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Was the ending a hallucination? - Indoctrination Theory


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#45776
balance5050

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n00bsauce2010 wrote...

balance5050 wrote...

Simon_Says wrote...

Arian Dynas wrote...

Also, read the end of my bigass post for my thoughts on the economics of EA and Bioware doing this.

Also, I happened to like TOR, what's so bad about it?


It didn't break records or new ground. You don't try to make a WoW-killer with Guild Wars 2 on the horizon. That's tempting fate twice. I didn't play it myself but the general feel I'm getting when I hear about it is that it's a gigantic "meh".

Also I'd like to take this opportunity to state that I actually liked Dragon Age 2. Like, for real.


People bought it just because it's star wars. It's also one of the last mmo's that won't be "free to play".. until WoW 2.

I liked DA2 as well, but DA:O is far superior.




Who said WoW 2 would be free to play?


No, I meant everything else ends up being free to play. WoW 2 wouldn't be.

#45777
Simon_Says

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RavenEchoseven wrote...

You know, it occurs to me the ending of this game is like the end of the movie Sunshine. That bad.

polor89 wrote...

WHAT? sunshine ending was great! i hope shepard had a death so emotional as Sunshine(i PREFER shepard to be alive  ofc)

NoSpin wrote...

Whoa whoa whoa whoa whoa whoa. Don't be dissin Sunshine.


Sunshine was an odd movie. It jumped genres half way through and I couldn't say it broken my suspension of disbelief because it couldn't get off the ground in the first place. And yet it was decent. Emotionally moving, visually stunning.

It only really occured to me now that they crew may have been under so much stress and broke down not because they weren't screen properly, but because the sun's magnetic field could have been messing their brains up. Magnetic fields can do that. It was a plot point in Blindisght (fantastic sci-fi novel btw, and free to read online, check it out). Possibly also a plot point in ME. Indoctrination anybody?

BAM THIS THREAD'S ON-TOPIC AGAIN.

Modifié par Simon_Says, 27 avril 2012 - 11:10 .


#45778
NoSpin

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Ready for me to dismiss the no financial upside argument? ME4

IT leaves Bioware a BIG hole to make a ME4. Maybe it would have been a nice surprise, but they obviously didn't foresee people having mental breakdowns over the ending. Which would be why the ending reaction caught them "off guard", and why they are making the EC.

They didn't intend the EC, because they didn't intend to address the endings until they ANNOUNCED ME4.

That's one plausible theory at least.

Modifié par NoSpin, 27 avril 2012 - 11:12 .


#45779
Dwailing

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 OK, I didn't want to post while waldstr18 was here, but I just noticed something.  You know those cables you see in on the Citadel during the ending?  Well, I'm playing the Geth Dreadnought mission, and I noticed that said cables are IDENTICAL to the ones on the dreadnought.  I think this fits nicely with the theme of the Citadel at the end being made of things Shepard has seen before.

#45780
MaximizedAction

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RavenEchoseven wrote...

You know, it occurs to me the ending of this game is like the end of the movie Sunshine. That bad.


No, ME3 was much more a fatal to the nuts. Boyle had the decency of turning the plot around a 180 in the middle of the movie, so the audience had the time to adjust to the genre change. Also, we learned to see that Capa was so fascinated with the sun and this project that we could follow from it why, at the end, (w)he saw what we saw.

In ME3 there is none of this. There is nothing in the trilogy that can prepare you a priori to the ending. It's a genre flip in the last 5 min, where no same person expects such a low blow.

So Sunshine was actually better, even though the first half is awesome but the second half sucks.

Modifié par MaximizedAction, 27 avril 2012 - 11:13 .


#45781
balance5050

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Simon_Says wrote...
the sun's magnetic field could have been messing their brains up. Magnetic fields can do that. It was a plot point in Blindisght (fantastic sci-fi novel btw, and free to read online, check it out). Possibly also a plot point in ME. Indoctrination anybody? 

BAM THIS THREAD'S ON-TOPIC AGAIN.


