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Was the ending a hallucination? - Indoctrination Theory


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#43526
DirtyPhoenix

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SS2Dante wrote...

Baldsake wrote...

Sire Styx wrote...

Lol I never heard the child scream. If it was to play on your emotions they'd make it more obvious. Unless it was supposed to be like a subliminal message? In which case, I would say it supports IT indirectly by showing that bioware are trying to influence our minds.

Also, if you can, please have a look at the comic in my signature lol (this one: img716.imageshack.us/img716/3232/starta.png ). It explains how the child got to the building and the spaceship.

..Or it's just a sound effect.. Really I think you're looking into this too much. I remember in ME1 after Eden Prime that there are voices when Shepard tries to explain what he saw in his ''vision'' from the beacon.. So what would that mean? 


I will repeat this: There is ZERO other noise when the music is off. NO other effects play during this scene, because it's supposed to just be the sad piano music. No engines, no Reaper stomping, nothing. Just silence, and the scream. Therefore the scream is important.

You cannot hear the scream if you haven't tweaked the volume to make the music quieter. The scream cannot be for emotional impact because it is hidden, and trust me, if you hear it for youself you'll understand it's not a scream that makes you feel more affectionate to the kid :S

Furthermore the scream is not one quick scream, it's quite long, and there is no possible way Shepard would hear the scream as loud and long as that (by the way, pretty sure the scream happens from all directions in surround sound, can anyone verify?)


yeah I'll second that. there's zero sound effects except the reaper horn and the scream. I was kinda hoping for a thump when the marine shuts the door close, but didnt get anything. I'll upload it shortly, its like the deliberately cut away all sound except those two.

All the background sound is cut away the moment shepard makes eye contact with the kid.

Modifié par pirate1802, 25 avril 2012 - 01:13 .


#43527
liggy002

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DJBare wrote...

SS2Dante wrote...

Right I'll jump back on here for a second then go back to bed :P
~
For those who missed it, I found out something about the child that essentially closes the argument on his existence. If you play the intro scenes again without music, during the cutscene with the shuttle there is zero noise (apart from two Reaper growls). However, the second the shuttle is hit with Harby's laser you hear a high, childlike SCREAM. I repeat, no other noise at all, apart from this scream.

Someone else is going to capture and upload, though the more who do the better I suppose :D

Right, bye byes

While the sound itself may not exist in physical world "sound pressure"; I'm humming a tune in my head as I type this, people hear voices in their heads, Shepard just witnessed something horrific, by association the mind will add in the scream.


But then why go to such great lengths to hide it or mask it with music?  It's obvious that Shepard is feeling despair when he sees the kid get on the shuttle and the shuttle blows up. They wouldn't need to hide that from us or even add that in there at all unless it had some sort of deeper meaning.

#43528
Raistlin Majare 1992

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liggy002 wrote...

DJBare wrote...

SS2Dante wrote...

Right I'll jump back on here for a second then go back to bed :P
~
For those who missed it, I found out something about the child that essentially closes the argument on his existence. If you play the intro scenes again without music, during the cutscene with the shuttle there is zero noise (apart from two Reaper growls). However, the second the shuttle is hit with Harby's laser you hear a high, childlike SCREAM. I repeat, no other noise at all, apart from this scream.

Someone else is going to capture and upload, though the more who do the better I suppose :D

Right, bye byes

While the sound itself may not exist in physical world "sound pressure"; I'm humming a tune in my head as I type this, people hear voices in their heads, Shepard just witnessed something horrific, by association the mind will add in the scream.


But then why go to such great lengths to hide it or mask it with music?  It's obvious that Shepard is feeling despair when he sees the kid get on the shuttle and the shuttle blows up. They wouldn't need to hide that from us or even add that in there at all unless it had some sort of deeper meaning.


Aka another example of how "lazy" Bioware was in adding things where it was not needed :whistle:

Modifié par Raistlin Majare 1992, 25 avril 2012 - 01:22 .


