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Was the ending a hallucination? - Indoctrination Theory


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#46576
lex0r11

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Yeah, didn't someone post them in here before..? ^^'

#46577
Baldsake

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@lex0r That comic reminds me.. BW missed another oppurtunity with Miranda and Jack's rivalry from ME2. Jack said she was going to tear Miranda apart after the suicide mission.. I realise Jack changed after ME2 but it could've been an interesting situation where you're forced to save either Miranda or Jack.. Oh well.

#46578
lex0r11

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Baldsake wrote...

@lex0r That comic reminds me.. BW missed another oppurtunity with Miranda and Jack's rivalry from ME2. Jack said she was going to tear Miranda apart after the suicide mission.. I realise Jack changed after ME2 but it could've been an interesting situation where you're forced to save either Miranda or Jack.. Oh well.


You're right. Another Virmire situation.

I mean they took out the Thessia thing were you had to decide which of the squad mates you save. They should have put one in there, and better yet, a decision with a timer. Just like in Witcher 2.

#46579
WinterCrow

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Okay, so I'm finally playin ME3 again (constantly looking for IT hints this time, inevitably) and I feel like I have to say something.

The Citadel being a lesser indoctrination tool has been discussed a few times already, and how different group memebers point out "things". I initially thought it was a little far fetched, the Citadel being a huge reaper device that indoctrinates everyone so they just relax and feel at ease when they just anally rape the galaxy.

But then, during the first visit to the Citadel, if you talk to James he says people are too relaxed, and that "it's like this place wants you to forget that there's war out there"

Probably already mentioned, and I know it's not the only hint like that, but after hearing it myself it no longer feels so far fetched...

Modifié par WinterCrow, 29 avril 2012 - 12:06 .


#46580
paxxton

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lex0r11 wrote...

Arian Dynas wrote...

polor89 wrote...

paxxton wrote...

This Gamer Poop: Mass Effect series is so funny!

:blink:


Seconded. :blink:




Thirded.

Please don't hit me.

What?

Modifié par paxxton, 29 avril 2012 - 12:29 .


#46581
Auralius Carolus

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lex0r11 wrote...

Thirded.


Legion and Friends is pretty darn good too.

www.youtube.com/watch

#46582
Jadebaby

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WinterCrow wrote...

But then, during the first visit to the Citadel, if you talk to James he says people are too relaxed, and that "it's like this place wants you to forget that there's war out there"


Thats a really good find!

@ Lexor.. Does GBGriffin still pop in?

#46583
lex0r11

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Jade8aby88 wrote...

[...]

@ Lexor.. Does GBGriffin still pop in?


It's been awhile that Griffin logged in here, but I think the thread has bigger fishs to fry.

Scratch that, Griffin is okay. There are far worse problems for the thread.

Modifié par lex0r11, 29 avril 2012 - 12:21 .


#46584
Auralius Carolus

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WinterCrow wrote...

Okay, so I'm finally playin ME3 again (constantly looking for IT hints this time, inevitably) and I feel like I have to say something.

The Citadel being a lesser indoctrination tool has been discussed a few times already, and how different group memebers point out "things". I initially thought it was a little far fetched, the Citadel being a huge reaper device that indoctrinates everyone so they just relax and feel at ease when they just anally rape the galaxy.

But then, during the first visit to the Citadel, if you talk to James he says people are too relaxed, and that "it's like this place wants you to forget that there's war out there"

Probably already mentioned, and I know it's not the only hint like that, but after hearing it myself it no longer feels so far fetched...


Unlikely. The effects of indoctrination include fear, paranoia, nightmares, etc.- basically the same effects known to be exhibited by exposure to intense amounts of EMF and ISF fields. This would discourage inhabitation, and it was already disclosed in ME1 that the Protheans severed the Reaper's link to the Citadel, all but ruling out newly developing indoctrination.

