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Was the ending a hallucination? - Indoctrination Theory


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#46726
MegumiAzusa

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Auralius Carolus wrote...

byne wrote...

Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?


Can you link a screen?

Posted Image

#46727
byne

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MegumiAzusa wrote...

Auralius Carolus wrote...

byne wrote...

Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?


Can you link a screen?

Posted Image


Well there we go, no restarting missions for me! :D

#46728
Hawk227

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byne wrote...

Auralius Carolus wrote...

byne wrote...

Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?


Can you link a screen?


Well I was gonna take a crappy pic with my phone, since I'm on xbox so I cant just take a screenshot, but then I moved too close to Anderson, and the chat with TIM started. 

And it autosaves when you talk to TIM I believe, so I'd have to redo the entire Earth fight to get to it again.

And I hate the Earth fight. Worst part of the game.


The roof? I think the floor looks kind of like an eye.

You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.

#46729
byne

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Hawk227 wrote...

The roof? I think the floor looks kind of like an eye.

You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.


Well, its all just fighting in an urban area. It looks and feels more like Gears of War than Mass Effect to me.

Plus, 'everything up until Forward Operating Base' is literally just fighting up one hill and using a Cain. Its like less than 5 minutes.

#46730
MegumiAzusa

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byne wrote...

MegumiAzusa wrote...

Auralius Carolus wrote...

byne wrote...

Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?


