Was the ending a hallucination? - Indoctrination Theory
#43701
Posté 25 avril 2012 - 05:05
#43702
Posté 25 avril 2012 - 05:06
Sammuthegreat wrote...
The Captainator wrote...
The keeper clipping? Sure, they could have fixed it (it's not as simple as turning off clipping btw when in Unreal).
Would it not be the reverse? Would the not have had to turn the clipping off on that one individual keeper? Seems it'd be more efficient to have "clipping - ON" as the default, considering every other keeper in the series has been a solid object you can't walk through.
Genuine question by the way, I honestly have no idea how it works, and figured you might. Just seems more logical that way
Clipping on/off is misleading, as from a player perspective it's only removing the blocking volumes from objects like walls, NPCs, etc. There is no such setting for objects or NPCs in Unreal. It all depends on their blocking volume, and even then it's only in relation to the player. So to fix it you either reposition the Keeper, or rework some of the area so the keeper doesn't "clip" into anything. Blocking volumes only affect the player, as objects (and NPCs) can be placed anywhere, on top of, inside, through, or wherever, to each other. Sometimes doing this will overlap the blocking volumes of the objects in a way that the player can wiggle himself into it, and pop up on the wall, etc. It takes some getting used to, because the way Unreal works is very different from real life/physics as we know it.
#43703
Posté 25 avril 2012 - 05:08
Sammuthegreat wrote...
balance5050 wrote...
llbountyhunter wrote...
alright ive been out for a while.. anything new, or has the cycle continued?
The cycle continues... been talking about hearing a child scream at the beginning when the shuttle gets zapped. Someone said that it might be sounding like the scream comes from the shuttle that the kid is NOT on.
Having given it a listen (here if you're wondering), I reckon it sounds like it comes from neither shuttle. It sounds like a bit of ambient noise - an environmental effect, the likes of which might be used to highlight a key event. It really doesn't sound like a noise in the "real world" (i.e. one that actually happens on Earth in ME3) to me.
I don't know if that means it's a noise happening in Shep's head, or if it's purely for effect, but it certainly tells me that something's weird with that kid. The child itself definitely didn't make that scream.
Hmm, it's just a weird high pitched noise. Would be nice if we could hear it in other parts of the games.
#43704
Posté 25 avril 2012 - 05:08
balance5050 wrote...
Sero303 wrote...
If Bioware had planned all this from the beginning:
-the subtle hints throughout the game
-the seemingly terrible, plothole riddled ending
-the hordes of anger fans decending into rage filled fits of anger and feelings of betrayal to hype it up
-the 'playing innocent/stupid'
- and finally releasing the DLC explaining how Shepard was indoctrinated and the ending was really a battle of wits
Than I think we can all agree, if they had planned this all out ( IF IF IF ) than I believe that would constitute the great PR campaign / promotion ever!
Yep, if I.T. is true then Bioware has the biggest balls of all the game companies, and they win the internet.
If they are wrong however, it's the biggest blunder in gaming history and they effectivley destroyed most of their fanbase.
Pretty much. Which makes it all the more ridiculous that we genuinely don't know for sure which way it'll go. It's a straight-up choice on BioWare's part -
1) Do something MEGA AWESOME that will reflect incredibly well on them and their future sales, or...
2) Do someting MEGA LAME that will reflect incredibly badly on them and their future sales.
It boggles the mind to think that BioWare could still feasible have chosen option 2.
#43705
Posté 25 avril 2012 - 05:08
Sammuthegreat wrote...
That child's scream really is weird. It's close enough to inaudible that in all the times I've seen that cutscene, which is quite a few now, I picked up absolutely no trace of it whatsoever. Now I know it's there, I can hear it, but it's so low in the mix that you wouldn't notice it if you weren't listening for it.
I don't think it directly adds strength to the IT (there's enough other stuff that does that plenty well enough) but it pretty much guarantees, for me, that there's something up with that kid. Not all is as it seems. But then again we knew that already, given that BioWare tweets have pretty much confirmed he's lying through his stupid little teeth.
Come to think of it, a lot of the kid's behaviour in that scene doesn't make sense. Firstly he's staring straight at Shepard over a distance of several hundred metres - it's impressive enough he recognised him at that distance, but to hold his gaze in such a composed manner when there's a several-hundred-metres-tall reaper closing in from behind is ridiculous for a young child. It'd be ridiculous for MacGyver.