The evidence left behind from the Protheans suggests that the Reaper's desire organics to inhabit the Citadel, potentially for millenia at a time. It is more likely that the Citadel was built to represent a pseudo-Utopian paradise in space, complete with maintainance, (Keepers), modular environmental systems, a seemingly infinite power source, and a high degree of defensability. This would be done to attract the most powerful and influencial of inhabitants, (governments, are known to indulge in such comforts), while at the same time lull them into a false sense of security before the Reapers came through it, throwing the current civilization into shock.

James is likely observing a feature intended by the Reapers: complacency.

#46585
HellishFiend

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Arian Dynas wrote...

Though we still have no explanation for why the Reapers picked London.


Anderson was born in London. 


Arian Dynas wrote...

schneeland wrote...

Arian Dynas wrote...

[...]

No one listened... no one ever listens...


Sometimes I feel this should be the motto of our thread, because if you do not repeat your theories at least three times, they will most likely be ignored ;)

I do, however, remember your statement, but my thought was that time travel would make everything worse. Time travel always makes thing worse.


Worse than Space Magic?

Look at it this way, if it drags an armada of escaping Protheans into our cycle, burns out the Crucible, is only dragging ships using Mass Relays in the past forward, and is entirely one way, leaving Javik now having to lead his people, then I'd probably like it better than this.

 

That would also give us an excuse to have Protheans in multiplayer! DO IT BIOWARE!!!!

#46586
Simon_Says

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So I'm back. And damn it, the moment I left yesterday the party gets going... Ah well, time to address old crap.



[quote]Earthborn_Shepard wrote...

I just found this in another thread:

[quote]Taken from a post from gibbed on the Something Awful forums, this is the way the endings are described in the game's code:
enum EEndGameOption
{
EGO_ReapersDestroyedEarthDestroyed,
EGO_ReapersDestroyedEarthDevastated,
EGO_ReapersDestroyedEarthOk,
EGO_ReapersDestroyedEarthOkShepardAlive,
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave,
EGO_BecomeAReaperAndEarthOkAndReapersLeave,
EGO_HarmonyOfManAndMachine,
EGO_Demo,
EGO_None,
EGO_MAX,
}
[/quote]

notice how for the Control ending it says BECOME A REAPER. Not become the Catalyst or become a being of light, no, become a f*cking Reaper.[/quote]
Then again you have to remember that it's probably the programmers who are coming up with the labels, not the writing team.



[quote]Drift Avalii wrote...

And taking that assertion at 'face
value' (I'm rapidly learning to hate that phrase), what did they mean?
As Rifneno said, any other meaning would leave us with the ever-dubious
'because I said so' defence.

So if they didn't use Shep's DNA,
what did they use? Her soul? Her tissue? Because that's beginning to big
time blur the lines between sci-fi based on current knowledge (there
was a discussion on that earlier in the thread - a good read and I
suggest you have a look if you haven't seen it) and 'the pixies did it'.


Anything that utilised Shep's body as a framework for
synthesising organic and synthetic life would be using one species as
it's main building block - and the vast differences between humans and
Quarians, Turians and even Hanar suggest that without throwing them into
the beam too most of the new 'harmonious creations' would have a shelf
life of about ten minutes.

Too many inverted commas there, but ah well. Hopefully it illustrates my healthy cynicism when it comes to this subject[/quote]
Presumably what's absorbed in the crucible beam is also whatever passes on to control the reapers in the control ending. <_< Thanks for the explanation or heads up, Bioware.



[quote]Raistlin Majare 1992 wrote...

And then during the final
push on Earth he gives you the Memory Shard similarly to how Eve gives
you the Crystal. In fact that crystal always buggered me. Eve´s quote
about how it will remind us there is light in even the darkest hour
leads my thoughts to think it might play into IT if it turns out to be
true in EC. Javiks shard could have similar role...at least I think
Shepard would snap out of it if his mind was filled with Prothean
memories...again...