#43529
HellishFiend

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pirate1802 wrote...

yeah I'll second that. there's zero sound effects except the reaper horn and the scream. I was kinda hoping for a thump when the marine shuts the door close, but didnt get anything. I'll upload it shortly, its like the deliberately cut away all sound except those two.

All the background sound is cut away the moment shepard makes eye contact with the kid.


Why were you hoping for a door thump? I think it is apparent that whoever directed the scene wanted to isolate the music and those two particular sound effects (the reaper growl and the scream). The fact that the sound effects cut out when Shepard "sees" the kid further indicates to me that something weird is going on. 

We should also keep in mind that Bioware wanted to do an indoctrination sequence at the end all along, so these elements that are apparently hinting at an indoctrination process were probably being developed all along as well. 

#43530
Earthborn_Shepard

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Did anyone ever play Priority:Earth without music? Are there any interesting sounds?

#43531
SS2Dante

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pirate1802 wrote...

SS2Dante wrote...

Baldsake wrote...

Sire Styx wrote...

Lol I never heard the child scream. If it was to play on your emotions they'd make it more obvious. Unless it was supposed to be like a subliminal message? In which case, I would say it supports IT indirectly by showing that bioware are trying to influence our minds.

Also, if you can, please have a look at the comic in my signature lol (this one: img716.imageshack.us/img716/3232/starta.png ). It explains how the child got to the building and the spaceship.

..Or it's just a sound effect.. Really I think you're looking into this too much. I remember in ME1 after Eden Prime that there are voices when Shepard tries to explain what he saw in his ''vision'' from the beacon.. So what would that mean? 


I will repeat this: There is ZERO other noise when the music is off. NO other effects play during this scene, because it's supposed to just be the sad piano music. No engines, no Reaper stomping, nothing. Just silence, and the scream. Therefore the scream is important.

You cannot hear the scream if you haven't tweaked the volume to make the music quieter. The scream cannot be for emotional impact because it is hidden, and trust me, if you hear it for youself you'll understand it's not a scream that makes you feel more affectionate to the kid :S

Furthermore the scream is not one quick scream, it's quite long, and there is no possible way Shepard would hear the scream as loud and long as that (by the way, pretty sure the scream happens from all directions in surround sound, can anyone verify?)


yeah I'll second that. there's zero sound effects except the reaper horn and the scream. I was kinda hoping for a thump when the marine shuts the door close, but didnt get anything. I'll upload it shortly, its like the deliberately cut away all sound except those two.

All the background sound is cut away the moment shepard makes eye contact with the kid.


Cool. I think when people see it they'll see how out of place it is.

#43532
Uncle Jo

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Baldsake wrote...


I heard it on my playthrough because, like I said, I use tweaked sound settings.. I wonder if there are any other ''hidden'' sounds like this in the game. IMO its a subliminal message which, while you don't hear it clearly, will still create an unsettling atmosphere in the scene.. Ofcourse I could be wrong I'm no expert on this.



So okay it's just a sound effect. maybe it doesn't mean anything. Fine. But you're not looking at the whole picture. All the stories with twist-ending ot ambiguous one, have hints to make you notice that something's weird. There are the "big" clues and the "small" ones. The last ones are generally noticed once you're watching/reading the story for the 2nd, 3rd, x time... and THEN make sense.

1st. category in ME3:
- the dream sequences
- Marauder Shields
- the defenceless Citadel
- Anderson reaching the panel before you and saying it remembers me "YOUR" description of the collector base.
- the Star brat popping out of nowhere breaking all of sudden the narrative coherence.
- Joker chickens out and flies away to Relay, as if he already knows that Shep is going to blow them.
- the teleported squadmates.

2st. (non exhaustive)
- the Reaper growl after the kid disappears in the vent.
- the warning shield next to the vent.
- Vega telling you he's hearing a "hum"
- eventually the child scream...