Bravo my good sir!

The precise mechanics of the indoctrination effect are poorly understood. It is believed that the Reapers generate an electromagnetic field, waves of infrasound and ultrasound, or both in order to stimulate areas of a victim's brain and limbic system. The resulting effect varies depending on the intent of the Reaper: the victim may suffer headaches and hallucinations, have feelings of "being watched" or paranoia, or come to view the Reaper itself with superstitious awe. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signal, manifesting as voices within the victim's mind. 

#45782
Simon_Says

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Back on-topic I said? Balls to that idea!

Arian Dynas wrote...

I played (TOR) and actually enjoyed it, it felt like a very solid single player game. And actually it broke quite alot of new ground, unique stories for each class, each excellently written, for the first time, entirely voiced dialogue for EACH AND EVERY character,  both big and small, an actual quantity of ROLE PLAYING worked in by it's very nature, Not to mention, one of the biggest game worlds to date.

No, I liked what little of TOR I saw, I doubt I'd ever play an MMO again, but TOR did make me reconsider, despite all my time on WoW.

And, same. I would have liked to see more, but unfortunately, people decided to cut that short. Dragon Age 2 could have been fantastic, and easily have knocked DA:O from it's pedestal in my heart, had they spent more time polishing it.

Let's hope DA3 revitalizes everything.


Problem being that it's a great single player game with tons of grind* and a monthly subscription. I've no idea how the actual multiplayer mechanics work our but I still wouldn't care if I did.

And I completely agree with DA2. It could have been brilliant, if only they had more time to polish it. Aside from the wavetacular combat balancing, recycled environments ad infinitum, anemic third act and god damn Anders, I have absolutely no problems with it, and yet so much to praise it for.

*Don't tell me it doesn't. It does. Every mmo does it. And every mmo needs it.

Modifié par Simon_Says, 27 avril 2012 - 11:18 .


#45783
RavenEchoseven

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Ok, maybe you all saw a different Sunshine than I did. I saw what started out as a stunning end of the world film with characters fighting their own mistakes and humanity to save the world. The last third of the movie turned into this narrated (yes narrated) sci-fi/zombie flick that almost seemed like it was pulling some ideas from Event Horizon. To me it took a fantastic movie and destroyed the entire concept in the end. That's what I got from it. (btw, if that sounds familiar, then you see why I compare it.)

#45784
balance5050

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RavenEchoseven wrote...

Ok, maybe you all saw a different Sunshine than I did. I saw what started out as a stunning end of the world film with characters fighting their own mistakes and humanity to save the world. The last third of the movie turned into this narrated (yes narrated) sci-fi/zombie flick that almost seemed like it was pulling some ideas from Event Horizon. To me it took a fantastic movie and destroyed the entire concept in the end. That's what I got from it. (btw, if that sounds familiar, then you see why I compare it.)


LOL, I totoally thought you were talking about that Jim Carry movie.

"Sunshine" heard it's good.

#45785
Vahilor

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Simon_Says wrote...

Back on-topic I said? Balls to that idea!

Arian Dynas wrote...

I played (TOR) and actually enjoyed it, it felt like a very solid single player game. And actually it broke quite alot of new ground, unique stories for each class, each excellently written, for the first time, entirely voiced dialogue for EACH AND EVERY character,  both big and small, an actual quantity of ROLE PLAYING worked in by it's very nature, Not to mention, one of the biggest game worlds to date.

No, I liked what little of TOR I saw, I doubt I'd ever play an MMO again, but TOR did make me reconsider, despite all my time on WoW.

And, same. I would have liked to see more, but unfortunately, people decided to cut that short. Dragon Age 2 could have been fantastic, and easily have knocked DA:O from it's pedestal in my heart, had they spent more time polishing it.

Let's hope DA3 revitalizes everything.


Problem being that it's a great single player game with tons of grind* and a monthly subscription. I've no idea how the actual multiplayer mechanics work our but I still wouldn't care if I did.