On that note ill throw my Rachni Idea for a IT ending out here again.

We
all know the quote on how the Rachni would play a big role in the
ending, but enver got it. Well I have been thinking about the Rachni
Queens quote on "We will add our voice to yours" from ME1 and what if we
took more literally?

We know the Rachni can interact with the
mind of living creatures (the asari in ME2) and the Rachni queen is
immune or at leats heavily resistant to indoctrination. So imagine a
scenario where a player who spared the Rachni in ME1 and 3 picks Control
or Synthesis aka Indoctrination, but the Rachni Queen intervennes
linking or interacting with Shepards mind in a way that makes him able
to resist or break free so that a "good" ending can be achieved despite
the choice made. The cost of such a end could be the Rachni Queens death
as she needs to get close enough to Shepard to interact with his mind.

Purely
an idea, but would full fill the "Rachni have a major role in the
ending" promise. Maybe the crystal and Javiks memory shard could work in
similar ways,  but to varius degrees of effectiveness.

Like:

Eve
Crystal: Able to break free if you choose the least "Indoctrinating" of
Control/Synthesis and only long enough to finish the mission. Shepard
dies no matter what.

Javik Shard: Break free no matter ending
choosen, but only the least "Indoctrinating" ending will allow Shepard
to survive through a paragon/renegade check while the other will always
have Shepard dying after/during the completion of the mission.

Rachni Queen: Break free and survive. Rachni Queen dies instead.

Hope that made sense and again only idea. [/quote]
The
idea also has precedent. Help Wrex recover his family armor, and you
don't need a skill check to spare him on Virmire. Save Veetor and
Kal'Reegar*, don't need a skill check to secure Tali's loyalty and
prevent her exile at the same time.

*God damn it Bioware.



[quote]MaximizedAction wrote...

One does not simply stop evolution! Nature does not work that way![/quote]
Pretty much. Even if natural selection is removed, evolution continues. Because, simply, times change. There will always be a need to adapt to new conditions. At least, that's gonna be the case until heat death. But by then no one's gonna have any problems because they're all gonna be dead well before then.



[quote]HellishFiend wrote...

We also still cannot rule out the
possibility that the Crucible was actually an elaborate Reaper trap. I
could type several paragraphs on those possibilities.[/quote]

... The game stated that previous cycles kept updating and adding to the crucible. That kind of sounds like reaper's whole harvesting schtick to me...



[quote]HellishFiend wrote...

[quote]Earthborn_Shepard wrote...

I think it
would ruin the moment more than you might realize.... A pre-recorded
message/dialog would actually be kind of cool. Something that triggers
when the crucible is complete and in position (assuming it works the way
we think it does). But an interactive dialog or something as profound
as you describe would be stealing the spotlight from the things we
actually care about in OUR cycle. [/quote]
"Before you activate the Crucible you must answer me these questions three!"



[quote]byne wrote...

[quote]Rifneno wrote...

Speaking of
theories about what the Crucible might do, I had a theory. Well, not so
much a theory. More what you'd call a fear. Because I'd omniloathe it
if it was true.

Mass Effect often, very often uses tech based on
real world theories about ways things might be possible. Such as
quantum entanglers. There is one trope, one awful trope, that
scientists have had crazy theories on the possibility of to. ... Time
travel. :([/quote]


Remember what Joker said?

[quote]Joker said...

I'd feel better if we had a more solid plan, yknow like time travel, or teaching the Reapers to love.[/quote][/quote]

Oh God. I could go on huges tirades about time travel and prove in several ways how violating causality (and ergo changing history) is impossible. But I aint gonna do it unless someone asks. But I am gonna ask if Bioware ever addressed the non-existence of simultaneity across frames of reference in the ME setting?



[quote]Auralius Carolus wrote...

[quote]WinterCrow wrote...