I'm also a sceptical (let's say I believe in the IT to 80%) and think that it would have been great if BioWare told us we were indoctrinated, right AFTER we made our choice. That's a big problem for me, but others say that Bioware wanted to make us discuss about the ending... Fine with me... I think it's far stretched, but we'll only know when the EC comes. So till then, nothing can officially dismiss the IT, as well as nothing can prove to 100% that it was it...

#43533
Spartas Husky

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madtotheskills wrote...

Spartas Husky wrote...

^^^^

Thats been used too much already. ALthough it does add credence a bit... doesn't entirely supports it.
To be honest in mass Effect universe gender inequality is long gone... so I wager screw the "women and children first"... whoever is closer to evac gets out first.


Dono what to say, but i think Bioware/Ea .. were quite focused on little details, spread all around the game..  and these small details made the game awesome, and the fans go wild in searching every pixel for some extra info. So In my opinion they woudn't do this wrong with out purpose.


it may be true, it may not be. But assuming it was done on purpose can be seen as being desperate and seeing what you want to see.

Until the "extended crap" comes out, we wont know for sure. Until then we gota be impartial ... well you gota be impartial otherwise the landing might be harder than expected if the cloud your sitting on doesn't hold.
I dont deny it though there are some imagery that is too good to be a coincidence, in the dream, in actual dialogue like James... specially the TIM pulling my trigger that kinda weirded me out.

The biggest piece of all, which isn't left for grabs or "maybe". is when TIM actually tells you, when you argue with him.
Shep: if you have control why bother wasting time with us two?
TIM:... because... I need you to believe Shepard.

That right there is dialogue... and I was like wtf..........................:blink:

either we wake up and it turns out Shep was in the hospital because after he landed in eden prime he landed on his head and everything was a dream. Or we were pissed drunk after we shot some glasses with garrus coz that TIM dialogue made absolutely no sense.

Then again IF the rumor casey assumed direct control over the ending then... it makes total sense.

#43534
SS2Dante

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Uncle Jo wrote...

Baldsake wrote...


I heard it on my playthrough because, like I said, I use tweaked sound settings.. I wonder if there are any other ''hidden'' sounds like this in the game. IMO its a subliminal message which, while you don't hear it clearly, will still create an unsettling atmosphere in the scene.. Ofcourse I could be wrong I'm no expert on this.



So okay it's just a sound effect. maybe it doesn't mean anything. Fine. But you're not looking at the whole picture. All the stories with twist-ending ot ambiguous one, have hints to make you notice that something's weird. There are the "big" clues and the "small" ones. The last ones are generally noticed once you're watching/reading the story for the 2nd, 3rd, x time... and THEN make sense.

1st. category in ME3:
- the dream sequences
- Marauder Shields
- the defenceless Citadel
- Anderson reaching the panel before you and saying it remembers me "YOUR" description of the collector base.
- the Star brat popping out of nowhere breaking all of sudden the narrative coherence.
- Joker chickens out and flies away to Relay, as if he already knows that Shep is going to blow them.
- the teleported squadmates.

2st. (non exhaustive)
- the Reaper growl after the kid disappears in the vent.
- the warning shield next to the vent.
- Vega telling you he's hearing a "hum"
- eventually the child scream...

I'm also a sceptical (let's say I believe in the IT to 80%) and think that it would have been great if BioWare told us we were indoctrinated, right AFTER we made our choice. That's a big problem for me, but others say that Bioware wanted to make us discuss about the ending... Fine with me... I think it's far stretched, but we'll only know when the EC comes. So till then, nothing can officially dismiss the IT, as well as nothing can prove to 100% that it was it...





UncleJo, about revealing the IT after it happened. In your preferred version is there more content after tis, or do we stil have to wait for DLC?

#43535
paxxton

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Uncle Jo wrote...

1st. category in ME3:
- Marauder Shields


I don't see how MS supports IT aside from him being present in all difficulty level settings (unlike the 3 husks which don't appear if the difficulty is lowered)

#43536
Uncle Jo

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SS2Dante wrote...



