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Was the ending a hallucination? - Indoctrination Theory


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#46751
MegumiAzusa

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Arian Dynas wrote...

MegumiAzusa wrote...

marcelo_sdk wrote...

 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.


Yeah... thing about that "rubble" 

It's not rubble and it never was intended to be.

It's a intentionally low rez pile of bodies.

Interesting enough on it's own, since it is never higher res than what you see, even when ME2 outshone it, and they could have merely re-used assets from the Collector Base if they were desperate.

Oh and the entire pile happens to be made up of nothing but Kaidan and Ashley.

Seriously, look at them, they are all the same person, Jenkins face, wearing the same armor Kaidan and Ashley wore more than three years ago by this point.

Shepard's got alot of guilt, don't he?

Idk if trying to get a meaning of a really half assed texture is the best approach. I would agree if it wouldn't completely look like a filler texture that never got changed.

Modifié par MegumiAzusa, 29 avril 2012 - 06:32 .


#46752
spotlessvoid

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MegumiAzusa wrote...

spotlessvoid wrote...

Why do the bolts of electricity continue streaking down past the Shadow Broker Base part of the citadel during TIM confrontation? And does the citadel have problems with electrical storms?

It looks fancy, and no, it's shielded enough.


It looks out of place.

#46753
DirtyPhoenix

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If I'm not wrong; You only get destroy at low EMS (plus control depending on what you did with the collector base in ME2), and synthesis only appears at high enough EMS. If this is the case then its another pointer that Bioware really thought green to be the best ending.

#46754
Arian Dynas

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MegumiAzusa wrote...

Arian Dynas wrote...

MegumiAzusa wrote...

marcelo_sdk wrote...

 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.


Yeah... thing about that "rubble" 

It's not rubble and it never was intended to be.

It's a intentionally low rez pile of bodies.

Interesting enough on it's own, since it is never higher res than what you see, even when ME2 outshone it, and they could have merely re-used assets from the Collector Base if they were desperate.

Oh and the entire pile happens to be made up of nothing but Kaidan and Ashley.

Seriously, look at them, they are all the same person, Jenkins face, wearing the same armor Kaidan and Ashley wore more than three years ago by this point.

Shepard's got alot of guilt, don't he?

Idk if trying to get a meaning of a really half assed texture is the best approach. I would agree if it wouldn't completely look like a filler texture that never got changed.


Oh sure, the ONLY low res mesh in the entire game (because the ansitropy improves at higher levels, making it QUITE clear what it is) that they had to SPECIFICALLY MAKE, and is found NO WHERE ELSE IN ANY of the games, AT ALL, and can only be found here, with Jenkin's face superimposed on the twisted and broken bodies of Kaidan and Ashley is something insignificant.

#46755
Arian Dynas

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pirate1802 wrote...

If I'm not wrong; You only get destroy at low EMS (plus control depending on what you did with the collector base in ME2), and synthesis only appears at high enough EMS. If this is the case then its another pointer that Bioware really thought green to be the best ending.


Um... nooooooo.....


First correction, you get only CONTROL at low EMS if you saved the Collector Base, you get DESTROY at low EMS only if you destroyed the Collector Base.

And second, making Synthesis available as an option only at higher levels makes the PLAYER think it is the best option, when in fact, this is only an appeal to the power game in all of us to look for the best option.

It is in both our nature as players and Shepard's to look for a 3rd option, when the Reapers dictate even that then they get to control even our attempts to game the system. Morever Bioware is using it to make the player think it is the best option, when really we have only one tweet from Gamble claiming it to be so, which he deleted, and for all we know could have been him "speculating as a fan" or merely looking at the endings at face value, with nothing from the EC figured in.

#46756
spotlessvoid

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I think that the pile of bodies being so poorly rendered when it should be really evocative imagery is by itself either proof Bioware was incredibly lazy or clueless, or it's meant to be surreal

#46757
balance5050

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Fourth option, fourth wall.

#46758
MegumiAzusa

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Arian Dynas wrote...

MegumiAzusa wrote...

Arian Dynas wrote...