Okay,
so I'm finally playin ME3 again (constantly looking for IT hints this
time, inevitably) and I feel like I have to say something.

The
Citadel being a lesser indoctrination tool has been discussed a few
times already, and how different group memebers point out "things". I
initially thought it was a little far fetched, the Citadel being a huge
reaper device that indoctrinates everyone so they just relax and feel at
ease when they just anally rape the galaxy.

But then, during the
first visit to the Citadel, if you talk to James he says people are too
relaxed, and that "it's like this place wants you to forget that
there's war out there"

Probably already mentioned, and I know
it's not the only hint like that, but after hearing it myself it no
longer feels so far fetched...[/quote]

Unlikely. The effects of
indoctrination include fear, paranoia, nightmares, etc.- basically the
same effects known to be exhibited by exposure to intense amounts of EMF
and ISF fields. This would discourage inhabitation, and it was
already disclosed in ME1 that the Protheans severed the Reaper's link to
the Citadel, all but ruling out newly developing indoctrination.

The
evidence left behind from the Protheans suggests that the Reaper's
desire organics to inhabit the Citadel, potentially for millenia at a
time. It is more likely that the Citadel was built to represent a
pseudo-Utopian paradise in space, complete with maintainance, (Keepers),
modular environmental systems, a seemingly infinite power source, and a
high degree of defensability. This would be done to attract the most
powerful and influencial of inhabitants, (governments, are known to
indulge in such comforts), while at the same time lull them into a false
sense of security before the Reapers came through it, throwing the
current civilization into shock.

James is likely observing a feature intended by the Reapers: complacency.[/quote]
What'd be the first step you'd take if you wanted to manipulate a populace? "Making them complacent?" Good answer.



[quote]HellishFiend wrote...



[quote]kronus126 wrote...



It
cannot be indoctrination because the Proethean VIs detect indoctrination
and they say nothing about you the entire game/series. [/quote]



*Had VI capable of detecting indoctrination. Brought down from within by indoctrinated sleeper agents.*[/quote]

We seriously need to organize an official FAQ. Item number one:
"Prothean VI's obviously weren't infallible." Item number two: "Do you
have a better idea of what the hell happened?"

Modifié par Simon_Says, 29 avril 2012 - 12:45 .


#46587
Arian Dynas

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Auralius Carolus wrote...

WinterCrow wrote...

Okay, so I'm finally playin ME3 again (constantly looking for IT hints this time, inevitably) and I feel like I have to say something.

The Citadel being a lesser indoctrination tool has been discussed a few times already, and how different group memebers point out "things". I initially thought it was a little far fetched, the Citadel being a huge reaper device that indoctrinates everyone so they just relax and feel at ease when they just anally rape the galaxy.

But then, during the first visit to the Citadel, if you talk to James he says people are too relaxed, and that "it's like this place wants you to forget that there's war out there"

Probably already mentioned, and I know it's not the only hint like that, but after hearing it myself it no longer feels so far fetched...


Unlikely. The effects of indoctrination include fear, paranoia, nightmares, etc.- basically the same effects known to be exhibited by exposure to intense amounts of EMF and ISF fields. This would discourage inhabitation, and it was already disclosed in ME1 that the Protheans severed the Reaper's link to the Citadel, all but ruling out newly developing indoctrination.

The evidence left behind from the Protheans suggests that the Reaper's desire organics to inhabit the Citadel, potentially for millenia at a time. It is more likely that the Citadel was built to represent a pseudo-Utopian paradise in space, complete with maintainance, (Keepers), modular environmental systems, a seemingly infinite power source, and a high degree of defensability. This would be done to attract the most powerful and influencial of inhabitants, (governments, are known to indulge in such comforts), while at the same time lull them into a false sense of security before the Reapers came through it, throwing the current civilization into shock.

James is likely observing a feature intended by the Reapers: complacency.


You're conflating.