UncleJo, about revealing the IT after it happened. In your preferred version is there more content after tis, or do we stil have to wait for DLC?


I meant it should have been something else than this short cutscene Shep taking a breath on the rubble of London (I'm architect and from what I saw, it looks like concrete, which is not to be found on the Citadel. But you don't have to be a specialist to notice it). The EC from Arian Dynas would have been fine to me :)
It should have been clear once and for all. But maybe I'm asking for too much..

#43537
Baldsake

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Uncle Jo wrote...

Baldsake wrote...


I heard it on my playthrough because, like I said, I use tweaked sound settings.. I wonder if there are any other ''hidden'' sounds like this in the game. IMO its a subliminal message which, while you don't hear it clearly, will still create an unsettling atmosphere in the scene.. Ofcourse I could be wrong I'm no expert on this.



So okay it's just a sound effect. maybe it doesn't mean anything. Fine. But you're not looking at the whole picture. All the stories with twist-ending ot ambiguous one, have hints to make you notice that something's weird. There are the "big" clues and the "small" ones. The last ones are generally noticed once you're watching/reading the story for the 2nd, 3rd, x time... and THEN make sense.

1st. category in ME3:
- the dream sequences
- Marauder Shields
- the defenceless Citadel
- Anderson reaching the panel before you and saying it remembers me "YOUR" description of the collector base.
- the Star brat popping out of nowhere breaking all of sudden the narrative coherence.
- Joker chickens out and flies away to Relay, as if he already knows that Shep is going to blow them.
- the teleported squadmates.

2st. (non exhaustive)
- the Reaper growl after the kid disappears in the vent.
- the warning shield next to the vent.
- Vega telling you he's hearing a "hum"
- eventually the child scream...

I'm also a sceptical (let's say I believe in the IT to 80%) and think that it would have been great if BioWare told us we were indoctrinated, right AFTER we made our choice. That's a big problem for me, but others say that Bioware wanted to make us discuss about the ending... Fine with me... I think it's far stretched, but we'll only know when the EC comes. So till then, nothing can officially dismiss the IT, as well as nothing can prove to 100% that it was it...




First of all I never stated I believe/don't believe in the IDT, I just said that IMO that one bit of audio is completely irrelevant to anything.. Personally I don't believe that the IDT is true, not for a lack of in-game hints/clues but because I don't think EA/BW would ever do this planned.. And how can you believe something 80%? You either believe or it or you don't. I think the EC will continue/clarify the current ending at face value. If the IT is true then there's no way in hell they planned it or they would've already had the EC ready.

#43538
Uncle Jo

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paxxton wrote...

Uncle Jo wrote...

1st. category in ME3:
- Marauder Shields


I don't see how MS supports IT aside from him being present in all difficulty level settings (unlike the 3 husks which don't appear if the difficulty is lowered)


You don't find it strange that there is only one Marauder (with eventually 3 husks) left to defend the whole Citadel ? Please don't say to me that it's just a plot convenience...

#43539
Rifneno

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Uncle Jo wrote...

paxxton wrote...

Uncle Jo wrote...

1st. category in ME3:
- Marauder Shields


I don't see how MS supports IT aside from him being present in all difficulty level settings (unlike the 3 husks which don't appear if the difficulty is lowered)


You don't find it strange that there is only one Marauder (with eventually 3 husks) left to defend the whole Citadel ? Please don't say to me that it's just a plot convenience...


My favorite part is that Harbinger actually leaves.  What.  Why would he do that?  If that beam had to be protected, it still needs protecting.  He killed one wave of people trying to get in, that doesn't mean it's safe indefinitely.  Stupid metal squid.

#43540
HellishFiend

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Uncle Jo wrote...

SS2Dante wrote...



UncleJo, about revealing the IT after it happened. In your preferred version is there more content after tis, or do we stil have to wait for DLC?