Then when he breaks his gaze with Shepard, he suddenly looks panicked. As though he's remembered how a child is supposed to behave in this situation.
Lastly when he scrambles on board, he pulls a weird pose when he stands up and looks back at Shepard. It's almost a challenging pose, nothing like what I'd expect from a petrified child.
I get that this is most likely reading too far into things, but if you actually pay any attention to the child's behaviour, it simply doesn't make any sense. Not only is it horribly inconsistent with what a real child would do, but it's actually internally consistent too, considering how he breaks from calm to panicked to challenging on a whim.
This is not a politcally correct comment - but I've always been annoyed when kids were "forced" into a story that isn't really about kids - i.e. Anakin Skywalker in Phantom Menace, Brenden Fraser's kid in the Mummy 2, etc. (If it's a movie about kids (i.e. The Goonies) then that's okay). Kids always seem to be a burden and take focus away from the actual story at hand.
In the case of ME3, the starkid is the enbodiement of an annoying out-of-place kid that haunts Shepard's dream for no reason. Unless, of course, IT is true, then I will hate that kid slightly less. <_<
#43706
Posté 25 avril 2012 - 05:10
Spartas Husky wrote...
Sammuthegreat wrote...
Spartas Husky wrote...
balance5050 wrote...
Oh man, the Reaper Sleep Number Bed. Some how it knows exactly how firm it should be.
"It's so comfortable, WE KNOW YOU FEEL THIS."
lol priceless, OMG ****ing priceless!!!
Actually, very reasonable at just $499.99!
Oh... does the cord comes separate? of wait... the actually start button is another 20 bucks? Or it comes with an activation code that only I can use...no?
How about the last relaxing setting is sold to me later as a dlc?... or is it free...
I gota know this stuff first, 500 bucks is a lot of dough.
You get glowy blue eyes as a bonus so it's worth it.
#43707
Posté 25 avril 2012 - 05:11
I mean SERIOUSLY! Grow up.
Name of the thread is "Was the ending a hallucination? -Indoctrination Theory"
If you think the answer is no, then great, go find something else to do. Leave us to our naive/stupid/crazy/obsessive/childish/fanatic/etc (did I miss anything?) speculations.
Examples of trollin:
"you're wrong"
"you're conspiracy nuts"
"you're like religious fanatics"
"you're grasping at straws"
"still here?"
Non trollin examples :
" I disagree with X because Y"
#43708
Posté 25 avril 2012 - 05:12
Sammuthegreat wrote...
balance5050 wrote...
llbountyhunter wrote...
alright ive been out for a while.. anything new, or has the cycle continued?
The cycle continues... been talking about hearing a child scream at the beginning when the shuttle gets zapped. Someone said that it might be sounding like the scream comes from the shuttle that the kid is NOT on.
Having given it a listen (here if you're wondering), I reckon it sounds like it comes from neither shuttle. It sounds like a bit of ambient noise - an environmental effect, the likes of which might be used to highlight a key event. It really doesn't sound like a noise in the "real world" (i.e. one that actually happens on Earth in ME3) to me.
I don't know if that means it's a noise happening in Shep's head, or if it's purely for effect, but it certainly tells me that something's weird with that kid. The child itself definitely didn't make that scream.
it kinda sounds like a scream......but im not sure...... maybe its like one of those things, like you your see a car accident your mind atomaticaly places a fake scream in your head? I dunno....
anyways IT works fine without it if it doesnt prove to be evidence..
Modifié par llbountyhunter, 25 avril 2012 - 05:12 .
#43709
Posté 25 avril 2012 - 05:13
The Captainator wrote...
Sammuthegreat wrote...
The Captainator wrote...
The keeper clipping? Sure, they could have fixed it (it's not as simple as turning off clipping btw when in Unreal).
Would it not be the reverse? Would the not have had to turn the clipping off on that one individual keeper? Seems it'd be more efficient to have "clipping - ON" as the default, considering every other keeper in the series has been a solid object you can't walk through.
Genuine question by the way, I honestly have no idea how it works, and figured you might. Just seems more logical that way
Clipping on/off is misleading, as from a player perspective it's only removing the blocking volumes from objects like walls, NPCs, etc. There is no such setting for objects or NPCs in Unreal. It all depends on their blocking volume, and even then it's only in relation to the player. So to fix it you either reposition the Keeper, or rework some of the area so the keeper doesn't "clip" into anything. Blocking volumes only affect the player, as objects (and NPCs) can be placed anywhere, on top of, inside, through, or wherever, to each other. Sometimes doing this will overlap the blocking volumes of the objects in a way that the player can wiggle himself into it, and pop up on the wall, etc. It takes some getting used to, because the way Unreal works is very different from real life/physics as we know it.
