Auralius Carolus wrote...
byne wrote...
Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?
Can you link a screen?
Auralius Carolus wrote...
byne wrote...
Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?
Can you link a screen?
MegumiAzusa wrote...
Auralius Carolus wrote...
byne wrote...
Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?
Can you link a screen?
byne wrote...
Auralius Carolus wrote...
byne wrote...
Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?
Can you link a screen?
Well I was gonna take a crappy pic with my phone, since I'm on xbox so I cant just take a screenshot, but then I moved too close to Anderson, and the chat with TIM started.
And it autosaves when you talk to TIM I believe, so I'd have to redo the entire Earth fight to get to it again.
And I hate the Earth fight. Worst part of the game.
Hawk227 wrote...
The roof? I think the floor looks kind of like an eye.
You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.
Also if anyone wants it:byne wrote...
MegumiAzusa wrote...
~~~~Auralius Carolus wrote...
byne wrote...
Is it just me or does the roof of the room where you talk to TIM and Anderson looks kind of like an eye?
Can you link a screen?
Well there we go, no restarting missions for me!
Modifié par MegumiAzusa, 29 avril 2012 - 06:03 .
byne wrote...
Hawk227 wrote...
The roof? I think the floor looks kind of like an eye.
You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.
Well, its all just fighting in an urban area. It looks and feels more like Gears of War than Mass Effect to me.
Plus, 'everything up until Forward Operating Base' is literally just fighting up one hill and using a Cain. Its like less than 5 minutes.
You're talking about these piles of bodies?marcelo_sdk wrote...
One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.
MegumiAzusa wrote...
You're talking about these piles of bodies?marcelo_sdk wrote...
One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.Hawk227 wrote...
byne wrote...
Hawk227 wrote...
The roof? I think the floor looks kind of like an eye.
You hate all of Priority Earth? I like everything up until the Forward Operating Base. Then it goes to hell.
Well, its all just fighting in an urban area. It looks and feels more like Gears of War than Mass Effect to me.
Plus, 'everything up until Forward Operating Base' is literally just fighting up one hill and using a Cain. Its like less than 5 minutes.
It's true, it's pretty short. There were a lot of enemies once you jump off the shuttle. I had to take it pretty slow to get up the first part. I wanted Priority: Earth to feel desperate, like the odd were near impossible. And the first part delivered that (for me). Then I spent 20 minutes catching up with old buddies, and fighting through a pretty easy "no man's land". Only when you have 4 banshees between you and the missiles does it feel desperate again.
MegumiAzusa wrote...
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.
marcelo_sdk wrote...
One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.
Modifié par KevShep, 29 avril 2012 - 06:13 .
Arian Dynas wrote...
marcelo_sdk wrote...
I just think the rush-ending-for-monet hypothesis doesn't fit. The game was set to release in November, so actually they had almost 4 months to think. And we saw that they delivered a great game, the problem was just the end.
Problem with that thought though.
They asked for 6 months.
They got 3.
It's actually already present (just hard to notice as you're super far away)marcelo_sdk wrote...
MegumiAzusa wrote...
You're talking about these piles of bodies?marcelo_sdk wrote...
One thing that really bothers me is the "rubbles" in London in the supposed hallucination. They are not rubbles, deffinitively. They could be corpses the Reapers harvested, but in the Citadel the harvested corpses are very clear, and in London is like one plain thing. I just can't believe it was just bad work from the developers.
Yes, the ones that appears after you are hit by Harbinger's laser.

I thought you have missed it, that's why I wrote that postbyne wrote...
MegumiAzusa wrote...
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.
Wait, there was a missile launcher during that part?!
That would have been nice to know during my insanity run. <_<
MegumiAzusa wrote...
I thought you have missed it, that's why I wrote that postbyne wrote...
MegumiAzusa wrote...
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.
Wait, there was a missile launcher during that part?!
That would have been nice to know during my insanity run. <_<
Uh I got them all on my first run, but never used them because Biotics are op anyway...byne wrote...
MegumiAzusa wrote...
I thought you have missed it, that's why I wrote that postbyne wrote...
MegumiAzusa wrote...
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.
Wait, there was a missile launcher during that part?!
That would have been nice to know during my insanity run. <_<
They really need to do a better job of pointing out when there are heavy weapons available.
I didnt know till my third time doing the mission on Menae that there was a Blackstar in Victus' camp.
I didnt know till my eighth run that there was a missile launcher on Thessia right before the temple.
And just recently, on my tenth run, I learned there was a Blackstar on Tuchanka during the last fight before you rescue the Primarch's son.
MegumiAzusa wrote...
Uh I got them all on my first run, but never used them because Biotics are op anyway...
Modifié par byne, 29 avril 2012 - 06:20 .
You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.marcelo_sdk wrote...
You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.
Modifié par MegumiAzusa, 29 avril 2012 - 06:20 .
Though I guess that is the point ^^byne wrote...
MegumiAzusa wrote...
Uh I got them all on my first run, but never used them because Biotics are op anyway...
Well, yeah, I never use them either, because weapons are just a crutch to vanguards, but still, it'd be nice to better indicate where they are, instead of just leaving them on the ground and hoping you notice them.
Modifié par MegumiAzusa, 29 avril 2012 - 06:23 .
It looks fancy, and no, it's shielded enough.spotlessvoid wrote...
Why do the bolts of electricity continue streaking down past the Shadow Broker Base part of the citadel during TIM confrontation? And does the citadel have problems with electrical storms?
byne wrote...
MegumiAzusa wrote...
When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.
Wait, there was a missile launcher during that part?!
That would have been nice to know during my insanity run. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
MegumiAzusa wrote...
You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.marcelo_sdk wrote...
You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.
Modifié par Arian Dynas, 29 avril 2012 - 06:30 .