And I completely agree with DA2. It could have been brilliant, if only they had more time to polish it. Aside from the wavetacular combat balancing, recycled environments ad infinitum, anemic third act and god damn Anders, I have absolutely no problems with it, and yet so much to praise it for.


Tor is a nice game and the story lines are pretty good. But the main problem I think is that is plays itself like a single player game and if you want to fully experience the story of your class and want to turn it out in your way, the multiplayer option is more obstructive than usefull.

And the MMORPG parts are nothing special.

#45786
balance5050

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I don't know about you, but I cringe at the thought of ME4. Unless they fix what we have now.

I don't need to kill every reaper, just Harbinger. And leave the relays intact. That's all they need to do to set up a good sequel for me. If they did this then I would even buy an ME mmo.

#45787
Arian Dynas

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Simon_Says wrote...

Back on-topic I said? Balls to that idea!

Arian Dynas wrote...

I played (TOR) and actually enjoyed it, it felt like a very solid single player game. And actually it broke quite alot of new ground, unique stories for each class, each excellently written, for the first time, entirely voiced dialogue for EACH AND EVERY character,  both big and small, an actual quantity of ROLE PLAYING worked in by it's very nature, Not to mention, one of the biggest game worlds to date.

No, I liked what little of TOR I saw, I doubt I'd ever play an MMO again, but TOR did make me reconsider, despite all my time on WoW.

And, same. I would have liked to see more, but unfortunately, people decided to cut that short. Dragon Age 2 could have been fantastic, and easily have knocked DA:O from it's pedestal in my heart, had they spent more time polishing it.

Let's hope DA3 revitalizes everything.


Problem being that it's a great single player game with tons of grind* and a monthly subscription. I've no idea how the actual multiplayer mechanics work our but I still wouldn't care if I did.

And I completely agree with DA2. It could have been brilliant, if only they had more time to polish it. Aside from the wavetacular combat balancing, recycled environments ad infinitum, anemic third act and god damn Anders, I have absolutely no problems with it, and yet so much to praise it for.

*Don't tell me it doesn't. It does. Every mmo does it. And every mmo needs it.


Agreed entirely. Anders needed re-working. The combat was great... but they could have come up with a better way of balancing and making it challenging beyond "ugh ****, ANOTHER wave coming right the **** out of nowhere? Goddamn!" And the recyled enviroments annoyed me too. but it probably just meant Varic's descriptions were boring.

See? Any mistakes with DA2's story from this point on they can lay squarely at the feet of Varric being an unreliable narrator.

#45788
Uncle Jo

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estebanus wrote...

You know, I think I'm going to go visit my brother in the hospital now.

Who knows? Maybe this thread will be relatively normal again once I return?



I wish your brother will get well soon!

#45789
lex0r11

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I see I could not fulfill my appointed function in this thread and offer my deepest apology and regret to have failed you all.

Posted Image

Modifié par lex0r11, 27 avril 2012 - 11:25 .


#45790
Dwailing

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balance5050 wrote...

I don't know about you, but I cringe at the thought of ME4. Unless they fix what we have now.

I don't need to kill every reaper, just Harbinger. And leave the relays intact. That's all they need to do to set up a good sequel for me. If they did this then I would even buy an ME mmo.


That would be the only MMO I'd ever buy, probably.  I'm wondering if the next ME game would be a prequel, maybe something set in the First Contact War.  I'd love to see what actually happened, and it would give Bioware the chance to maybe try creating a full blown shooter.  Guns with omni-chainsaws anyone?

#45791
Dwailing

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Dwailing wrote...

 OK, I didn't want to post while waldstr18 was here, but I just noticed something.  You know those cables you see in on the Citadel during the ending?  Well, I'm playing the Geth Dreadnought mission, and I noticed that said cables are IDENTICAL to the ones on the dreadnought.  I think this fits nicely with the theme of the Citadel at the end being made of things Shepard has seen before.