What I'm gathering from this is that they removed the "blocking volumes" on purpose, because EVERY KEEPER HAS IT to begin with.
#43710
Posté 25 avril 2012 - 05:13
SS2Dante wrote...
..did anyone else read that as if I was challenging him? I wasn't :S
Nope, you were fine.
The issue with fixing something as simple as clipping (which in unreal is often times as simple as checking a checkbox, other times not- it depends on how it's used) is that once that Keeper has clipping turned on, the character model can now get hung up on it. You're already playing in a 'different' mode at that point and that can interact with the environment dfferently, which only adds to the problem. In fact, turning clipping OFF on the Keeper may have actually been a fix for another issue- someone could've easily reported that it was too easy to get stuck and caught up on the keeper which could've forced a reload, and to fix it they just turned clipping off as that could've been seen as the safest fix.
In addition, any time you change something in a map, especially in Unreal, you have to 'cook' the thing again, which is a 'nondeterministic' or 'lossy' process. Basically every time you change a map you're not 100% confident you'll get what you want at the end of the assembly line.
When your production schedule is down to weeks, days, or hours, being able to walk through a keeper that is not in the primary path will not be looked at as a serious issue.
As for looking for a job in QA, it all depends on what type of QA you want to do. In recent years, it has become harder and harder to 'work your way up' from the bowels of QA into a higher tech QA position or into dev or design, even if you're smart and can learn on the fly- people just don't trust that anymore. Unfortunately a BS in Computer Science is almost a requirement now of higher paid QA positions. Keep in mind though my scope is limited, some companies may still have pathways for people to move on up.
#43711
Posté 25 avril 2012 - 05:13
balance5050 wrote...
Sero303 wrote...
If Bioware had planned all this from the beginning:
-the subtle hints throughout the game
-the seemingly terrible, plothole riddled ending
-the hordes of anger fans decending into rage filled fits of anger and feelings of betrayal to hype it up
-the 'playing innocent/stupid'
- and finally releasing the DLC explaining how Shepard was indoctrinated and the ending was really a battle of wits
Than I think we can all agree, if they had planned this all out ( IF IF IF ) than I believe that would constitute the great PR campaign / promotion ever!
Yep, if I.T. is true then Bioware has the biggest balls of all the game companies, and they win the internet.
If they are wrong however, it's the biggest blunder in gaming history and they effectivley destroyed most of their fanbase.
I personally would even be happy if IT was NOT true, but Bioware did some kind of totally different twist that no one has even touched on yet. As long as it explained everything.
But, if the 4chan "leak" was real (we now know that it wasn't), or even close to real, and Bioware just explains how the crew got back to the Normandy and what they end up doing on Magic Tropical Planet, then I agree that this blunder will be hard to live down for Bioware.
#43712
Posté 25 avril 2012 - 05:15
The Captainator wrote...
Sammuthegreat wrote...
The Captainator wrote...
The keeper clipping? Sure, they could have fixed it (it's not as simple as turning off clipping btw when in Unreal).
Would it not be the reverse? Would the not have had to turn the clipping off on that one individual keeper? Seems it'd be more efficient to have "clipping - ON" as the default, considering every other keeper in the series has been a solid object you can't walk through.
Genuine question by the way, I honestly have no idea how it works, and figured you might. Just seems more logical that way
Clipping on/off is misleading, as from a player perspective it's only removing the blocking volumes from objects like walls, NPCs, etc. There is no such setting for objects or NPCs in Unreal. It all depends on their blocking volume, and even then it's only in relation to the player. So to fix it you either reposition the Keeper, or rework some of the area so the keeper doesn't "clip" into anything. Blocking volumes only affect the player, as objects (and NPCs) can be placed anywhere, on top of, inside, through, or wherever, to each other. Sometimes doing this will overlap the blocking volumes of the objects in a way that the player can wiggle himself into it, and pop up on the wall, etc. It takes some getting used to, because the way Unreal works is very different from real life/physics as we know it.
Fair enough... I have no idea whether that makes it more or less likely that BioWare made the ending keeper clip-free though
Spartas Husky wrote...
Sammuthegreat wrote...
Spartas Husky wrote...
balance5050 wrote...
