SubAstris wrote...
ExtendedCut wrote...
SubAstris wrote...
A question to IT theorists who think that Arrival was a significant part of indoctrination, or even the start of it proper. If BW's artistic vision was to take Shepard throughout the trilogy on a process of indoctrination, why wasn't Arrival put in the actual game given its alleged massive importance, to the great disadvantage of those who haven't got internet/can't afford it/won't pay etc? Instead, Arrival was DLC, which as we all know usually supplements the main plot, not necessarily to continue to it.
Considering that the whole opening sequence of ME3 was based on the crimes Shepard committed during "Arrival", I would say that it was a little more important than "supplemental".
I always thought that his detainment was due to his involvement with Cerberus, who are considered as a terrorist group by the Citadel Council and the Alliance. To save face, the Alliance brought in Shepard , the "rogue" operative. Also the Alliance by this time realises that the Reaper threat is real and need Shepard's expertise
To be honest, I'm not sure how it works in Bioware's mind, then. Bioware has stated many itmes that Arrival was the bridge between ME2 and ME3, but I guess I didn't realize that story was completely different if you didn't play Arrival. Not sure how that affects IT, then.




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