MegumiAzusa wrote...

marcelo_sdk wrote...

 You know what I'm talking about? The red "rubble" in the walking scene on the sides, aroun the MAKOs.

You can clearly see them in the first screen (that thing with the repetitive texture). One is nearly in the center of the image, the other one is on the left.


Yeah... thing about that "rubble" 

It's not rubble and it never was intended to be.

It's a intentionally low rez pile of bodies.

Interesting enough on it's own, since it is never higher res than what you see, even when ME2 outshone it, and they could have merely re-used assets from the Collector Base if they were desperate.

Oh and the entire pile happens to be made up of nothing but Kaidan and Ashley.

Seriously, look at them, they are all the same person, Jenkins face, wearing the same armor Kaidan and Ashley wore more than three years ago by this point.

Shepard's got alot of guilt, don't he?

Idk if trying to get a meaning of a really half assed texture is the best approach. I would agree if it wouldn't completely look like a filler texture that never got changed.


Oh sure, the ONLY low res mesh in the entire game (because the ansitropy improves at higher levels, making it QUITE clear what it is) that they had to SPECIFICALLY MAKE, and is found NO WHERE ELSE IN ANY of the games, AT ALL, and can only be found here, with Jenkin's face superimposed on the twisted and broken bodies of Kaidan and Ashley is something insignificant.

Idk what anisotropic filtering has to do with it but in the running scene you shouldn't even see them (I made the screens as close as I could get to the trigger area) and when you are close it's easy to make out as you can walk right up to them.
But still I would agree if the quality of that wasn't as bad. The texture repeats over the object without real thought about it creating clearly visible patterns etc I wouldn't wonder if they were actually first built as placeholders for the collector ship in ME2.

#46759
MegumiAzusa

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Arian Dynas wrote...

pirate1802 wrote...

If I'm not wrong; You only get destroy at low EMS (plus control depending on what you did with the collector base in ME2), and synthesis only appears at high enough EMS. If this is the case then its another pointer that Bioware really thought green to be the best ending.


Um... nooooooo.....


First correction, you get only CONTROL at low EMS if you saved the Collector Base, you get DESTROY at low EMS only if you destroyed the Collector Base.

And second, making Synthesis available as an option only at higher levels makes the PLAYER think it is the best option, when in fact, this is only an appeal to the power game in all of us to look for the best option.

It is in both our nature as players and Shepard's to look for a 3rd option, when the Reapers dictate even that then they get to control even our attempts to game the system. Morever Bioware is using it to make the player think it is the best option, when really we have only one tweet from Gamble claiming it to be so, which he deleted, and for all we know could have been him "speculating as a fan" or merely looking at the endings at face value, with nothing from the EC figured in.

Also as clearly a "hidden" emphasis is set on destroy with the most possible outcomes and different dialogue.

#46760
DirtyPhoenix

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Arian Dynas wrote...

Um... nooooooo.....


First correction, you get only CONTROL at low EMS if you saved the Collector Base, you get DESTROY at low EMS only if you destroyed the Collector Base.

And second, making Synthesis available as an option only at higher levels makes the PLAYER think it is the best option, when in fact, this is only an appeal to the power game in all of us to look for the best option.

It is in both our nature as players and Shepard's to look for a 3rd option, when the Reapers dictate even that then they get to control even our attempts to game the system. Morever Bioware is using it to make the player think it is the best option, when really we have only one tweet from Gamble claiming it to be so, which he deleted, and for all we know could have been him "speculating as a fan" or merely looking at the endings at face value, with nothing from the EC figured in.


Ok, I knew I had typed something wrong. Thanks for clarifying :D Another question: If I start a fresh ME3 game without importing, do I get lower EMS than an import?

#46761
Arian Dynas

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spotlessvoid wrote...

I think that the pile of bodies being so poorly rendered when it should be really evocative imagery is by itself either proof Bioware was incredibly lazy or clueless, or it's meant to be surreal


I'm going to say "Surreal"

It is INTENDED to make you go "huh... that doesn't look ri....OHMYGOD."

#46762
MegumiAzusa

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pirate1802 wrote...

