Chris Readman wrote...
SS2Dante wrote...
Example - in the TIM scene at the end, you can plainly hear the dream whispers (though a lot of us, including me, didn't hear them in our first few playthroughs). Literally that implies that the whispers are conected to indoctrination .It's an odd choice. But whatever, we'll say it was them being lazy.
http://www.youtube.c...czhHtqgY#t=322s (the deep boom signals the start of the whispers)
In the same scene (a few moments after the previous link), the first cut we see of TIM you can hear the Catalyst DUM DUM. Again, it's an odd choice of music, considering they use in in the final scene when making you're heroic choice. But ok, again we'll say they're being lazy and had no dramatic effects left.
During the conversation TIM, in response to your claim that "controlling me is different from controlling a Reaper" and TIM responds with a rather mysterious "have a little faith". This doesn't fit at all because taken literally he is PLAINLY controlling you, and has no need to be coy about it. If you pick a renegade option you tell him to just open the arms and Control the Reapers, but he can't do it. When asked why, he says "Because I need you to believe!". But the writers have gone out of their way in this game to show TIM doesn't respect you any more, and certainly doesn't need your validation. But ok, we'll say the writers were bad and self-contradictory.
Now, if you save Anderson you gain an extra 1000 EMS. This is pointless, but I suppose we can say it's a bonus for...temporarily saving him after you shot him? Whatever. If you convince TIM to shoot himself, the requirements to get the "wake up" ending are dropped by 1000, to 4000. This makes even less sense, taken literally, since TIM has nothing to do with you waking up at the end. But whatever, the programmers were...lazy...?
There are a whole bunch more, both in the room leading up to theis scene (ghost keeper!) and in the scenes after (Never mind the odd framing of the bullet wound). But my point is, taken literally we're assuming that the sound design team were super lazy and BAD (contradicting their own themes) twice, the writers were bad, AND the programmers put in some extra conditions for the lulz. All in these scenes, but nowhere else in the game.
Combine this with the fact that IT clearly and simply explains all of these things, and you get far too many coincidences for me.
For the sound effects, I wouldn't say lazy, in fact, I'd even say that they're using
appropriate sound effects. The whispers can be used to signal a form of control, just by TIM.
I did not qute understand the claim about the "have a little faith" comment. Why can it not be a simple comment? His desire for Shepard to have faith is not in his ability to control humans, but in his ability to control the reapers, something of a larger scale.
"Because I need you to believe" can show how fragile TIM is in his current state. He may pretend to not require Shepard's validation, but he is still not confident enough to control a reaper. After all, everyone can see that controlling a reaper and a human are completely different things. And as confident as TIM likes to protray himself to be, he should be aware on some level how large of a leap he has to make. It's not self-contradictory, it shows that TIM is human.
Regarding the EMS, I don't know what to say about that. But I must say that I do not see how this supports the Indoctrination Theory. It seems like a normal requirement (albeit steep) to try to do everything right in order to get the "best" ending.
These are just my intepretations of the design decisions. The developers may not have been lazy at this point, but hey, to be fair, I would say that I thought the linear route to the device and Anderson reaching there before you were development shortcuts. And people have cited these to be pieces of evidence for the Indoctrination Theory.
But why use the exact same whispers from the dreams? They're hardly a standard sound, and the Reaper growls and overlay are enough to clearly indicate an indoctrination attempt. So why use the same whispers as in the dreams? Why not a buzzing, or ringing?
Oops, sorry, was talking to someone else about this and got my wires completely crossed

You're perfectly right. Though the tone is still weird.
i don't find your renegade explanation very convincing though. It's clear that TIM is pretty indoctrinated, and he seems sure the Crucible will work. So why does he need to convince you, particularly when you can't stop him either way?
Ok, Indctrination theory explanation - TIM is the indoctrinated part of you and Anderson is the part of you that's still fighting it. This scene is close to the literal in that the Reapers are trying to indoctrinate you, but because of Anderson, you aren't buying it. Convincing TIM to kill himself is bringing a part of you back from the brink, so you're more whole, hence the lowered requirement to "wake up". Saving Anderson is a symbolic good, so you get a reward (similar to literal, it's just Shep bestowing it on himself/herself, rather than the designers. if you see what I mean?).
Anyways, I'm offski, supposed to be revising

Cool to have you around to chat to.