Can you link a screen?

~~~~


Well there we go, no restarting missions for me! :D

Also if anyone wants it:
a autosave right before the TIM confrontation. (PC) (no annoying husketeers/marauder shields/walking etc ^^) (it's with DLC, and dunno if you would need the collectors edition to load, >7.5k EMS)
http://thundermods.n.../ME3/TIMcit.zip

Modifié par MegumiAzusa, 29 avril 2012 - 06:03 .


#46731
marcelo_sdk

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One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.

#46732
Hawk227

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byne wrote...

Hawk227 wrote...

The roof? I think the floor looks kind of like an eye.

You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.


Well, its all just fighting in an urban area. It looks and feels more like Gears of War than Mass Effect to me.

Plus, 'everything up until Forward Operating Base' is literally just fighting up one hill and using a Cain. Its like less than 5 minutes.


It's true, it's pretty short. There were a lot of enemies once you jump off the shuttle. I had to take it pretty slow to get up the first part. I wanted Priority: Earth to feel desperate, like the odd were near impossible. And the first part delivered that (for me). Then I spent 20 minutes catching up with old buddies, and fighting through a pretty easy "no man's land". Only when you have 4 banshees between you and the missiles does it feel desperate again.

#46733
MegumiAzusa

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marcelo_sdk wrote...

One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.

You're talking about these piles of bodies?

#46734
marcelo_sdk

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MegumiAzusa wrote...

marcelo_sdk wrote...

One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.

You're talking about these piles of bodies?


Yes, the ones that appears after you are hit by Harbinger's laser.

#46735
MegumiAzusa

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Hawk227 wrote...

byne wrote...

Hawk227 wrote...

The roof? I think the floor looks kind of like an eye.

You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.


Well, its all just fighting in an urban area. It looks and feels more like Gears of War than Mass Effect to me.

Plus, 'everything up until Forward Operating Base' is literally just fighting up one hill and using a Cain. Its like less than 5 minutes.


It's true, it's pretty short. There were a lot of enemies once you jump off the shuttle. I had to take it pretty slow to get up the first part. I wanted Priority: Earth to feel desperate, like the odd were near impossible. And the first part delivered that (for me). Then I spent 20 minutes catching up with old buddies, and fighting through a pretty easy "no man's land". Only when you have 4 banshees between you and the missiles does it feel desperate again.

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.

#46736
byne

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Yknow, why, after landing on an unknown planet that could possibly have dangerous lifeforms waiting outside, does the crew on the Normandy send the dude with brittle bones out first to see whats out there?

Was the rest of my crew like "Screw you Joker, you brought us here for no damned reason. You go first!"?

#46737
byne

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MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. <_<

#46738
KevShep

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marcelo_sdk wrote...

One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.



Are you sure? watch the three videos of london....They ARE the same rubble ALL over london as you see in the breath scene.

  


http://www.youtube.com/watch?v=prohgapL54Q

Modifié par KevShep, 29 avril 2012 - 06:13 .


#46739
Domanese

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Arian Dynas wrote...

marcelo_sdk wrote...

I just think the rush-ending-for-monet hypothesis doesn't fit. The game was set to release in November, so actually they had almost 4 months to think. And we saw that they delivered a great game, the problem was just the end.


Problem with that thought though.

They asked for 6 months.

They got 3.


And ironically the extended cut gives them the extra time they asked for and perhaps then some.

#46740
MegumiAzusa

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marcelo_sdk wrote...

MegumiAzusa wrote...

marcelo_sdk wrote...

One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.

You're talking about these piles of bodies?


Yes, the ones that appears after you are hit by Harbinger's laser.

It's actually already present (just hard to notice as you're super far away)
See here:
Posted Image
Also notice the one tree you can clearly see in the next scene isn't present
Posted Image

#46741
MegumiAzusa

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byne wrote...

MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. <_<

I thought you have missed it, that's why I wrote that post :P

#46742
byne

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MegumiAzusa wrote...

byne wrote...

MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. <_<

I thought you have missed it, that's why I wrote that post :P


They really need to do a better job of pointing out when there are heavy weapons available.

I didnt know till my third time doing the mission on Menae that there was a Blackstar in Victus' camp.

I didnt know till my eighth run that there was a missile launcher on Thessia right before the temple.

And just recently, on my tenth run, I learned there was a Blackstar on Tuchanka during the last fight before you rescue the Primarch's son.

#46743
marcelo_sdk

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 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

I'll see Kai Leng as a DLC character for Mortal Kombat before that thing becomes rubble.

#46744
MegumiAzusa

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byne wrote...

MegumiAzusa wrote...

byne wrote...

MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. <_<

I thought you have missed it, that's why I wrote that post :P


They really need to do a better job of pointing out when there are heavy weapons available.

I didnt know till my third time doing the mission on Menae that there was a Blackstar in Victus' camp.

I didnt know till my eighth run that there was a missile launcher on Thessia right before the temple.

And just recently, on my tenth run, I learned there was a Blackstar on Tuchanka during the last fight before you rescue the Primarch's son.

Uh I got them all on my first run, but never used them because Biotics are op anyway...

#46745
byne

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MegumiAzusa wrote...


Uh I got them all on my first run, but never used them because Biotics are op anyway...


Well, yeah, I never use them either, because weapons are just a crutch to vanguards, but still, it'd be nice to better indicate where they are, instead of just leaving them on the ground and hoping you notice them.

Modifié par byne, 29 avril 2012 - 06:20 .


#46746
MegumiAzusa

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marcelo_sdk wrote...

 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.

Modifié par MegumiAzusa, 29 avril 2012 - 06:20 .


#46747
MegumiAzusa

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byne wrote...

MegumiAzusa wrote...


Uh I got them all on my first run, but never used them because Biotics are op anyway...


Well, yeah, I never use them either, because weapons are just a crutch to vanguards, but still, it'd be nice to better indicate where they are, instead of just leaving them on the ground and hoping you notice them.

Though I guess that is the point ^^
They aren't really hidden but they are definitely just bonus.


(This forum could use some sort of chat...)

Modifié par MegumiAzusa, 29 avril 2012 - 06:23 .


#46748
spotlessvoid

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Why do the bolts of electricity continue streaking down past the Shadow Broker Base part of the citadel during TIM confrontation? And does the citadel have problems with electrical storms?

#46749
MegumiAzusa

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spotlessvoid wrote...

Why do the bolts of electricity continue streaking down past the Shadow Broker Base part of the citadel during TIM confrontation? And does the citadel have problems with electrical storms?

It looks fancy, and no, it's shielded enough.

#46750
Arian Dynas

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byne wrote...

MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


Seconded. I hated that fight. It was pure hell.


MegumiAzusa wrote...

marcelo_sdk wrote...

 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.


Yeah... thing about that "rubble" 

It's not rubble and it never was intended to be.

It's a intentionally low rez pile of bodies.

Interesting enough on it's own, since it is never higher res than what you see, even when ME2 outshone it, and they could have merely re-used assets from the Collector Base if they were desperate.

Oh and the entire pile happens to be made up of nothing but Kaidan and Ashley.

Seriously, look at them, they are all the same person, Jenkins face, wearing the same armor Kaidan and Ashley wore more than three years ago by this point.

Shepard's got alot of survivor's guilt, don't he?

Modifié par Arian Dynas, 29 avril 2012 - 06:30 .