Arian Dynas wrote...

Um... nooooooo.....


First correction, you get only CONTROL at low EMS if you saved the Collector Base, you get DESTROY at low EMS only if you destroyed the Collector Base.

And second, making Synthesis available as an option only at higher levels makes the PLAYER think it is the best option, when in fact, this is only an appeal to the power game in all of us to look for the best option.

It is in both our nature as players and Shepard's to look for a 3rd option, when the Reapers dictate even that then they get to control even our attempts to game the system. Morever Bioware is using it to make the player think it is the best option, when really we have only one tweet from Gamble claiming it to be so, which he deleted, and for all we know could have been him "speculating as a fan" or merely looking at the endings at face value, with nothing from the EC figured in.


Ok, I knew I had typed something wrong. Thanks for clarifying :D Another question: If I start a fresh ME3 game without importing, do I get lower EMS than an import?

There are some decisions that get you some negative points, but the smallest amount of EMS is still got by an import with that as a target.

#46763
gunslinger_ruiz

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Arian Dynas wrote...

It is INTENDED to make you go "huh... that doesn't look ri....OHMYGOD."


That's almost word for word my response when I saw a lot of things the second time playing through the ending. Most notably the breath scene "huh, is that rubble? wait this didnt play with the other---is that Shepard's body?! Why are they showing her dead body? *breath* .... OHMYGOD!"

Modifié par gunslinger_ruiz, 29 avril 2012 - 06:56 .


#46764
DirtyPhoenix

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So you can't get the worst endings unless you are deliberately looking for it?

#46765
MegumiAzusa

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pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>

Modifié par MegumiAzusa, 29 avril 2012 - 07:07 .


#46766
spotlessvoid

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Arian Dynas wrote...

spotlessvoid wrote...

I think that the pile of bodies being so poorly rendered when it should be really evocative imagery is by itself either proof Bioware was incredibly lazy or clueless, or it's meant to be surreal


I'm going to say "Surreal"

It is INTENDED to make you go "huh... that doesn't look ri....OHMYGOD."


Right, wouldn't one of the absolute last things Bioware would want to skimp on is a massive pile of human corpses? That should be a powerful moment. Instead, it looks like crap. They couldn't find a little bit of time to make it look disturbing? Because they certainly took the time to render it right after Shepard wakes up from Harbingers blast

#46767
HellishFiend

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byne wrote...

MegumiAzusa wrote...

byne wrote...

MegumiAzusa wrote...

When you wait for the second launcher to get ready, grab the missile launcher you also have in MP in the building just left to the first launcher, and then walk over to the building left to the second launcher. If you get too swarmed, fire a rocket, shortly after that the missiles should be ready.


Wait, there was a missile launcher during that part?!

That would have been nice to know during my insanity run. <_<

I thought you have missed it, that's why I wrote that post :P


They really need to do a better job of pointing out when there are heavy weapons available.

I didnt know till my third time doing the mission on Menae that there was a Blackstar in Victus' camp.

I didnt know till my eighth run that there was a missile launcher on Thessia right before the temple.

And just recently, on my tenth run, I learned there was a Blackstar on Tuchanka during the last fight before you rescue the Primarch's son.


Looks like I was 0 for 4 at finding the heavy weapons. I find that incredible, considering I'm usually very good at finding things. 


MegumiAzusa wrote...

spotlessvoid wrote...

Hold on, am I understanding that you are saying the whispers are saying TIMs dialogue it is even spoken by TIM?

Yes. Choose the Renegade when the music changes in that conversation (the last choice) and when he get all direct controlled it's pretty clear.
Btw anyone notices that this is the only time with TIM and his theme doesn't play?



Yeah, I pointed out a couple of days ago that the ending is the only time you dont hear TIM's theme while talking to TIM. It's one of those things that really stands out to me as an indicator that we're supposed to figure out that it isnt the real TIM. He even tells you early on that he doesnt need you to validate his opinion. And then all of a sudden he is craving your approval ("I NEED you to believe") and becomes emotional when you disagree? 