I meant it should have been something else than this short cutscene Shep taking a breath on the rubble of London (I'm architect and from what I saw, it looks like concrete, which is not to be found on the Citadel. But you don't have to be a specialist to notice it). The EC from Arian Dynas would have been fine to me :)
It should have been clear once and for all. But maybe I'm asking for too much..


I think deadlines factored in to why they did it the way they did. If time was no object, I think the ideal way to do it would have been to have the credits roll the way they did for the Synthesis/Control options (since Shepard basically loses himself to indoctrination and that is the "end" of the player's control over his actions. Bioware actually did this for one of their previous games, too), and go straight to the breath scene and ensuing content afterwards for the Destroy option(the REAL ending). 

The problems with that are people would have it spoiled for them (word would get out quickly, and the experience of you, the player, being indoctrinated would only be limited to a select, lucky ignorant few), and it would "feel" very strange having an apparent climax and conclusion directly followed by potentially hours more of gamplay and/or scenes. 

edit: mistyped the first paragraph. fixed it. 

Modifié par HellishFiend, 25 avril 2012 - 01:52 .


#43541
DirtyPhoenix

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HellishFiend wrote...

pirate1802 wrote...

yeah I'll second that. there's zero sound effects except the reaper horn and the scream. I was kinda hoping for a thump when the marine shuts the door close, but didnt get anything. I'll upload it shortly, its like the deliberately cut away all sound except those two.

All the background sound is cut away the moment shepard makes eye contact with the kid.


Why were you hoping for a door thump? I think it is apparent that whoever directed the scene wanted to isolate the music and those two particular sound effects (the reaper growl and the scream). The fact that the sound effects cut out when Shepard "sees" the kid further indicates to me that something weird is going on. 

We should also keep in mind that Bioware wanted to do an indoctrination sequence at the end all along, so these elements that are apparently hinting at an indoctrination process were probably being developed all along as well. 


Well initially there were the normal shuttle sound and stuff. Then it cuts away when the camera pans to shepard. And I expected the door thump cuz its the first time I was playing without music, that thump fits well with the background music. Anyways, nothing wrong in expecting is it? :blush:

#43542
SS2Dante

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Uncle Jo wrote...

SS2Dante wrote...



UncleJo, about revealing the IT after it happened. In your preferred version is there more content after tis, or do we stil have to wait for DLC?


I meant it should have been something else than this short cutscene Shep taking a breath on the rubble of London (I'm architect and from what I saw, it looks like concrete, which is not to be found on the Citadel. But you don't have to be a specialist to notice it). The EC from Arian Dynas would have been fine to me :)
It should have been clear once and for all. But maybe I'm asking for too much..


Well, see, problem with that: that's an admission that they haven't released a full game. Even now people still say they hate IT because it meanws they spent full price on an incomplete product (even if they agree that the ending dlc would be free). That's leftover fury now. Imagine, if you will, the outcry from people AT THE TIME of release.

IMO, they need to give everyone time to cool down. in the meantime they get LOTS of free publicity and the public mood shifts from "angry" to "we want a dlc ending!". 

#43543
HellishFiend

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pirate1802 wrote...

HellishFiend wrote...

pirate1802 wrote...

yeah I'll second that. there's zero sound effects except the reaper horn and the scream. I was kinda hoping for a thump when the marine shuts the door close, but didnt get anything. I'll upload it shortly, its like the deliberately cut away all sound except those two.

All the background sound is cut away the moment shepard makes eye contact with the kid.


Why were you hoping for a door thump? I think it is apparent that whoever directed the scene wanted to isolate the music and those two particular sound effects (the reaper growl and the scream). The fact that the sound effects cut out when Shepard "sees" the kid further indicates to me that something weird is going on. 

We should also keep in mind that Bioware wanted to do an indoctrination sequence at the end all along, so these elements that are apparently hinting at an indoctrination process were probably being developed all along as well. 