Oh man, the Reaper Sleep Number Bed. Some how it knows exactly how firm it should be.
"It's so comfortable, WE KNOW YOU FEEL THIS."
lol priceless, OMG ****ing priceless!!!
Actually, very reasonable at just $499.99!
Oh... does the cord comes separate? of wait... the actually start button is another 20 bucks? Or it comes with an activation code that only I can use...no?
How about the last relaxing setting is sold to me later as a dlc?... or is it free...
I gota know this stuff first, 500 bucks is a lot of dough.
The bed is fully constructable out of the box, of course. But it won't be very uncomfortable until you unlock its full potential with the Reaper Sleep Pillow, a high-tech headrest that synthesises flawlessly with the organic fibres of your mattress for the ultimate dormant experience.
The Reaper Sleep Pillow is complimentary, but will not be available until the summer.
Modifié par Sammuthegreat, 25 avril 2012 - 05:15 .
#43713
Posté 25 avril 2012 - 05:15
This is my whole point, I know you believe you were in the right, accepted, unfortunately the opposition does not believe your in the right, you just handed them ammo.spotlessvoid wrote...*Bait cast*
#43714
Posté 25 avril 2012 - 05:15
SS2Dante wrote...
But why use the exact same whispers from the dreams? They're hardly a standard sound, and the Reaper growls and overlay are enough to clearly indicate an indoctrination attempt. So why use the same whispers as in the dreams? Why not a buzzing, or ringing?
Oops, sorry, was talking to someone else about this and got my wires completely crossedYou're perfectly right. Though the tone is still weird.
i don't find your renegade explanation very convincing though. It's clear that TIM is pretty indoctrinated, and he seems sure the Crucible will work. So why does he need to convince you, particularly when you can't stop him either way?
Ok, Indctrination theory explanation - TIM is the indoctrinated part of you and Anderson is the part of you that's still fighting it. This scene is close to the literal in that the Reapers are trying to indoctrinate you, but because of Anderson, you aren't buying it. Convincing TIM to kill himself is bringing a part of you back from the brink, so you're more whole, hence the lowered requirement to "wake up". Saving Anderson is a symbolic good, so you get a reward (similar to literal, it's just Shep bestowing it on himself/herself, rather than the designers. if you see what I mean?).
Anyways, I'm offski, supposed to be revisingCool to have you around to chat to.
Perhaps the people in sound effects felt it was appropriate to recycle the effect, nothing wrong with that. But then again, I'm not sure, since we don't have an insight into their decision-making process. However, to me the whispers had this sneaking sensation, like control slowly taking over the body. Which is what is essentially happening.
TIM is indoctrinated, so he would not be able to do anything to directly oppose the reapers. So what I got from him asking for Shepard's confidence is that it was an excuse for him to stall for time.
Yeah, I saw the whole theory regarding what Anderson and TIM represent. However, if this were the case, another can of worms is being opened. If what we see isn't real, then what happened to the real Anderson and TIM? TIM is especially important to me, as he is shown to be the human representation of a villain in this game. If TIM in front of us does not exist, then we do not have closure with this villain. The same idea can be applied to Anderson as well, lack of closure with the person I saw as some sort of respectable figure for Shepard. We can say that TIM is off somewhere else, or that Anderson has died someplace we do not see. But we see that such apllication of the Indoctrination Theory to this scene creates more questions than it answers, and wasn't the Indoctrination Theory thought up in order to address the many plotholes and lingering questions that the current ending has?
Ah well, this is probably my last post for now too. I guess we'll see what Bioware does when the extended ending comes out. But personally, I sincerely hope that they do not employ the Indoctrination Theory. From my point of view, it would signify that they've withheld content purposefully (a practice that I do not condone), or that they simply rode on a fan interpretation to bail themselves out (which is lazy, I'd like them to prove that they have some sort of artistic integrity).
#43715
Posté 25 avril 2012 - 05:15
balance5050 wrote...
What I'm gathering from this is that they removed the "blocking volumes" on purpose, because EVERY KEEPER HAS IT to begin with.
Kind of? If you're in Unreal the model can in fact have a default value, but in a real world production environment that model may never get the default set correctly. Meaning every time you drop a keeper (or other object into the game) in there you have to manually set the values. Without seeing their defect/bug database or their editor and asset library you can't know for certain.
#43716
Posté 25 avril 2012 - 05:17
ExtendedCut wrote...
