Dracorequiem wrote...
Auralius Carolus wrote...
HellishFiend wrote...
The problem is that the implications of the entire starchild sequence (his logical fallacies aside), including everything both you and I have mentioned, are all self-contradictory. You do a good job of pointing that out yourself in the first paragraph. This discussion originated from attempting to justify the face value context, which we obviously cant do. Even pro-enders cant, because their justifications are mistakes, oversights, and bad writing on the part of the developers.
Which is the difference between us and them. We tend to be analytical, creative, and willing to believe that others- in this case the designers- are capable of sharing those traits with us.
I think what really defines IT supporters is our faith in the competency of the writing staff. We see all these horrible mistakes and think... this is so bad it HAS to be done on purpose.
Faith aside, history suggests that there has not been a significant change in the Bioware design team from ME1-3. Most design elements that have evolved/changed have been reactionary to consumer demand. Yet who gets blamed? Electronic Arts, (admittedly, I've seen EA pull some stunts before and I still enjoy ragging on them
That's, quite possibly, what lead me to IT- I simply don't fall for the class warfare "Hate the Big Guy" narrative. Even as complex as the corperate scene can be, there had to be something logical to explain this and then... an AHA! Moment. Narrative subterfuge. After investigation, it adds up.




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