#46768
gunslinger_ruiz

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MegumiAzusa wrote...

pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>


I really don't think Bioware anticipated anyone wanting Low EMS.

#46769
HellishFiend

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MegumiAzusa wrote...

pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>


Actually, I'm going to call it right now. Your "EMS" wont effectively alter the outcome of the REAL ending we get in the EC. I think that the overall number itself only affects your options during the indoctrination sequence, and then the actual ending after Shepard wakes up will be based mostly off the actual assets themselves. 

So, for example, if you have pitiful assets but 5000 points worth of promoted MP characters, you have all 3 options for the starchild sequence, but the EC will still play out very poorly for you, I'm guessing. 

#46770
MegumiAzusa

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HellishFiend wrote...

MegumiAzusa wrote...

pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>


Actually, I'm going to call it right now. Your "EMS" wont effectively alter the outcome of the REAL ending we get in the EC. I think that the overall number itself only affects your options during the indoctrination sequence, and then the actual ending after Shepard wakes up will be based mostly off the actual assets themselves. 

So, for example, if you have pitiful assets but 5000 points worth of promoted MP characters, you have all 3 options for the starchild sequence, but the EC will still play out very poorly for you, I'm guessing.

Uh I can't see why, also I would want to do it for the dialogue, especially the control option as only choice... can't find that on YT at all.


Btw today I noticed I got super spoiled by BioWars... playing the GW2 Beta and there is something called "Personal Story" and in every dialogue I wait and wait for me to have options how I answer and I don't get any... sooo annoying :o

Modifié par MegumiAzusa, 29 avril 2012 - 07:22 .


#46771
DirtyPhoenix

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gunslinger_ruiz wrote...

MegumiAzusa wrote...

pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>


I really don't think Bioware anticipated anyone wanting Low EMS.


What I meant was, it shouldn't be easy for a new guy who just started from ME3 and who rushes through the game to get high EMS. A friend of mine plays that waay, dunno what he gaisn, but he rushes through, doing only priority missions, while I do each and every mission available. So the game should make it harder for him to gather high EMS. :devil:

#46772
MegumiAzusa

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pirate1802 wrote...

gunslinger_ruiz wrote...

MegumiAzusa wrote...

pirate1802 wrote...

So you can't get the worst endings unless you are deliberately looking for it?

You can, if you just do only the priority missions.
But if you played MP you might have a hard time. For example I automatically get 675 EMS atm, that should be changed so when starting a new game I can choose if I want that stuff to count >.>


I really don't think Bioware anticipated anyone wanting Low EMS.


What I meant was, it shouldn't be easy for a new guy who just started from ME3 and who rushes through the game to get high EMS. A friend of mine plays that waay, dunno what he gaisn, but he rushes through, doing only priority missions, while I do each and every mission available. So the game should make it harder for him to gather high EMS. :devil:

It sure is for him.

#46773
gunslinger_ruiz

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Normally I'd try and think of something intelligent to say when no ones posted in close to an hour but my mind is disagreeing. I blame this youtube.

"---Theurs n0 Reasun" ohhh gets me everytime.

#46774
Arian Dynas

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I'm working on a re-write of my script, so you guys will have something to read soon, I promise.

#46775
Arian Dynas

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Also, I've just got a private message from a guy with a possible clue for us.

Lavisti writes...

Hi there! I'm a real devoted Mass effect fan from Croatia. As most of the players, I'm also really disappointed with the ending and unlike many of the people I'm actively doing something, like spreading the word and participating in activities so Bioware would be aware that WE DO CARE.

Would also like to ask a favor. I had a heated argument with EA forum moderator about not being able to post on BSN, they wont let me. So I would just ask you if you could ask people in thread "was an ending just a hallucination - indoc theory" about a curious thing that camera doesn't allow you to see Shepard from the front when he ends up in the Citadel, I wanted to see if he's injured before final confrontation with TIM. That would resolve the question why is Shepard bleeding after shooting Anderson. I am a big fan of Indoctrination Theory so on my second playthrough I decided to pay attention to all the mishaps and plotholes in the game.



Anyway, Thank you
I'll keep holding the line!