We aren't sugguesting the Citadel has an indoctrination field, Indoctrination is the use of extreme high and low frequency vibration hums, coupled with electromagnetic fields to induce a weakened mental awareness of oneself, rendering the person succeptible to sugguestion. (which interestingly, is also the source behind the scientific interpretation of what a "haunting" is, but that's another subject.)

What we ARE sugguesting is that the Citadel uses a sort of pacifying field, to render it's inhabitants more calm, less likely to accept the existence of the Reapers as a threat, to make them more complacent, and yes, there are low frequency sounds that induce such an effect in humans, as well as subtle pheromone scents.

#46588
Jadebaby

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@ lexor...

Like Waldstr8 or wateva?

#46589
Arian Dynas

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Hey... I'm the wall of text guy here you bastard, stop muscling in on my turf...

Simon_Says wrote...

Earthborn_Shepard wrote...
*snip*

Then again you have to remember that it's probably the programmers who are coming up with the labels, not the writing team.


Explain Bad_End_Blue01 then.

Besides, HARMONY OF MAN AND MACHINE means NOTHING. NOTHING, Harmony simply is a word meaning coexistence, combination, guess who else is a harmony of man and Machine? SAREN AND THE REAPERS. Just because they used the word "harmony" which normally has good implications, means nothing.

Simon_Says wrote... 

byne wrote...

Rifneno wrote...

Speaking of
theories about what the Crucible might do, I had a theory. Well, not so
much a theory. More what you'd call a fear. Because I'd omniloathe it
if it was true.

Mass Effect often, very often uses tech based on
real world theories about ways things might be possible. Such as
quantum entanglers. There is one trope, one awful trope, that
scientists have had crazy theories on the possibility of to. ... Time
travel. :(



Remember what Joker said?

Joker said...

I'd feel better if we had a more solid plan, yknow like time travel, or teaching the Reapers to love.


Oh God. I could go on huges tirades about time travel and prove in several ways how violating causality (and ergo changing history) is impossible. But I aint gonna do it unless someone asks. But I am gonna ask if Bioware ever addressed the non-existence of simultaneity across frames of reference in the ME setting?


Hence why my own theory if time travel even applies would make it one way, forward, dragging ships using Mass Relays in the past at a certain moment, to the present, yes in the new timeline they would have no source, but they wouldn't end up mucking up the past because, assuming it's a bunch of Prothean ships that just "disappeared " at the start of the war, voila, no violation. Besides, last I checked, the Mass Effect was all about screwing with the Speed of Light and the mass of an object.

#46590
byne

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Arian Dynas wrote...

Hey... I'm the wall of text guy here you bastard, stop muscling in on my turf...

Simon_Says wrote...

Earthborn_Shepard wrote...
*snip*

Then again you have to remember that it's probably the programmers who are coming up with the labels, not the writing team.


Explain Bad_End_Blue01 then.

Besides, HARMONY OF MAN AND MACHINE means NOTHING. NOTHING, Harmony simply is a word meaning coexistence, combination, guess who else is a harmony of man and Machine? SAREN AND THE REAPERS. Just because they used the word "harmony" which normally has good implications, means nothing.

Simon_Says wrote... 

byne wrote...

Rifneno wrote...

Speaking of
theories about what the Crucible might do, I had a theory. Well, not so
much a theory. More what you'd call a fear. Because I'd omniloathe it
if it was true.

Mass Effect often, very often uses tech based on
real world theories about ways things might be possible. Such as
quantum entanglers. There is one trope, one awful trope, that
scientists have had crazy theories on the possibility of to. ... Time
travel. :(



Remember what Joker said?

Joker said...

I'd feel better if we had a more solid plan, yknow like time travel, or teaching the Reapers to love.


Oh God. I could go on huges tirades about time travel and prove in several ways how violating causality (and ergo changing history) is impossible. But I aint gonna do it unless someone asks. But I am gonna ask if Bioware ever addressed the non-existence of simultaneity across frames of reference in the ME setting?