DJBare wrote...
If either side cannot accept rebuttal of their argument and retaliate with things such as "troll"; then you are as bad as each other, it really is that simple.
Agreed. If either side has valid, civilized arguements, then it should be enbraced and allowed. What should not be allowed are two things: IT supporters saying GTFO to another poster just for disbelieving in IT; and anti-IT posters coming in here to call the IT supporters names. Just IMO - I know I don't have many posts on this forum.
A third thing that should not be allowed: people offering up their moral judgment on a topic they don't know anything about.
MH was told to go away because it does nothing but spew stereotyped insults. After a month and a half of listening to it, most of us are getting pretty ****ing tired of being told we're like idiots who think the government is breeding superintelligent flies to spy on them or religious zealots who--hell, just religious zealots in general. It has nothing to do with belief or disbelief, it has everything to do with respect.
#43717
Posté 25 avril 2012 - 05:18
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
If Bioware had planned all this from the beginning:
-the subtle hints throughout the game
-the seemingly terrible, plothole riddled ending
-the hordes of anger fans decending into rage filled fits of anger and feelings of betrayal to hype it up
-the 'playing innocent/stupid'
- and finally releasing the DLC explaining how Shepard was indoctrinated and the ending was really a battle of wits
Than I think we can all agree, if they had planned this all out ( IF IF IF ) than I believe that would constitute the great PR campaign / promotion ever!
Yep, if I.T. is true then Bioware has the biggest balls of all the game companies, and they win the internet.
If they are wrong however, it's the biggest blunder in gaming history and they effectivley destroyed most of their fanbase.
I personally would even be happy if IT was NOT true, but Bioware did some kind of totally different twist that no one has even touched on yet. As long as it explained everything.
But, if the 4chan "leak" was real (we now know that it wasn't), or even close to real, and Bioware just explains how the crew got back to the Normandy and what they end up doing on Magic Tropical Planet, then I agree that this blunder will be hard to live down for Bioware.
I personally think they had several endings in the bag (with IT bieng the forerunner) and are now just listening to feedback to pick the one that fists best?
I also think theres another twist coming, IT is the one we were suppose to figure out ourselves (somewhat), and another one that we arent supposed to see coming.
#43718
Posté 25 avril 2012 - 05:19
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
If Bioware had planned all this from the beginning:
-the subtle hints throughout the game
-the seemingly terrible, plothole riddled ending
-the hordes of anger fans decending into rage filled fits of anger and feelings of betrayal to hype it up
-the 'playing innocent/stupid'
- and finally releasing the DLC explaining how Shepard was indoctrinated and the ending was really a battle of wits
Than I think we can all agree, if they had planned this all out ( IF IF IF ) than I believe that would constitute the great PR campaign / promotion ever!
Yep, if I.T. is true then Bioware has the biggest balls of all the game companies, and they win the internet.
If they are wrong however, it's the biggest blunder in gaming history and they effectivley destroyed most of their fanbase.
I personally would even be happy if IT was NOT true, but Bioware did some kind of totally different twist that no one has even touched on yet. As long as it explained everything.
But, if the 4chan "leak" was real (we now know that it wasn't), or even close to real, and Bioware just explains how the crew got back to the Normandy and what they end up doing on Magic Tropical Planet, then I agree that this blunder will be hard to live down for Bioware.
I agree. I love the IT because my inital impression of the ending for several days was that it was a dream sequence, then a work buddy pointed me towards the IT threads and it makes sense. In my opinion.
My biggest problem with IT is that EA/BioWare sold us an incomplete game, which doesn't sit well with me. I had plans to finish up DLC stuff from DA:O but have put all of that on hold because I don't want to give BioWare any more money until I see the extended cut this summer.
#43719
Posté 25 avril 2012 - 05:19
llbountyhunter wrote...
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
I personally think they had several endings in the bag (with IT bieng the forerunner) and are now just listening to feedback to pick the one that fists best?
dude.....
#43720
Posté 25 avril 2012 - 05:22
Earthborn_Shepard wrote...
llbountyhunter wrote...
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
I personally think they had several endings in the bag (with IT bieng the forerunner) and are now just listening to feedback to pick the one that fists best?
dude.....
Wow...
