doors ;3 I guess this is one of the scenes they didnt recieve much polish. "Oh well, nobody will notice it, let it be that way"

Sorry, my english is not the best.


Its not about execution, the very scene is meaningless. And its not even about the floating door thing. A kid who is barely noticiable, runs away before you can blink, if this is Bioware's way of setting up an emotional scene I'm having a hard time the same company did Tuchanka and Rannoch.

#43470
MaximizedAction

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HellishFiend wrote...

spotlessvoid wrote...

Is it possible that the Reaper on Rannoch was sacrificed by Harbinger to get Shepard in close proximity to a strong indoctrination signal? That Reaper wasn't exactly doing a great job of taking you out. How hard was it trying? All it took was some juking from side to side over a few dozen meters. I understand it took the Quarian fleet to take it out, but that makes the fact that one of these imposing metallic monsters can't kill a single human dancing around right in front of it


It's hard to say. "Plot armor" is obviously a necessary evil in all forms of storytelling, but it is entirely possible that if IT is true, that the Reapers actually go out of their way to allow Shepard to do his thing in order to serve their own purposes. They blow up two shuttles instead of the Normandy at the beginning, fail to kill him on Tuchanka, fail to kill him on Rannoch, fail to kill him during the conduit run, etc. 

edit: but yeah, I'd say if the Reaper deliberately didnt kill him, it was just for the sake of deliberately not killing him. It probably wasnt necessary to "expose" him to any further signals at that point. 


Gamble answered a tweet, whether the Reapers LET the Normandy escape with "Nope". I'd assume he's telling the truth.

But regarding the Reapers not 'being able' to kill Shepard. If this Conduit/transport is as important as our ground team assumes, then shouldn't it be guarded by more than just one Destroyer? Sure. other capital Reaper ships turned around to defend it after you defeated the Destroyer, but this still seems like a poor strategy. Just as bringing the Citadel to Earth is, btw...

Unfortunately this is hard to argue, because it can be just a 'plot convenience'. And if TIM went to the Reapers and really told them about everything, then, whatever this plan of his was, why shouldn't they then also find out more about our fleet, plans, etc...? After all, he's TIM and prob. knows at least as much as the Shadow Broker.
Therefore, the Reapers should be more then well prepared for a counterattack...

Modifié par MaximizedAction, 25 avril 2012 - 09:39 .


#43471
spotlessvoid

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DJBare wrote...

spotlessvoid wrote...

MrPuschel wrote...


I think i made my point clear in a polite and proper way but i guess if i have a opposite opinion about a scene,  i guess i have to be a troll.

*snip*

Troll is a troll.
"go and found a curch or something"

Adds nothing to the discussion.


Neither does coming in and making disparaging comments. The trolling by anti IT people is getting so old that I figured I'd poke a little fun back. Puschel wasn't polite or proper. You don't just get to make fun of people and then join the discussion like nothing happened.

#43472
Big G13

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gunslinger_ruiz wrote...

Reposting this from another thread, stuffs inspirational. Or at least calming.

Reignite - Mass Effect/Shepard Tribute Song

Thanks for that. It was,..... moving.

#43473
DJBare

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pirate1802 wrote...

Its not about execution, the very scene is meaningless. And its not even about the floating door thing. A kid who is barely noticiable, runs away before you can blink, if this is Bioware's way of setting up an emotional scene I'm having a hard time the same company did Tuchanka and Rannoch.

Unless the developers were going for a subtle hint, considering victims of IT are not supposed to be aware they are indoctrinate, the developers have to be careful with the balance, too subtle and it's missed(as many have), too obvious and it's no longer a hint at IT, the player is either going to think Shepard is indoctrinated, this spoils the whole idea of IT because your not supposed to know, or the player just sees it as a normal scene in which case the they failed at dropping the subtle hint.

#43474
gunslinger_ruiz

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Big G13 wrote...

gunslinger_ruiz wrote...

Reposting this from another thread, stuffs inspirational. Or at least calming.

Reignite - Mass Effect/Shepard Tribute Song

Thanks for that. It was,..... moving.


You should check out some more of her songs, she has a very moving voice :)

#43475
spotlessvoid

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DJBare wrote...

MrPuschel wrote...


I think i made my point clear in a polite and proper way but i guess if i have a opposite opinion about a scene,  i guess i have to be a troll.

*snip*

Troll is a troll.
"go and found a curch or something"

Adds nothing to the discussion.

MrPuschel wrote...


Is this still the discussion "everything is so ****ty executed, it has to be an artistic attempt and/or vision".

I mean, the door scene, come on guys seriously. It is a game. It is not the reality. Isnt it kinda obvious that the kid of course was not an player entitiy, it was a prop and the designer opened the door manually as part of a script. So no "holo movement".

Go and found a curch or something.

Btw,
I'm not the one who made that ridiculous statement. Done talking about this.

Modifié par spotlessvoid, 25 avril 2012 - 09:57 .