Also, I'm going to shamelessly bump myself to see if anyone will respond to my thoughts.  Also, it might get us back on topic. :)

#45792
Dwailing

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lex0r11 wrote...

I see I could not fulfill my appointed function in this thread and offer my deepest apology and regret to have failed you all.

Posted Image


Your appointed function?  What IS your appointed function here, anyway?  'Cause I can't remember.

#45793
spotlessvoid

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Waldstr18
Here is a sample of your posts starting with the very first one. I've not even included all the posts where you "debunk" IDT then have nothing to say or dodge the queston when someone responds....the page each post can be found on is included


873
[quote]waldstr18 wrote...

indoctrination theory is easily disproofed. just watch how many choices you get here:



if it was indoctrination and we had to choose the red option to snap out of it, why is it the only possible option here? the reapers noticed that shepard hadnt enough war assets so they werent interested in successfully mind controlling him? they just made a ... trial run (?) for the next hero with a bigger army?

and for those saying the ending went over everyones heads: ever heard of the emperors new cloth?

some of these explanations ... really? the kid smiled? shepard bled from the same spot anderson was shot? or my personal favorite: "do you hear that humm or is it just me?"
had to be indoctrination... what else could it have been? vega hears a humming sound. case and point.[/quote]
874
[quote]waldstr18 wrote...
anyways i only posted here to be able to tell you afterwards: "i called it" and "in your face!"[/quote]
874
[quote]waldstr18 wrote...
we are talking about a game here, right? otherwise i take back everything i said and i will spend the rest of my life preparing for the next reaper invasion.[/quote]
876
[quote]waldstr18 wrote...
now if your indoctrination theory is made true, well, all that is pointless. and thats why im arguing here. and of course the "in your face" reason.[/quote]
876
[quote]waldstr18 wrote...
now all thats left for me is waiting for my "in your face!" moment.[/quote]
913
[quote]waldstr18 wrote...
since your theory can explain everything in the game, do you have an explanation why the asari were not warned by their prothean beacon?
[/quote]
915
[quote]waldstr18 wrote...
i think you are the ones who are indoctrinated.
[/quote]
916
[quote]waldstr18 wrote...
question is; what are you going to do if they charge for the ending dlc, and if it shows you were right all along?

well, if you are happily paying for it, it supports my theory that you are the ones being indoctrinated - by your own self, by the way, since for me it still makes no sense that bioware planned to use indoctrination the way you say it did. they might use it as an easy way out, but even that i find unlikely.
[/quote]
928
[quote]waldstr18 wrote...
i have the best explanation for i.t.: i managed to clip myself out of the engineering deck on the normandy once, ran around the ship in space and then clipped myself back in were jack used to sleep. im not making stuff up, i really did that. no hacking or what so ever. but this is clearly not possible. so it has to be indoctrination, right? bioware doesnt make mistakes, they planned that so, that i knew all of this wasnt real, cause im astral projecting.
indoctrination theory is therefore proven, cause there is no other explanation.
[/quote]
938
[quote]waldstr18 wrote...
hopefully someone captures the moment when the devs tell you, they dont have an indoctrination fairy in their team, who puts all the little signs in the game you interpreted as proof.
[/quote]
938
[quote]waldstr18 wrote...
well, after it has been made public that they planned this, i will gladly shoot myself, just like indoctrinated people are supposed to. but i hope if they tell you there was no indoctrination plan in the game, you have a long and meaningful life making up lots more of crazy theories.[/quote]
938
[quote]waldstr18 wrote...
but i have noticed most of you are masters of straw grasping, so you will answer that with "there was not enough time for the indoctrination" or "the reapers werent interested any more in indoctrination". oh, and to think even outside of the game box: you are saying they gave us an unfinished game.