#43721
Posté 25 avril 2012 - 05:22
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
If Bioware had planned all this from the beginning:
-the subtle hints throughout the game
-the seemingly terrible, plothole riddled ending
-the hordes of anger fans decending into rage filled fits of anger and feelings of betrayal to hype it up
-the 'playing innocent/stupid'
- and finally releasing the DLC explaining how Shepard was indoctrinated and the ending was really a battle of wits
Than I think we can all agree, if they had planned this all out ( IF IF IF ) than I believe that would constitute the great PR campaign / promotion ever!
Yep, if I.T. is true then Bioware has the biggest balls of all the game companies, and they win the internet.
If they are wrong however, it's the biggest blunder in gaming history and they effectivley destroyed most of their fanbase.
I personally would even be happy if IT was NOT true, but Bioware did some kind of totally different twist that no one has even touched on yet. As long as it explained everything.
But, if the 4chan "leak" was real (we now know that it wasn't), or even close to real, and Bioware just explains how the crew got back to the Normandy and what they end up doing on Magic Tropical Planet, then I agree that this blunder will be hard to live down for Bioware.
First of all, I really don't see them pulling of anything better then IT and not "change" the ending. I really don't think it's possible for them to think of a twist as good as IT.
About those "leaks"; there was only one that partially came true and it was "The Truth", the multiplayer aspect came true "except for playable Protheans". It predicted the multiplayer "expansion" and said it was going to be free. The other part of the post said that there was going to be a free single player aspect that allowed Shep to wake up no matter what color he chose, it was supposed to be released along with the resurgence pack (according to the leak)
#43722
Posté 25 avril 2012 - 05:24
Earthborn_Shepard wrote...
llbountyhunter wrote...
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
I personally think they had several endings in the bag (with IT bieng the forerunner) and are now just listening to feedback to pick the one that fists best?
dude.....
he said fists.... haha
#43723
Posté 25 avril 2012 - 05:24
balance5050 wrote...
The Captainator wrote...
Sammuthegreat wrote...
The Captainator wrote...
The keeper clipping? Sure, they could have fixed it (it's not as simple as turning off clipping btw when in Unreal).
Would it not be the reverse? Would the not have had to turn the clipping off on that one individual keeper? Seems it'd be more efficient to have "clipping - ON" as the default, considering every other keeper in the series has been a solid object you can't walk through.
Genuine question by the way, I honestly have no idea how it works, and figured you might. Just seems more logical that way
Clipping on/off is misleading, as from a player perspective it's only removing the blocking volumes from objects like walls, NPCs, etc. There is no such setting for objects or NPCs in Unreal. It all depends on their blocking volume, and even then it's only in relation to the player. So to fix it you either reposition the Keeper, or rework some of the area so the keeper doesn't "clip" into anything. Blocking volumes only affect the player, as objects (and NPCs) can be placed anywhere, on top of, inside, through, or wherever, to each other. Sometimes doing this will overlap the blocking volumes of the objects in a way that the player can wiggle himself into it, and pop up on the wall, etc. It takes some getting used to, because the way Unreal works is very different from real life/physics as we know it.
What I'm gathering from this is that they removed the "blocking volumes" on purpose, because EVERY KEEPER HAS IT to begin with.
Oh, so the problem is you can walk through the Keeper? I misunderstood
I'm just thinking they removed it so you wouldn't have to deal with bumping in to it in the small corridor. Didn't want to deter from the feel of the moment.
#43724
Posté 25 avril 2012 - 05:24
Whether intentional or not, if your comments convey disdain for indoctrination theory, with no constructive arguements being made, you will be called a troll. If you have made mocking or inflammatory statements in the past, with no attempts at reconciliation, and continue to make remarks with contemptuous undertones, real or imagined, do not be surprised if you are not afforded the benefit of the doubt.
Open discussion in the search for better understanding is wholly expected and encouraged.
I'm not buying the everyone has a right to be here line either. How about showing restraint and decency. I don't go into someones church and start trying to convert people. Just because the doors aren't locked doesn't justify the disruption. People deserve a place where they can congregate in peace without people who disagree interrupting with insults. This is the INDOCTRINATION THEORY THREAD !!!! For speculating on IDT. If you're only here to point out how stupid you think we are, then you are flaming.
#43725
Posté 25 avril 2012 - 05:24
Rifneno wrote...
Earthborn_Shepard wrote...
llbountyhunter wrote...
ExtendedCut wrote...
balance5050 wrote...
Sero303 wrote...
I personally think they had several endings in the bag (with IT bieng the forerunner) and are now just listening to feedback to pick the one that fists best?
dude.....
Wow...
Ouch...




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