Well initially there were the normal shuttle sound and stuff. Then it cuts away when the camera pans to shepard. And I expected the door thump cuz its the first time I was playing without music, that thump fits well with the background music. Anyways, nothing wrong in expecting is it? :blush:


Well, yeah, when you put it that way, I guess I "expected" it too. But I'm glad it wasnt there, because it more strongly emphasizes the significance of the scream, in my opinion. 

#43544
SS2Dante

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Baldsake wrote...

Uncle Jo wrote...

Baldsake wrote...


I heard it on my playthrough because, like I said, I use tweaked sound settings.. I wonder if there are any other ''hidden'' sounds like this in the game. IMO its a subliminal message which, while you don't hear it clearly, will still create an unsettling atmosphere in the scene.. Ofcourse I could be wrong I'm no expert on this.



So okay it's just a sound effect. maybe it doesn't mean anything. Fine. But you're not looking at the whole picture. All the stories with twist-ending ot ambiguous one, have hints to make you notice that something's weird. There are the "big" clues and the "small" ones. The last ones are generally noticed once you're watching/reading the story for the 2nd, 3rd, x time... and THEN make sense.

1st. category in ME3:
- the dream sequences
- Marauder Shields
- the defenceless Citadel
- Anderson reaching the panel before you and saying it remembers me "YOUR" description of the collector base.
- the Star brat popping out of nowhere breaking all of sudden the narrative coherence.
- Joker chickens out and flies away to Relay, as if he already knows that Shep is going to blow them.
- the teleported squadmates.

2st. (non exhaustive)
- the Reaper growl after the kid disappears in the vent.
- the warning shield next to the vent.
- Vega telling you he's hearing a "hum"
- eventually the child scream...

I'm also a sceptical (let's say I believe in the IT to 80%) and think that it would have been great if BioWare told us we were indoctrinated, right AFTER we made our choice. That's a big problem for me, but others say that Bioware wanted to make us discuss about the ending... Fine with me... I think it's far stretched, but we'll only know when the EC comes. So till then, nothing can officially dismiss the IT, as well as nothing can prove to 100% that it was it...




First of all I never stated I believe/don't believe in the IDT, I just said that IMO that one bit of audio is completely irrelevant to anything.. Personally I don't believe that the IDT is true, not for a lack of in-game hints/clues but because I don't think EA/BW would ever do this planned.. And how can you believe something 80%? You either believe or it or you don't. I think the EC will continue/clarify the current ending at face value. If the IT is true then there's no way in hell they planned it or they would've already had the EC ready.


About the 80%...it's entirely possible to think that way. Probabilities. In fact, from a scientific standpoint, you cannot believe ANYTHING, only assign a strong probability to it.

#43545
Uncle Jo

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Baldsake wrote...


First of all I never stated I believe/don't believe in the IDT, I just said that IMO that one bit of audio is completely irrelevant to anything.. Personally I don't believe that the IDT is true, not for a lack of in-game hints/clues but because I don't think EA/BW would ever do this planned.. And how can you believe something 80%? You either believe or it or you don't. I think the EC will continue/clarify the current ending at face value. If the IT is true then there's no way in hell they planned it or they would've already had the EC ready.


I said I believe the IT 80 %, because as long as Bioware doesn't make an official statement about it (DLC EC), it stay at the state of a theory. On the side so many clues/hints/coincidences in-game force me to take it as very plausible, more than the actual face-value ending (it's hard to believe that Bioware could have sc****d up to that point)... So I'm just trying to be objective...
I'm really curious about the DLC, because it'll decide either the ME trilogy was the biggest success in the videogame history or its utterst failure...

#43546
HellishFiend

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Uncle Jo wrote...

Baldsake wrote...


First of all I never stated I believe/don't believe in the IDT, I just said that IMO that one bit of audio is completely irrelevant to anything.. Personally I don't believe that the IDT is true, not for a lack of in-game hints/clues but because I don't think EA/BW would ever do this planned.. And how can you believe something 80%? You either believe or it or you don't. I think the EC will continue/clarify the current ending at face value. If the IT is true then there's no way in hell they planned it or they would've already had the EC ready.