these points make it impossible for me to follow your cult. yet, i respect the "it could be an easy way out" guys, cause thats actually true. all the holes would be patched by clothing your eyes, shaking your head and screaming "ITS NOT TRUE!". but to insist on bioware planned it that way? i dont think so.[/quote]
939
[quote]waldstr18 wrote...
you all sound very desperate to me, as well also im waiting for the "we have been wrong! mass suicide!!!!" post.
[/quote]
939
[quote]waldstr18 wrote...
i actually lost track how i got here. i think it went something like: i dont believe it and am looking forward to the developers telling you there was no indoctrination.
[/quote]
955
[quote]waldstr18 wrote...
just for you noobi, im gonna find religion and pray to my then new found god every day at least for an hour that the coming dlc disproves the idt.
and when i say religion, i mean one of the previsouly made up ones, not the one you are clearly following.
[/quote]


Only 82 pages in and a pretty obvious pattern has emerged.

Btw I'm only getting started. This is all going in a report to the mods. There is another 1000 pages of you harassing this thread.

Justify those comments.

#45794
Uncle Jo

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Arian Dynas wrote...

*snip* a lot of solid stuff about all the subjects of today...

Wow three times quoted in your wall- text, I'm lost of words... I feel really honored...
I didn't tink about Heroism as Reapers appeal for Shep. amke sense
and thanks for the infos about the dark energy !

#45795
Simon_Says

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balance5050 wrote...

The precise mechanics of the indoctrination effect are poorly understood. It is believed that the Reapers generate an electromagnetic field, waves of infrasound and ultrasound, or both in order to stimulate areas of a victim's brain and limbic system. The resulting effect varies depending on the intent of the Reaper: the victim may suffer headaches and hallucinations, have feelings of "being watched" or paranoia, or come to view the Reaper itself with superstitious awe. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signal, manifesting as voices within the victim's mind.


Right, I made a draft of a Arian-style Wall-o-Text I made it response to some off-hand mention of nanides but never bothered to finish. Basically it argued that there was an 'indoctrination' spectrum. On one hand there's the subliminal suggestion and psychological conditioning. On the other, 'mechanical' indoctrination by cybernetic graft, nanotech infection, or posibly spooky action at a distance*. Saren, TIM, Benezia, and according to IT Shepard were indoctrinated more on the subliminal end. Paul Grayson, ME3 Cerberus goons, endgame Saren and TIM, and all manner of husks reside on the mechanical end.

Mechanical indoctrination is fast and allows the reapers to ASSUME DIRECT CONTROL but predictably causes collateral damage that impairs the subject's faculties. Subliminal takes time and subtelty, but the subject retains more of their intelligence and autonomy.

Mechanical indoctrination creates puppets. Subliminal indoctrination creates pawns. Both have their strengths, faults and places in the reapers' agenda.

*Since the protheans were capable of transalien wireless neural interface, I've no doubt the Reapers could do the same with even greater range and sophistication. It still constitutes a form of mechanical indoctrination according to my spectrum.

Modifié par Simon_Says, 27 avril 2012 - 11:34 .


#45796
Dwailing

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spotlessvoid wrote...

Waldstr18
Here is a sample of your posts starting with the very first one. I've not even included all the posts where you "debunk" IDT then have nothing to say or dodge the queston when someone responds....the page each post can be found on is included

*snip*


Wow, I'd forgotten just how many reasons we had to passionately dislike him.

#45797
Arian Dynas

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Uncle Jo wrote...

Arian Dynas wrote...

*snip* a lot of solid stuff about all the subjects of today...

Wow three times quoted in your wall- text, I'm lost of words... I feel really honored...
I didn't tink about Heroism as Reapers appeal for Shep. amke sense
and thanks for the infos about the dark energy !



No problem!=]

And no need to feel honored :blush: I'm not that special here... *rubs the nape of his neck*

#45798
balance5050

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spotlessvoid wrote...
snip

Btw I'm only getting started. This is all going in a report to the mods. There is another 1000 pages of you harassing this thread.

Justify those comments.


THANK YOU!

#45799
spotlessvoid

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I saw your info bomb Arian! Thank, just give me a little time and I will respond to the whole thing

#45800
Vahilor

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Wrong Topic.

Modifié par Vahilor, 27 avril 2012 - 11:42 .