Baldsake wrote...
Well to be fair the ME games always had glitchy gun animations in cutscenes (Shepard always seems to carry around guns he/she never uses).. I've read a lot of you guys' posts on this matter but again, IMO, it doesn't really have anything to do with the IT.. Other than shooting Andy, that is.balance5050 wrote...
About that gun again:
At the base of the conduit you can pull the trigger and fire it before it's even in your hand. The camera even focuses in on it while your standing up.
At the top of the conduit, they make sure to still show you picking it up, but you can't fire it until the cut scene is over.
Now when you reach the Star child convo, you don't have it, it's not on the ground, but your hand is clenched like you're holding it. It's not until the platforms are raised and you have to make a choice that it magically appears in your hand.
You must be new. We already know about the using different guns for cutscenes. But it you don't know why this specific gun is special then you need to go back and play ME2, particularly the Mordin stuff.
No place in any of the games are you able too pull the trigger for a cutscene unless it's a renegade action.
Even Legion tells you that he gives you a gun with never ending ammo in the Consensus mission because it is a "familiar tool".
So if you think that that gun, the same one that Anderson had directly before the conduit run, and then TIM pulls a DIFFERENT MODEL off of him, the same gun that Mordin gives you during ME 2, the same gun that you THROW AWAY in digust if you shoot mordin, has no symbolic meaning when it comes to the end, then you need to reevaluate what the ending means.




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