I said I believe the IT 80 %, because as long as Bioware doesn't make an official statement about it (DLC EC), it stay at the state of a theory. On the side so many clues/hints/coincidences in-game force me to take it as very plausible, more than the actual face-value ending (it's hard to believe that Bioware could have sc****d up to that point)... So I'm just trying to be objective...
I'm really curious about the DLC, because it'll decide either the ME trilogy was the biggest success in the videogame history or its utterst failure...




I agree. The EC and whether or not IT is true (and how well they execute it, if it is true) will probably determine whether or not Mass Effect goes down as the Star Wars of gaming for our generation or one of the biggest letdowns in gaming history. 

#43547
liggy002

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Uncle Jo wrote...

Baldsake wrote...


First of all I never stated I believe/don't believe in the IDT, I just said that IMO that one bit of audio is completely irrelevant to anything.. Personally I don't believe that the IDT is true, not for a lack of in-game hints/clues but because I don't think EA/BW would ever do this planned.. And how can you believe something 80%? You either believe or it or you don't. I think the EC will continue/clarify the current ending at face value. If the IT is true then there's no way in hell they planned it or they would've already had the EC ready.


I said I believe the IT 80 %, because as long as Bioware doesn't make an official statement about it (DLC EC), it stay at the state of a theory. On the side so many clues/hints/coincidences in-game force me to take it as very plausible, more than the actual face-value ending (it's hard to believe that Bioware could have sc****d up to that point)... So I'm just trying to be objective...
I'm really curious about the DLC, because it'll decide either the ME trilogy was the biggest success in the videogame history or its utterst failure...




Yes, indeed it will.  Either way I will laugh at it all.  Even though IT being untrue would be very sad, they say that laughter is the best medicine.

Modifié par liggy002, 25 avril 2012 - 01:56 .


#43548
paxxton

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Uncle Jo wrote...

paxxton wrote...

Uncle Jo wrote...

1st. category in ME3:
- Marauder Shields


I don't see how MS supports IT aside from him being present in all difficulty level settings (unlike the 3 husks which don't appear if the difficulty is lowered)


You don't find it strange that there is only one Marauder (with eventually 3 husks) left to defend the whole Citadel ? Please don't say to me that it's just a plot convenience...


Well, Shepard defeated many enemies along the way through London. He just made it to the beam. There must always be a limit on how many enemies you have to defeat to achieve a goal.

There are better clues in the game than MS to support IT.

#43549
Stegoceras

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Uncle Jo wrote...

- Vega telling you he's hearing a "hum"


Just wondering, could the hum be refering to a humming Mordin? I'm not entirely sure but I think they conversation popped up right after getting Mordin aboard, afterwards if you go up to medbay, Mordin is singing and humming his song. Possible explanation, not sure if the facts line up though (or if I'm mistaken about the timing of the two events) and if the Normandy even allows people to hear something two decks down, then again I'm not entirely sure how it fits in with Indoctrination either, you are being indoctrinated and James hears a hum?

Modifié par Stegoceras, 25 avril 2012 - 02:03 .


#43550
HellishFiend

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paxxton wrote...


Well, Shepard defeated many enemies along the way through London. He just made it to the beam. There must always be a limit on how many enemies you have to defeat to achieve a goal.

There are better clues in the game than MS to support IT.


"Did we get anyone to the beam?!"
"Negative, our entire force was decimated..."
"It's too much, we need to regroup. Fall back to the buildings!"

I dont think Shepard made it to the beam. If he did, I think Bioware would have done something like:

"Did we get anyone to the beam?!"
"Negative, our entire force was decimated..."
"Wait, I think I see movement... I think it's Commander Shepard! He's going to make it!" 
*cue dramatic music*