Hence why my own theory if time travel even applies would make it one way, forward, dragging ships using Mass Relays in the past at a certain moment, to the present, yes in the new timeline they would have no source, but they wouldn't end up mucking up the past because, assuming it's a bunch of Prothean ships that just "disappeared " at the start of the war, voila, no violation. Besides, last I checked, the Mass Effect was all about screwing with the Speed of Light and the mass of an object.



I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence

#46591
Arian Dynas

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byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!

#46592
byne

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Arian Dynas wrote...

byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!


Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute

#46593
Arian Dynas

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byne wrote...

Arian Dynas wrote...

byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!


Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Still not as bad as SPESS MAGICK!

#46594
paxxton

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byne wrote...

Arian Dynas wrote...

byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!


Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Actually, it wouldn't be as silly as you might think. There's already dark energy in Mass Effect, Let's use it to warp spacetime.

#46595
Arian Dynas

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paxxton wrote...

byne wrote...

Arian Dynas wrote...

byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!


Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Actually, it wouldn't be as silly as you might think. There's already dark energy in Mass Effect, Let's use it to warp spacetime.


COme to think of it, Dark Energy HAS been established as capable of collapsing spacetime... they explained that that is what was going on with Haestrom's sun, which is why it was aging so quickly.

#46596
byne

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paxxton wrote...

byne wrote...

Arian Dynas wrote...

byne wrote...

Arian Dynas wrote...

*snip*


I watched all 3 Back to the Future movies yesterday, and suddenly the thread starts talking about time travel.

What a weird coincidence


Marty! I've found a way to stop the Reapers!


Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Actually, it wouldn't be as silly as you might think. There's already dark energy in Mass Effect, Let's use it to warp spacetime.


I'm not saying it isnt plausible within the ME universe, I'm just saying it'd be silly to use time travel to save the day.

#46597
HellishFiend

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paxxton wrote...

byne wrote...

Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Actually, it wouldn't be as silly as you might think. There's already dark energy in Mass Effect, Let's use it to warp spacetime.


From a science fiction standpoint, maybe not, but from a literary standpoint, byne is absolutely correct: it would be silly, and even inappropriate. But it would be worth it if it meant PROTHEANS IN MULTIPLAYER!!

#46598
Rifneno

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HellishFiend wrote...

From a science fiction standpoint, maybe not, but from a literary standpoint, byne is absolutely correct: it would be silly, and even inappropriate. But it would be worth it if it meant PROTHEANS IN MULTIPLAYER!!


Only as enemies right?  I wanna shoot some fascists.

#46599
UrgedDuke

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I think I found something and I hope it hasn't been mentioned before. If anyone has the picture of all the fade to white pictures could the please post it because I have one to add. To clarify all of the fade to white from the dreams sequences, geth consensus, and after you get shot by harby.

Modifié par UrgedDuke, 29 avril 2012 - 01:24 .


#46600
byne

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HellishFiend wrote...

paxxton wrote...

byne wrote...

Honestly though, I hope they dont bring time travel into this.

Would seem way too silly to suddenly introduce time travel at the last moment.

Almost as silly as if Bioware had gone crazy and added space magic at the last mo-- ohwaitaminute


Actually, it wouldn't be as silly as you might think. There's already dark energy in Mass Effect, Let's use it to warp spacetime.


From a science fiction standpoint, maybe not, but from a literary standpoint, byne is absolutely correct: it would be silly, and even inappropriate. But it would be worth it if it meant PROTHEANS IN MULTIPLAYER!!


Yknow what would be interesting?

Rachni in multiplayer.

They'd just use their claws and tentacles and spit acid instead of using weapons.

Also you could have Rachni Brood Warriors as like a special type of Vanguard or Adept maybe.

I mean I didnt recruit a race so strong that only the krogan could kill them to just let them work as freaking scientists