Chris Readman wrote...
SS2Dante wrote...
We accept that it is conjecture. However, I think the problem with your post is that it stated - as many do - that there are flaws in IT, yet you didn't cite any. People do this every day in this thread. it gets tiring.
Very well. Regarding the latest discussion about the scream, it just seemed like a non-diegetic sound effect out of the many sound effects already present. It's true that people might not be able to notice the scream with the music on. However, I believe that it is just a singular sound effect that is meant to add to the whole.
It's like how we process events like movies, and shows; we mainly notice the big picture, one that is made out of many tiny little elements, but these pieces tend not to signify anything on their own. But when placed together, we get a full effect that we are unable to process individually, but the impact is made on a more subconscious level. So basically, just like others have been saying, I believe that it's just used for dramatic effect.
The latest argument is deinitely an example of the smaller nitpicky stuff, none of which we claim (individually) to be proof of any kind. It's the sheer number of these things coupled with the rather more solid arguments around the ending that means a lot of us feel the odds of this being a coincidence are less than the odds of the reasons given.
Example - in the TIM scene at the end, you can plainly hear the dream whispers (though a lot of us, including me, didn't hear them in our first few playthroughs). Literally that implies that the whispers are conected to indoctrination .It's an odd choice. But whatever, we'll say it was them being lazy.
http://www.youtube.c...czhHtqgY#t=322s (the deep boom signals the start of the whispers)
In the same scene (a few moments after the previous link), the first cut we see of TIM you can hear the Catalyst DUM DUM. Again, it's an odd choice of music, considering they use in in the final scene when making you're heroic choice. But ok, again we'll say they're being lazy and had no dramatic effects left.
During the conversation TIM, in response to your claim that "controlling me is different from controlling a Reaper" and TIM responds with a rather mysterious "have a little faith". This doesn't fit at all because taken literally he is PLAINLY controlling you, and has no need to be coy about it. If you pick a renegade option you tell him to just open the arms and Control the Reapers, but he can't do it. When asked why, he says "Because I need you to believe!". But the writers have gone out of their way in this game to show TIM doesn't respect you any more, and certainly doesn't need your validation. But ok, we'll say the writers were bad and self-contradictory.
Now, if you save Anderson you gain an extra 1000 EMS. This is pointless, but I suppose we can say it's a bonus for...temporarily saving him after you shot him? Whatever. If you convince TIM to shoot himself, the requirements to get the "wake up" ending are dropped by 1000, to 4000. This makes even less sense, taken literally, since TIM has nothing to do with you waking up at the end. But whatever, the programmers were...lazy...?
There are a whole bunch more, both in the room leading up to theis scene (ghost keeper!) and in the scenes after (Never mind the odd framing of the bullet wound). But my point is, taken literally we're assuming that the sound design team were super lazy and BAD (contradicting their own themes) twice, the writers were bad, AND the programmers put in some extra conditions for the lulz. All in these scenes, but nowhere else in the game.
Combine this with the fact that IT clearly and simply explains all of these things, and you get far too many coincidences for me.